Editing Talk:Goal Pole

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== 3D games ==
== 3D games ==


{{talk}}
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SMASSMBFlagpoleSprite.png
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::::::Don't forget the [[SMB2 Mushroom]] of course, which looks ''quite'' similar to the Mushrooms in ''SMB2''. Anyway, I agree wholeheartedly that Goal Pole is a very particular subject in ''Super Mario'' platformers that denote the end of each level with a fun ''whhooooop'' sound and congratulatory jingle. Otherwise, they are just [[pole]]s with flags on them. (Or not even that, in the case that they can't be climbed on at all.) [[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 23:31, January 10, 2025 (EST)
::::::Don't forget the [[SMB2 Mushroom]] of course, which looks ''quite'' similar to the Mushrooms in ''SMB2''. Anyway, I agree wholeheartedly that Goal Pole is a very particular subject in ''Super Mario'' platformers that denote the end of each level with a fun ''whhooooop'' sound and congratulatory jingle. Otherwise, they are just [[pole]]s with flags on them. (Or not even that, in the case that they can't be climbed on at all.) [[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 23:31, January 10, 2025 (EST)
:::::::I would be fine with a separate "flagpole" article similar to how the Mushroom article functions, but I would not be fine with lumping them on pole. That's too far in the opposite direction of "discretion" in my book - you might as well include climbable [[tree]]s since they function the same as well. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:37, January 10, 2025 (EST)
:::::::I would be fine with a separate "flagpole" article similar to how the Mushroom article functions, but I would not be fine with lumping them on pole. That's too far in the opposite direction of "discretion" in my book - you might as well include climbable [[tree]]s since they function the same as well. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:37, January 10, 2025 (EST)
::::::::If you wanted to make a generic flagpole article, I'm not going to stop you, but I agree with PopitTart that that information would be well-served on the normal pole article (which I will remind folks can use some fluffing!). Trees can be climbed, but they have the benefit of being listed as a discretely separate object from poles in things like the encyclopedia and has some quirks like concealing owls or dropping fruit. (Additionally, unlike a tree, a flagpole is very literally a pole. It just happens to be one that has a flag.) - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 00:10, January 11, 2025 (EST)
:::::::::[[Hook#Super Mario Sunshine|And this is a Dire, Dire Docks pole that just happens to have a hook.]] Same principle. :P [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:39, January 11, 2025 (EST)
::::::::::I mean honestly, yeah. TBH that's a very strange article... It even notes itself that the ''SMS'' hook is a pole with a hook on the bottom, and that the pole is the part that actually matters, even though that makes it entirely different functionally from the ''DKC2'' hooks.[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 00:49, January 11, 2025 (EST)
:::::::::::Typically, if the object is recognized in Japanese text like the ''Super Mario Bros. Encyclopedia'' (as is the case with the hook), I trust it as intentionally distinct. Why are the hooks highlighted as distinct in ''Super Mario Sunshine'', while the moving poles from Dire, Dire Docks are not? This is something only the teams at Nintendo EPD know, though it may be related to the fact that static, featureless poles are very rare in ''Sunshine''. They ability to cling and ascend objects is not.  - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 00:57, January 11, 2025 (EST)
::::::::::::Just chiming in to say this is definitely a case of the name being changed over time by NoJ, not NoA. Check the manuals for ''[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf Super Mario Bros.]'' (pg.6), ''[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf New Super Mario Bros.]'' (pg.15) and ''[https://m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf New Super Mario Bros. Wii]'' (pg.16): the original object name was「ポール」(pole), albeit identified as the objective「ゴール」(goal). The idea to codify it as the catchier「ゴールポール」(Goal Pole) seems to have happened in or around ''Super Mario 3D Land''. ''Super Mario Bros. Encyclopedia'' is a case where they use the new terminology in the old sections for brand unification over chronological accuracy (they also didn't name the "Super" Mushroom, "Fire" Flower or "Super" Star straight away; also, the ''New Super Mario Bros.'' object section doesn't include the Checkpoint Flag / midway point visualization, yet it's there in the original manual). It may not be a "Goal" Pole, strictly speaking, but the same can be said of the ''Super Mario Advance 4'' version, and other (flag)poles here were also designed without the now-traditional "course goal" element in mind. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 04:35, January 11, 2025 (EST)
