Editing Talk:Jump Boost

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== Revamp the pix on this page ==
== Revamp the pix on this page ==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|no quorum|1-0}}
<span style="color:gray;font-family:Comic Sans MS;font-size:150%">NO QUORUM</span>
<br>
<br>
So! I've seen the MK8 section of this page, and a lot of the pix are either:
So! I've seen the MK8 section of this page, and a lot of the pix are either:
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:Yeah, per Time Turner: this TPP is unnecessary and should be deleted. - {{User:Walkazo/sig}} 15:50, 18 September 2015 (EDT)
:Yeah, per Time Turner: this TPP is unnecessary and should be deleted. - {{User:Walkazo/sig}} 15:50, 18 September 2015 (EDT)
::Per. {{User:Bazooka Mario/sig}} 16:25, 18 September 2015 (EDT)
::Per. {{User:Bazooka Mario/sig}} 16:25, 18 September 2015 (EDT)
:::Yeah, you're right [[File:NSMBU Roy Artwork.png|link=Special:Editcount/Roy Koopa|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 16:50, 18 September 2015 (EDT)
:::Yeah, you're right [[File:RoyNSMBU.png|link=Special:Editcount/Roy Koopa|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 16:50, 18 September 2015 (EDT)
::::Just one thing I would like to point out: the low-res image is actually a 400 x 400 pixels crop. Since the rendering (and screenshot when you use the Wii U Home button to take one) resolution is 1280 x 720 pixels, I wouldn't call the image "low-res".--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:05, 18 September 2015 (EDT)
::::Just one thing I would like to point out: the low-res image is actually a 400 x 400 pixels crop. Since the rendering (and screenshot when you use the Wii U Home button to take one) resolution is 1280 x 720 pixels, I wouldn't call the image "low-res".--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:05, 18 September 2015 (EDT)
:::::Yeah, they're not that low-res. It's the .jpg compression, cropping, and lighting that makes it appear low-res. {{User:Bazooka Mario/sig}} 18:08, 18 September 2015 (EDT)
:::::Yeah, they're not that low-res. It's the .jpg compression, cropping, and lighting that makes it appear low-res. {{User:Bazooka Mario/sig}} 18:08, 18 September 2015 (EDT)
BTW, 35% of MKW images being missing is me being too lazy to play MKW on an emulator + at that time, the computer that ran the emulator was basically slide-show sluggish, so I couldn't be arsed to finish it. At least MKW animation files ARE readable though, so we could theoretically get vanilla images of characters in midst of their trick animation there. {{User:Baby Luigi/sig}} 19:12, 18 September 2015 (EDT)
BTW, 35% of MKW images being missing is me being too lazy to play MKW on an emulator + at that time, the computer that ran the emulator was basically slide-show sluggish, so I couldn't be arsed to finish it. At least MKW animation files ARE readable though, so we could theoretically get vanilla images of characters in midst of their trick animation there. {{User:Baby Luigi/sig}} 19:12, 18 September 2015 (EDT)
:So if it can be an ongoing project without a proposal, I can delete it? [[File:NSMBU Roy Artwork.png|link=Special:Editcount/Roy Koopa|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 08:12, 19 September 2015 (EDT)
:So if it can be an ongoing project without a proposal, I can delete it? [[File:RoyNSMBU.png|link=Special:Editcount/Roy Koopa|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 08:12, 19 September 2015 (EDT)
::Sure, you can. {{User:Bazooka Mario/sig}} 22:26, 19 September 2015 (EDT)
::Sure, you can. {{User:Bazooka Mario/sig}} 22:26, 19 September 2015 (EDT)
:::If y'all want to help out, that would be appreciated. I have too many projects in my hat already. {{User:Baby Luigi/sig}} 23:46, 19 September 2015 (EDT)
:::If y'all want to help out, that would be appreciated. I have too many projects in my hat already. {{User:Baby Luigi/sig}} 23:46, 19 September 2015 (EDT)
::::I will, as I have a capture device and a Wii U. Mind you, as I will show you in a new section in this talk page, that there are actually five tricks per vehicle class (with inside drifting and outside drifting bike being two different classes), and one of them, the lateral, can be split in two mirrored moves, so actually six tricks per vehicle class are needed.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:53, 20 September 2015 (EDT)<br />
::::I will, as I have a capture device and a Wii U. Mind you, as I will show you in a new section in this talk page, that there are actually five tricks per vehicle class (with inside drifting and outside drifting bike being two different classes), and one of them, the lateral, can be split in two mirrored moves, so actually six tricks per vehicle class are needed.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:53, 20 September 2015 (EDT)<br />
:::::Don't bother doing the MK8 ones, I can do those easily when I get home [[File:NSMBU Roy Artwork.png|link=Special:Editcount/Roy Koopa|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 15:21, 20 September 2015 (EDT)
:::::Don't bother doing the MK8 ones, I can do those easily when I get home [[File:RoyNSMBU.png|link=Special:Editcount/Roy Koopa|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 15:21, 20 September 2015 (EDT)
