Editing Talk:Hotel Mario
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* ''All'' of the enemy sprites are '''directly taken from this site (complete with colorful borders)''', which I'm pretty sure is plagiarism, and the images are poor quality anyway, and should probably be replaced for that alone. | * ''All'' of the enemy sprites are '''directly taken from this site (complete with colorful borders)''', which I'm pretty sure is plagiarism, and the images are poor quality anyway, and should probably be replaced for that alone. | ||
* Some of the names seem a bit suspicious, and while it's likely someone here has the game and went over the manual, based on our other info being taken from this page (including the past assumption of [[Pat the Bat|Pats]] being [[Swooper]]s, and the (apparently conjectural) name [[ | * Some of the names seem a bit suspicious, and while it's likely someone here has the game and went over the manual, based on our other info being taken from this page (including the past assumption of [[Pat the Bat|Pats]] being [[Swooper]]s, and the (apparently conjectural) name [[Evil Coin]]), I'd say we should back up the names with a citation at least. | ||
* Some of the gameplay info sounds dubious as well, such as this quote from the [[Mechakoopa]] article: | * Some of the gameplay info sounds dubious as well, such as this quote from the [[Mechakoopa]] article: | ||
::When roughly 3/4 of the stage's [[Time Limit|time]] runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a [[fireball]]. | ::When roughly 3/4 of the stage's [[Time Limit|time]] runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a [[fireball]]. |