Editing Talk:Mario Kart 8 Deluxe

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==Female and male villagers are now separate characters on the character select screen==
==Female and male villagers are now separate characters on the character select screen==
https://twitter.com/tomphillipsEG/status/819871856715034624
https://twitter.com/tomphillipsEG/status/819871856715034624
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== Potential new mode ==
== Potential new mode ==


[[File:MK8D King Boo Battle Mode Screenshot.png|180px]]
[[File:MK8D Image8.png|180px]]


I just wanted to point out this picture above. It shows them in a battle stage but we see Toadette holding a Boomerang and none of them have Balloons. It can't be Bob-omb Blast since you only get Bob-ombs and King Boo does have the leader crown on. In the treehouse stream at around the 2 hour and 45 minute mark, they did say the full release will contain some more surprises. Could this be showing a new mode? {{User:YoshiGo99/sig}} 15:25, 14 January 2017 (EST)
I just wanted to point out this picture above. It shows them in a battle stage but we see Toadette holding a Boomerang and none of them have Balloons. It can't be Bob-omb Blast since you only get Bob-ombs and King Boo does have the leader crown on. In the treehouse stream at around the 2 hour and 45 minute mark, they did say the full release will contain some more surprises. Could this be showing a new mode? {{User:YoshiGo99/sig}} 15:25, 14 January 2017 (EST)
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== What is the "?" ? ==
== What is the "?" ? ==
Hello. What is the "?" in the character screen ? It is the "Mii" ? And he have a new cup in the game ? --'''''[[User:Captain Yoshi|Captain Yoshi]]''''' [[File:MK8 Yellow Yoshi Icon.png|link=User talk:Captain Yoshi|25px]] 06:21, 1 February 2017 (EST)
Hello. What is the "?" in the character screen ? It is the "Mii" ? And he have a new cup in the game ? --'''''[[User:Captain Yoshi|Captain Yoshi]]''''' [[File:YoshiYellow-MK8.png|link=User talk:Captain Yoshi|25px]] 06:21, 1 February 2017 (EST)
:A new Mii costume (the [[Inkling]] one) has been confirmed, so the missing character is indeed Mii. It has been confirmed that the game features 48 racetracks, and the cups have been shown to be the same ones in press release material, you can see them in the [[Gallery: Mario Kart 8 Deluxe|Gallery]].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:27, 1 February 2017 (EST)
:A new Mii costume (the [[Inkling]] one) has been confirmed, so the missing character is indeed Mii. It has been confirmed that the game features 48 racetracks, and the cups have been shown to be the same ones in press release material, you can see them in the [[Gallery: Mario Kart 8 Deluxe|Gallery]].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:27, 1 February 2017 (EST)


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:Glad to know that they are adding [[Frost Piranha]]s into the game. [[User:Hooman2004|Hooman2004]] ([[User talk:Hooman2004|talk]]) 19:25, 24 March 2017 (EDT)
:Glad to know that they are adding [[Frost Piranha]]s into the game. [[User:Hooman2004|Hooman2004]] ([[User talk:Hooman2004|talk]]) 19:25, 24 March 2017 (EDT)
:Well, it's not a [[Frost Piranha]] because they have green leaves and Frost Piranhas have blue leaves. [[User:B ron 3000|B ron 3000]] ([[User talk:B ron 3000|talk]]) 00:04, 30 May 2017 (EDT)
::What about the [[Super Paper Mario]] appearance of the enemy?--[[User:Hooman2004|Hooman2004]] ([[User talk:Hooman2004|talk]]) 20:11, 25 July 2017 (EDT)
:::Honestly it's just a design choice to fit in with the Red/Blue Team colour motif in Battle Mode. Similarly, the crown is actually blue if you're on the Blue Team. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 02:06, 26 July 2017 (EDT)


== Stat changes ==
== Stat changes ==
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*Nice find there. The only downside is knowing that the acceleration boosting gliders now weaken the ground speed stat; that basically means that even if your combo does accelerate faster, the ground speed difference will cause the slower acceleration combo to move faster than the higher acceleration combo when both combos hit top speed. {{User:M&SG/sig}} 08:26, 26 April 2017 (EDT)
*Nice find there. The only downside is knowing that the acceleration boosting gliders now weaken the ground speed stat; that basically means that even if your combo does accelerate faster, the ground speed difference will cause the slower acceleration combo to move faster than the higher acceleration combo when both combos hit top speed. {{User:M&SG/sig}} 08:26, 26 April 2017 (EDT)
::I'm sorry, but you were looking at the wrong side. Both in [[Mario Kart 7 in-game statistics#Acceleration (Param_Accel)|Mario Kart 7]] and [[Mario Kart 8 in-game statistics#Acceleration (AC)|Mario Kart 8]] acceleration was never tiered in the way you think. Basically, there was always an increase in the stats, but the first stat, which is an acceleration limiter that always increased when increasing thte acceleration stat, was so high that it almost never limited acceleration with 0 coins on 150cc. If you just increased maximum speed, you could see that even in 150cc acceleration was working correctly, increasing when increasing the acceleration stat. 200cc increased maximum speed by 50% and thus absolute acceleration as well, revealing that the strong tiering was never there to begin with. Until we know the stats, I cannot keep this as it can lead to misleading conclusions.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:21, 26 April 2017 (EDT)