:::::::::::::That's good to clarify, though again, it is not just the name here, and if they thought the name "Goal Pole" made since to apply in retrospect to the flags in ''Super Mario Bros.'' and ''New Super Mario Bros.'', they had the opportunity to clarify/redefine these flags as "Goal Poles" in the encyclopedia, but they did not. Probably because they are not the same thing, in my view. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 10:25, January 11, 2025 (EST)
::::::::::::::I think it's more because they're sort of extras in those games. Like how Rail Lifts were sometimes just classified as Lifts, and sometimes not, depending on what other Lifts existed in the game and some other arbitrary criterion we do not know. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:41, January 11, 2025 (EST)
::::::::::::::Maybe it could be worth having a "flagpole (nongoal)" article for not-stage-clear-goal appearances, like how Mushroom, Star and Flower have other articles that aren't Super/Fire power-ups. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:16, January 11, 2025 (EST)
:::::::::::::::I do suggest it, and it's a good place for flagpoles that reference the Goal Pole but otherwise are not Goal Pole, such as flags causing fireworks in [[Crank to Rank]]. {{User:Mario/sig}} 12:37, January 11, 2025 (EST)
::::::::::::::::And I can see the utility of that, but like, we don't split the various uses [[Shine Sprite]] has had (and yes, that one is a purely fictitious element); meanwhile, [[Golden Banana]] is an utter mess. [[Key]]s are sometimes goals too, and if not given specific names are not split from non-goal ones either. Either way, these still technically qualify as the goals of a race or obstacle course, so the function is still there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:51, January 11, 2025 (EST)
:::::::::::::::::A Shine Sprite is only ever a Shine Sprite, and it sometimes serves different functions in different series/genres like ''Mario Kart''. All Goal Poles are flagpoles, but not all flagpoles are Goal Poles. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:04, January 11, 2025 (EST)
::::::::::::::::::Indeed. And these are Goals, they are Poles, they are Goal Poles. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:15, January 11, 2025 (EST)
:::::::::::::::::::If they do not meet the criteria I outline above, and NCL have not recognized them as such, then I don't really think they do. Sorry. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:40, January 11, 2025 (EST)
::::::::::::::::::::And as LTL pointed out, a lot of that wasn't specifically codified yet, particularly the name. Cat Mario clambering up them and doing the handstand from the orb in 3DW is the same basic idea as normal Mario climbing and doing the handstand in those previous 3D games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:51, January 11, 2025 (EST)
:::::::::::::::::::::While nice context, I don't think it addresses the points I raised above. — [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:54, January 11, 2025 (EST)
<br>(resetting indent) I don't find said points to be necessary qualifications. Indeed, I find them quite arbitrary. That feels, to me, like saying the [[key]]s from the ''New Super Mario Bros.'' games aren't actually keys because they never have a corresponding keyhole, or that [[Green Star]]s <small>(which I'll count too, Nintendo does not own a trademark on green-colored stars with eyes)</small> are different things in every one of their appearances due to their vastly different properties. I feel "flagpole inspired by the ones from SMB1 with the gimmicks adapted to that game's gameplay style <small>which includes by default the stars being the actual mission-enders</small>" to be a perfectly reasonable way to describe these, and perfectly reasonable to include on the article. Remember, them being specified as "goal" poles is a relatively recent invention, even in Japanese, and SMBE's editors are not the absolute authority on whether things can or should be grouped together. (Also, you yourself linked to them when you uploaded the original images...) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:32, January 11, 2025 (EST)
== What is the scope of the Goal Pole article? ==
{{Settled TPP}}
{{Proposal outcome|passed|0-2-11-0|Goal Poles are a very specific flagpole that ends the level when touched}}
It is clear above that Doc and I have some disagreement on what is most accurate to include on this article, which is fine. I do not want to relitigate everything above here, but please at least skim our exchange [[#3D games|above]]. However, I will reiterate that I think all Goal Poles are flagpoles, but not all flagpoles are Goal Poles. I do think this is a pretty narrowly defined subject on par with a [[? Block]], [[Fire Flower]], and [[Warp Pipe]] (and just as iconic), and looking slightly similar does not mean you are the same exact object, such as [[:File:SMG2 Screenshot Flagpole.png|this one]] from ''Super Mario Galaxy 2'' that ends zero levels and is not even at the end of any of them. Making contact with the flagpoles in ''Super Mario 64'', ''Super Mario Sunshine'', or ''Super Mario Galaxy'' does not end their respective levels, and the player is not rewarded anything like a [[score]] for reaching the top. Nor do they slide back down. Maybe that is too narrow for you, but that is fine. It's why I made this proposal.
