Editing Talk:List of Super Mario 64 glitches

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==Remove all cartridge tilting glitches==
==Remove all cartridge tilting glitches==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|failed|2-12|keep them}}
{{ProposalOutcome|failed|2-12|keep them}}
This includes Flip'd-up Mario 1, Flip'd-up Mario 2,Flip'd-up Mario 3,Flip'd-up Mario 4, Mario lying on the floor and Xylophone Music (optional) . They are unnecessary, and beside that, they aren't really glitches.
This includes Flip'd-up Mario 1, Flip'd-up Mario 2,Flip'd-up Mario 3,Flip'd-up Mario 4, Mario lying on the floor and Xylophone Music (optional) . They are unnecessary, and beside that, they aren't really glitches.


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{{quote|That's true, and tilting the cartridge is making the game read it incorrectly.|[[User:LeftyGreenMario]]}}
{{quote2|That's true, and tilting the cartridge is making the game read it incorrectly.|[[User:LeftyGreenMario]]}}
'''That's good you understood me.'''<br>
'''That's good you understood me.'''<br>
{{quote|But, isn't tilting a cartridge sort of replicating a glitch? Many times when you're performing a glitch, you're deliberately exploiting something that can also damage the game. Cartridge tilting is something physical, isn't it?|[[User:LeftyGreenMario]]}}
{{quote2|But, isn't tilting a cartridge sort of replicating a glitch? Many times when you're performing a glitch, you're deliberately exploiting something that can also damage the game. Cartridge tilting is something physical, isn't it?|[[User:LeftyGreenMario]]}}
'''Yes, and no. When I perform a glitch, it happens because an error in the source code, but tilting a cartridge MAKES an error in the code. Nope I don't think so.'''<br>
'''Yes, and no. When I perform a glitch, it happens because an error in the source code, but tilting a cartridge MAKES an error in the code. Nope I don't think so.'''<br>
{{quote|You're trying to argue that this doesn't qualify as a valid glitch that can be replicated|[[User:LeftyGreenMario]]}}
{{quote2|You're trying to argue that this doesn't qualify as a valid glitch that can be replicated|[[User:LeftyGreenMario]]}}
'''Yes it is not a real glitch, but it still can be performed.'''<br>
'''Yes it is not a real glitch, but it still can be performed.'''<br>
{{quote|There are directions to perform the glitch in the first place.|[[User:LeftyGreenMario]]}}
{{quote2|There are directions to perform the glitch in the first place.|[[User:LeftyGreenMario]]}}
'''Maybe, but still the same, It is still not a really glitch because the same problem.'''<br>
'''Maybe, but still the same, It is still not a really glitch because the same problem.'''<br>
{{quote|like graphical glitches caused by damage|[[User:LeftyGreenMario]]}}
{{quote2|like graphical glitches caused by damage|[[User:LeftyGreenMario]]}}
'''Nope, Boo Glitch happens because the game thought that the player chased it, but he didn't.
'''Nope, Boo Glitch happens because the game thought that the player chased it, but he didn't.
Camera Glitch happens because the camera wasn't very fast to capture Mario's back.
Camera Glitch happens because the camera wasn't very fast to capture Mario's back.
Invisible Bowser Glitch happens because that the game didn't know that Bowser is Invisible right now.
Invisible Bowser Glitch happens because that the game didn't know that Bowser is Invisible right now.
Random Hidden Door, Random Secret Cloud possibly happens because an early stage of making the game that was forgotten.'''<br>
Random Hidden Door, Random Secret Cloud possibly happens because an early stage of making the game that was forgotten.'''<br>
{{quote|That's the main point of my argument|[[User:LeftyGreenMario]]}}
{{quote2|That's the main point of my argument|[[User:LeftyGreenMario]]}}
'''That's good that I understood, now I'm waiting for your comment, By the way, Discussing this situation on chat will be better, once you on the chat, leave me a message on my talk.'''
'''That's good that I understood, now I'm waiting for your comment, By the way, Discussing this situation on chat will be better, once you on the chat, leave me a message on my talk.'''
|}
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== Where should this image go? ==
== Where should this image go? ==


As a result of the Pannen-pocalypse of this page, {{file link|SM64 Loadingarea.png|this image}} is now unused. It's certainly a valid glitch, but where should it go? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:53, 5 September 2018 (EDT)
As a result of the Pannen-pocalypse of this page, {{media link|SM64 Loadingarea.png|this image}} is now unused. It's certainly a valid glitch, but where should it go? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:53, 5 September 2018 (EDT)
:Looks like it could fit at [[List_of_Super_Mario_64_glitches#Cloning]]. {{User:Alex95/sig}} 20:56, 5 September 2018 (EDT)
:Looks like it could fit at [[List_of_Super_Mario_64_glitches#Cloning]]. {{User:Alex95/sig}} 20:56, 5 September 2018 (EDT)
::Hm. That section needs to be rewritten more in English and less in Pannenkoek-ese, to be frank. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:02, 5 September 2018 (EDT)
::Hm. That section needs to be rewritten more in English and less in Pannenkoek-ese, to be frank. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:02, 5 September 2018 (EDT)
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== Extremely comprehensive video on SM64's many invisible walls ==
== Extremely comprehensive video on SM64's many invisible walls ==


pannenkoek2012's detailed explanations of every single invisible wall in SM64 are in [https://www.youtube.com/watch?v=YsXCVsDFiXA this video]. I think it should be added as a reference to the invisible walls subportion of the Physics glitches, probably with a further explanation that the walls can also result from gaps in the floor physics allowing out of bounds hitboxes to "leak" into the playable area. {{user|Enskog}} 20:49, April 18, 2024 (EDT)
pannenkoek2012's detailed explanations of every single invisible wall in SM64 are in [https://www.youtube.com/watch?v=YsXCVsDFiXA this video]. I think it should be added as a reference to the invisible walls subportion of the Physics glitches, probably with a further explanation that the walls can also result from gaps in the floor physics allowing out of bounds hitboxes to "leak" into the playable area.

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