Editing Talk:Grab Block

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==Merge ''Super Mario Bros. 3'' Ice Block with ''Super Mario World'' Grab Block (proposal)==
==Merge ''Super Mario Bros. 3'' Ice Block with ''Super Mario World'' Grab Block (proposal)==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|passed|3-1-0-6-1|Split White Block}}
{{ProposalOutcome|passed|3-1-0-6-1|Split White Block}}
See "rebooted" section for details. In essence, the White Block from ''Super Mario Bros. 3'' is identical in every way with the Grab Block from ''Super Mario World'', with both being suggested as icy blocks that seemingly melt in Mario's hands and lacking the slippery platform traction of ordinary Ice Blocks, with which they're distinguished. As such, I think it would be a mistake to keep the ''Super Mario Bros. 3'' version merged with the Ice Block article when the ''Super Mario World'' version is much more appropriate. Two main options are presented in this proposal. The first will simply merge White Block with Grab Block, which is a more self-explanatory name. The second will still merge, but make White Block the current name, which would be closer to policy due to being the most recent in-game name as of ''Super Mario Advance 4''. A third option merges Grab Block with the Ice Block article, although I'm not sure I particularly recommend this since that article could probably stand to have a thing or two split already. A fourth option fully splits White Block as its own article. In any case, an <nowiki>{{about}}</nowiki> will be added to note the "White Block" Semisolid Platform.
See "rebooted" section for details. In essence, the White Block from ''Super Mario Bros. 3'' is identical in every way with the Grab Block from ''Super Mario World'', with both being suggested as icy blocks that seemingly melt in Mario's hands and lacking the slippery platform traction of ordinary Ice Blocks, with which they're distinguished. As such, I think it would be a mistake to keep the ''Super Mario Bros. 3'' version merged with the Ice Block article when the ''Super Mario World'' version is much more appropriate. Two main options are presented in this proposal. The first will simply merge White Block with Grab Block, which is a more self-explanatory name. The second will still merge, but make White Block the current name, which would be closer to policy due to being the most recent in-game name as of ''Super Mario Advance 4''. A third option merges Grab Block with the Ice Block article, although I'm not sure I particularly recommend this since that article could probably stand to have a thing or two split already. A fourth option fully splits White Block as its own article. In any case, an <nowiki>{{about}}</nowiki> will be added to note the "White Block" Semisolid Platform.


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==Merge White Block with Grab Block==
==Merge White Block with Grab Block==
{{Settled TPP}}
{{TPP}}
{{Proposal outcome|failed|4-13|DO NOT MERGE}}
As WilliamFrog points out above, while there is technically no proof that the [[White Block]] and Grab Block are the same, they behave almost identically and differences in appearance can be chalked up to the standard blocks that they share graphics with in both games being different, would be unintuitive to the average wiki reader, and results in articles that largely contain the same information. The two blocks also appeared in back-to-back games in the main Mario series that were developed by many of the same individuals, so it is certainly no coincidence. Merging the two pages would almost certainly result in a more streamlined wiki experience for editors and readers alike, and will not result in the loss of any ease of understanding or important information.
As WilliamFrog points out above, while there is technically no proof that the [[White Block]] and Grab Block are the same, they behave almost identically and differences in appearance can be chalked up to the standard blocks that they share graphics with in both games being different, would be unintuitive to the average wiki reader, and results in articles that largely contain the same information. The two blocks also appeared in back-to-back games in the main Mario series that were developed by many of the same individuals, so it is certainly no coincidence. Merging the two pages would almost certainly result in a more streamlined wiki experience for editors and readers alike, and will not result in the loss of any ease of understanding or important information.


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#{{User|WilliamFrog}} Their functions are not just similar, they are identical in every measurable way. Both of them have also been referred to as "blue block" at a point in time. However, neither iteration has a clear and definitive name, as they are minor items in old games, and Nintendo did not try very hard with naming back then. It is worth noting that in SMB3, there is no sprite palette that resembles the color the blocks use while static, so it flashes probably to make the inevitable color change look intentional. SMW in on the more powerful SNES and is able to match the color when held, yet they chose to make it flash anyway, most likely for parity with the SMB3 appearance. Rotten mushrooms and poison mushrooms are more different, as they have substantial differences in behavior, and have appeared in new enough games to have unambiguous names. There are many occasions of similar items sharing the same page, even ones more different than the two block types. [[Hammer]] documents every type of hammer in any game, from the swung mallets in Donkey Kong to the thrown claw hammers from Hammer Bros, which are undoubtedly different items. [[Lift]] features various types of moving platforms, even visually distinct ones, and ones with completely different names or no names. This includes the scaffold-like lifts traditional to Mario games, but also the differently named "elevators" in Mario 64, and the barely named "moving platforms" in Mario Odyssey, which look different in every kingdom. [[Mini Goomba]] documents several different types of small Goomba, from the teeny harmless type that climbs on you, to the slightly shorter regular Goombas in the Mario Galaxies, to the bright yellow ones in Mario Odyssey. If these pages are able to have multiple clearly distinct objects within them, then surely the much more similar carryable blocks can share a page too.