I offer four options, from broadest to narrowest.
For our article, a <u>Goal Pole</u> is:
#'''no different from a generic flagpole.''' This includes everything below, plus any other flagpole in the franchise.
#'''any flagpole that is the target of a level objective.''' This is the definition supported by Doc von Schmeltwick above. It includes everything below plus the targets in footrace-style missions from ''Super Mario 64'' and ''Super Mario Sunshine'', as well as the pin flag-styled flagpoles from ''Super Mario Galaxy'' that are fixed in [[Hard Block|stairblocks]].
#'''a very specific recurring flagpole in the series. It ends the level when touched, replaces the flag with the player character's, and gives the player a greater reward for touching the top than for touching the bottom.''' This is the definition I lay out above. It omits the ones from the 3D games (which I for shorthand will call "target flags"), but would still include explicit allusions to Goal Poles in other series like the [[:File:Flagpole ACGCN.png|furniture item]] in ''Animal Crossing'', the [[:File:SSB Mushroom Kingdom.png|cameo on the Mushroom Kingdom stage]] in ''Super Smash Bros.'', the [[:File:MK8 3DS Piranha Plant Slide Starting Line.png|cameo in Piranha Plant Pipeways]], and other subjects of that nature. I don't know offhand if it would include the ''Mario & Luigi'' flagpoles because I know recurring objects sometimes serve different roles in different genres and these flagpoles do look [[:File:MLPJ Victory.png|quite similar to Goal Poles]] in ''Paper Jam'', but I would not be opposed to them being split off if this option passed.
#'''Oppose: the article is fine as is and does not need any context clarified.'''
'''Proposer''': {{User|Nintendo101}}<br>
'''Deadline''': January 26th, 2025, 23:59 GMT
===A Goal Pole is any generic flagpole===
===A Goal Pole is any flagpole that is the target of a level objective===
#{{user|Doc von Schmeltwick}} - 🎵''It's a goal! It's a pole! It's a goal pole!''🎵 Anyways, considering they were just considered "poles"/"flagpoles" at the time when SM64-through-SMG came out, I think not following ''highly specific'' criteria that was not yet written in stone is not a reason for them to be considered a different thing. More just [https://tvtropes.org/pmwiki/pmwiki.php/Main/EarlyInstallmentWeirdness not-exactly-"early" installment weirdness]. As I said above, "I feel 'flagpole inspired by the ones from SMB1 with the gimmicks adapted to that game's gameplay style <small>which includes by default the stars being the actual mission-enders</small>' to be a perfectly reasonable way to describe these, and perfectly reasonable to include on the article," not to mention that SMG's pole and block are deliberately stylized after the originals from SMB (and the flag's symbol already varies from skull to mushroom to star to nothing at all to Bowser on the current page contents, so shell, Pianta, and golf course aren't outliers there). Also, reaching them in these games ''[https://youtu.be/ZOFZz9CO5ME?t=61 does]'' [https://youtu.be/CyzFcbBFQb8?t=71 play] [https://youtu.be/pi10SbgecVo?t=292 music]. Yes, it's not the same music as the SMB1 ones, but they didn't start reusing music all the time until the NSMB series - I float you [https://youtu.be/CD9S_cY_a1I the downright ''happy''-sounding death theme from ''Super Mario World''] that sounds nothing like the one from SMB1 and every NSMB game.
