Editing Talk:Mario Kart Wii

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:::I personally think the tables throughout the page would benefit from retooling. I do not enjoy browsing articles with these types of tables, and I have noticed them pop up more often for other ''Mario Kart'' and ''Mario Sports'' articles.
:::I personally think the tables throughout the page would benefit from retooling. I do not enjoy browsing articles with these types of tables, and I have noticed them pop up more often for other ''Mario Kart'' and ''Mario Sports'' articles.
:::Doc, I have tremendous respect for the amount of work you have personally done on the wiki. However, if I was executing changes on how and what information is presented on the site that others took issue with, especially on pages as important as the game articles, I would hope someone would respect me enough to let me know and provide ways to improve what I wanted to do. I personally find the tables integrated into the ''Mario Sports'' and ''Mario Kart'' articles poor and harm the pages. I will provide specifics:
:::Doc, I have tremendous respect for the amount of work you have personally done on the wiki. However, if I was executing changes on how and what information is presented on the site that others took issue with, especially on pages as important as the game articles, I would hope someone would respect me enough to let me know and provide ways to improve what I wanted to do. I personally find the tables integrated into the ''Mario Sports'' and ''Mario Kart'' articles poor and harm the pages. I will provide specifics:
:::#A single column on any of these tables does not fit on my laptop screen by default. I am required to scroll just to read all the information about a single character, which might be understandable if the table contained a lot of useful information, but, at present, there is minimal information here that could more effectively be condensed together. Instead, it is splayed far apart without apparent cause.
:::#A single column for either table does not fit on my laptop screen by default. I am required to scroll just to read all the information about a single character, which might be understandable if the table contained a lot of useful information, but, at present, there is minimal information here that could more effectively be condensed together. Instead, it is splayed far apart without apparent cause.
:::#The visual assets on display are redundant, and this makes the tables look messy because the same information is being conveyed in multiple different ways all at once. This is especially true for course tables, like the one on [[Mario Kart: Double Dash!!#Grand Prix|''Mario Kart: Double Dash!!'' courses]], which displays the in-game title asset, the course icon, and the course map. It's all large and distracting. If one were to use in-game assets for things like courses, I would commit to only one of these, and I would scrutinize why adjusting the size of sprites for the sake of the table and conveying information is "inherently a bad thing". Referring to something as such does not make it so. For character and kart tables, I would not include both artwork and sprite icons because they both achieve the same thing: conveying to readers what the character looks like. But even in committing to one, the artwork is distractingly enormous, and without clear benefit.
:::#The visual assets on display are redundant, and this makes the tables look messy because the same information is being conveyed in multiple different ways all at once. This is especially true for course tables, like the one on [[Mario Kart: Double Dash!!#Grand Prix|''Mario Kart: Double Dash!!'' courses]], which displays the in-game title asset, the course icon, and the course map. It's all large and distracting. If one were to use in-game assets for things like courses, I would commit to only one of these, and I would scrutinize why adjusting the size of sprites for the sake of the table and conveying information is "inherently a bad thing". Referring to something as such does not make it so. For character and kart tables, I would not include both artwork and sprite icons because they both achieve the same thing: conveying to readers what the character looks like. But even in committing to one, the artwork is distractingly enormous, and without clear benefit.
:::#I learn very little about characters, karts, and courses in these tables, which makes the use of them unclear. Again, as apparent on the ''Double Dash!!'' article, all of those visual assets tell me nothing about what these courses are actually like. Personally, when I read an article, there should be material to actually read. If I was only interested in visual assets and artwork, I would see the game's gallery.
:::#I learn very little about characters, karts, and courses in these tables, which makes the use of them unclear. Again, as apparent on the ''Double Dash!!'' article, all of those visual assets tell me nothing about what these courses are actually like. Personally, when I read an article, there should be material to actually read. If I was only interested in visual assets and artwork, I would see the game's gallery.

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