#{{User|WilliamFrog}} Their functions are not just similar, they are identical in every measurable way. Both of them have also been referred to as "blue block" at a point in time. However, neither iteration has a clear and definitive name, as they are minor items in old games, and Nintendo did not try very hard with naming back then. It is worth noting that in SMB3, there is no sprite palette that resembles the color the blocks use while static, so it flashes probably to make the inevitable color change look intentional. SMW in on the more powerful SNES and is able to match the color when held, yet they chose to make it flash anyway, most likely for parity with the SMB3 appearance. Rotten mushrooms and poison mushrooms are more different, as they have substantial differences in behavior, and have appeared in new enough games to have unambiguous names. There are many occasions of similar items sharing the same page, even ones more different than the two block types. [[Hammer]] documents every type of hammer in any game, from the swung mallets in Donkey Kong to the thrown claw hammers from Hammer Bros, which are undoubtedly different items. [[Lift]] features various types of moving platforms, even visually distinct ones, and ones with completely different names or no names. This includes the scaffold-like lifts traditional to Mario games, but also the differently named "elevators" in Mario 64, and the barely named "moving platforms" in Mario Odyssey, which look different in every kingdom. [[Mini Goomba]] documents several different types of small Goomba, from the teeny harmless type that climbs on you, to the slightly shorter regular Goombas in the Mario Galaxies, to the bright yellow ones in Mario Odyssey. If these pages are able to have multiple clearly distinct objects within them, then surely the much more similar carryable blocks can share a page too.
#{{User|LinkTheLefty}} This is clearly a carryover from when ''Super Mario Bros. 4'' had more ''Super Mario Bros. 3'' elements, and I still lean towards the line of thought that they are not transformative enough. Also, I want to point out: the Big Boo boss from the Donut Secret House in ''Super Mario World'' returns in World-e's Doors o' Plenty and Vexing Doors levels, and outside of the slightly different arrangement of the floor blocks and two Boos, it's set up as close to the original battle as possible - only with Grab Blocks swapped for White Blocks. Mind, e-Reader content brings back a lot of elements from other ''Mario'' games (even things like a different form of Flimsy Lift), so it would have been a total no-brainer to make a graphical swap for the blocks here to be even closer, but they chose not to go that far. If they're treating the blocks as game aesthetic like the design of the Boo enemies, I think this has to count for something.
#{{User|LinkTheLefty}} This is clearly a carryover from when ''Super Mario Bros. 4'' had more ''Super Mario Bros. 3'' elements, and I still lean towards the line of thought that they are not transformative enough. Also, I want to point out: the Big Boo boss from the Donut Secret House in ''Super Mario World'' returns in World-e's Doors o' Plenty and Vexing Doors levels, and outside of the slightly different arrangement of the floor blocks and two Boos, it's set up as close to the original battle as possible - only with Grab Blocks swapped for White Blocks. Mind, e-Reader content brings back a lot of elements from other ''Mario'' games (even things like a different form of Flimsy Lift), so it would have been a total no-brainer to make a graphical swap for the blocks here to be even closer, but they chose not to go that far. If they're treating the blocks as game aesthetic like the design of the Boo enemies, I think this has to count for something.
#{{user|Doc von Schmeltwick}} - Was gonna abstain, but you know what, this makes sense. Aside from my point about being parallel to [[Blue Coin]]'s design changes I made below, I have noticed that the sources for all the Japanese names for both pages other than the "Shivering Block" name are all generic descriptions: the "white block" and "blue block" are both simply passive mentions in enemy bios rather than actually names, while "ice block" seems intended as an umbrella term for the game's icy-ish blocks in general. Finally, LTL's point about World-e swapping the blue ones for the white ones during the Big Boo fight basically ensures it to me.


====Oppose====
====Oppose====
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#{{User|Camwoodstock}} Per all, but especially Arend's point here--unless we get some new game that directly conflates the two as being one in the same, we should probably err on the side of caution and operate under the assumption Grab Blocks are to Rotating Blocks what White Blocks are to Brick Blocks. Seeing as we don't merge any of the other grabbable blocks at the moment (with the marked exception of those weird grabbable Ice Blocks from NSMBW, which are just part of the Ice Block article), this is also generally more consistent/easily understood.
