Editing Talk:Mario & Luigi: Dream Team

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{FATALK}}
{{notforumtalk}}
{| class="infobox" style="float:right;border:black double 1px;background-color:#fdfdff;padding: 0.5em; margin: 0.5em 0.5em 1em;width:270px"
{| class="infobox" style="float:right;border:black double 1px;background-color:#fdfdff;padding: 0.5em; margin: 0.5em 0.5em 1em;width:270px"
|-
|-
Line 12: Line 12:


The Diferences from Past Games section of this article states that this game is the first and only game so far in which Stache points do not increase automatically during Level Up. That is false, at least in North America. This game is actually the second game in which Stache points do not increase automatically during Level Up. The first is Mario & Luigi: Partners in Time. {{unsigned|184.97.65.101}}
The Diferences from Past Games section of this article states that this game is the first and only game so far in which Stache points do not increase automatically during Level Up. That is false, at least in North America. This game is actually the second game in which Stache points do not increase automatically during Level Up. The first is Mario & Luigi: Partners in Time. {{unsigned|184.97.65.101}}
:I agree with this, im in Australia and the stache stat in my copys do not level up from partners in time and so on.  - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
::My mistake, havent played PiT and assumed that because BiS had it then PiT would have it too :/ [[User:PPLToast|PPLToast]] ([[User talk:PPLToast|talk]]) 09:44, 11 September 2013 (EDT)


== What does 'level' mean for enemies? ==
== What does 'level' mean for enemies? ==
Line 26: Line 22:


