Editing Talk:Minus World

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::: There's one at The Mushroom Kingdom site in the SMB complete guide. It's meant for use with extra lives but you can see all the tiles there.[[User:Kayube|Kayube]] 13:35, 3 January 2008 (EST)
::: There's one at The Mushroom Kingdom site in the SMB complete guide. It's meant for use with extra lives but you can see all the tiles there.[[User:Kayube|Kayube]] 13:35, 3 January 2008 (EST)
:::: To answer your question, world 35-1 would be displayed by the game as Z-1 likewise world 37-1 would be displayed as a glitch symbol-1. After world 9 the game uses world A-Z, and then space for world 36-1 and after world 36 several glitched symbols. --[[User:Chickasaurus|Chickasaurus]] 16:09, 19 February 2010 (EST)
:::: To answer your question, world 35-1 would be displayed by the game as Z-1 likewise world 37-1 would be displayed as a glitch symbol-1. After world 9 the game uses world A-Z, and then space for world 36-1 and after world 36 several glitched symbols. --[[User:Chickasaurus|Chickasaurus]] 16:09, 19 February 2010 (EST)
:::: Why is "Z" the 36th graphic tile for letters/numbers called the 35th? There are "0" to "9" which are 10 tiles (if you say there's no zero, look at the title screen, and compare your score to the O in Mario), and "A" to "Z" is another 26 tiles, meaning the 36th graphic tile would be "Z".
 
Eh... This page needs a screenshot of the place though I know a site with level screenshots. {{User:Lario/sig}}
Eh... This page needs a screenshot of the place though I know a site with level screenshots. {{User:Lario/sig}}
:Wasn't level -1 completable in the Japanese version? And resulted in -2 and -3, the completion of which resulted in completion of the game?-[[User:1337Yoshi|1337Yoshi]]'
:Wasn't level -1 completable in the Japanese version? And resulted in -2 and -3, the completion of which resulted in completion of the game?-[[User:1337Yoshi|1337Yoshi]]'
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:I'm guessing the glitch was removed in the virtual console version. Either that, or you should keep trying. [[User:Peanutjon|Peanutjon]] ([[User talk:Peanutjon|talk]]) 23:23, 14 September 2012 (EDT)
:I'm guessing the glitch was removed in the virtual console version. Either that, or you should keep trying. [[User:Peanutjon|Peanutjon]] ([[User talk:Peanutjon|talk]]) 23:23, 14 September 2012 (EDT)
It was stopped. Nintendo removed the glich in all later versions of the game. User: Owen422
 
== Conjectural ? ==
== Conjectural ? ==


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:{{User:LeftyGreenMario/sig}} 19:38, 9 May 2013 (EDT)
:{{User:LeftyGreenMario/sig}} 19:38, 9 May 2013 (EDT)


I think I know the reason. Before going to the warp zone, it uses assets from the 2nd warp zone, the one leading to Worlds 36, [[World 5|5]], and 36. The tile used for world 36 is the blank tile, so that only 5 appears above the lone pipe. As for {{User:LeftyGreenMario/sig}}s question, worlds 9-35 do "exist", as well as Worlds 37-255 and World 0. They are glitched up worlds, because they were never meant to be used, so the game creates these "worlds", by borrowing stuff from other worlds, mostly the water thing. --[[User:Mariofan5000|Mariofan5000]] ([[User talk:Mariofan5000|talk]]) 09:55, 19 July 2013 (EDT)
I think I know the reason. Before going to the warp zone, it uses assets from the 2nd warp zone, the one leading to Worlds 36, [[World 5|5]], and 36. The tile used for world 36 is the blank tile, so that only 5 appears above the lone pipe. As for {{User:LeftyGreenMario/sig}}s question, worlds 9-35 do "exist", as well as Worlds 37-255 and World 0. They are glitched up worlds, because they were never meant to be used, so the game creates these "worlds", by borrowing stuff from other worlds, mostly the water thing.
 