#{{User|Camwoodstock}} Per all, but especially Arend's point here--unless we get some new game that directly conflates the two as being one in the same, we should probably err on the side of caution and operate under the assumption Grab Blocks are to Rotating Blocks what White Blocks are to Brick Blocks. Seeing as we don't merge any of the other grabbable blocks at the moment (with the marked exception of those weird grabbable Ice Blocks from NSMBW, which are just part of the Ice Block article), this is also generally more consistent/easily understood.
#{{User|TheFlameChomp}} Per all, especially regarding the examples of similar situations, such as the Poison and Rotten Mushrooms, that have already been brought up.
#{{User|TheFlameChomp}} Per all, especially regarding the examples of similar situations, such as the Poison and Rotten Mushrooms, that have already been brought up.
#{{User|Killer Moth}} Per all.
#{{User|SmokedChili}} Per all in this and the previous proposal.
#{{User|Koopa con Carne}} This is slip-sliding into a notion I can't agree with. ''Super Mario World'' starting development with a plurality of assets and concepts from ''Super Mario Bros. 3'' is the only "evidence" of these two types of blocks being one and the same, and that does not override the age-old principle that "conceptually identical =/= identical overall". There are a significant number of subjects across the franchise that are the exact same thing on a functional level, some even appearing together in the same game ([[Aqua Man]]/[[Golem]], [[Sour Dodo]]/[[Cheesy Chester]] etc.), yet are kept split for a good number of reasons.
#{{User|Tails777}} Per Hewer, Arend and Koopa con Carne.


====Comments====
====Comments====
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:Regardless of whether or not this passes: why not? We generally minimize conjecture when we can, and if ''Super Mario Advance 4'''s Gray Brick Blocks are in line with the newer, ''Super Mario'' incarnation of Rock Blocks, I don't think there's any harm in knocking down a conjectural article. Besides, there are arguably two or three different entities within the Rock Block article: the cracked ones mostly seen in ''Mario & Wario'' and the ''Yoshi'' franchise, the cracked ones with bandages in ''Wario World'', and gray Brick Blocks. Each with somewhat different functionality, and certainly more diverse than the differences between White Block and Grab Block, I'd say. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 17:53, July 9, 2023 (EDT)
:Regardless of whether or not this passes: why not? We generally minimize conjecture when we can, and if ''Super Mario Advance 4'''s Gray Brick Blocks are in line with the newer, ''Super Mario'' incarnation of Rock Blocks, I don't think there's any harm in knocking down a conjectural article. Besides, there are arguably two or three different entities within the Rock Block article: the cracked ones mostly seen in ''Mario & Wario'' and the ''Yoshi'' franchise, the cracked ones with bandages in ''Wario World'', and gray Brick Blocks. Each with somewhat different functionality, and certainly more diverse than the differences between White Block and Grab Block, I'd say. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 17:53, July 9, 2023 (EDT)
::Wouldn't that just be swapping a conjecture template for a part conjecture template? {{User:Hewer/sig}} 12:33, July 10, 2023 (EDT)
::Wouldn't that just be swapping a conjecture template for a part conjecture template? {{User:Hewer/sig}} 12:33, July 10, 2023 (EDT)
::I'd agree that the Gray Brick Block could be merged with Rock Block due to similar appearance and functionality; I was merely pointing out that it'd be weird if we merged White Block to Grab Block but kept Gray Brick Block split. That said, there's a possibility to split Cracked blocks from Rock Blocks, or at least do a major clean-up, because at the moment, Rock Block appears to be an umbrella article for hard blocks that aren't necessarily [[Hard Block]]s. {{User:Arend/sig}} 09:22, July 15, 2023 (EDT)
:::@Hewer: I could've sworn that conjecture and part conjecture were separate meta categories. I don't know why they are the same. I also don't know why part conjecture isn't allowed to be used for specific sections to make it easier to tell what appearances in the article are conjectural. Maybe that's up for another discussion to figure out. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 21:32, July 21, 2023 (EDT)
:::@Arend: Something I realized after the fact is that ''Super Mario 3D World'' Rock Blocks are outright classified as Hard Blocks in ''Super Mario Maker 2'' (like ''Super Mario Bros. 3'' Wood Blocks, ''Super Mario World'' Gray Blocks, and ''New Super Mario Bros. U'' stone blocks), so that presents a complication. That'll have to be another proposal. But while I'm responding here, I'll touch on the color and the names. For the color, the NES notoriously doesn't have a 100% agreed-upon palette. It's easily feasible that what was intended to be [https://triforcewiki.com/wiki/Blue_Ring blue] was [https://triforcewiki.com/wiki/File:Link_(Blue_Ring)_TLoZ_sprite.png instead] [https://triforcewiki.com/wiki/File:TLoZ_Link_blue_pale.png white.] To some displays, this block seemingly appears to be light-blue, but to a developer, it was white, and so that dictated what it was called. I'm not sure at what point the Ice Block name was introduced to Japan, because from what I can tell, they were still called White Blocks up to the ''Super Mario Collection'' Shogakukan guide (note the same guide also refers to Munchers as [https://archive.org/details/supermariocollectionguide/Image%20(307).jpg Black Packun] despite [[Muncher#Names in other languages|that name]] no longer being applicable). Now as for ''Perfect Ban Mario Character Daijiten'' - I've been keen to point this out in the past, but if we