Editing Talk:Mario Kart 7
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== Article for Wheels == | == Article for Wheels == | ||
We would not have much to add to them and we don't do articles for stuff like that.--[[File:Yoshidarkblue. | We would not have much to add to them and we don't do articles for stuff like that.--[[File:Yoshidarkblue.png|50px]][[User:New Super Yoshi|New]][[User talk:New Super Yoshi| Super]][[Special:Contributions/New_Super_Yoshi| Yoshi]][[File:Yoshired.png|50px]] 03:45, 10 December 2011 (EST) | ||
OK as you say... could you delete your comment then so I can remove this title please?[[User:JORDANDEBONO]] | OK as you say... could you delete your comment then so I can remove this title please?[[User:JORDANDEBONO]] | ||
The Wiki Archives it's comments so if you want it gone please tell me on my talk page.--[[File:Yoshidarkblue. | The Wiki Archives it's comments so if you want it gone please tell me on my talk page.--[[File:Yoshidarkblue.png|50px]][[User:New Super Yoshi|New]][[User talk:New Super Yoshi| Super]][[Special:Contributions/New_Super_Yoshi| Yoshi]][[File:Yoshired.png|50px]] 11:19, 11 December 2011 (EST) | ||
== Music Thwomp? == | == Music Thwomp? == | ||
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== Usage of data? == | == Usage of data? == | ||
I've been following the Stat Boosts table closely since the game was released, including the changes brought about after the Prima guide was released. I was wondering what the copyright of this data might be? As far as I can see it nothing was ripped from the game data. Some data was derived from bars displayed on the game screen and in the book, but the likelihood of the data in the table being exactly how it is represented inside the game seems remote for me. As a full disclaimer, I would like to release an app featuring this data, for iOS and Android to start with. Any thoughts? [[User:Gingerbeardman|Gingerbeardman]] 11:42, 19 January 2012 (EST) | I've been following the Stat Boosts table closely since the game was released, including the changes brought about after the Prima guide was released. I was wondering what the copyright of this data might be? As far as I can see it nothing was ripped from the game data. Some data was derived from bars displayed on the game screen and in the book, but the likelihood of the data in the table being exactly how it is represented inside the game seems remote for me. As a full disclaimer, I would like to release an app featuring this data, for iOS and Android to start with. Any thoughts? [[User:Gingerbeardman|Gingerbeardman]] 11:42, 19 January 2012 (EST) | ||
:Read the warning at the top of the talk page. The talk pages are for discussing the acticle page '''only''', your topic doesn;t contribute to the article at all. I suggest you to register on the [[ | :Read the warning at the top of the talk page. The talk pages are for discussing the acticle page '''only''', your topic doesn;t contribute to the article at all. I suggest you to register on the [[forum:|Mario Boards]] and post it there. {{User:SWFlash/Sig}} | ||
I'm asking about the usage rights of the data in the following section of the article page: http://www.mariowiki.com/Mario_Kart_7#Stat_Boosts [[User:Gingerbeardman|Gingerbeardman]] 16:13, 21 January 2012 (EST) | I'm asking about the usage rights of the data in the following section of the article page: http://www.mariowiki.com/Mario_Kart_7#Stat_Boosts [[User:Gingerbeardman|Gingerbeardman]] 16:13, 21 January 2012 (EST) | ||
:[[MarioWiki:General disclaimer|Read this.]] {{User:SWFlash/Sig}} | :[[MarioWiki:General disclaimer|Read this.]] {{User:SWFlash/Sig}} | ||
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== Template == | == Template == | ||
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The construction template should be removed. After all, what is there to add? | The construction template should be removed. After all, what is there to add? | ||
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:::EDIT: Just done the tests for sure on Wario Shipyard underwater, yet I see tires with different stability tilting the same. Again, I still don't think that the stability and drift stats exist in MK7. Tilting definitely has to do with handling, as the higher the handling, the better you tilt. [[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 09:06, 25 November 2015 (EST) | :::EDIT: Just done the tests for sure on Wario Shipyard underwater, yet I see tires with different stability tilting the same. Again, I still don't think that the stability and drift stats exist in MK7. Tilting definitely has to do with handling, as the higher the handling, the better you tilt. [[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 09:06, 25 November 2015 (EST) | ||
::::Those stats are in the PRIMA guide, in the "Characters" and "Kart Assembly" sections, so they are official. The problem is that there is likely a translation mistake, as the effect of stability has nothing to do with actual stability, according to many reports it has to do with steering. By the way, your test is probably flawed, as there is likely more than one factor that affects how tight you turn, you should have chosen instead the same vehicle setup but two different characters such as Peach and Toad that have the same Handling but different Drift and you should have tested the angular velocity while drifting (time needed to complete a 360° turn).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:41, 25 November 2015 (EST) | ::::Those stats are in the PRIMA guide, in the "Characters" and "Kart Assembly" sections, so they are official. The problem is that there is likely a translation mistake, as the effect of stability has nothing to do with actual stability, according to many reports it has to do with steering. By the way, your test is probably flawed, as there is likely more than one factor that affects how tight you turn, you should have chosen instead the same vehicle setup but two different characters such as Peach and Toad that have the same Handling but different Drift and you should have tested the angular velocity while drifting (time needed to complete a 360° turn).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:41, 25 November 2015 (EST) | ||
== Tournaments? == | == Tournaments? == | ||
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I'm sure I was perfectly consistent, I did it twice with both third-person view and first-person view, the only input being A held down, from start to end (I have gyro-controls off), and I got the exact same time between runs that use the same view. I'm going to work on the video proof soon. - [[User:GoldMario777|GoldMario777]] | I'm sure I was perfectly consistent, I did it twice with both third-person view and first-person view, the only input being A held down, from start to end (I have gyro-controls off), and I got the exact same time between runs that use the same view. I'm going to work on the video proof soon. - [[User:GoldMario777|GoldMario777]] | ||
Okay, so while making the video proof (you can watch it here[https://youtu.be/g6NkpLB0xwg]), I figured out I was wrong, water physics aren't different between view modes, but Rosalina's Ice World's ice ramp's physics does. It may be caused by a shrink of the hitbox in first-person view, but I doubt it since the runs would have desynced right at the beginning if it was the case. - [[User:GoldMario777|GoldMario777]] | Okay, so while making the video proof (you can watch it here[https://youtu.be/g6NkpLB0xwg|here]), I figured out I was wrong, water physics aren't different between view modes, but Rosalina's Ice World's ice ramp's physics does. It may be caused by a shrink of the hitbox in first-person view, but I doubt it since the runs would have desynced right at the beginning if it was the case. - [[User:GoldMario777|GoldMario777]] | ||