Editing Talk:Monchee
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==Split Monkikki from Monchee== | ==Split Monkikki from Monchee== | ||
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Even though Monkikki and Monchee have the same Japanese name, we've split off the other ''Mario vs. Donkey Kong'' series enemies from their main counterparts on the basis of them being toy versions instead of the actual thing. Monchee don't have windup keys compared to the ones in Game Boy ''Donkey Kong'', but their newer design is clearly derived on a variant of the [[wikipedia:Cymbal-banging monkey toy|cymbal-banging monkey toy]]. Additionally, they have somewhat different behavior - in Game Boy ''Donkey Kong'', Monkikki are completely harmless helpers that will move through Mario if the player tries contacting them from the side, but in ''Mario vs. Donkey Kong'', doing the same with a Monchee will result in damage. | Even though Monkikki and Monchee have the same Japanese name, we've split off the other ''Mario vs. Donkey Kong'' series enemies from their main counterparts on the basis of them being toy versions instead of the actual thing. Monchee don't have windup keys compared to the ones in Game Boy ''Donkey Kong'', but their newer design is clearly derived on a variant of the [[wikipedia:Cymbal-banging monkey toy|cymbal-banging monkey toy]]. Additionally, they have somewhat different behavior - in Game Boy ''Donkey Kong'', Monkikki are completely harmless helpers that will move through Mario if the player tries contacting them from the side, but in ''Mario vs. Donkey Kong'', doing the same with a Monchee will result in damage. | ||
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#{{User|Baby Luigi}} Per proposal. | #{{User|Baby Luigi}} Per proposal. | ||
#{{User|TheFlameChomp}} Per all. | #{{User|TheFlameChomp}} Per all. | ||
===Oppose=== | ===Oppose=== | ||
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===Comments=== | ===Comments=== | ||
@Doc von Schmeltwick - The thing is that the changes to Nitpicker (and Snapjaw and Sir Shovalot) seem to be aesthetic; Monchee has a key difference as an obstacle which changes the way they're interacted in stages, and the level design does take advantage of that fact. It's similar to the difference between Dōryī and Tane Pakkun. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:40, 30 July 2017 (EDT) | @Doc von Schmeltwick - The thing is that the changes to Nitpicker (and Snapjaw and Sir Shovalot) seem to be aesthetic; Monchee has a key difference as an obstacle which changes the way they're interacted in stages, and the level design does take advantage of that fact. It's similar to the difference between Dōryī and Tane Pakkun. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:40, 30 July 2017 (EDT) | ||