took the name changes at total face value like it did, [http://i.imgur.com/MF1dZ7H.jpg it'd] [http://i.imgur.com/HYeUOpv.jpg be] [http://i.imgur.com/dqFFR51.jpg kind] [http://i.imgur.com/3OabVR8.jpg of] [http://i.imgur.com/z9vOPNp.jpg ridiculously] [http://i.imgur.com/Z6Iudls.jpg contradictory]. From what I gather, printed products in general are able to use separate names for the same subject as long as the context is about a separate game. ''Encyclopedia Super Mario Bros.'' would be the quick example, but I'll go with something more relevant and observable - here is the [https://www.nintendo.co.jp/data/software/manual/manual_paqj_00.pdf Japanese '' Super Mario Advance 4'' manual]. As you know, ''Super Mario Advance 4'' is actually two GBA game versions: ''Super Mario Bros. 3'' and the ''Mario Bros.'' remake. Note that the star item has a different name and somewhat different design in the ''Super Mario Bros. 3'' and ''Mario Bros.'' sections. Now does that serve as proof that they should be split? Well, according to the argument, I suppose so? I don't know, White/Grab Block seems nearly as silly to me as splitting Rotating Block-disguised {{conjectural|Coin Blocks}}, all things considered. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 21:32, July 21, 2023 (EDT)
:The color changing from light blue to dark blue is not any stranger than mini goombas turning from brown to yellow, and that happened within a single species. Neither is really that transformative as redesigns go. Some sources claim white blocks are ice because they slide, even though Mario does not slip on them, they are not destroyed by fire, and they can be found in places it would be very unusual to see ice (such as deserts). A valid reason for changing the color to dark blue would be to prevent misleading people into thinking they are ice or otherwise ice-like.<br>As for the name argument, you refuted my claim that there is no clear and definitive name by providing multiple official sources with conflicting names. It looks to me like the names from the sources are conjectural, invented by the writers on the fly in absence of an official consensus. Notice how every name describes an aspect of the block, but it's a different aspect each time. If you need evidence they were just lazy with names back then, you hardly need to look farther than [[Fire Nipper Plant]].<br>Also notable is that in SMAS SMB3, white blocks no longer even have white in their palette and are fully blue, but Peach's letter still says "white". It casts some doubt on whether they are even the subject of the letter. It would be strange to name an object after a characteristic so unimportant that a remake changed it and the devs didn't notice. It would also be strange for official sources to disagree on the name of an object whose name is stated in the game itself. On top of that, Peach is not reputable for using proper names; she calls boos "ghosts", fire bros "thieves", and every item she gives you a "jewel". It would not be out of line for "white block" to just be expressing the fact that it is white, and not implying that it's the official name. On that account, she could just as well be talking about note blocks or even white semisolids. Note blocks in particular do contain magic powers sometimes.<br>Compare the carryable ice blocks from NSMBWII: They serve a similar purpose, being grabbable terrain that can be used as projectiles. However, they are slippery, are only found in ice levels, are breakable by normal means, and do not spectacularly expire when held. This is what an homage looks like. They are inspired by the old blocks, but they do not try to be the same thing, instead opting to take inspiration from them while behaving closer to empty Ice Flower blocks.<br>Gray bricks have been on my mind recently too, I wasn't going to say anything until after this was over but I do also support merging them with rock block. Also yeah, the rock blocks on that page are much more different than the blocks we're debating on. We're here talking about shades of blue, and they're not even in the same series, much less look similar or act the same. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 08:53, July 11, 2023 (EDT)
:The color changing from light blue to dark blue is not any stranger than mini goombas turning from brown to yellow, and that happened within a single species. Neither is really that transformative as redesigns go. Some sources claim white blocks are ice because they slide, even though Mario does not slip on them, they are not destroyed by fire, and they can be found in places it would be very unusual to see ice (such as deserts). A valid reason for changing the color to dark blue would be to prevent misleading people into thinking they are ice or otherwise ice-like.<br>As for the name argument, you refuted my claim that there is no clear and definitive name by providing multiple official sources with conflicting names. It looks to me like the names from the sources are conjectural, invented by the writers on the fly in absence of an official consensus. Notice how every name describes an aspect of the block, but it's a different aspect each time. If you need evidence they were just lazy with names back then, you hardly need to look farther than [[Fire Nipper Plant]].<br>Also notable is that in SMAS SMB3, white blocks no longer even have white in their palette and are fully blue, but Peach's letter still says "white". It casts some doubt on whether they are even the subject of the letter. It would be strange to name an object after a characteristic so unimportant that a remake changed it and the devs didn't notice. It would also be strange for official sources to disagree on the name of an object whose name is stated in the game itself. On top of that, Peach is not reputable for using proper names; she calls boos "ghosts", fire bros "thieves", and every item she gives you a "jewel". It would not be out of line for "white block" to just be expressing the fact that it is white, and not implying that it's the official name. On that account, she could just as well be talking about note blocks or even white semisolids. Note blocks in particular do contain magic powers sometimes.