:::I think I understand you. However, explain this - if you lined up characters with 0 coins on 150cc on MK8 and increased the acceleration by 0.25 each time from say, 3 up until 3.75, they would all accelerate at the same pace. In the same circumstances in MK8Deluxe (as shown in that video I showcased; in fact, here is the 3 to 3.75 example https://youtu.be/8BvpoTUrKTU?t=251), each combo accelerates a tiny bit faster than the other. Regardless of speeds, etc, this indicates that something has indeed changed with the acceleration stat, or how it's calculated. I don't know what the best way to explain it would be. Any ideas?[[User:Bowserboy3|Bowserboy3]] ([[User talk:Bowserboy3|talk]]) 16:29, 26th April 2017 (BST)
::::I'm sorry I wasn't clear. In the link I added it is exactly explained why this happens. Anyway, I'll just tell you one of the tests I did. I changed the speed of Mario Kart 8 editing the stats file, making it 50% higher. I locally recorded the ghost - even though I deliberately obtained a bad time uploading a hacked time is still a bad thing so don't do it if you want to redo the test! - and did the same comparison. Actually, I even cared to compare pair of combinations that only differed in acceleration and not top speed, as increasing maximum speed increases acceleration determined by ''Drive_SpdKfFwd'' as well. When I did this, all hard acceleration tiers were gone, and acceleration increased every time the acceleration stat increased, just like in 200cc, where the speed is 50% higher. If you want, I can record the tests and upload them on Twitch if you need data to cite. Regarding ''Mario Kart 8 Deluxe'', the author didn't clearly mention whether 150cc Time Trials or 200cc Time Trials in Mario Kart 8 Deluxe were compared, so if anything we should know this first by asking him. If it turns out that he tested 150cc Time Trials, this might be due to two factors:
::::# Different maximum speed values
::::# Different acceleration values
::::Anyway, we must first know what he actually tested - in 200cc hard acceleration tiers were never a thing, only soft ones due to ''Drive_SpdKfFwd'' changing every 4 points - i. e. when the integer part of Acceleration shown in the menu increases.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:53, 26 April 2017 (EDT)
*The video does show the stat differences between the three combos that were being tested. However, the tests were not done on Toad Harbor, and since the acceleration boosting gliders also weaken the ground speed stat now, there's always the chance that a margin of error exists during the tests. Again, even if one combo accelerates faster, if the speed stats are different, then the faster combo will eventually outspeed the slower combo as they get closer to reaching their top speed. {{User:M&SG/sig}} 15:20, 26 April 2017 (EDT)
== New Time Trials Ghosts ==
Along with 200cc TTs having their own staff ghosts, it seems 150cc staff ghosts have obtained minor improvements
Where as the big blue ghost in mk8 was a 1:39
In mk8d it's a 1:37
another example is how the donut plains 3 ghost was a 1:39 in mk8
And a 1:36 in mk8d [[User:Delphy|Delphy]] ([[User talk:Delphy|talk]]) 01:07, 27 April 2017 (EDT)
:Again, it would be intriguing to know if the times are better just because the staff was better, if they are better because the maximum speed in-game stats were tweaked, giving a speed increase that might also be responsible for the disappearance of the hard tiering in the acceleration, or if this is just the effect of the Ultra Mini-Turbo. Anyway, due to the latter, we cannot jump to any conclusion right now.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:26, 27 April 2017 (EDT)
== Coins Required to unlock Kart Parts ==
After having played MK8D for a few hours, I've noticed that parts are unlocked in increments of 30, as I've noticed that I've gotten unlock popups at 30, 60, 90, 120, and 150 coins. No other increment seems apparent at the moment. Has this been noted already, or is this new information? ([[User talk:Mjmannella|talk]]) 20:37, 28 April 2017 (EST)
:Yeah, I've noticed that too. I got unlock popups at 30, 60, 90, 120, 150, 180, 210 and 240 coins. I'm not sure if it's always like that, we just have to play the game and take notes to find out. At least it makes getting kart parts easier than Mario Kart 7 or the original Mario Kart 8. – [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 21:15, 28 April 2017 (EDT)
:I noticed it changes to increments of 50 after the 450 coin unlock. As I got an unlockable at 450 and 500 coins, but not the expected 480. ([[User talk:Mjmannella|talk]])15:26, 29 April 2017 (EST)
::If I may add to this, I believe once you hit 1600 coins, the intervals change to every 100 coins, as I didn't unlock anything at 1650 coins. {{User:Tails777/sig}}
:::If what you said is correct, I believe you unlock the last non-gold vehicle part at 3000 coins. <br> {{User:The Koopa Bro./sig}} 11:50, 1 May 2017 (EDT)
:::Actually it was 1500 Coins that it changes to 100 per unlock, because the following unlock came at 1600, with the final RNG Kart Piece being awarded at 3100 total Coins (Still being awarded an unlock each 100). I farmed a little further beyond that and didn't get an unlock for 3200 or 3350. I mentioned exactly when the numbers changed in a chat I always have access to, so I can definitely say the Coin tiers swapped at 450 -> 500 and 1500 -> 1600. I would add this information on the page but I must be blind and can't see the edit button or just don't have permissions. [[User:Xalugami|Xalugami]] ([[User talk:Xalugami|talk]]) 17:44, 1 May 2017 (EDT)
::::You currently do not have permission, but if you make just one more edit anywhere (such as replying to this message), you will become [[MarioWiki:Autoconfirmed users|autoconfirmed]] and are able to edit the page. :) {{User:Alex95/sig}} 17:47, 1 May 2017 (EDT)
== Hidden stats in new Prima guide book  ==
In the official MK8DX Prima guide book. Amazon have a preview of one page featuring Mario, Luigi, Peach and Daisy.
