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| == Paper Macho stat tables == | | == Paper Macho stat tables == |
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| Does anyone think this would be a good idea? I would be willing to do this myself whenever I feel like it. Obviously, the stat tables for these enemies would be vastly different from the regular enemies, I have a few ideas on what to have: | | Does anyone think this would be a good idea? I would be willing to do this myself whenever I feel like it. Obviously, the stat tables for these enemies would be vastly different from the regular enemies, I have a few ideas on what to have: |
| *Olly Stickers | | *Olly Stickers |
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| I have scans for the enemy stats of every enemy including the damage of each attack. They can all be found here: https://www.marioboards.com/threads/44397/. I hope this is very helpful. (they are from a Japanese Guidebook of the game) [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 13:25, November 14, 2021 (EST) | | I have scans for the enemy stats of every enemy including the damage of each attack. They can all be found here: https://www.marioboards.com/threads/44397/. I hope this is very helpful. (they are from a Japanese Guidebook of the game) [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 13:25, November 14, 2021 (EST) |
| :I am surprised I've never seen those before, those are very useful scans. I was curious about the moves that didn't have listed damage amounts. Is '''(H)''' (denoted using the goomba as an example) meant to be the HP Mario must have to defeat them with a first strike? --[[User:Zaku|Zaku]] ([[User talk:Zaku|talk]]) 13:54, March 7, 2022 (EST)
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| :After looking through to compare just the experimentally defined health values versus the ones listed in the scans you shared, I noticed that the values used for '''Spike''' and '''Dry Bones''' contradict, and the values used for '''Stingby''' and '''Ptooie''' were less precisely written in the wiki versus the scans. I will refrain from changing these values however, because it is possible the values were changed in game for some enemies without revising the related entries in the strategy guide. --[[User:Zaku|Zaku]] ([[User talk:Zaku|talk]]) 14:09, March 7, 2022 (EST)
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| :Update, I double-checked the above inconsistencies in-game and the HP values do all match those mentioned in the guide. I went ahead and updated the values accordingly. {{User:Zaku/sig}} 22:52, March 24, 2022 (EDT)
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| == Item Drops ==
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| Mushrooms are an item that can sometimes drop from enemies such as Scaredy Rats, Gooombas, Cheep Cheeps, and Sidesteppers. Should this be put under item drops or not? --[[User:Zaku|Zaku]] ([[User talk:Zaku|talk]]) 14:14, March 7, 2022 (EST)
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| :Definitely. {{User:Swallow/sig}} 14:15, March 7, 2022 (EST)
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| ::I think item drops are pre-determined "sets", rather than individual for each enemy. I've looked at the <tt>data_item_set</tt> file in Darxoon's [https://darxoon.neocities.org/OrigamiWand/ Origami Wand], and these are the drop groups:
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| ::*"BTL_ZAKO_LV1"/"BTL_ZAKO_LV2"/"BTL_ZAKO_LV3": Coin, 10-Coin, Mushroom
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| ::*"BTL_ZAKO_PAPER"/"BTL_ZAKO_PAPER_M"/"BTL_ZAKO_PAPER_L": Coin, 10-Coin, confetti (in increasingly high amounts)
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| ::*"BTL_ZAKO_ITEM_L": Coin, 10-Coin, [[Lamination Suit]]
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| ::*"BTL_ZAKO_GOLD": Coin, 10-Coin, 100-Coin
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| ::*"BTL_ZAKO_BOOTS_KURIBOO": Flashy Boots, Flashy Iron Boots, Legendary Boots, or Legendary Iron Boots
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| ::*"BTL_ZAKO_MEKAKOOPA": 10,000 Coins
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| ::We can't yet figure out which enemy has each set, and there's still more research to be done involving drop chance. {{User:Scrooge200/sig}} 15:48, March 26, 2022 (EDT)
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| == Group Attacks ==
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| So, we know the formula for group attacks, but it's a bit hard to explain in a small cell. I'll go into it more in detail.
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| *Each attack has a base damage and a damage "range" that's added on when it hits. For instance, if the base damage is 7 and the range is 3, the attack can hit for 7, 8, 9, or 10 damage.
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| *Many group attacks use this same formula, but the "range" rolls a different number for each enemy. If above attack hit 5 times, you might get 7, 7, 9, 9, and 10 (or any numbers inbetween).
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| *The base damage, and the select "range", are determined by how many enemies are attacking at once. For example, Blooper's group attack has a range of 1 if there are two Bloopers, 2 if there are three Bloopers, all the way up to 9 if there are 10 Bloopers.
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| *The damage without ranges can change as well: for example, the base damage of Snifit's group bullet move can be 4, 7, 10, 13, 16, 21, 22, 25, 26, or 30 depending on how many there are.
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| Is there any easier/more efficient way to include this on the sheet? {{User:Scrooge200/sig}} 00:12, February 10, 2023 (EST)
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