<br>Compare the carryable ice blocks from NSMBWII: They serve a similar purpose, being grabbable terrain that can be used as projectiles. However, they are slippery, are only found in ice levels, are breakable by normal means, and do not spectacularly expire when held. This is what an homage looks like. They are inspired by the old blocks, but they do not try to be the same thing, instead opting to take inspiration from them while behaving closer to empty Ice Flower blocks.<br>Gray bricks have been on my mind recently too, I wasn't going to say anything until after this was over but I do also support merging them with rock block. Also yeah, the rock blocks on that page are much more different than the blocks we're debating on. We're here talking about shades of blue, and they're not even in the same series, much less look similar or act the same. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 08:53, July 11, 2023 (EDT)
::You can talk all day about the similarities between the two blocks and how the Grab Block was derived from the White Block, but it doesn't change the fact that merging them would be speculation without an official source backing it up. I always prefer to merge if an actual official source proves they're the same rather than based on our own unsupported observations of similarity. In this case, we instead seem to have an official source telling us that they're different (the Perfect Ban Mario Character Dajiten as Arend mentioned). I'm confused how the English names being untrustworthy has any relevance to merging the articles, and I genuinely don't understand what you're getting at with NSMBW ice blocks (if anything, doesn't one White Block derivative being split support a split for the other one as well)? {{User:Hewer/sig}} 10:43, July 11, 2023 (EDT)
::You can talk all day about the similarities between the two blocks and how the Grab Block was derived from the White Block, but it doesn't change the fact that merging them would be speculation without an official source backing it up. I always prefer to merge if an actual official source proves they're the same rather than based on our own unsupported observations of similarity. In this case, we instead seem to have an official source telling us that they're different (the Perfect Ban Mario Character Dajiten as Arend mentioned). I'm confused how the English names being untrustworthy has any relevance to merging the articles, and I genuinely don't understand what you're getting at with NSMBW ice blocks (if anything, doesn't one White Block derivative being split support a split for the other one as well)? {{User:Hewer/sig}} 10:43, July 11, 2023 (EDT)
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:::::@Pseudo that is fair yeah. Admittedly I needed to find a lot of examples to make the gag work so they probably aren't all of equal quality.<br>@Hewer I said ''more'' egregious, not absolutely egregious. I honestly have no opinion on whether most of the examples are ok, but they've been allowed here for a long time, so that should mean this article is not a problem. Shared graphics in a game this old does not actually count for much. The only reason white blocks look like bricks is to save space on the cartridge. Really it is very misleading due to the lack of shared properties with bricks, and they probably would have made it more distinct if they had the resources available. SMW does not have bricks, as they were replaced by rotating blocks, which consequently also changed how white blocks looked. This is not an intentional decision where the developers thought the rotating block appearance was better and changed it on purpose, nor is it a case where they could have kept the brick appearance without defeating the point of reusing graphics in the first place. If the designers of SMW had decided to keep bricks, I guarantee you grab blocks would look like bricks, and we would not be having this debate as it would be very clear they are the same. That said, the only intentional design difference is the color changing from light blue to dark blue, which is very insignificant as redesigns go. There is more difference between the koopa troopas in both games.<br>I should like to mention, the reason they chose bricks and rotating blocks in particular is that the graphics for those exist as both a block and a sprite. Since carryable blocks function as blocks while fixed and sprites when moved, their graphics need to exist in both places. This would cost even more space if they used distinct graphics. Bricks and rotating blocks already have sprites as they use them while bumped, making it a very efficient decision to reuse them. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 15:11, July 13, 2023 (EDT)
