Editing Talk:Jump Attack

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   print(total/count)
   print(total/count)


: --[[User:Rezuaq|Rezuaq]] ([[User talk:Rezuaq|talk]]) 05:15, December 23, 2021 (EST)
--[[User:Rezuaq|Rezuaq]] ([[User talk:Rezuaq|talk]]) 05:15, December 23, 2021 (EST)
 
:: Update: I realised you don't even need to simulate anything, it's actually faster to just compute every possible winning game and use that to get the exact expected values. I have amended the table.
:: Python 3 code:
    import itertools
    import math
     
    one = 1; five = 5; xfive = 25
    winningBlocks = [one, one, one, one, five, five, five, xfive, xfive]
     
    def evaluate(blocks):
        total = 0
        for block in blocks:
            if block == one or block == five:
                total += block
            elif block == xfive:
                total *= 5
        return total
     
    print()
    for mode in [5, 7, 9]:
        print('====== %d-Block Option =====' % mode)
        count = math.factorial(11)//math.factorial(11-mode)
        print('# of combos:', count)
        winCount = math.factorial(9)//math.factorial(9-mode)
        print('# of non-losing combos:', winCount)
     
        # Only evaluate the winning combos-- far less than the actual total number of combinations.
        total = sum(evaluate(perm) for perm in itertools.permutations(winningBlocks, mode))
     
        print()
        print('E[x | winning] =', total/winCount)
        print('E[x] =', total/count)
        if mode == 9: print('(9-block bonus multiplier: Multiply by 2 to get the in-game reward)')
        print()
:: --[[User:Rezuaq|Rezuaq]] ([[User talk:Rezuaq|talk]]) 06:03, December 24, 2021 (EST)

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