Editing Talk:Paper Mario: The Origami King bestiary

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==(First topic)==
I am currently working on a spreadsheet with all relevant stats as I play through the game. Attack and Defense numbers I can't provide, but through trial and error I can deduce the HP numbers. I'm holding off on developing the bestiary template for now until I've finished, in case there are stats that need or needn't be recorded to it.{{User:Eldritchdraaks/sig}} 21:10, September 3, 2020 (EDT)
I am currently working on a spreadsheet with all relevant stats as I play through the game. Attack and Defense numbers I can't provide, but through trial and error I can deduce the HP numbers. I'm holding off on developing the bestiary template for now until I've finished, in case there are stats that need or needn't be recorded to it.{{User:Eldritchdraaks/sig}} 21:10, September 3, 2020 (EDT)
:Please bare with me, as developing the RPG bestiaries is very important to me, as I am the designer of all current bestiaries.{{User:Eldritchdraaks/sig}} 21:16, September 3, 2020 (EDT)
:Please bare with me, as developing the RPG bestiaries is very important to me, as I am the designer of all current bestiaries.{{User:Eldritchdraaks/sig}} 21:16, September 3, 2020 (EDT)
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== Paper Macho stat tables ==
== Paper Macho stat tables ==


{{talk}}
Does anyone think this would be a good idea? I would be willing to do this myself whenever I feel like it. Obviously, the stat tables for these enemies would be vastly different from the regular enemies, I have a few ideas on what to have:
Does anyone think this would be a good idea? I would be willing to do this myself whenever I feel like it. Obviously, the stat tables for these enemies would be vastly different from the regular enemies, I have a few ideas on what to have:
*Olly Stickers
*Olly Stickers
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::*"BTL_ZAKO_MEKAKOOPA": 10,000 Coins
::*"BTL_ZAKO_MEKAKOOPA": 10,000 Coins
::We can't yet figure out which enemy has each set, and there's still more research to be done involving drop chance. {{User:Scrooge200/sig}} 15:48, March 26, 2022 (EDT)
::We can't yet figure out which enemy has each set, and there's still more research to be done involving drop chance. {{User:Scrooge200/sig}} 15:48, March 26, 2022 (EDT)
== Group Attacks ==
So, we know the formula for group attacks, but it's a bit hard to explain in a small cell. I'll go into it more in detail.
*Each attack has a base damage and a damage "range" that's added on when it hits. For instance, if the base damage is 7 and the range is 3, the attack can hit for 7, 8, 9, or 10 damage.
*Many group attacks use this same formula, but the "range" rolls a different number for each enemy. If above attack hit 5 times, you might get 7, 7, 9, 9, and 10 (or any numbers inbetween).
*The base damage, and the select "range", are determined by how many enemies are attacking at once. For example, Blooper's group attack has a range of 1 if there are two Bloopers, 2 if there are three Bloopers, all the way up to 9 if there are 10 Bloopers.
*The damage without ranges can change as well: for example, the base damage of Snifit's group bullet move can be 4, 7, 10, 13, 16, 21, 22, 25, 26, or 30 depending on how many there are.
Is there any easier/more efficient way to include this on the sheet? {{User:Scrooge200/sig}} 00:12, February 10, 2023 (EST)

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