:::::@Pseudo that is fair yeah. Admittedly I needed to find a lot of examples to make the gag work so they probably aren't all of equal quality.<br>@Hewer I said ''more'' egregious, not absolutely egregious. I honestly have no opinion on whether most of the examples are ok, but they've been allowed here for a long time, so that should mean this article is not a problem. Shared graphics in a game this old does not actually count for much. The only reason white blocks look like bricks is to save space on the cartridge. Really it is very misleading due to the lack of shared properties with bricks, and they probably would have made it more distinct if they had the resources available. SMW does not have bricks, as they were replaced by rotating blocks, which consequently also changed how white blocks looked. This is not an intentional decision where the developers thought the rotating block appearance was better and changed it on purpose, nor is it a case where they could have kept the brick appearance without defeating the point of reusing graphics in the first place. If the designers of SMW had decided to keep bricks, I guarantee you grab blocks would look like bricks, and we would not be having this debate as it would be very clear they are the same. That said, the only intentional design difference is the color changing from light blue to dark blue, which is very insignificant as redesigns go. There is more difference between the koopa troopas in both games.<br>I should like to mention, the reason they chose bricks and rotating blocks in particular is that the graphics for those exist as both a block and a sprite. Since carryable blocks function as blocks while fixed and sprites when moved, their graphics need to exist in both places. This would cost even more space if they used distinct graphics. Bricks and rotating blocks already have sprites as they use them while bumped, making it a very efficient decision to reuse them. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 15:11, July 13, 2023 (EDT)
::::::A different appearance is a different appearance, regardless of the intent behind it. While they likely did choose to reuse graphics to save space, that by no means makes their differences some kind of unintentional accident - if they really wanted to, they could have changed the Grab Block design in SMW to match the White Block, I don't think resources were ''that'' limited by the time of the Super NES. And your argument that we would've merged them if they brought back bricks, while likely true, is irrelevant - if they had made them explicitly the same item as the White Block, we also would've merged them, but they didn't, so we didn't. In your particular scenario, we also wouldn't have any such thing as Rotating Blocks, but I can guarantee you we won't be merging those to bricks any time soon. {{User:Hewer/sig}} 17:39, July 13, 2023 (EDT)
::::::A different appearance is a different appearance, regardless of the intent behind it. While they likely did choose to reuse graphics to save space, that by no means makes their differences some kind of unintentional accident - if they really wanted to, they could have changed the Grab Block design in SMW to match the White Block, I don't think resources were ''that'' limited by the time of the Super NES. And your argument that we would've merged them if they brought back bricks, while likely true, is irrelevant - if they had made them explicitly the same item as the White Block, we also would've merged them, but they didn't, so we didn't. In your particular scenario, we also wouldn't have any such thing as Rotating Blocks, but I can guarantee you we won't be merging those to bricks any time soon. {{User:Hewer/sig}} 17:39, July 13, 2023 (EDT)
:::::::I think you're missing the point. The convenience of the graphics aligning is the ONLY reason it looks like a brick or rotating block in either game. It has nothing to do with the actual design of the carryable block. The SMB3 devs did not say "it should look like bricks because it is a type of brick", and the SMW devs did not say "we should change grab blocks to look like rotating blocks because it makes more sense".<br>Also, as LinkTheLefty mentioned earlier, in the E reader levels of SMA4, the big boo boss from SMW is recreated, using white blocks in their brick style (as seen here https://youtu.be/_FVGXGQak2c?t=1005, and here https://youtu.be/F9q20awtDIE?t=1929 is the SMW fight for reference). Your argument about technically being able to use the original graphics applies here too. They probably could have used the SMW grab block sprites if they wanted it so bad. They didn't though, showing how they treat the brick-y white blocks as just the SMB3 artstyle version of the same part.<br>Also correct me if I'm wrong, but both SMB3 and SMW operate on a graphics bank system. This means that not every sprite in the game is loaded and able to be used at a given time; it only loads what is necessary for the current room. The number of graphics it can load at a time is much more limited than the entire space on the cart. Bricks and rotating blocks are so common in each game that they have to be loaded all the time. By sharing sprites with these, carryable blocks require no addition loaded sprites, meaning they can be used freely even in stages where the limit is reached by other objects. This makes it ''even more'' economical, all the more reason to not have dedicated sprites in SMW just to be a tiny bit more consistent. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 19:11, July 13, 2023 (EDT)
:::::::I think you're missing the point. The convenience of the graphics aligning is the ONLY reason it looks like a brick or rotating block in either game. It has nothing to do with the actual design of the carryable block. The SMB3 devs did not say "it should look like bricks because it is a type of brick", and the SMBW devs did not say "we should change grab blocks to look like rotating blocks because it makes more sense". [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 19:11, July 13, 2023 (EDT)
::::::::And once again, a different appearance is a different appearance, regardless of the intent behind it. Do they consider these blocks as counterparts for the differing styles of SMB3 and SMW? Yeah, probably. Does that make them the same thing in spite of official evidence to the contrary? Not in the slightest. [[Jelectro#Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2|There]] [[Blurp#Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2|are]] [[Deku Baba|a]] [[Keese|few]] [[Snowboy|cases]] [[Rupee|I]] [[Bell (Animal Crossing)|can]] [[Cash|think]] [[Raving Piranha Plant|of]] [[Deep Cheep#Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2|where]] enemies/items with identical functionality but different designs and names to match a different style  get split articles. It ultimately doesn't mean they can't still be different items. {{User:Hewer/sig}} 08:58, July 14, 2023 (EDT)