Seem to be rated out of 6.
https://imgur.com/a/Ilh27
https://www.amazon.co.uk/Mario-Kart-Deluxe-Joseph-Epstein-x/dp/0744018404
[[User:Gingerbeardman|Gingerbeardman]] ([[User talk:Gingerbeardman|talk]]) 16:17, 30 April 2017 (EDT)
:Thanks for pointing to the sample page, until we manage to get the in-game statistics we actually need all the stats from the PRIMA guide! Those stats are not really out of 6, the PRIMA guide just uses the proper format - [[Mario Kart 8 in-game statistics#Statistics in in-game format|the in-game format]]. We are using an improper format that is widely used, reserving the proper format for the page about the in-game stats.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:37, 30 April 2017 (EDT)
*So the guide considers Peach and Daisy to be lightweight characters? That heavily contradicts with how this article categorizes the weight classes. I also have to question the grip statistic, because Luigi's traction is "weaker" than Mario's traction in this game. {{User:M&amp;SG/sig}} 13:34, 1 May 2017 (EDT)
==Miis face expression==
So, played Mario Kart 8 Deluxe since it came out and I even went to local play and for some reason the Miis face expression only animated in the lobby in the Wireless Play or Online play so, I have no clue if it's a bug or what. --RodneytheMiiGuy 11:52, 2 May 2017 (EDT)
:Yeah, for some reason, Nintendo decided to tone down the Mii expressions. They no longer animate during races. {{User:Alex95/sig}} 11:57, 2 May 2017 (EDT)
::They didn't even do the face expressions in "Mario and Sonic at the 2010 Winter Olympic Games" and "Mario and Sonic at the London 2012 Olympic Games" for the Wii as well. --RodneytheMiiGuy 13:02, 2 May 2017 (EDT)
== More Rivals ==
I think they added a few things to the rival system compared to Mario Kart 8. In the original ''Mario Kart 8'', only the original 12 characters shown off at the game's reveal at E3 had rivals in the game. However, I've noticed a few consistent characters in Deluxe that appear when you use specific characters. I did a few tests with Ludwig, Roy and Metal Mario; I started 3 grand prix with each character and when I did, Iggy was in all three when I played as Ludwig, Morton was in all three when I played as Roy and Pink Gold Peach was present when I used Metal Mario. Adding to that, they all started at the first place position when the race started so I think that every character now has at least one rival in the game, whether they were unlockable or not. I can continue figuring out who has who as a rival if it helps. {{User:Tails777/sig}}
:The rival system is for sure one of the unique aspects of Mario Kart that suits this Wiki, so go ahead! Try to see if there is more than one rival for each character as well, if you can.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:39, 2 May 2017 (EDT)
::Leave it to me! I got this. {{User:Tails777/sig}}
:::Does this apply only in Grand Prix like the original or does it apply across the entire game, including VS and battle mode? {{User:Baby Luigi/sig}} 00:43, 3 May 2017 (EDT)
::::I tested it all out and it once again only applies to Grand Prix. I did try Vs. mode and battle mode, but the CPUs were random each time (you can check through making it a team game). I also have the table of characters completed, but I'll likely add it later, as I'm still unsure why some characters have no rivals. {{User:Tails777/sig}}
:::::Thanks for the table! Incidentally, it just confirmed that Peach and Daisy are Wendy's rivals, which is something that was allegedly stated in ''Super Smash Bros. for Nintendo 3DS/Wii U'' and restated in the Wii U version of ''Mario & Sonic at the Rio 2016 Olympic Games'', although the games hadn't show such rivalry yet. Now we know why these apparently trivial tables can be useful!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:38, 3 May 2017 (EDT)
::::::Not a problem, glad I could help. On that note, I noticed the whole deal with Wendy's rivals too. Heck the Smash 4 trophy was the first thing that came to my mind when I saw Peach and Daisy as Wendy's rivals. Not sure how noteworthy it is, but it's still pretty cool. {{User:Tails777/sig}}
:Ok needs to be said again, There is no rival system in mario kart 8 or deluxe. This discussion happened back when mario kart 8 came out and it was decided that there was none. The ai characters that hang around 1st, 2nd and 3rd are completely random. I've never seen the same ai when doing cups in either game. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
::I've watched a variety of YouTubers playing MK8D on Grand Prix, and the results found by the users above matches perfectly. Every time Rosalina was played as, Toad started the GP in 1st place. Whether he does well or not, though, is an unrelated matter. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 03:56, 4 May 2017 (EDT)
:::I think the rival system pretty much exists and it's very noticeable. I use Bowser, and in the Wii U during Grand Prix, Mario and Luigi ''always'' start in 1st and 2nd place. This is the same in the Switch version. I also sometimes play with my aunt (yes, she has the game and plays lmao) who uses DK, and when we play Grand Prix, it's always Bowser and Wario who start at the front. I tested this too in the Switch, and it is indeed those two. I also know Waluihi still has Luigi and Toadette. From what I can tell too, it appears Metal Mario (unsurprisingly) has Pink Gold Peach as one of the rivals in Grand Prix; I never took note of who the other one was strangely, but I was particularly looking out to see if Pink Gold Peach was a rival, and indeed she was (Metal Mario is also one of Pink Gold Peach's rivals).
