Editing Talk:Mario & Luigi: Dream Team bestiary
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:Originally, I planned to under the assumption they'd have enemy stats like those in ''Bowser's Inside Story'', but it's not the case here for ''Dream Team''. Seeing as how Luigi's and the bosses' attacks deal the same amount of damage regardless of Luigi's current level, and how the Prima's guide does not even list their stats -- aside from coins, gear and items dropped -- I decided to leave them out. It's already mentioned in the [[Mario & Luigi: Dream Team#Bosses|main article]] anyway. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 23:33, 17 September 2013 (EDT) | :Originally, I planned to under the assumption they'd have enemy stats like those in ''Bowser's Inside Story'', but it's not the case here for ''Dream Team''. Seeing as how Luigi's and the bosses' attacks deal the same amount of damage regardless of Luigi's current level, and how the Prima's guide does not even list their stats -- aside from coins, gear and items dropped -- I decided to leave them out. It's already mentioned in the [[Mario & Luigi: Dream Team#Bosses|main article]] anyway. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 23:33, 17 September 2013 (EDT) | ||
:They're mostly meaningless, but at this point the pages for the giant bosses actually have listed stats, so perhaps giant bosses should be included after all? --[[User:Lenare|Lenare]] ([[User talk:Lenare|talk]]) 00:29, 3 September 2016 ( | :They're mostly meaningless, but at this point the pages for the giant bosses actually have listed stats, so perhaps giant bosses should be included after all? --[[User:Lenare|Lenare]] ([[User talk:Lenare|talk]]) 00:29, 3 September 2016 (EDT) | ||
::I looked at the RAM Addresses of their HP in-game, and I found that the HP of Giant Bosses are stored as a Floating Point address. Every single Giant Boss' max HP is 100.0 (aka, 100) and they usually get to their final star state at about 3.0 to 5.0, depending on the boss. As far as I know, '''GIANT BOSSES DO NOT HAVE STATS'''. So... How in the actual hell were the stats found in the first place? Excuse my language, but from what I discovered, they simply do not have stats like all other enemies do. Luigi's HP, too, is stored as a Floating Point, with its' Max HP being 100.0. If you edit the boss' HP, the bar goes down and the boss goes in the mode for its' respective HP. If it's edited to, say, 3.0, it goes into its' near-KO'd animation. You die as soon as you edit Luigi's HP to 0.0. | ::I looked at the RAM Addresses of their HP in-game, and I found that the HP of Giant Bosses are stored as a Floating Point address. Every single Giant Boss' max HP is 100.0 (aka, 100) and they usually get to their final star state at about 3.0 to 5.0, depending on the boss. As far as I know, '''GIANT BOSSES DO NOT HAVE STATS'''. So... How in the actual hell were the stats found in the first place? Excuse my language, but from what I discovered, they simply do not have stats like all other enemies do. Luigi's HP, too, is stored as a Floating Point, with its' Max HP being 100.0. If you edit the boss' HP, the bar goes down and the boss goes in the mode for its' respective HP. If it's edited to, say, 3.0, it goes into its' near-KO'd animation. You die as soon as you edit Luigi's HP to 0.0. |