:Basically, according to the Prima's guide, it's the ''enemy's'' level. Yeah, it doesn't make much sense to me, either, and I have no idea how any player would even be aware of that tidbit without the use of the guide. Could be a subtle way of recommending players to reach the enemy's level for an easier fight (and yes, Battle Ring bosses have higher levels)? --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 18:53, 4 September 2013 (EDT)
:Basically, according to the Prima's guide, it's the ''enemy's'' level. Yeah, it doesn't make much sense to me, either, and I have no idea how any player would even be aware of that tidbit without the use of the guide. Could be a subtle way of recommending players to reach the enemy's level for an easier fight (and yes, Battle Ring bosses have higher levels)? --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 18:53, 4 September 2013 (EDT)
::Thanks.  Maybe I should now work out how stats really work too, by taking damage from a bunch of Battle Ring bosses, then writing down the numbers and comparing them to Mario/Luigi's defence stats. Cause to be honest, none of these stat numbers seem to add up.
[[user:Cheat-master30|cheat-master30]]
== Is enemy counter attack timing changed in Hard Mode? ==
I read somewhere before that it is, and I'm wondering whether that's the reason I'm having so much trouble fighting certain bosses (like Earthwake) in the Hard Mode Battle Ring.  I suspect the Hard Mode counter 'timing' isn't 'when his eyes flash' any more, but I need some confirmation.
[[user:Cheat-master30|cheat-master30]]
: It is, but only for giant battles. [[User:Cobalt David|Cobalt David]] ([[User talk:Cobalt David|talk]]) 12:49, February 24, 2021 (EST)
==Dreamy Bowser e Dreamy enemies==
I have noticed that if you lose during the battle with Bowser Dreamy decided to try again, you can select the block of suggestions. One of the tips about the attacks of the boss reveals the name of the attack that consists in evoking the dremy enemies. Being an Italian user do not know the English name. If there is, we should not create a page and put there the statistics on the various enemies who holds sole instead of clogging up the page of Dreamy Bowser?--[[User:Sonic98|Sonic98]] ([[User talk:Sonic98|talk]]) 07:58, 6 September 2013 (EDT)
==Re-writing Story==
I am currently re-writing the story, so if anyone else was thinking about it just to let you know you don't need to. [[User:MolotovMan|MolotovMan]] ([[User talk:MolotovMan|talk]]) 15:04, 11 September 2013 (EDT)
== Gold Beanies and Luiginary Flame ==
Why are Gold Beanies immune to this again?  Every time I use the attack perfectly (with an Excellent) it does zero damage against one.  But somehow, they're both the only creatures in the game immune to it and only immune to this one attack.
Did something change in development or something?
[[user:Cheat-master30|cheat-master30]]
== Minor Sort "Glitch" ==
For the curious: on a previous playthrough of this game, I noticed that when I gave Luigi his second Gear Slot +1 upgrade while I had an accessory in his fourth gear slot, the gloves section ended up being the last slot instead, and yet this issue didn't occur with Mario.
'''Luigi:''' Boots > Hammers > Wear > Accessories > Gloves
'''Mario:''' Boots > Hammers > Wear > Gloves > Accessories
During the second playthrough, I had both brothers wearing gloves on the fourth slot while selecting the Gear Slot +1 upgrades when they reached Flower Rank, and this issue never happened. Anyone noticed this before? --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 21:42, 16 September 2013 (EDT)
==A bit of Trivia==
I don't know if you guys have this on the trivia, but on the title screen, if you touch Luigi's cap, then you can start messing with his face, just like in the dreamy worlds.--[[User:Mariobro101|Mariobro101]] ([[User talk:Mariobro101|talk]]) 19:18, 22 September 2013 (EDT)
== Save Blocks for Block Recovery % ==
I've read somewhere that hitting Save Blocks counts toward the Block Recovery % at the end of the game. Is this true? --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 15:45, 24 September 2013 (EDT)
==About one point of Trivia==
As far as I can see it, this wiki lists the game as the second 3DS-game that received a patch - which is, as far as I'm concerned, not correct (besides Mario Kart 7, Devil Survivor:Overclocked also received a patch in Europe before Dream Team was even released, and I'm not certain whether it is the only game that received a patch in between those two). The question is - should this point of trivia therefore be omitted, or should it be fixed to say that it is the second Mario 3DS-game to receive a patch? Any opinions on that one?
[[User:DavisWTG|DavisWTG]] ([[User talk:DavisWTG|talk]]) 08:40, 11 March 2014 (EDT)
:I removed it. How about [[bulbapedia:Pokémon X|Pokémon X]] Lumiouse City major glitch? {{User:Tsunami/sig}}
== Damage formula/stats ==
In [[Talk:Mario & Luigi: Dream Team/Archive 1#How stats work]], we know that in Superstar Saga, the damage formula is like this:<br/>
0.4 × POW - 0.2 × DEF
And according to [http://supermariofiles.wordpress.com/2013/02/17/the-inside-story-on-ml-3s-enemy-stats-damage-calculation/ this], the formula in [[Mario & Luigi: Partners in Time|Partners in Time]] and [[Bowser's Inside Story]] is:<br/>POW × Level ÷ DEF × Attack Constant
How about Dream Team's?
--[[User:UntergangerPlus|UntergangerPlus]] ([[User talk:UntergangerPlus|talk]]) 00:25, 28 July 2014 (EDT)UntergangerPlus