:::One thing that can make the rival system seem inconsistent though is how the CPU characters race in comparison to where they sit in the rankings of a Grand Prix. For example, when I play a Grand Prix as Bowser, Mario and Luigi will always start in the top 2 places, and almost always be behind me if I am in 1st place. However, if (for the sake of argument) Luigi gets hit at the last moment and drops to say, 9th place and finishes there, you will likely never see Luigi again during the Grand Prix unless he somehow makes it back into the top 5 spots (say, gets a Bullet Bill last minute and gets a high placing to boost him back up).
:::Essentially, the game always makes sure the characters that are doing well in the total rankings are the ones that are behind you; the game just gives the rival characters priority as of race one; if they start to drop, the game doesn't support them by race two (the rivals).
:::You can see some players discussing which characters are near the front of the pack here; pretty much everything matches up with the date unveiled so far - https://www.gamefaqs.com/boards/200276-mario-kart-8-deluxe/75302336
:::I am also going to do some research into other character rivals. Is there a table or anything yet I can refer to? [[User:Bowserboy3|Bowserboy3]] ([[User talk:Bowserboy3|talk]]) 10:19, 4th May 2017 (BST)
::::If rivals are in it, they shouldn't be titled rivals, they were called rivals in mario kart 7 because they actually were made to fight for 1st position. If anything by the way the ai acts its more of a re-appearing racer or a challenger. The above post describes it best as the game doesn't push for the ai starting in first pole to perform overly well. However since the race ends once the player finish's its hard to actually determine it's behavior. As stated in mario kart 7 they were made to always appear up there regardless of position that the player was in upon finishing. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
:::::Gotta do a 180 here, the ai character roster became much more consistent once i jumped it back up to 200cc. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
::::::To be clear, since [[Mario Kart: Double Dash!!]] the rivals and other opponents controlled by CPU can change their target place, [https://www.google.com/patents/US7278913 as stated in a patent on rubber-banding filed by Nintendo]. So the rivals might actually change their target place and might not do as well as you might think they should, and are best defined as just recurring characters that appear in the Grand Prix when you select a certain character.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:49, 4 May 2017 (EDT)
:::::::The use of the word "rivals" can be misleading, but I think that, since this system is basically a tweaked version of MK7's rival system (that is, they are no longer confirmed to do well), and with lack of a better word, we should still use "rivals", as well as continue to mention that they are different from MK7 in the regard that they don't always do well. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 18:14, 4 May 2017 (EDT)
== Item Distribution ==
I've been playing this game a lot, and I've noticed they changed the item distribution from [[Mario Kart 8]]. I get the [[Super Horn]] much more often, and I can get Triple [[Bananas]] in 1st place. [[User:Polterpup|Polterpup]] ([[User talk:Polterpup|talk]]) 20:18, 4 May 2017 (EDT)
:They changed indeed many things in the item distributions, all of which would need to be documented, sadly the PRIMA guide is blatantly wrong, as it doesn't even have Bob-ombs in 1st place, so we will have to rely on in-game data as soon as we manage to obtain them - anyway it's too early now to guess when they will be available.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:25, 4 May 2017 (EDT)
== New trivia ==
Hello, I have noticed Gold Mario is never played by CPU players, maybe this trivia deserve to be added in the article. Also, he don't say the same thing than Metal Mario when picked in character select.
[[Special:Contributions/90.53.176.51|90.53.176.51]] 11:11, 6 May 2017 (EDT)
== Grouping Kart Parts ==
I think it would reduce some of the clutter on the page if similar kart parts were grouped together. This would not only make the part list consistent with the character stat chart, but would help anyone looking at the chart figure out which parts are clones of each other. In its current form, the chart is very large, and requires a lot of scrolling. It is easily the biggest element in the article, and i do not feel this is necessary and frankly annoying at times. I am aware that the stats shown could be incorrect, so it might be best to consider this change once everyone is confident that the info collected is correct.