::::::I was talking about the MKW ones, I am preparing the section now, and I can confirm that we have at least 6 different tricks per vehicle class.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:57, 20 September 2015 (EDT)
::::::I was talking about the MKW ones, I am preparing the section now, and I can confirm that we have at least 6 different tricks per vehicle class.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:57, 20 September 2015 (EDT)


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So can someone upload images of the tricks for Dry Bones, King Boo, Bowser Jr., and Inkling? I have the game on Wii U and as such didn’t buy Deluxe. The article clearly states that they all have three unique tricks, but then doesn’t show any. I actually came to the page in order to look for Inkling’s trick animations, so it’s not like no one is looking for these. [[Special:Contributions/47.220.154.107|47.220.154.107]] 16:54, June 25, 2019 (EDT)Blueflame105
So can someone upload images of the tricks for Dry Bones, King Boo, Bowser Jr., and Inkling? I have the game on Wii U and as such didn’t buy Deluxe. The article clearly states that they all have three unique tricks, but then doesn’t show any. I actually came to the page in order to look for Inkling’s trick animations, so it’s not like no one is looking for these. [[Special:Contributions/47.220.154.107|47.220.154.107]] 16:54, June 25, 2019 (EDT)Blueflame105
== Spotlight character tricks ==
So can someone can upload images for the spotlight drivers? I already have the game on my school ipad. Every time i get a spotlight driver. I will scream! {{User: 94.14.176.119}}
== Mario Kart Tour’s different resolution and rendering quality ==
Currently, since ''Mario Kart Tour'' is a mobile game with scalable rendering quality and resolution, there are a few issues with trick screenshots:
* they depend on the phone screen's resolution
* even within the same phone, the resolution of the useful area changes depending on whether the game is set to portrait or landscape mode
* they can derive from a lower rendering quality when the phone running the game is old
I can personally confirm the last issue as when updating the phone I immediately noticed how when the race started the rendering resolution didn't change with the new phone while it was set to a lower-than-screen resolution on the old phone.
The second issue can be solved by agreeing on a preferred mode between the two (I think that portrait gives more screen area to the driver but we'll have to check), while the first one has a solution in the screenshots of AUTO mode which are at the rendering resolution instead of the screen resolution (e.g. on my phone they are at a 1080 X 1920 or 1920 X 1080 resolution). That would be unusual for us, since for the other games we use the gameplay screenshots for the tricks. What do you think? What is the better compromise we should go for, considering how it's unlikely that a single editor with a powerful phone can have all the new drivers and variants of ''Mario Kart Tour'' and take the screenshots of their tricks?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:09, January 28, 2021 (EST)
:First I'd like to chime in by noting that the MKT screenshots and a number of MK Wii screenshots are cropped at an inconsistent size and it looks ugly at a glance, so we should enforce a 1:1 size across all of them. I agree that the resolution variance is a doozy as well and, if we are to use AUTO mode for further screenshots, we also need to make sure the angle at which the shots are taken remains unchanged as I can see that as a potential issue with careless contributors. By the way, wouldn't both portrait and landscape modes offer the same screen area, just in different directions?
:Regarding the drivers themselves, I think we can ask {{User|Shokora}} to help since he [[:File:MKT character screen.png|appears]] to have all of the drivers as of the 2020 Halloween Tour. If anything, I can contribute with <s>36</s> 37 of the current 74 drivers in the MKT section using the 2020 iPad, with the mention that I don't have a signature kart for each one like the current screenshots show. {{User:Koopa con Carne/Sig}} 15:53, January 28, 2021 (EST)
::Before agreeing on the details, can you please report the resolution of the screenshots taken via AUTO Mode on the 2020 iPad to see if there is a common rendering resolution? You can either save them to gallery or to another folder through Files to check it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 14:37, January 29, 2021 (EST)
:::For a more ample comparison, I took screenshots of a graphically demanding scene in multiple modes using both the hardware's and the game's screenshot functions. The OS screenshots have roughly 1.5 times the dimensions of the in-game screenshots and are many more times larger in size (around 8MB on average versus a couple hundred kilobytes). As for resolution, I believe it to be 96dpi for the in-game screenshots. I derived all this info from the specs shown in the properties panel on my PC after transferring them there, as I can't see their specs on my iPad directly without fetching some third party app (which I won't do). Note that some compression might have occured upon uploading the pictures here, though I suppose that's ultimately irrelevant as any screenshots that'll end up here will go through the same process.
