Editing Talk:List of Super Mario 64 glitches

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I agree. I think Nintendo did it on purpose to add some challange.{{User:MarioManiac164/sig}}
I agree. I think Nintendo did it on purpose to add some challange.{{User:MarioManiac164/sig}}
==Remove all cartridge tilting glitches==
==Remove all cartridge tilting glitches==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|failed|2-12|keep them}}
{{ProposalOutcome|failed|2-12|keep them}}
This includes Flip'd-up Mario 1, Flip'd-up Mario 2,Flip'd-up Mario 3,Flip'd-up Mario 4, Mario lying on the floor and Xylophone Music (optional) . They are unnecessary, and beside that, they aren't really glitches.
This includes Flip'd-up Mario 1, Flip'd-up Mario 2,Flip'd-up Mario 3,Flip'd-up Mario 4, Mario lying on the floor and Xylophone Music (optional) . They are unnecessary, and beside that, they aren't really glitches.


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{{quote|That's true, and tilting the cartridge is making the game read it incorrectly.|[[User:LeftyGreenMario]]}}
{{quote2|That's true, and tilting the cartridge is making the game read it incorrectly.|[[User:LeftyGreenMario]]}}
'''That's good you understood me.'''<br>
'''That's good you understood me.'''<br>
{{quote|But, isn't tilting a cartridge sort of replicating a glitch? Many times when you're performing a glitch, you're deliberately exploiting something that can also damage the game. Cartridge tilting is something physical, isn't it?|[[User:LeftyGreenMario]]}}
{{quote2|But, isn't tilting a cartridge sort of replicating a glitch? Many times when you're performing a glitch, you're deliberately exploiting something that can also damage the game. Cartridge tilting is something physical, isn't it?|[[User:LeftyGreenMario]]}}
'''Yes, and no. When I perform a glitch, it happens because an error in the source code, but tilting a cartridge MAKES an error in the code. Nope I don't think so.'''<br>
'''Yes, and no. When I perform a glitch, it happens because an error in the source code, but tilting a cartridge MAKES an error in the code. Nope I don't think so.'''<br>
{{quote|You're trying to argue that this doesn't qualify as a valid glitch that can be replicated|[[User:LeftyGreenMario]]}}
{{quote2|You're trying to argue that this doesn't qualify as a valid glitch that can be replicated|[[User:LeftyGreenMario]]}}
'''Yes it is not a real glitch, but it still can be performed.'''<br>
'''Yes it is not a real glitch, but it still can be performed.'''<br>
{{quote|There are directions to perform the glitch in the first place.|[[User:LeftyGreenMario]]}}
{{quote2|There are directions to perform the glitch in the first place.|[[User:LeftyGreenMario]]}}
'''Maybe, but still the same, It is still not a really glitch because the same problem.'''<br>
'''Maybe, but still the same, It is still not a really glitch because the same problem.'''<br>
{{quote|like graphical glitches caused by damage|[[User:LeftyGreenMario]]}}
{{quote2|like graphical glitches caused by damage|[[User:LeftyGreenMario]]}}
'''Nope, Boo Glitch happens because the game thought that the player chased it, but he didn't.
'''Nope, Boo Glitch happens because the game thought that the player chased it, but he didn't.
Camera Glitch happens because the camera wasn't very fast to capture Mario's back.
Camera Glitch happens because the camera wasn't very fast to capture Mario's back.
Invisible Bowser Glitch happens because that the game didn't know that Bowser is Invisible right now.
Invisible Bowser Glitch happens because that the game didn't know that Bowser is Invisible right now.
Random Hidden Door, Random Secret Cloud possibly happens because an early stage of making the game that was forgotten.'''<br>
Random Hidden Door, Random Secret Cloud possibly happens because an early stage of making the game that was forgotten.'''<br>
{{quote|That's the main point of my argument|[[User:LeftyGreenMario]]}}
{{quote2|That's the main point of my argument|[[User:LeftyGreenMario]]}}
'''That's good that I understood, now I'm waiting for your comment, By the way, Discussing this situation on chat will be better, once you on the chat, leave me a message on my talk.'''
'''That's good that I understood, now I'm waiting for your comment, By the way, Discussing this situation on chat will be better, once you on the chat, leave me a message on my talk.'''
|}
|}
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== Is this a problem? ==
== Is this a problem? ==


One time, my game froze during the black transition into VCutM. Another time, the game bugged out and made weird noises when I went next to Dorrie in HMC. {{unsigned|Wikikiw}}
One time, my game froze during the black transition into VCutM. Another time, the game bugged out and made weird noises when I went next to Dorrie in HMC.
 