--[[User:Marioman87|Marioman87]] ([[User talk:Marioman87|talk]]) 11:55, 11 May 2017 (EDT)
:I think that if this were to go ahead, the same should be done for the ''Mario Kart 8'' page as well. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 16:03, 11 May 2017 (EDT)
::Of course, grouping parts together saves space, the matter is not losing any information - those tables are the ones that introduce all vehicle parts, they are not introduced before. It must be important not to lose any information shown in the current table when doing that, as not only stats are introduced, but also the names and the additional properties, such as those related to color or drift type. In ''Mario Kart 8'', this might make more sense since there are less groups and since inside drifting bikes, which have a different gameplay and thus should be highligthed, are grouped together with different stats with respect to outside drifting vehicles; this was likely done at the time because their turning capability while drifting is way lower. Regarding ''Mario Kart 8 Deluxe'', we sadly have inconsistent Water Speed for the Streetle and Landship pair, so I would wait to have the in-game stats so we can reliably write the stats of the groups.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:07, 11 May 2017 (EDT)
:::Exactly, well said. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 00:52, 12 May 2017 (EDT)
*It should be noted that all the vehicle parts on the article are sorted by how they're sorted in-game. If we are to pair vehicle parts by group, we do need to remember how the game orders them. {{User:M&amp;SG/sig}} 23:12, 17 May 2017 (EDT)
== Rivals Changed? ==
I believe it's a possibility that the latest update has changed some characters' rivals, at least for [[King Boo]]. If you look on YouTube, all videos of GP using King Boo (at least the most popular ones) show that he doesn't have a consistent rival. However, based on one of our users' experience with the game (which is more recent than some of those videos - namely after the update), King Boo has a rival in [[Dry Bones]]. So, I believe it's possible that King Boo gained a rival after the update - it's possible this may have occurred to other characters. If anyone has the game and could help verify, that would be much appreciated. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 00:06, 25 May 2017 (EDT)
:I can confirm that, not only was Dry Bones not in first place at the beginning of the race when I played as King Boo, but Dry Bones did not appear at all. None of the other rivals appear to be changed, either; I haven't tested them all, but I have tested the first two rows. [[Special:Contributions/73.147.234.34|73.147.234.34]] 14:11, 25 May 2017 (EDT)
::Hm, so maybe they weren't changed after all. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 17:28, 25 May 2017 (EDT)
==Inklings==
Can anyone find any of the other Inklings' character select screen icons. Is it in the games' coding? <span style="color:green">[[User:B ron 3000|'''B ron''']] [[User talk: B ron 3000|'''3000''']]</span> [[File:MP9 Luigi Icon.png|50px]] 17:45, 26 June 2017 (EDT)
:The characters' icons currently come from the game's site, as assets from the game haven't been ripped yet, this is why the colored variants of the Inklings aren't there.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:46, 27 June 2017 (EDT)
::I uploaded the variants of those characters. Is it possible if we can make it PNG? <span style="color:green">[[User:B ron 3000|'''B ron''']] [[User talk: B ron 3000|'''3000''']]</span> [[File:MP9 Luigi Icon.png|50px]] 13:03, 12 July 2017 (EDT)
[[File:MK8D Pink Inkling Icon.png]]
[[File:MK8D Purple Inkling Icon.png]]
[[File:MK8D Cyan Inkling Icon.png]]
[[File:MK8D Green Inkling Icon.png]]
== Can someone add the USK rating? ==
It is 0. http://www.usk.de/en/search-for-title/search-for-title/?tx_uskdb_list%5Baction%5D=search&tx_uskdb_list%5Bcontroller%5D=Title&cHash=b702b0e569fc0b029fa8a704e0a58d1b
[[Special:Contributions/185.46.78.38|185.46.78.38]] 07:46, 5 August 2017 (EDT)
:Thanks, it's been added. {{User:Mario jc/sig}} 09:44, 5 August 2017 (EDT)
==New vehicles==
Is this really needed? We already have a section with the bodies and stuff <span style="color:green">[[User:B ron 3000|'''B ron''']] [[User talk: B ron 3000|'''3000''']]</span> [[File:MP9 Luigi Icon.png|x35px]]  12:26, 11 August 2017 (EDT)
== Weight Class Categories ==
*Is there an official source that confirms that there's a Featherweight and Cruiser weight class? Last I've checked, the ''Mario Kart 8'' article only has three official weight classes; Light, Medium, and Heavy. {{User:M&amp;SG/sig}} 18:42, 15 September 2017 (EDT)
:Prima uses "Featherweight" and "Cruiser". {{User:Time Turner/sig}} 18:46, 15 September 2017 (EDT)
::Still, there is one issue in regards to Cruiser, because based on the weight class table in ''Mario Kart 7'', Cruiser is supposed to be '''lighter''' than Heavy. {{User:M&amp;SG/sig}} 18:51, 15 September 2017 (EDT)
:::I think the issue is with ''Mario Kart 7'' rather than this game: all of the information on this article is accurate to the Prima guide, whereas the Prima guide for ''Mario Kart 7'' doesn't even group the characters into weight classes (and the game doesn't seem to do so either). {{User:Time Turner/sig}} 18:56, 15 September 2017 (EDT)
::::Cruiserweight being the class of Royweights in Mario Kart 8 comes from the Mario Kart community, as well as unofficial guides like [https://www.gamefaqs.com/wii-u/700050-mario-kart-8/faqs/69401 this one], effectively the official naming of the PRIMA guide is different.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:32, 15 September 2017 (EDT)
:::::Shouldn't we be using the official PRIMA naming? [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 00:24, 16 September 2017 (EDT)
== Stats discrepancy in table vs. dedicated page ==
A lot of the kart parts have one set of stats in the overall table and then completely different stats when you go their page. For example, the Comet shows 0 Traction in the table but in its page it has -1.25. The Plane Glider and the Paper Glider both have stats in the table, even though their pages say they don't affect anything. Every time I come back to this page I just keep finding more of these.