:::Here's the screenshots:
:::*[[:File:MKT Auto Mode in-game screenshot landscape.jpg|'''Auto Mode''', landscape, in-game screenshot]]
:::*[[:File:MKT Auto Mode in-game screenshot portrait.jpg|'''Auto Mode''', portrait, in-game screenshot]]
:::*[[:File:MKT Auto Mode software screenshot landscape.png|'''Auto Mode''', landscape, OS screenshot]]
:::*[[:File:MKT Auto Mode software screenshot portrait.png|'''Auto Mode''', portrait, OS screenshot]]
:::*[[:File:MKT 150cc screenshot landscape.png|'''150cc''', landscape, OS screenshot]]
:::*[[:File:MKT 150cc screenshot portrait.png|'''150cc''', portrait, OS screenshot]]
:::{{User:Koopa con Carne/Sig}} 10:00, January 30, 2021 (EST)
::::As a point of comparison, here are my screenshots:
::::* {{file link|MKT iPhoneSE2 AUTO landscape rendered.png|'''Auto Mode''', landscape, in-game screenshot}}
::::* {{file link|MKT iPhoneSE2 AUTO landscape screenshot.png|'''Auto Mode''', landscape, OS screenshot}}
::::* {{file link|MKT iPhoneSE2 AUTO portrait rendered.png|'''Auto Mode''', portrait, in-game screenshot}}
::::* {{file link|MKT iPhoneSE2 AUTO portrait screenshot.png|'''Auto Mode''', portrait, OS screenshot}}
::::It can be seen that, while the OS screenshots have a very different resolution due to the different screens of the devices, the rendered screenshots have the same same 1080 short-side resolution, and what changes between devices is simply how much of the scene is rendered: on the 16:9 aspect ratio phone an additional area at both sides is being rendered to have a 16:9 rendered image that is then downscaled to the screen resolution. Since we're only interested in the subject that lies in the center of the image, using AUTO Mode's screenshot button and then cropping the image to a square can indeed be a way to avoid the variability due to the devices' different screen resolutions. Now a nice final confirmation would be seeing if on Android devices this "1080p" rendering resolution is being used as well on AUTO Mode screenshots, in which case even more devices can be used to contribute screenshots by using AUTO Mode's screenshot button.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:29, January 30, 2021 (EST)
@Koopa con Carne, that's not actually me with all the drivers, I assemble it by combining the rosters on my friend list. As soon as somebody gets Cat Toad as a spotlight, I'll be updating it :)
{{User:Shokora/sig}} 10:22, January 30, 2021 (EST)
== Move to Jump Boost ==
So this is a point I made back in both [[Talk:GBA Bowser's Castle 1#Renaming the Bowser's Castles: Take 2|these]] [[Talk:SNES Koopa Beach 2#Move to 'SNES Koopa Troopa Beach 2'|proposals]] is that if we're going to follow the most recent naming for those three tracks mentioned, the same should be applied here, as Tricks are known as Jump Boosts in ''Mario Kart Tour'', the same game that renamed the previously mentioned tracks. Considering we just moved [[Shell Shocked]] and [[Money Belt]] without any real discussion, I don't feel we need a proposal to settle this. However, I'm still going to ask here; is it okay to just move this page to Jump Boost without any further discussion? {{User:Tails777/sig}}
:It's also been called Jump Boost in ''Mario Kart 8'' stat screen and that's the name I'm more familiar with. I don't think we need a proposal to move names then. {{User:Ray Trace/sig}} 17:08, October 8, 2021 (EDT)
::Then I'll just go ahead and move it then. I actually didn't know it was also referred to as such in ''Mario Kart 8'' as well, but that just means there's more of a reason to move it. {{User:Tails777/sig}}
== Name? ==
What should we call this? Tour seems to go back and forth between the two names (Jump Boost in tips and Jump Boost Plus, Trick Courses and Trick Tour) not to mention the article for the Tour section goes back and forth between the two names as well. [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 12:42, December 19, 2022 (EST)
:Jump Boost is by far the more clear-cut term for this concept, in addition to being recent. "Trick" as a standalone term is only used in older and lower-priority material, and is otherwise just a relational word for things that involve lots of Jump Boosts (i.e. those two things you mentioned). The person or people who wrote the MKT trick article likely weren't aware of this context. {{User:Koopa con Carne/Sig}} 13:29, December 19, 2022 (EST)

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