:::::::::But a simple change of spritework is very usual to happen between games. Look at hard blocks for instance, which went from unidentified brown material to wood to grey stone to brown material again to grey stone again. Frankly the "same thing" is an arbitrary qualification. Are the grey stone blocks in SMW and the wood blocks in SMB3 really the "same thing"? Probably not. They're made of entirely different material, there's no way they're legitimately instances of the same object. They share an article largely because they've both been called "hard blocks", because they are blocks and they are hard, even though they're obviously different flavors of block. Now the names for the carryable blocks are pretty disorganized. You could argue they have different names in each game, but they also have different names in the same game and I'd expect them to get that straight first before you can honestly expect to compare between them. In addition, the names we are working with range from "unsophisticated" to "so blatantly inaccurate we can't tell if they're even talking about what we think they are". Even the artwork is confusing, with [[:File:MariokickSMB3.jpg|this]] seemingly depicting a white block as both a grey brick block and a smooth blue ice block in the same image. It looks to me like they just don't quite have their act together. Beyond that, they aren't any more different than the hard blocks are, spritework included. Since the official materials are so all over the place, I'd argue in this case it's based on whether the developers consider them to be distinct objects, and it doesn't seem like they do. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 07:51, July 16, 2023 (EDT)
::::::::::"The same thing" is not an arbitrary distinction, it's what splits and merges are based on. Things that are the same should share a page, things that are different should be on different pages, things where we're not sure should default to being on different pages to avoid speculation. You keep bringing up naming inconsistencies to suggest we should default to merging them, but that's absolutely the wrong approach in my opinion - it's far more speculative and assumptive than splitting them is. "I'd argue in this case it's based on whether the developers consider them to be distinct objects" - and so would I, that's what I mean when I say "different" and "the same". In this sense, those different Hard Blocks are the same thing, as Mario Maker tells us (and also in the context of Mario it's not too outlandish for blocks of different materials between games to be the same blocks, suspension of disbelief and all that), while there's nothing telling us that the White Block and Grab Block are the same thing beyond speculation. That is the reason they should be split, and it is what sets this situation apart from Hard Blocks and the other examples. The problem with how you keep saying "there's other merged things that are more different" is that you keep ignoring how there is often still official proof of those things being the same, which doesn't exist here. The reason I'm so opposed to this isn't really because I think these blocks are wildly dissimilar to each other - if there was a more direct official confirmation that they're the same (a Mario Maker game, a guidebook, anything), I'd probably support this, but there's not, and the wiki's established precedent is to merge only if we know they're the same, not because they're similar (see the links in my earlier comments). {{User:Hewer/sig}} 12:35, July 17, 2023 (EDT)
:::::::::::If you agree that it's based on whether the developers consider them the same object, then all the evidence points to them doing so (graphic sources, shared development histories, keeping the flashing between games, big boo, etc). The issue is that the evidence also points to the writers of the materials (who I don't believe are the same people) not being properly informed on the nature of an under-the-radar object like this. Poor communication with the developers is the sort of thing that would lead to the block in SMB3 being confused with itself in a single image for example, not to mention the inconsistent naming, and the description of dubious icy properties and inaccurate colors not exhibited in game. It is not hard to see how mistaking the appearance between games could come from the very same cause as the other strange phenomena regarding supporting material portrayals. The supporting material for this seems to come from a mere impression by the writers and not the devs themselves, in which case we're playing the telephone game by entirely relying on it for our information. We can paint a clearer picture by taking an in-depth look at the games and their development ourselves, as this is what the developers undoubtedly had the biggest hand in, and having done so this strongly points towards them being the same object. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 06:32, July 21, 2023 (EDT)
::::::::::::Ok, a correction - when I said "developers", I was more referring to overall official sources, since that's what this wiki is generally based on. There's no rule saying what we assume the developers had in mind takes priority over outward official confirmation to the contrary, and your narrative about poor communication is once again speculation. I think it's telling how flimsy your evidence is for the developers' thoughts - I already addressed these in previous comments where I said the Grab Block being based on the White Block or considered its counterpart doesn't make it the same item, and ultimately we just don't know what the developers' thought process was (I could tell you that they actually intentionally designed Grab Block as a similar but distinct item to White Block and thus named it differently, and it would be no more or less valid than your own conjectural story). And even if it "strongly points towards them being the same object", I don't care, we should default to splitting when there's no confirmation. {{User:Hewer/sig}} 06:16, July 22, 2023 (EDT)
