Editing Talk:Half-pipe (object)

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:I think we should move the page to talk about both the half-pipe panels (which we can still refer to as "vertical dash panels") as well as the action of a half-pipe. The "action name" is a little ambiguous, though that's a good point that it pops up after leaving the vertical dash panel rather than when first touching it. And since the structure and action are intrinsically linked to each other, they can afford to be on the same page. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 21:42, October 21, 2020 (EDT)
:I think we should move the page to talk about both the half-pipe panels (which we can still refer to as "vertical dash panels") as well as the action of a half-pipe. The "action name" is a little ambiguous, though that's a good point that it pops up after leaving the vertical dash panel rather than when first touching it. And since the structure and action are intrinsically linked to each other, they can afford to be on the same page. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 21:42, October 21, 2020 (EDT)
::Since I happened to notice this detail in ''Mario Kart Tour'', I tested it on ''Mario Kart Wii'' as well: in both games the vertical dash panels aren't really dash panels, when you touch them you don't get any speed boost, they only signal the places where you can jump vertically. In this sense, they're like the anti-gravity panels not really causing the anti-gravity switch but rather signaling the beginning of an anti-gravity section in ''Mario Kart 8''. The internal name of the panels in ''Mario Kart Tour'' is <tt>HalfPipe</tt> as well. At this point, using Half-pipe both is following the naming policy (that prompts us to prioritize in-game names) and is using a more appropriate term, since ''vertical dash panel'' is misleading (I guess it was the best term that the writer could think at the time, not knowing the details of how the game worked).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:43, October 24, 2020 (EDT)
::Since I happened to notice this detail in ''Mario Kart Tour'', I tested it on ''Mario Kart Wii'' as well: in both games the vertical dash panels aren't really dash panels, when you touch them you don't get any speed boost, they only signal the places where you can jump vertically. In this sense, they're like the anti-gravity panels not really causing the anti-gravity switch but rather signaling the beginning of an anti-gravity section in ''Mario Kart 8''. The internal name of the panels in ''Mario Kart Tour'' is <tt>HalfPipe</tt> as well. At this point, using Half-pipe both is following the naming policy (that prompts us to prioritize in-game names) and is using a more appropriate term, since ''vertical dash panel'' is misleading (I guess it was the best term that the writer could think at the time, not knowing the details of how the game worked).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:43, October 24, 2020 (EDT)
== Naming ==
Shouldn't it be called Half-Pipe (Mario Kart)? I mean, both half-pipes are objects, so the (object) doesn't accurately differentiate them. [[Special:Contributions/136.61.221.23|136.61.221.23]] 17:34, June 14, 2024 (EDT)

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