Editing Talk:Mario & Luigi (series)
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Are we considering the artwork released in Mario & Luigi: Paper Jam, part of the series or not? I tried to upload the artwork for [[Mario]], [[Luigi]], and [[Starlow]] from ''[[Mario & Luigi: Paper Jam]]'' to the Characters section but they were reverted back to their ''[[Mario & Luigi: Dream Team]]'' artwork by another user. So, I just wanted to know why that was and if there's some type of policy? --[[User:Pokeguy721|Pokeguy721]] ([[User talk:Pokeguy721|talk]]) 22:35, 17 June 2015 (EDT) | Are we considering the artwork released in Mario & Luigi: Paper Jam, part of the series or not? I tried to upload the artwork for [[Mario]], [[Luigi]], and [[Starlow]] from ''[[Mario & Luigi: Paper Jam]]'' to the Characters section but they were reverted back to their ''[[Mario & Luigi: Dream Team]]'' artwork by another user. So, I just wanted to know why that was and if there's some type of policy? --[[User:Pokeguy721|Pokeguy721]] ([[User talk:Pokeguy721|talk]]) 22:35, 17 June 2015 (EDT) | ||
:It's not that, it's just that we don't replace character images in their respective infoboxes until the game is released, as per the guidelines in {{tem|character infobox}}, outlined by this line: "''Note that the infobox cannot be updated while a game is still upcoming: it can only be changed after the game is released.''" It would be reasonable to assume it carries over to here. Hope that helps, and sorry if you had any confusion on this! {{User:Bazooka Mario/sig}} 22:41, 18 June 2015 (EDT) | :It's not that, it's just that we don't replace character images in their respective infoboxes until the game is released, as per the guidelines in {{tem|character-infobox}}, outlined by this line: "''Note that the infobox cannot be updated while a game is still upcoming: it can only be changed after the game is released.''" It would be reasonable to assume it carries over to here. Hope that helps, and sorry if you had any confusion on this! {{User:Bazooka Mario/sig}} 22:41, 18 June 2015 (EDT) | ||
== Similarities Between The Games == | == Similarities Between The Games == | ||
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== Stop considering tutorial fights "bosses" == | == Stop considering tutorial fights "bosses" == | ||
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{{TPP}} | |||
See the above section, where they are listed. Almost all of these are treated as scripted unique enemy encounters used solely to introduce a mechanic and as such no not really fit the definition of a boss, and with few exceptions, most also have normal enemy battle themes and defeat effects (if ''any'' defeat effects). The only ones to have boss music are PiT's Junior Shrooboid, DT's inexplicable Antasma (which uses his theme), and BiS remake's meeting-room Bowser; the only ones with boss defeat effects are Broggy and the unexplained Antasma. Basically, the majority of these at least are no more bosses than the Elite Goombules in BiS, and only marginally moreso than SS's Hammerhead Bros. in that they are defeated at all. | See the above section, where they are listed. Almost all of these are treated as scripted unique enemy encounters used solely to introduce a mechanic and as such no not really fit the definition of a boss, and with few exceptions, most also have normal enemy battle themes and defeat effects (if ''any'' defeat effects). The only ones to have boss music are PiT's Junior Shrooboid, DT's inexplicable Antasma (which uses his theme), and BiS remake's meeting-room Bowser; the only ones with boss defeat effects are Broggy and the unexplained Antasma. Basically, the majority of these at least are no more bosses than the Elite Goombules in BiS, and only marginally moreso than SS's Hammerhead Bros. in that they are defeated at all. | ||
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#{{User|Tails777}} I personally don't think it matters too much if we consider them bosses or not, regardless of their status as tutorial bosses. We don't stop considering [[Welcome To Yoshi's Island]] a level, even if it's a tutorial level you only play once. | #{{User|Tails777}} I personally don't think it matters too much if we consider them bosses or not, regardless of their status as tutorial bosses. We don't stop considering [[Welcome To Yoshi's Island]] a level, even if it's a tutorial level you only play once. | ||
#{{User|Waluigi Time}} Per all. | #{{User|Waluigi Time}} Per all. | ||
#{{User|Results May Vary}} Agreed with Tails777 | |||
#{{User|Archivist Toadette}} Per all. | #{{User|Archivist Toadette}} Per all. | ||
#{{User|Sdman213}} Per all. | #{{User|Sdman213}} Per all. | ||
====Comments==== | ====Comments==== | ||
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::Opposition never said anything about doing everything per the guides. I will say that having a section for tutorial bosses is a much better solution than trying to lump these with standard enemies. This proposal probably should have reflected something along those lines because I probably would have supported if it did. {{User:Swallow/sig}} 15:07, April 16, 2022 (EDT) | ::Opposition never said anything about doing everything per the guides. I will say that having a section for tutorial bosses is a much better solution than trying to lump these with standard enemies. This proposal probably should have reflected something along those lines because I probably would have supported if it did. {{User:Swallow/sig}} 15:07, April 16, 2022 (EDT) | ||
:::I decided to walk back on my absolute opposition, but I defintely agree that a separate tutorial boss designation is better than simply lumping them together with regular enemies. I would be more likely to actually support that, as I feel that the tutorial bosses are still distinct even if they do differ from regular bosses. --{{User:TheFlameChomp/sig}} 15:42, April 16, 2022 (EDT) | :::I decided to walk back on my absolute opposition, but I defintely agree that a separate tutorial boss designation is better than simply lumping them together with regular enemies. I would be more likely to actually support that, as I feel that the tutorial bosses are still distinct even if they do differ from regular bosses. --{{User:TheFlameChomp/sig}} 15:42, April 16, 2022 (EDT) | ||