I'd make the changes myself but I don't know which article to trust, so just leaving this note here. {{unsigned|24.191.217.72}}
:I recommend reading what is written before the table of the stats in the [[Mario Kart 8 Deluxe in-game statistics#Statistics in in-game format|dedicated page]]. The game never worked with stats differences, but rather with ''Points'': each point is a 0.25 increase on the bar, and each part, as well as the driver, contributes their own points to each stat. Essentially, the table in the main page uses the wrong format, as hidden stats are only in points, but since there is a direct correspondence between bar values and points, for convenience we decided to still report the stats in bar values - the ones shown by the vehicle customization menu. The in-game data page on the other hand must reflect the game's data in the way it is stored and used and thus reports the stats in points.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:39, 3 October 2017 (EDT)
I'm... more confused than I was before, but I guess if it's correct it's fine then. {{unsigned|24.191.217.72}}
== What's with the drastic change to the statistics tables for characters and kart parts? ==
What's with the new numbers in the statistic charts and where did they come from? :-\
Plus, what's with the colors in the charts?
[[Special:Contributions/71.70.168.212|71.70.168.212]] 14:56, 4 February 2018 (EST)
:That's [[Mario Kart 8 Deluxe in-game statistics#Statistics in in-game format|the stats actually used by the game]], which allow to properly rate the characters and the various parts, avoiding misleading conclusions. Since people typically see the values of the vehicle customization screen,[[Mario Kart 8 Deluxe#Statistics shown in the vehicle customization screen|we added instructions to use the stats of parts and characters and relate them to the values shown in the vehicle customization screen]], which shows the stats of the combination as a whole. The color is just used to better distinguish the highest and lowest values you can have with characters or parts' classes. Yellow is lowest, cyan is average, blue is highest.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:12, 4 February 2018 (EST)
== Kart Parts ==
Hello. Under the Kart Part sections, there are two notifications labeled as "Part not available in original Mario Kart 8" and "Part new to this game". Since they literally mean the same, why not use only one of them? (And yes, I know the Koopa Clown was in MK 7 but it's still a new part to Mario Kaart 8) If someone could change that, or give an explanation why this is the case, I would be most grateful. Cheers. [[User:TheIceCream|TheIceCream]] ([[User talk:TheIceCream|talk]]) 11:19, 9 June 2018 (EDT)
:(DX) for the Koopa Clown means it wasn't in ''Mario Kart 8'', but the piece didn't debut in this game (like you said, it was originally in ''Mario Kart 7''). (NEW) for the Inkling bikes means that those pieces were introduced in this game and weren't in any before. It's a slight distinction, but a distinction nonetheless. {{User:Alex95/sig}} 11:28, 9 June 2018 (EDT)
::OK, thanks. Makes a bit more sense then. [[User:TheIceCream|TheIceCream]] ([[User talk:TheIceCream|talk]]) 11:37, 9 June 2018 (EDT)
== BotW update ==
I ripped the icons from the BotW update. I will upload them soon. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 14:02, 20 July 2018 (EDT)
==Character select screen==
I think this needs updating, due to the new BotW update. <span style="color:green">[[User:B ron 3000|'''B ron''']] [[User talk: B ron 3000|'''3000''']]</span> [[File:MP9 Luigi Icon.png|x35px]]  01:03, 21 July 2018 (EDT)
==Two Links==
I found out that even though Champion's Tunic Link is a variant, the player can still race against him in the races and battles, even if they are already playing as one of the Links. Usually, you can't play against a variant of your character (for example, if you play as Red Yoshi, you won't play against regular Yoshi). Should this go in the article? If so, where? <span style="color:green">[[User:B ron 3000|'''B ron''']] [[User talk: B ron 3000|'''3000''']]</span> [[File:MP9 Luigi Icon.png|x35px]]  21:19, 15 August 2018 (EDT)
== Ambigous point ==
The article states in the section about differences: "The shadows present are of higher quality in multiplayer." It doesn't specify if it's LAN/online or splitscreen. The point about motion blur specified being added to LAN/online. I think this should be clarified.<br>
[[User:Liggliluff|Liggliluff]] ([[User talk:Liggliluff|talk]]) 10:28, February 22, 2020 (EST)
==Difference Sections==
Why does this page have a 'differences from the original' section and later a 'differences from Mario Kart 8' section? Isn't that redundant? I'd merge one section into the other but I wanted to check first if there was some reason for this. [[User:Hewer|Hewer]] ([[User talk:Hewer|talk]]|[[Special:Contributions/Hewer|contributions]]) 16:14, February 10, 2021 (EST)
:It's pretty clearly redundant, from what I remember the "Differences from the original" section was made first, even before the game was released, while the "Differences from Mario Kart 8" section came later, after the release of the game. They now can be merged, provided that no information is lost in the process.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:49, February 10, 2021 (EST)
== I think some CPUs use more then 4 Vehicles  ==
I have read that Standard ATVs (along with possibly the Standard Kart, Standard Bike and a few other vehicles) are used by almost every CPU with some exceptions (Dry Bowser, the Inklings, Yoshi, Baby Daisy, Baby Peach, Toadette, and female Villager) for example Mario (who is not one of the listed CPUs who don’t use a Standard ATV) uses the standard ATV so shouldn’t they be included in the CPU combinations? Here’s the article on here that mentions this https://www.mariowiki.com/Standard_ATV --[[Special:Contributions/35.136.180.207|35.136.180.207]]