Was this on real hardware or an emulator? Also if N64 is it in good condition? {{unsigned|98.116.124.186}}


== Crash and soft locks ==
== Crash and soft locks ==
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Okay, nevermind [[User:CoinBro|CoinBro]] ([[User talk:CoinBro|talk]]) 22:47, 29 June 2015 (EDT)
Okay, nevermind [[User:CoinBro|CoinBro]] ([[User talk:CoinBro|talk]]) 22:47, 29 June 2015 (EDT)
On bbh(big boo's haunt) if you blj on the elevator the leads from the basement floor make to the ground floor it soft locks on n64 have not tested on emulator {{unsigned|Anthoknee}}


== Bullys get stuck in walls (played on emulator) ==
== Bullys get stuck in walls (played on emulator) ==
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== Zero stars glitch is most likely wrong ==
== Zero stars glitch is most likely wrong ==


I will start off by saying that I am no expert, but in watching the newest world record TAS that was released on November 24th, They still have to get at least one key. If the glitch was as simple as go to the main stairs in the castle and shoot back through them that would greatly reduce the time needed to do the run as they would have no need to go get the key from the fire sea, and would just shoot straight up through that door, up to the third level, and up through the endless stairs. {{unsigned|71.13.16.137}}
I will start off by saying that I am no expert, but in watching the newest world record TAS that was released on November 24th, They still have to get at least one key. If the glitch was as simple as go to the main stairs in the castle and shoot back through them that would greatly reduce the time needed to do the run as they would have no need to go get the key from the fire sea, and would just shoot straight up through that door, up to the third level, and up through the endless stairs. {{unsigned|‎71.13.16.137}}


== Fly guy glitch ==
== Fly guy glitch ==


On this page, it just says there is a glitch to reduce fly guy's size. It should say how to do the glitch (run back and forth underneath him) and why the glitch happens (something to do with the fact that he puffs up a little when he shoots fire)
On this page, it just says there is a glitch to reduce fly guy's size. It should say how to do the glitch (run back and forth underneath him) and why the glitch happens (something to do with the fact that he puffs up a little when he shoots fire)
{{unsigned|161.97.140.17}}
{{unsigned|‎161.97.140.17}}
:We do have a reference to a video, but I added some additional information. {{User:Alex95/sig}} 13:58, 4 April 2017 (EDT)
:We do have a reference to a video, but I added some additional information. {{User:Alex95/sig}} 13:58, 4 April 2017 (EDT)


