Editing Talk:List of Donkey Kong 64 glitches
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We need to add some information about the Boss Door glitch in this article that can also allow other Kongs to fight against the bosses they don't normally combat with, and by how the glitch works. --[[User:PrincessDaisyFanatic3883|PrincessDaisyFanatic3883]] 15:46, 5 April 2012 (EDT) | We need to add some information about the Boss Door glitch in this article that can also allow other Kongs to fight against the bosses they don't normally combat with, and by how the glitch works. --[[User:PrincessDaisyFanatic3883|PrincessDaisyFanatic3883]] 15:46, 5 April 2012 (EDT) | ||
== Intro Story - Infinite | == Intro Story - Infinite health Glitch == | ||
A glitch I noticed wasn’t mentioned in the article but I thought might be a good fit here was the infinite health glitch (a subset of the intro-story glitch). This is done by performing the intro-story glitch as normal, then within a 50 second or so window after the music has stopped quickly starting any one of the saved game files, then pausing and quitting. The normal background music for the game-over sequence will be replaced with the DK Isles music if done correctly. After this skip the DK rap and wait for the Diddy kong minecart sequence on the title screen to finish. Once it shows the lanky kong sequence, push start and instead of the main menu the intro story cutscene will play again automatically, but with the background music being the DK rap. Allow this to play through then the user will be at the beginning of the game with health that does not drain as well as some other varying effects on gameplay. Some notable ones being that for the duration of the glitched gameplay the pause menu will be inaccessible preventing saving. And sometimes rarely when performing this glitch I had all kongs & areas unlocked though I think this depends on the data already stored within the save files on the cartridge. | A glitch I noticed wasn’t mentioned in the article but I thought might be a good fit here was the infinite health glitch (a subset of the intro-story glitch). This is done by performing the intro-story glitch as normal, then within a 50 second or so window after the music has stopped quickly starting any one of the saved game files, then pausing and quitting. The normal background music for the game-over sequence will be replaced with the DK Isles music if done correctly. After this skip the DK rap and wait for the Diddy kong minecart sequence on the title screen to finish. Once it shows the lanky kong sequence, push start and instead of the main menu the intro story cutscene will play again automatically, but with the background music being the DK rap. Allow this to play through then the user will be at the beginning of the game with health that does not drain as well as some other varying effects on gameplay. Some notable ones being that for the duration of the glitched gameplay the pause menu will be inaccessible preventing saving. And sometimes rarely when performing this glitch I had all kongs & areas unlocked though I think this depends on the data already stored within the save files on the cartridge. | ||
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Thoughts on adding this glitch to the page? | Thoughts on adding this glitch to the page? | ||