 
There are only 8 worlds. There is no "World 0" or "World 9-255". Just because the index for Worlds has 255 values, and the game is simple enough to load whatever garbage data that index ends up pointing to when you increment it outside of its range, doesn't mean that those are "Worlds." Saying that those are "Worlds" is akin to saying that New Super Mario Bros. Wii has 2,147,483,647 "worlds" if you found out that it used a 32-bit unsigned integer to point to the index that stored the levels in that game, and that it was just some kind of coincidence that 99% of those "worlds" crashed the game. [[Special:Contributions/50.89.174.229|50.89.174.229]] 06:19, 21 October 2013 (EDT)
 
Total bull***p you say, @above. Super Mario Bros has a total of 256 Worlds. Those have 256 levels, though not all appear actually, and they're hidden within the code. Not only that. If you manage to do even more HEX editing, you can get 1024 LEVELS. [[User:Jeansowaty|Jeansowaty]] ([[User talk:Jeansowaty|talk]]) 13:51, 29 August 2015 (EDT)Jeansowaty
 
256^2 worlds levels/world = 65536 levels. [[User:Lysdexia|Lysdexia]] ([[User talk:Lysdexia|talk]]) 22:53, June 7, 2021 (EDT)
 
== Hack section ==
I thought we didn't cover hacks here, so should this section be removed? {{User|Yoshi876}}
 
== Ducking? ==
 
"Then, they should move to the far left end of the pipe, then duck while facing left. While ducking, the player should jump"
 
I've done the minus world thing for decades and never once did I have to duck as part of it. Nintendo Fun Club Newsletter issue 2, which is the first place most people could have ever heard of minus world back in the 80's (and where I heard of it) doesn't mention ducking, either. [[Special:Contributions/68.51.193.141|68.51.193.141]] 19:56, 4 March 2015 (EST)
:Well it even explains in the .gif but I'm not knowledgeable of the glitch myself. If possible, it would be great if you showed a demonstration of the glitch working without the ducking. [[Special:Contributions/207.233.78.39|207.233.78.39]]
 
== Super Mario Bros. Special ==
 
What happens if you (try) to do the glitch Super Mario Bros. Special?
Does it work?
 
--[[Special:Contributions/84.149.23.246|84.149.23.246]] 13:54, 15 September 2015 (EDT)
 
:It won't work. That does bring up a good question. What if it could be done? What would happen? If someone can do a SMB256W take on SMBDX and see what world 36(the Minus World) looks like, you can post that here. Just make sure it's a 2 colon comment, please. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:16, December 21, 2022 (CST)
 
== FamiCom/NES hack ==
 
If a underwater castle is added in the original NES' Minus World, the player can access to -2 and -3 (the latter one loads different every time). The -4 is just a black screen. https://youtu.be/IHTkH6nFHik --[[Special:Contributions/201.252.71.62|201.252.71.62]] 22:21, 6 November 2016 (EST)
 
== Virtual Console ==
 
The article says that the Minus World was removed in virtual console releases, but I can still access it on my 3DS. -ProfessorJordan
:<blockquote>The Super Mario Bros. that is available for download off the Wii, 3DS, and Wii U Virtual Console is an exact copy of the original game, meaning that gamers can once again enter the Minus World. </blockquote>
:??? {{User:Alex95/sig}} 14:40, 12 November 2017 (EST)
 
== YouTube video? ==
 
Is there any YouTube video showing World -6, World -7 or World -8? Been looking everywhere...but couldn't find anything. [[User:Macbeth|Macbeth]] ([[User talk:Macbeth|talk]]) 20:02, 17 February 2018 (EST)
== Nintendo Switch? ==
is it possible to do this glitch on the nintendo switch online NES?{{unsigned|191.181.209.129}}
I think so. {{User:YoshiFan08/sig}} 16:16, July 6, 2019
 
