Editing Talk:List of Super Mario 64 glitches
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==Remove all cartridge tilting glitches== | ==Remove all cartridge tilting glitches== | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|failed|2-12|keep them}} | ||
This includes Flip'd-up Mario 1, Flip'd-up Mario 2,Flip'd-up Mario 3,Flip'd-up Mario 4, Mario lying on the floor and Xylophone Music (optional) . They are unnecessary, and beside that, they aren't really glitches. | This includes Flip'd-up Mario 1, Flip'd-up Mario 2,Flip'd-up Mario 3,Flip'd-up Mario 4, Mario lying on the floor and Xylophone Music (optional) . They are unnecessary, and beside that, they aren't really glitches. | ||
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{{ | {{quote2|That's true, and tilting the cartridge is making the game read it incorrectly.|[[User:LeftyGreenMario]]}} | ||
'''That's good you understood me.'''<br> | '''That's good you understood me.'''<br> | ||
{{ | {{quote2|But, isn't tilting a cartridge sort of replicating a glitch? Many times when you're performing a glitch, you're deliberately exploiting something that can also damage the game. Cartridge tilting is something physical, isn't it?|[[User:LeftyGreenMario]]}} | ||
'''Yes, and no. When I perform a glitch, it happens because an error in the source code, but tilting a cartridge MAKES an error in the code. Nope I don't think so.'''<br> | '''Yes, and no. When I perform a glitch, it happens because an error in the source code, but tilting a cartridge MAKES an error in the code. Nope I don't think so.'''<br> | ||
{{ | {{quote2|You're trying to argue that this doesn't qualify as a valid glitch that can be replicated|[[User:LeftyGreenMario]]}} | ||
'''Yes it is not a real glitch, but it still can be performed.'''<br> | '''Yes it is not a real glitch, but it still can be performed.'''<br> | ||
{{ | {{quote2|There are directions to perform the glitch in the first place.|[[User:LeftyGreenMario]]}} | ||
'''Maybe, but still the same, It is still not a really glitch because the same problem.'''<br> | '''Maybe, but still the same, It is still not a really glitch because the same problem.'''<br> | ||
{{ | {{quote2|like graphical glitches caused by damage|[[User:LeftyGreenMario]]}} | ||
'''Nope, Boo Glitch happens because the game thought that the player chased it, but he didn't. | '''Nope, Boo Glitch happens because the game thought that the player chased it, but he didn't. | ||
Camera Glitch happens because the camera wasn't very fast to capture Mario's back. | Camera Glitch happens because the camera wasn't very fast to capture Mario's back. | ||
Invisible Bowser Glitch happens because that the game didn't know that Bowser is Invisible right now. | Invisible Bowser Glitch happens because that the game didn't know that Bowser is Invisible right now. | ||
Random Hidden Door, Random Secret Cloud possibly happens because an early stage of making the game that was forgotten.'''<br> | Random Hidden Door, Random Secret Cloud possibly happens because an early stage of making the game that was forgotten.'''<br> | ||
{{ | {{quote2|That's the main point of my argument|[[User:LeftyGreenMario]]}} | ||
'''That's good that I understood, now I'm waiting for your comment, By the way, Discussing this situation on chat will be better, once you on the chat, leave me a message on my talk.''' | '''That's good that I understood, now I'm waiting for your comment, By the way, Discussing this situation on chat will be better, once you on the chat, leave me a message on my talk.''' | ||
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== Is this a problem? == | == Is this a problem? == | ||
One time, my game froze during the black transition into VCutM. Another time, the game bugged out and made weird noises when I went next to Dorrie in HMC. | One time, my game froze during the black transition into VCutM. Another time, the game bugged out and made weird noises when I went next to Dorrie in HMC. | ||
== Crash and soft locks == | == Crash and soft locks == | ||
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== Zero stars glitch is most likely wrong == | == Zero stars glitch is most likely wrong == | ||
I will start off by saying that I am no expert, but in watching the newest world record TAS that was released on November 24th, They still have to get at least one key. If the glitch was as simple as go to the main stairs in the castle and shoot back through them that would greatly reduce the time needed to do the run as they would have no need to go get the key from the fire sea, and would just shoot straight up through that door, up to the third level, and up through the endless stairs. {{unsigned| | I will start off by saying that I am no expert, but in watching the newest world record TAS that was released on November 24th, They still have to get at least one key. If the glitch was as simple as go to the main stairs in the castle and shoot back through them that would greatly reduce the time needed to do the run as they would have no need to go get the key from the fire sea, and would just shoot straight up through that door, up to the third level, and up through the endless stairs. {{unsigned|71.13.16.137}} | ||
== Fly guy glitch == | == Fly guy glitch == | ||
On this page, it just says there is a glitch to reduce fly guy's size. It should say how to do the glitch (run back and forth underneath him) and why the glitch happens (something to do with the fact that he puffs up a little when he shoots fire) | On this page, it just says there is a glitch to reduce fly guy's size. It should say how to do the glitch (run back and forth underneath him) and why the glitch happens (something to do with the fact that he puffs up a little when he shoots fire) | ||
{{unsigned| | {{unsigned|161.97.140.17}} | ||
:We do have a reference to a video, but I added some additional information. {{User:Alex95/sig}} 13:58, 4 April 2017 (EDT) | :We do have a reference to a video, but I added some additional information. {{User:Alex95/sig}} 13:58, 4 April 2017 (EDT) | ||
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== Where should this image go? == | == Where should this image go? == | ||
As a result of the Pannen-pocalypse of this page, {{ | {{talk}} | ||
As a result of the Pannen-pocalypse of this page, {{media link|SM64 Loadingarea.png|this image}} is now unused. It's certainly a valid glitch, but where should it go? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:53, 5 September 2018 (EDT) | |||
:Looks like it could fit at [[List_of_Super_Mario_64_glitches#Cloning]]. {{User:Alex95/sig}} 20:56, 5 September 2018 (EDT) | :Looks like it could fit at [[List_of_Super_Mario_64_glitches#Cloning]]. {{User:Alex95/sig}} 20:56, 5 September 2018 (EDT) | ||
::Hm. That section needs to be rewritten more in English and less in Pannenkoek-ese, to be frank. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:02, 5 September 2018 (EDT) | ::Hm. That section needs to be rewritten more in English and less in Pannenkoek-ese, to be frank. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:02, 5 September 2018 (EDT) | ||
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Just something I didn't see on the glitch page there is a glitch in cool cool mountain where if you get in the canon you use to go over to the wall kicks will work section if you aim the canon towards the wooden bridge/ramp thing that brings you down the mountain if you shoot at it as soon as Mario comes into contact with the hit box he glitches on top of it and is in his sliding animation like he just landed after a canon shot. Just something I saw wasn't there. | Just something I didn't see on the glitch page there is a glitch in cool cool mountain where if you get in the canon you use to go over to the wall kicks will work section if you aim the canon towards the wooden bridge/ramp thing that brings you down the mountain if you shoot at it as soon as Mario comes into contact with the hit box he glitches on top of it and is in his sliding animation like he just landed after a canon shot. Just something I saw wasn't there. | ||
{{unsigned|Nintendo Player}} | {{unsigned|Nintendo Player}} | ||