:We still don't know Unter, we still don't know. How can't someone find it already? --[[User:Carlos M|Carlos M]] ([[User talk:Carlos M|talk]]) 07:40, 2 June 2018 (EDT)
== Another Difference from Mario & Luigi games ==
This is the only Mario & Luigi game not to have a disease or condition be important to the main story. Superstar Saga had Bean Fever, Partners in Time had Shroomshock, and Bowser's Inside Story had the Blorbs. Dream Team had no illness or condition of any kind. Can somebody add that, because I can't edit this page. [[User:Madz the Penguin|Madz the Penguin]] ([[User talk:Madz the Penguin|talk]]) 14:35, 1 November 2014 (EDT)
== Zeekeeper ==
Will someone please put [[Zeekeeper]] in the playable characters because you control him in the [[Zee Egg]] [[Bros. Attack]]? I can't because i'm not a user. [[Special:Contributions/98.16.11.4|98.16.11.4]] 14:51, 22 January 2015 (EST)
:For a character to be considered playable in this context, they'd have to have a detailed control scheme, and appear for much longer than the length of an animation for a special attack that isn't mandatory to complete the game - or so I imagine anyway. {{User:Lord Grammaticus/sig}} 16:23, 22 January 2015 (EST)
Yes, I see. [[Special:Contributions/98.16.11.4|98.16.11.4]] 20:39, 23 January 2015 (EST)
== Mad Skillathon/Bros Attack Training Bots ==
Should I make a page for those things?  They have different patterns and technically act as sort of enemies, but I have no idea what they're called or what they'd go under category wise.
They're the red/pink robots in this video:
https://www.youtube.com/watch?v=RI749lxrNTA
[[user:Cheat-master30|cheat-master30]]
== Separate Luiginary Works or make its own article ==
The Luiginary Works seem to be better on it's own page. If the Luiginary Generator has its own page, Luiginary Works should have its own page. {{user:Luigi86101/sig}} 17:37, 20 March 2016 (EDT)
== Character in Dreamy Wakeport ==
Big Massif's disguise was actually a tour center operator, who was the referee. Call the disguise "tour center operator". Please. {{unsigned|107.4.8.129}}
== Split Mad Skillathon? ==
Not gonna make a formal proposal for this yet, but I feel that having the Mad Skillathon covered on this article is just wrong.  [[The Gauntlet]] has its own article, and even the [[Attackathon]] has a more specific article that covers all of Paper Jam's minigames (with an ongoing proposal to split it from that, even).  So why does the Mad Skillathon share an article with the game itself?  It's not even fully covered in the [[Wakeport]] article! -{{User:YoshiFlutterJump/sig}} 11:55, May 9, 2019 (EDT)
:I'd support it. --{{User:FanOfYoshi/sig}} 11:58, May 9, 2019 (EDT)
If anyone more would like to comment on this matter, please do so.  Otherwise I will be starting a proposal to deal with this matter. -{{User:YoshiFlutterJump/sig}} 18:25, May 21, 2019 (EDT)
:Let's get some consensus first. --{{User:FanOfYoshi/sig}} 14:40, May 22, 2019 (EDT)
::I very much support this split. It makes no sense that these are merged. {{User:Scrooge200/sig}} 15:49, May 22, 2019 (EDT)
::I think it would only make sense to split it if we already have articles on [[The Gauntlet]] and the [[Attackathon]]. [[User:Obsessive Mario Fan|Obsessive Mario Fan]] ([[User talk:Obsessive Mario Fan|talk]]) 18:05, May 22, 2019 (EDT)
I think Luiginary attacks should be split into its own article as well [[User:Best Fitness Friends|Best Fitness Friends]] ([[User talk:Best Fitness Friends|talk]]) 21:58, May 23, 2019 (EDT)
:True, tbh. -{{User:YoshiFlutterJump/sig}} 22:13, May 23, 2019 (EDT)
I went ahead and split [[Mad Skillathon]], and I plan to do the same with [[Luiginary Attack]]. -{{User:YoshiFlutterJump/sig}} 15:30, May 30, 2019 (EDT)
== Enemy Health ==
How can you tell how much health an enemy has?  There is no health bar for enemies, so when I fight one, I can't tell how much health it has     
[[User:CBFan5|CBFan5]] ([[User talk:CBFan5|talk]])CBFan5
There isn't a way to see their health in-game. I think the HP numbers we have here are either taken from a strategy guide or from hacking. The latter was what someone told me when I asked before. [[User:Keyblade Master|Keyblade Master]] ([[User talk:Keyblade Master|talk]])
== Another Difference ==
I found out that starting with this game, the battle block for "Jump" has a boot in place of the upward facing arrow, like in the Paper Mario series. Can someone please add that difference?
Please. {{unsigned|73.144.168.60}}
Added it. {{User:Mario jc/sig}} 05:09, March 8, 2022 (EST)
== Bosses ==
I would like everyone to watch this video: [https://m.youtube.com/watch?v=4ZOH6paYydk] This is because the tutorial fight with Antasma, Smoldergiest, Dreamy Mario, Heavy Zest, Sorrow Fist, Thunder Sass, Beef Cloud, the Fly Guy R thrives, and the first two fights with Kamek are not considered bosses. Is the video correct or not?
[[Special:Contributions/68.36.158.225|68.36.158.225]] 18:55, April 11, 2024 (EDT)
:That video alone is a pretty flimsy way to determine what is a mini boss and what's not, you're only calling these bosses "mini" just because they're not in that one video (not to mention many other "all bosses" videos on YouTube do include those bosses). The game itself treats these bosses like any other battle in the game with the boss intro screen and boss music; the exception of a boss being the Fly Guy R thieves which are still regular enemies with boss atmosphere like Kingdom Hearts does many times. {{User:Nightwicked Bowser/sig}} 12:24, April 19, 2024 (EDT)

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)