Editing Talk:Hyrule Circuit
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Most ''Legend of Zelda''-specific elements appearing on this course fall in the same register as [[Link]] and other non-''Mario'' subjects we have pages for: they appear in a ''Mario'' game and serve a clear-cut gameplay function. Them being virtually identical gameplay-wise to other concepts from the same title, like Piranha Plants, Swoops, and Coins, doesn't pose as a setback; a [[MarioWiki:Proposals/Archive | Most ''Legend of Zelda''-specific elements appearing on this course fall in the same register as [[Link]] and other non-''Mario'' subjects we have pages for: they appear in a ''Mario'' game and serve a clear-cut gameplay function. Them being virtually identical gameplay-wise to other concepts from the same title, like Piranha Plants, Swoops, and Coins, doesn't pose as a setback; a [[MarioWiki:Proposals/Archive 55#Merge Game Boy Donkey Kong enemy variations / Split Wario World enemy variations|passed proposal]] already endorses their separation on the basis of distinct appearances and names. Need I also remind of [[Raving Piranha Plant]]s? | ||
To address a prominent counterpoint brought about in the previous discussion, I don't think these elements are comparable to what the wiki outlines as guest appearances. ''[[NBA Street V3]]'', ''[[SSX on Tour]]'' and ''[[Punch Out!!]]'' are non-''Mario'' games featuring ''Mario'' characters, and we only cover these games to the extent of said ''Mario'' content; the Hyrule Circuit situation is a complete turnaround of that, where a full-on ''Mario'' game features non-''Mario'' concepts. The argument that the game needs to have at least "4 more exclusively Link cups" to be considered a crossover and make its Zelda concepts worth covering is arbitrary and irrelevant: Hyrule Circuit being covered here already pushes back on that notion. | To address a prominent counterpoint brought about in the previous discussion, I don't think these elements are comparable to what the wiki outlines as guest appearances. ''[[NBA Street V3]]'', ''[[SSX on Tour]]'' and ''[[Punch Out!!]]'' are non-''Mario'' games featuring ''Mario'' characters, and we only cover these games to the extent of said ''Mario'' content; the Hyrule Circuit situation is a complete turnaround of that, where a full-on ''Mario'' game features non-''Mario'' concepts. The argument that the game needs to have at least "4 more exclusively Link cups" to be considered a crossover and make its Zelda concepts worth covering is arbitrary and irrelevant: Hyrule Circuit being covered here already pushes back on that notion. |