Editing Talk:Goal Pole
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I always thought it was a skull, and the remakes in Super Mario All-Stars clearly indicate that it is a skull. This skull likely represents that a fort or castle is under the control of the Koopa Troop. When Mario brings the flag down, he is performing a symbolic gesture signifying Bowser's rule in this location is over. -- [[User: Son of Suns|Son of Suns]] | I always thought it was a skull, and the remakes in Super Mario All-Stars clearly indicate that it is a skull. This skull likely represents that a fort or castle is under the control of the Koopa Troop. When Mario brings the flag down, he is performing a symbolic gesture signifying Bowser's rule in this location is over. -- [[User: Son of Suns|Son of Suns]] | ||
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== What is the scope of the Goal Pole article? == | == What is the scope of the Goal Pole article? == | ||
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It is clear above that Doc and I have some disagreement on what is most accurate to include on this article, which is fine. I do not want to relitigate everything above here, but please at least skim our exchange [[#3D games|above]]. However, I will reiterate that I think all Goal Poles are flagpoles, but not all flagpoles are Goal Poles. I do think this is a pretty narrowly defined subject on par with a [[? Block]], [[Fire Flower]], and [[Warp Pipe]] (and just as iconic), and looking slightly similar does not mean you are the same exact object, such as [[:File:SMG2 Screenshot Flagpole.png|this one]] from ''Super Mario Galaxy 2'' that ends zero levels and is not even at the end of any of them. Making contact with the flagpoles in ''Super Mario 64'', ''Super Mario Sunshine'', or ''Super Mario Galaxy'' does not end their respective levels, and the player is not rewarded anything like a [[score]] for reaching the top. Nor do they slide back down. Maybe that is too narrow for you, but that is fine. It's why I made this proposal. | It is clear above that Doc and I have some disagreement on what is most accurate to include on this article, which is fine. I do not want to relitigate everything above here, but please at least skim our exchange [[#3D games|above]]. However, I will reiterate that I think all Goal Poles are flagpoles, but not all flagpoles are Goal Poles. I do think this is a pretty narrowly defined subject on par with a [[? Block]], [[Fire Flower]], and [[Warp Pipe]] (and just as iconic), and looking slightly similar does not mean you are the same exact object, such as [[:File:SMG2 Screenshot Flagpole.png|this one]] from ''Super Mario Galaxy 2'' that ends zero levels and is not even at the end of any of them. Making contact with the flagpoles in ''Super Mario 64'', ''Super Mario Sunshine'', or ''Super Mario Galaxy'' does not end their respective levels, and the player is not rewarded anything like a [[score]] for reaching the top. Nor do they slide back down. Maybe that is too narrow for you, but that is fine. It's why I made this proposal. | ||
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#{{User|Nightwicked Bowser}} The poles in 64 and Sunshine are more generic appearances and it's not the only time I've seen a race course end that way, even far outside of Mario media. | #{{User|Nightwicked Bowser}} The poles in 64 and Sunshine are more generic appearances and it's not the only time I've seen a race course end that way, even far outside of Mario media. | ||
#{{User|EvieMaybe}} per proposal | #{{User|EvieMaybe}} per proposal | ||
#{{User|MBertie}} per all. | |||
#{{User|Waluigi Time}} Per proposal. The Goal Pole is enough of a distinct and recurring element that it makes sense for them to have separate coverage from any generic flagpole that happens to show up. | #{{User|Waluigi Time}} Per proposal. The Goal Pole is enough of a distinct and recurring element that it makes sense for them to have separate coverage from any generic flagpole that happens to show up. | ||
===Oppose: no need to explicitly define coverage=== | ===Oppose: no need to explicitly define coverage=== | ||
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:Offhand, no, because their mechanical gameplay function does not seem different. The appearance from ''New Super Mario Bros. Wii'' onward just seems like a mechanical evolution of that. However, Checkpoint Flags are outside the scope of this proposal. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:29, January 12, 2025 (EST) | :Offhand, no, because their mechanical gameplay function does not seem different. The appearance from ''New Super Mario Bros. Wii'' onward just seems like a mechanical evolution of that. However, Checkpoint Flags are outside the scope of this proposal. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:29, January 12, 2025 (EST) | ||
::This seems like just as much a mechanical evolution in my opinion, especially since SM3DW added traits like "climbable from the bottom to the top" from these ones to the NSMB-codified ones. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:37, January 12, 2025 (EST) | ::This seems like just as much a mechanical evolution in my opinion, especially since SM3DW added traits like "climbable from the bottom to the top" from these ones to the NSMB-codified ones. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:37, January 12, 2025 (EST) | ||