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:The page (and all glitch pages, for that matter) are protected to avoid potentially invalid or theoretical glitches. You will be able to edit the page once you become [[MarioWiki:Autoconfirmed users|autoconfirmed]]. Or would you like someone to add the information for you? {{User:Alex95/sig}} 12:43, 25 September 2017 (EDT)
:The page (and all glitch pages, for that matter) are protected to avoid potentially invalid or theoretical glitches. You will be able to edit the page once you become [[MarioWiki:Autoconfirmed users|autoconfirmed]]. Or would you like someone to add the information for you? {{User:Alex95/sig}} 12:43, 25 September 2017 (EDT)
::Ok, thanks for the explanation, this makes sense. As I'm now autoconfirmed, I rewrote the 0 star route, the bob-omb clip (was named Mario behind the gates before, but it is usually called the Bob-omb clip) and the Moat Door Skip; but especially for the Moat Door Skip, I would have to write much more than I can in a single paragraph here on the glitches page, as it is fairly complicated (I've not done it myself as I run console only, not TAS) and also it would be nice to explain why it works. For now, I have provided Ref-links with videos of the glitch and the PU route and a detailed description about said route and why the glitch works. Shall I write a new article about this glitch or isn't it relevant for the MarioWiki, as it isn't a speedrun wiki? ;-) [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 13:39, 2 October 2017 (EDT)
::Ok, thanks for the explanation, this makes sense. As I'm now autoconfirmed, I rewrote the 0 star route, the bob-omb clip (was named Mario behind the gates before, but it is usually called the Bob-omb clip) and the Moat Door Skip; but especially for the Moat Door Skip, I would have to write much more than I can in a single paragraph here on the glitches page, as it is fairly complicated (I've not done it myself as I run console only, not TAS) and also it would be nice to explain why it works. For now, I have provided Ref-links with videos of the glitch and the PU route and a detailed description about said route and why the glitch works. Shall I write a new article about this glitch or isn't it relevant for the MarioWiki, as it isn't a speedrun wiki? ;-) [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 13:39, 2 October 2017 (EDT)
==Keep Playing After Collecting a Star==
I found a glitch hat let's you keep playing after collecting a star. In rainbow ride, go to the star that can only be reached by a cannon. Break the box containing the star. Stand directly under the star. With luck, You'll collect the star while the chuck-ya picks you up. If you manage to stay on the island after he throws you, (I used a moon jump code for that) you can run around, even though you collected the star.--[[User:LittleLum|LittleLum]] ([[User talk:LittleLum|talk]]) 22:45, 22 March 2018 (EDT)
==Minor Error==
The Backwards Long Jump was fixed in the Shindou version of the game, not the DS remake. The shindou version came out before the DS remake.
--[[Special:Contributions/100.11.121.44|100.11.121.44]] 12:48, 3 August 2018 (EDT)
== Where should this image go? ==
As a result of the Pannen-pocalypse of this page, {{file link|SM64 Loadingarea.png|this image}} is now unused. It's certainly a valid glitch, but where should it go? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:53, 5 September 2018 (EDT)
:Looks like it could fit at [[List_of_Super_Mario_64_glitches#Cloning]]. {{User:Alex95/sig}} 20:56, 5 September 2018 (EDT)
::Hm. That section needs to be rewritten more in English and less in Pannenkoek-ese, to be frank. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:02, 5 September 2018 (EDT)
:::So you call what I did to the page a "Pannen-pocalypse"? I was the one who added most of the more complicated glitches, which mostly - but not all! - were discovered during Pannen's researches. I'm sorry, as I am from Austria, English is not my mother tongue, so of course my English is not as good as yours. But what do you mean with "Pannenkoek-ese"? I never finished my work on that page, there were multiple reasons for that, I lacked time and motivation, and when I started to reproduce the glitches on my own, I immediately got criticized for image quality, file format and size, which toned my motivation down further. Originally it also was planned to split up that article, right? I also asked in the forums about that, as far as I can remember. Eventually I'll finish my work here, but for now the German Wiki has priority for me. I am also going to  write a glitch list for SM64 in that wiki soon, but there I'll try to focus on the more important and big glitches. ;-) [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 06:45, 23 February 2019 (EST)
==Glitch in SSL pyramid==
There's a glitch in the elevator inside the pyramid that i don't know if works on console. Basically, when the sides of the elevator encounter the tube to the Eyerok boss, push against the wall and Mario will be stuck in midair. Again, it's only emulator confirmed. --[[User:Cauan Vinícius|Cauan Vinícius]] ([[User talk:Cauan Vinícius|talk]]) 13:04, 14 October 2018 (EDT)
== Whoever made this article needs to learn how to spell ==
I found several spelling errors in this article, just saying :\
--[[User:Flux3on|Flux3on]] ([[User talk:Flux3on|talk]]) 01:17, 4 November 2018 (EST)
:Glitch articles tend to be added to on-the-fly and loosely moderated, it seems, though this page went through a massive hiccup after Pannenkoek went from pleasantly obscure and interesting to an overblown meme. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:21, 4 November 2018 (EST)
::Waht do you mean with "hiccup"? When I added the glitches discovered by Pannenkoek and also restructured the page, my work was praised? I think we should shorten or remove some of the less important glitches and focus more on the real big, important ones. That shouldn't be a list of every single glitch found in the game, especially when there are so many of them, it should provide explanations for the most importand and big glitches, probably with short sub-points to explain what these glitches make possible (like cloning can be done by disappearing crate, loading zones... and makes inifnite coins possible, hyperspeed makes phasing through walls possible, HOLP manipulation can be done by hat-in-hand  PU movement makes 1Key runs possible). [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 06:52, 23 February 2019 (EST)