:::::::::::::If our goal is to provide the best information possible, then it is prudent of us to evaluate the information we receive instead of taking everything at face value. These things like names are not as 100% internally consistent as we might like them to be sometimes, and are not always the gold standard of differentness. I would've looked myself if I could read Japanese, but going by what LinkTheLefty said above, the sources we're working with can't get their names straight for ''other'' objects either, which are currently considered the same on this wiki, such as [[Fighter_Fly|Fighter Fly]]. If flies can be on a single article, then having two names in one book (particularly this book) is not "confirmation" it's different. That or I'm waiting on Fighter Fly being split into 2-5 separate articles for every Japanese name it's ever had.<br>And besides, we are not computers programmed by the guidelines to execute them on every page with cold machine precision. We're doing this to provide the best possible information so readers can learn more about the games they play, and the conventions exist to guide us towards doing that. Whoever came up with them cannot see the future to ensure that following them to the letter is best in every single situation ever. They are the broad strokes, and sometimes we need to get into details. I'd argue that splitting in a case like this does more harm than good. A single article would allow readers to better understand the relationship between the games, and be far less redundant in terms of information. The split just lets us pat ourselves on the back for following conventions a bit closer. I think the better organization of information is more important than clinging to guidelines in grey areas where they apply in strange and unhelpful ways. It also would not damage navigation or be confusing, because users are not so feeble minded that they cannot handle seeing an article say something changed appearance, that happens all the time on the wiki. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 13:33, July 22, 2023 (EDT)
::::::::::::::And once again, if there's no hard confirmation either way and we aren't sure whether they're the same or not, we should default to splitting them because it's less speculative and assumptive. If "evaluating information" means applying our own speculation in spite of what we know, then no, I think that's the opposite of prudent. I know that we don't always exactly need to follow the guidelines to the letter, but they also were written for a reason - if I thought they were flawed, I wouldn't have been championing them throughout this debate. I keep saying that we shouldn't default to merging just because we think they're similar, and it's not because the guidelines say so (in fact, there is to my knowledge no specific guideline saying anything to that effect beyond the general "no speculation"), it's because I genuinely think it makes for a significantly better presentation of information and has been set as a precedent on the wiki for good reason. How I see it, merging these items that we don't know are the same in order to enforce our headcanon that they are makes for a much less helpful experience to the readers. I don't understand why you claim this to be a "grey area" or "strange and unhelpful", see the links in my previous comments. {{User:Hewer/sig}} 18:18, July 22, 2023 (EDT)
:::::::::::::::From what I can tell, SMA4's World-e treats them as the same object (there's the burden of proof there), all of the "distinguishing" color-based names are generic descriptions within walls of text, SMB3's art is inconsistent with itself on their identity, coin blocks and blue coins have had the same differences as them, and nothing ever really treats them as different objects. That's not really speculation there, that's a logical conclusion. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:43, July 22, 2023 (EDT)
 
I am abstaining here, but I feel [[Blue Coin]] should be brought up, as it originally used an off-white cyan color before becoming a deeper blue down the line - exactly like the grabbable blocks (especially when one considers the unused blue coin in SMW, meaning both objects share a palette across both games). Main issue I have, though, is it doesn't factor in the ice blocks in NSMBW in any way despite the SMB3 blocks sometimes being described as ice blocks themselves. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:44, July 13, 2023 (EDT)
I am abstaining here, but I feel [[Blue Coin]] should be brought up, as it originally used an off-white cyan color before becoming a deeper blue down the line - exactly like the grabbable blocks (especially when one considers the unused blue coin in SMW, meaning both objects share a palette across both games). Main issue I have, though, is it doesn't factor in the ice blocks in NSMBW in any way despite the SMB3 blocks sometimes being described as ice blocks themselves. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:44, July 13, 2023 (EDT)
:I think the NSMBW ice blocks would at least deserve a mention on the merged article, as they currently do on both the white block and grab block articles. [[User:WilliamFrog|WilliamFrog]] ([[User talk:WilliamFrog|talk]]) 20:12, July 13, 2023 (EDT)

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