Yes. It's just the 1985 game that was recycled.  [[User:CBFan5|CBFan5]] ([[User talk:CBFan5|talk]])
 
==How does Mario glitch through the pipe?==
 
I know how to do the glitch, but how and why does the player glitch through the pipe to the warp zone pipes?  Does one of the pipe tiles have no collision? [[User:CBFan5|CBFan5]] ([[User talk:CBFan5|talk]])
:This might not be the answer you're looking for, but that is the case in Mari0, but I don't know for SMB NES, FDS, or any of the other versions. {{Unsigned|SONIC123CDMANIA+&K(B&ATSA)}}
 
==Stop callan this Minus World==
The name is properly Sky World, between Z World and Blank World, and the stage has a hýphen spoken like a glottal stop, not a minus, so there's no double minus world either.  The irregular worlds are properly called out-of-bounds, as in Out-of-Bounds Worlds, or illegal if you like. https://www.google.com/search?q=%22Super+Mario+Bros.%22+tiles+0+255&tbm=isch#imgrc=c3Y_igP6hHLKdM [[User:Lysdexia|Lysdexia]] ([[User talk:Lysdexia|talk]]) 23:29, June 7, 2021 (EDT)
:The world is called as such because of how it appears, not how it reads. The dash appears like a minus sign, thus "negative one" or "minus one", leading to "Minus World". It's a fan term that Nintendo later made official in several instances, so yes, the official name is Minus World. Your Google search doesn't seem to back up your claims. {{User:Alex95/sig}} 02:12, June 8, 2021 (EDT)
::One of the images actually backs up the part of his claim about the world stuff, but not the name stuff. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 11:18, January 04, 2023 (CST)
 
== Lots of Minus Worlds ==
 
https://www.youtube.com/watch?v=riaf2vwMzMo
 
However, there's nothing about World 15-1. The video first reveals World 36-1 the way we know how to access it, but then reveals all the "Minus worlds" in order. It starts out like this:
 
*World 9-1 is 6-2 underwater
*World 10-1 is an underwater version of 3-1's sky bonus
*World 11-1 is 3-4 underground
*World 12-1 is 1-4 underwater
*World 13-1 is 3-4 underwater
*World 14-1 is a level where the only choice is to die as soon as the level starts
*World 16-1 is the 1-2 Warp Zone
 
But World 15-1 is totally absent from this video. Does anyone know what World 15-1 is?? (Note that the pipe entered in World 16-1, despite being labelled with a 5, takes the player to World 20-1.) Please keep in mind that I know how to convert graphics to numbers in the 10-35 interval, which is how I know that the level the video shows as the warp zone is 16-1 and not 15-1. But I '''DO NOT''' know how to convert graphics to numbers above 36 except that the - itself is 40. [[Special:Contributions/99.101.66.106|99.101.66.106]] 15:06, July 18, 2021 (EDT)
 
:I'm trying to find videos for other worlds and found out that (some of these I found in the above video; some in other videos):
 
*World 15-1 is 3-1's sky bonus
*World 16-1 is 1-2 in general (although the above video shows only the warp zone) and the pipe that leads to the flagpole in 1-2 simply leads back to the beginning
*World 17-1 is the underwater area of 6-2
*I can't find anything about World 18-1
*World 19-1 is 3-4 underwater
*World 20-1 is 3-4 overworld
*World 21-1 is a glitchy level
*I can't find anything about World 22-1
*I can't find anything about World 23-1
*World 24-1 is an underwater version of 3-1's sky bonus
*World 25-1 is an underwater version of 3-1's sky bonus
*World 26-1 is an underwater version of 2-3
*I can't find anything about World 27-1
*World 28-1 is identical to 8-1
*World 29-1 has Mario run under a large area of Jugem Clouds
*I can't find anything about World 30-1
*I can't find anything about World 31-1
*World 32-1 is an underground screen where Mario cannot move
 
