Editing Talk:Monchee

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==Split Monkikki from Monchee==
==Split Monkikki from Monchee==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|passed|5-2|split}}
{{ProposalOutcome|passed|5-2|split}}
Even though Monkikki and Monchee have the same Japanese name, we've split off the other ''Mario vs. Donkey Kong'' series enemies from their main counterparts on the basis of them being toy versions instead of the actual thing. Monchee don't have windup keys compared to the ones in Game Boy ''Donkey Kong'', but their newer design is clearly derived on a variant of the [[wikipedia:Cymbal-banging monkey toy|cymbal-banging monkey toy]]. Additionally, they have somewhat different behavior - in Game Boy ''Donkey Kong'', Monkikki are completely harmless helpers that will move through Mario if the player tries contacting them from the side, but in ''Mario vs. Donkey Kong'', doing the same with a Monchee will result in damage.
Even though Monkikki and Monchee have the same Japanese name, we've split off the other ''Mario vs. Donkey Kong'' series enemies from their main counterparts on the basis of them being toy versions instead of the actual thing. Monchee don't have windup keys compared to the ones in Game Boy ''Donkey Kong'', but their newer design is clearly derived on a variant of the [[wikipedia:Cymbal-banging monkey toy|cymbal-banging monkey toy]]. Additionally, they have somewhat different behavior - in Game Boy ''Donkey Kong'', Monkikki are completely harmless helpers that will move through Mario if the player tries contacting them from the side, but in ''Mario vs. Donkey Kong'', doing the same with a Monchee will result in damage.


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===Comments===
===Comments===
@Doc von Schmeltwick - The thing is that the changes to Nitpicker (and Snapjaw and Sir Shovalot) seem to be aesthetic; Monchee has a key difference as an obstacle which changes the way they're interacted in stages, and the level design does take advantage of that fact. It's similar to the difference between Dōryī and Tane Pakkun. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:40, 30 July 2017 (EDT)
@Doc von Schmeltwick - The thing is that the changes to Nitpicker (and Snapjaw and Sir Shovalot) seem to be aesthetic; Monchee has a key difference as an obstacle which changes the way they're interacted in stages, and the level design does take advantage of that fact. It's similar to the difference between Dōryī and Tane Pakkun. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:40, 30 July 2017 (EDT)
==Justification for treating "monkey" as an alternate name==
#It's the subject's most recent English name. Furthermore, it's the first time in almost 20 years this subject has been acknowledged officially and it's being done in the context of its debut game's remake.
#Not only is it the most recent English name, but, going so far as our current knowledge on the remake, it's the only name given to this subject in the remake. I wouldn't give it any importance if it were used alongside a proper name (e.g.: "See that Monchee? Mario can grab the monkey's tail and yadda yadda"), which is not the case in the remake's trailer.
#It doesn't contravene the [[MarioWiki:Naming|naming policy]].
#There's precedent of using generic names to complement proper names, one example being [[Pengaccha 1-gō]]'s "vehicle" descriptor.
Likewise, regarding the fourth point: it's been stated that Monchee and Pengaccha 1-gō are not the same case, as the latter's proper name is not English and "vehicle" is only mentioned to establish the extent to which this subject is being given the time of day in English language material. However, I don't believe these cases are so fundamentally different; "vehicle" gets to have an express mention in the article due to its extenuating circumstances, which "monkey" also benefits from given the first two points I have made here. It's not quite an "apples to oranges" comparison, it's more of a "Granny Smith apples to Honeycrisp apples" one. {{User:Koopa con Carne/Sig}} 15:54, October 27, 2023 (EDT)

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