== Breath of the Wild Link ==
This page erroneously states that the Breath of the Wild Link is simply an alternate costume for Link. this is in fact not true, the game actually considers it to be a separate character completely. CPUs may select both Link and Breath of the Wild Link (even at the same time) so it's hard to call it a simple alt costume for him. [[User:RSM|RSM]], not who i used to be. 12:11, March 29, 2022 (EDT)
== Stat charts ==
Out of curiosity, is there any way we could make a version of the stat charts for the characters, karts, etc a little easier to read and understand? While the information they give are relevant and accurate, I don't feel like it's very reader friendly. While I'm kinda speaking from personal experience right now (I'm not the strongest with math and such), it's also my opinion that the average person playing Mario Kart would be looking for a more simpler, straightforward way of figuring out the final stats for different kart combinations if they're looking for something specific (for example, a kart with high speed and handling specifically). I feel like, for the article itself, a easier to follow chart would be more useful while the in-game statistics that follow the more complicated means of calculating are good on the separate article. I could easily be wrong, as I can only speak for myself on this, but does anyone else find the charts hard to follow and use? {{User:Tails777/sig}}
:You should first state the actual changes you're thinking about, before we can judge. The color coding right now shows the information you are talking about, only with a color scale that is friendly for the color blind people. Keep in mind that the game's UI this time shows the the internal stats in points, only with an odd scale and hiding a few stats.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:57, April 9, 2022 (EDT)
::I'm more or less talking about how the stats are shown in general. As it stands, everything is listed on a value of 0-5 (Dry Bones having a speed value of 2, using the example shown on the article), but I was thinking that, for the article itself, instead of having the 0-5 values, we instead use the values shown on the articles of the kart parts (for example, the Flame Rider's article lists that it lowers speed by 0.25). I feel that, for the ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'' articles themselves, we use a decimal system that more closely reflects on how the in-game stat chart shows it; each character and vehicle customization part having their stat values read on a value out of 6 (Again, using the Flame Rider as an example: -0.25 in land speed, +0.25 for acceleration etc), while the in-game stat chart articles can be the place where the stat values are covered in a more detailed way. That way, we're not removing any necessary info, just simplifying it on a more commonly viewed article. I hope that makes sense, I was struggling to find a way to word all that. {{User:Tails777/sig}}
== Rivals Updated ==
Daisy's rivals use to be Waluigi and Peach but as of Wave 2 of the Booster Course Pass Daisy's only rival is now Waluigi. So that might mean some other rivals have been changed. {{User:GamesJam82/sig}} 16:00, August 5, 2022 (EST)
:I had heard from someone on the Discord that when they (as Mario) raced Cat Peach and Baby Peach each replaced Peach as a rival on separate occasions. It is possible that the rival system has changed, but it's gonna be very hard to document the exact changes, I think. [[User:BMfan08|BMfan08]] ([[User talk:BMfan08|talk]]) 10:52, August 11, 2022 (EDT)
== Where to include Tour label error? ==
In ''Mario Kart 8 Deluxe'', {{classic-link|Tour|Ninja Hideaway}} is incorrectly labelled as an original course. Was this on purpose, and if not, where should I put it? [[User:NintendoFan08|NintendoFan08]] 09:13, October 30, 2022 (EDT)
:It's on purpose. Merry Mountain also lacks the ''Tour'' label. They're passing the non-city <tt>mob</tt> courses as original courses in both ''Mario Kart Tour'' and the Booster Course Pass (and in the case of Sky-High Sundae, they also smartly released the course on the Booster Course Pass a few days prior its ''Mario Kart Tour'' debut).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:00, October 30, 2022 (EDT)
:Oh okay. Thank you for clearing that up. [[User:NintendoFan08|NintendoFan08]] 09:13, October 30, 2022 (EDT)
== Question. ==
Are there any differences between the US & UK versions? {{User|SONIC123CDMANIA+&K(B&ATSA)}} 18:28, February 03, 2023 (CST)
:US and UK versions do have different UI files but that's the extent of it. {{User:Ray Trace/sig}} 21:50, February 3, 2023 (EST)
== Character stats wave 4 update ==
I heard that some characters and kart parts got updated stats in the wave 4 update. If anybody who knows the new stats can update the stats tables it would be appreciated. [[User:Polterpup|Polterpup]] ([[User talk:Polterpup|talk]]) 02:08, March 9, 2023 (EST)
== Roster images are bumping the character gallery off ==
On my monitor resolution (1920x1080), the images of the roster on the right side of the screen overlap slightly with the gallery, bumping Birdo to the second row of images and knocking every character after her off by one. Could someone implement a spacer to ensure this doesn't happen? [[Special:Contributions/73.171.36.107|73.171.36.107]] 08:20, July 12, 2023 (EDT)
== item probabilities ==
Unlike Mario Kart 8, this game has item probabilities based on a combination of placement and distance.  The only place I was able to find information about this was [this japanese site|http://japan-mk.blog.jp/mk8dx/note4/prob.html], maybe this could be linked to from here, or preferably it should get its own page on [[Mario Kart 8 Deluxe item probability distributions]].