== Cool, Cool Mountain glitch ==
Just something I didn't see on the glitch page there is a glitch in cool cool mountain where if you get in the canon you use to go over to the wall kicks will work section if you aim the canon towards the wooden bridge/ramp thing that brings you down the mountain if you  shoot at it as soon as Mario comes into contact with the hit box he glitches on top of it and is in his sliding animation like he just landed after a canon shot. Just something I saw wasn't there.
{{unsigned|Nintendo Player}}
== Save selection screen crash ==
The original N64 version of the game has a bug, where if you happen to open the scores table quickly enough during the fade in on transition between title screen and file selection screen, you'll get non-fading message that the save file doesn't have any data while no file was selected. Selecting "Erase file" option will bring the confirmation dialog. Once the dialog is confirmed, the game crashes shortly after making the "Falling Mario" sound. This bug will fit in "Freezing" section, since the console locks up once the glitch is performed.
--[[User:Titanic4|Titanic4]] ([[User talk:Titanic4|talk]]) 08:21, July 11, 2020 (EDT)
== HMC Toad glitch ==
In the room with the enterance to Hazy Maze Cave, get behind the Toad that gives you a star, talk to him at an angle where you and him are facing about the same direction before pressing a/b (might be optional)... When Toad gives you the star, Mario will end up on top of the railing above, then after choosing to save/don't save, Mario will fall off the railing using his ground pound animation (which looks kinda weird despite being intended).  {{unsigned|Sm64fan1234567890}}
I think I just figured it out. Mario has no room to do his V-Sign (due to Toad), so the game puts him to whatever the first solid thing is above him (in this case the railing, which makes him slide off). I wonder if there's anywhere else this can be performed, because if i'm right there could be ways of getting upstairs early (I doubt it though, as there are no Toads that give you stars on the first floor as far as I know.)
{{unsigned|98.116.124.186}}
No, actually that is what's known as a "star dance clip".  If you look that up, you should find something about it.  It is not specific to the toad star, and can actually be done with any star, and the way it works is because Mario is able to grab a ledge when he grabs a star (just without the ledge grab animation). [[User:TurkeyCookTime|TurkeyCookTime]] ([[User talk:TurkeyCookTime|talk]]) 13:55, December 29, 2020 (EST)
== Inconsistency ==
I noticed that in the article, it refers to the player  by saying "the player", "one", or "he".  I think that only one of these should be used for more consistency.  I would probably say "the player" would be the best choice, as "he" assumes the player's gender and "one" can be kind of confusing in this context. [[User:TurkeyCookTime|TurkeyCookTime]] ([[User talk:TurkeyCookTime|talk]]) 14:03, December 29, 2020 (EST)
== Grabbing onto Cap Switches ==
I need someone to confirm this, as I was on emulator and I didn't get video proof, but I was hitting the Wing Cap switch but whatever way I hit it (I think I hit it at an angle where Mario hit the corner of one of the polygons in the switch), Mario grabbed onto the switch, which somehow activated it. The textbox didn't show up until I ungrabbed the switch. I'm playing a randomizer so I can't just go and check Metal Cap (I have Vanish Cap), but if I find Hazy Maze cave I'll try to replicate it while recording. {{unsigned|Sm64fan1234567890}}
:Yep, that's totally possible, and I do that in just about every playthrough. I don't think it qualifies as a glitch, though, just an oddity with how Mario interacts with his environment. The switch's collision box is a square, I believe. {{User:Alex95/sig}} 00:22, January 10, 2021 (EST)
:The grabbing part really isn't the glitch, more the part where the textbox fails to show up until you let go. {{unsigned|Sm64fan1234567890}}
::I think that's just due to the game checking to see if Mario is on solid ground first. {{User:Alex95/sig}} 19:11, February 1, 2021 (EST)
== Lava sidekick PLEASE FIX. ==
Someone needs to PLEASE fix the description.  I wrote the description of this glitch when I was like 5 or 6.  I didn't know (and still don't really know) how video games work.  At least I know now animations are a result of damage being taken and not vice versa.  It would bring me immense closure if someone with actual SM64 knowledge finally fixed the description I made however many years ago.
--[[User:Tovlink|Tovlink]] ([[User talk:Tovlink|talk]]) 20:25, June 22, 2022 (EDT)
==Loading Zone glitches==
This video shows some glitches involving loading zones.[https://youtu.be/_9n01vqsk8A?t=527] [[User:PringlesSuperNintendo|PringlesSuperNintendo]]
== another boo's haunt crash corner ==
found in this YouTube video:https://youtu.be/SkK6um9euSA.
I used cheats to clip under the Merry-go-round, and the game froze(with only ambience sounds playing, but the video does not have the sound).
Since I cannot edit the original page, add this for me.
P.S. it is 100% not parallel universes, I checked. {{unsigned|Dobkun}}
:It doesn't count if cheats were used to achieve this. {{User:Mario jc/sig}} 21:40, March 13, 2023 (EDT)
==Low-Pitched Boo Laugh==
This was previously thought to be an easter egg, but has since proven to be a glitch. [https://youtu.be/HsrCAl-Kk48?t=351] {{unsigned|PringlesSuperNintendo}}
== Extremely comprehensive video on SM64's many invisible walls ==
pannenkoek2012's detailed explanations of every single invisible wall in SM64 are in [https://www.youtube.com/watch?v=YsXCVsDFiXA this video]. I think it should be added as a reference to the invisible walls subportion of the Physics glitches, probably with a further explanation that the walls can also result from gaps in the floor physics allowing out of bounds hitboxes to "leak" into the playable area. {{user|Enskog}} 20:49, April 18, 2024 (EDT)

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