[[Special:Contributions/99.101.66.106|99.101.66.106]] 17:45, July 19, 2021 (EDT)
 
:What about Worlds 33-35, 37-255 and 0? Or the 255 other levels in those worlds? {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:02, December 21, 2022 (CST)
::Also, is this for the NES version or a different version? If the latter, then which one? Also, what are the titles of the videos you used? Finally, please check on what 18/22/23/27/30/31-1 are. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:28, December 21, 2022 (CST)
:::Sorry for the pestering. 1 final thing. What about levels 5-255 & 0 for worlds 1-8? {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:32, December 21, 2022 (CST)
::::This is the actual last thing. I forgot about this. What about levels 2-255 & 0 for worlds 9-17/19-21/24-26/28-29/32? {{User|SONIC123CDMANIA+&K(B&ATSA)}} 08:51, February 3, 2023 (CST)
 
== Question ==
 
Hi, is this glitch removed from nintendo switch online?--[[User:Toad is Free!|Toad is Free!]] ([[User talk:Toad is Free!|talk]]) 00:42, March 27, 2022 (EDT)
:The ROMs in Nintendo Switch Online's emulators are unchanged. So no, all glitches still work. [[User:Spectrogram|Spectrogram]] ([[User talk:Spectrogram|talk]]) 10:20, August 21, 2022 (EDT)
 
== World 29(T) ==
 
This world is the most popular glitch world in ''Super Mario Bros.'', not including the minus world, because there are a few videos by the famous speedrunner Kosmic who went into glitch worlds and a few of them were a lot like this one. In fact, this world was one of them. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 09:29, February 2, 2023 (CST)
 
== The true number of levels/areas in SMB/TLL (SMB is both NES & FDS versions). ==
 
So I saw on this talk page a section called "and, the other worlds?". It led to the conclusion that there are 256^2 levels in SMB, which would lead to the same conclusion for TLL. However, there is something that would mean way more areas. The Glitched Worlds hacks of SMB & TLL. They have, in order, File(TLL only), World, Area, P-Up, Size, & Player(TLL only). Now, P-Up, Size, & Player(TLL only) aren't the topics for this. The topics for this are File(TLL only), World, & Area. "Area" isn't Level, as selecting 00 is 1-1, and 01 is 1-1 bonus. This means that, if you do the math & make the assumption that each level has 256 areas, SMB NES has 256 worlds, each with 256 levels, each with 256 areas, equaling 256 worlds(each with 65536 areas), equaling 16777216 areas! That's not all, though! TLL(and by extension, SMB FDS) has 256 files, each with 256 worlds, each with 256 levels, each with 256 areas, equaling 256 files(each with 256 worlds, each with 65536 areas), equaling 256 files(each with 16777216 areas), equaling 4294967296 areas! {{User|SONIC123CDMANIA+&K(B&ATSA)}} 13:21, May 22, 2023 (CST)
:Now I'm thinking. Is it the same for Super Mario Bros. 2 & 3? Let me look into it. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 12:47, May 24, 2023 (CST)
::Okay, I looked into it. I concluded that SMB2 has the same amount of areas as SMB1 due to having the same system as SMB1. Due to SMB3 having a map, I doubt it's the same as any of the other games. It does have 256 worlds, though. I need to look into that more. I also need to check all the other 2D Mario games. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 08:16, May 26, 2023 (CST)
:::I looked into it more, and it appears the only ones that fit the SMB1/TLL/2 area calculations are SMB1 (NES & FDS), SMB1's remakes, SMB:TLL, SMB:TLL's remakes, SMB2, SMB2's remakes, SML, & SML's remakes. All the other 2D Mario games have world maps, which muddles up the calculation enough to not include them. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 12:39, May 26, 2023 (CST)
::::I just remembered a site I was on once about stuff relating to glitch worlds. I need to rethink this. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 10:06, October 10, 2023 (CST)

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