I created this account with the intention of doing that, but unfortunately my account seems to be too new to create/edit articles, so someone else will have to do it i guess.{{unsigned|Binarycat}}
:You will be able to do that once you are autoconfirmed, which happens one week after your account was created and you've done at least ten edits in the meantime. {{User:Swallow/sig}} 10:33, July 14, 2023 (EDT)
== Wave 6 original order? ==
Would it be possible to add what we know of the Wave 6 original order in the Original order of Waves 3 to 5 section? It can mostly be assumed by context clues (i.e., Athens Dash and Vancouver Velocity are presumably in there since they aren't anywhere else, a blank slot that became Moonview Highway is in there, Maple Treeway was originally in there), but it would still be nice to visualize what exactly courses that were supposed to be in Wave 6 have been added already, and which slots still need to be filled. [[Special:Contributions/73.171.36.107|73.171.36.107]] 21:52, July 20, 2023 (EDT)
==Wiggler's first appearance?==
It is written in the character section that "Wiggler and Kamek are playable for the first time in a home console Mario Kart installment." Wiggler was Playable in Mario Kart 7. Pleas fix? I don't know, this is my first time using a Wiki Talk page.[[User:Arson Raboot|Arson Raboot]]
:Hello! While you're correct that Mario Kart 7 is Wiggler's first appearance, section specifies "home console Mario Kart installment", which means consoles attached to a power outlet and a monitor display, such as the Gamecube, the Wii, the Nintendo 64, the Wii U, and Nintendo Switch. Mario Kart 7 is on a handheld platform, on the other hand. We can debate about the why we need that particular qualifer, why we need the "home console part", but that's another topic. {{User:Mario/sig}} 21:02, September 1, 2023 (EDT)
== Music Player Mode Incoming ==
Also included on the [https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3 Japanese site topic] is that there'll be a music player mode to listen to music from the courses in the new update. I wonder where we can add this info to the page? [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 22:52, November 1, 2023 (EDT)
:Yes, that's true. It was put into the game in the 3.0.0 update, but that information has already been added to the Update History subpage. -- [[User:FanOfRosalina2007|FanOfRosalina2007]] ([[User talk:FanOfRosalina2007|talk]]) 16:44, November 11, 2023 (EST)
== Can someone please add the emblems for Diddy Kong, Funky Kong, Pauline and Peachette in the character section? ==
I just thought I would remind everybody about this especially since it’s been taking quite a long time to add them. So if anybody has the time please add them as I cannot do it myself  [[Special:Contributions/35.137.237.68|35.137.237.68]] 10:06 November 28 2023 (EDT)
:[[User:Polley001|Polley001]] has done this. Thank you for letting us know. {{User:NintendoFan08/sig}} 11:15, November 29, 2023 (EST)
== "Inkling Girl" in character section should be renamed ==
The name changes depending on whether you're selecting inkling boy or girl. I think it would be more fitting to change the name to simply "inkling," so as to avoid confusion. [[Special:Contributions/38.67.216.250|38.67.216.250]] 04:14, April 6, 2024 (EDT)
:Inkling Girl is the default appearance/name on the character selection, like how Link in his green tunic is his default appearance and how the male Villager is the default appearance. The other variants of all of these characters are listed in the section below. So to answer your request, no, it's best that Inkling's name is not changed as to match with other racers. {{User:RetroNintendo2008/sig}} 08:38, April 6, 2024 (EDT)
== Coins guarantee a non-coin item if held while grabbing a box ==
If the player is holding a coin while they go through an item box, the rolled item will be a guaranteed non-coin item. This can mitigate losses that may occur from a Boo stealing your item. [[User:Crimson0verlord|Crimson Øverlord]] 22:30, August 20, 2024 (EDT)
== Broken footnote ==
Footnote 1 in the Character variants section is broken. [[User:Landfish7|Landfish7]] ([[User talk:Landfish7|talk]]) 16:00, August 30, 2024 (EDT)
:Fixed. --[[User:PhGuy12|PhGuy12]] ([[User talk:PhGuy12|talk]]) 00:06, August 31, 2024 (EDT)

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