#{{User|LinkTheLefty}} I lean here as they should be covered somewhere and have more in common with what'd be called Goal Poles than "flagless" poles. <small><small><small>Oh, are we doing music again? Ahem. "Per-per-per-per-per-per-peeer Doc, per-per-per-per-per-per-peeer Doc, per-per-per-per-per-per-peeer Doc, von Schmeltwiiiick~"</small></small></small>
===A Goal Pole is a very specific flagpole that ends the level when touched===
#{{User|Nintendo101}} Per proposal.
#{{User|PopitTart}} [[Course Clear|If it's the end of each lev-el, and plays a musical jin-gle, then the flagpole you've got there... is a Goal Pole!]]
#{{User|Nightwicked Bowser}} The poles in 64 and Sunshine are more generic appearances and it's not the only time I've seen a race course end that way, even far outside of Mario media.
#{{User|EvieMaybe}} per proposal
#{{User|Waluigi Time}} Per proposal. The Goal Pole is enough of a distinct and recurring element that it makes sense for them to have separate coverage from any generic flagpole that happens to show up.
#{{User|Mario}} I would personally define my terms by visual design, or it can help supplement the above definitions. Goal Pole is a long flagpole with a small ball and a triangular flag at top, usually with a white insignia, with minor variations on the insignia, that is located near a castle of some sort. It is also usually on a small support structure. Though an exception applies: one Super Smash Bros. iteration lacks it, but it is otherwise recognizable enough due to surrounding context (it's at the end of the level referencing World 1-1 of Super Mario Bros.). While the LEGO iteration of it is a rectangular version, it's still recognizable enough and designed in otherwise the same manner as the rest. The same applies to the Mario & Luigi flags. I do believe a visual definition will help to unify the article, help inclusions like the flag cameos in Smash Bros and Animal Crossing and Nintendo HQ, and reclassify the Super Mario Galaxy one as a reference due to the similarities; and avoid inclusions like the Crank to Rank flags (or at least it's a reference. The Piranha Plant Slide one (from MK8 only) is similar case to the Galaxy one, seem more like reference than being trademark Goal Pole due to surrounding context (doesn't look like a goal Mario reaches and it's used as tower decoration, not being on top of a small base but I'm not going to entirely oppose its inclusion). I also advocate splitting [[Big Goal Pole]] due to being a variant of this Goal Pole. The resulting flagpoles that don't adequately fit the visual criteria can be relocated to [[Pole]] I believe, if not be at a hypothetical flagpole page.
#{{User|Camwoodstock}} Per others; especially given the consideration for the rather obvious Goal Pole cameos in stuff like the ''Animal Crossing'' games, which while we realize that's a very weird sticking point to have... It's one we have. ;P
#{{User|Rykitu}} If there isn't a goal at the pole, then why is it a Goal Pole?
#{{User|LadySophie17}} Keep the Piranha Plant Slide ones, ditch the Crank to Rank ones. Split the Big one. On the fence on the ''Mario & Luigi'' ones, since I remember some of those are really far in appearance to the Goal Pole.
#{{User|Power Flotzo}} Per all.
#{{User|SComic}} Per All. The Goal Pole is a specific Design, with a specific function. I think that the other ones could just go to a generic "flagpole" article
===Oppose: no need to explicitly define coverage===
===Comments on Goal Pole coverage===
I guess if all else, the flagpoles Doc suggested to be included at least deserve a mention on the article, especially since the one article they're all currently situated on, [[Pole]], doesn't make note of these at all since they technically don't even fit there (none of these flagpoles are climbable).<br>Also, I think the ''Mario & Luigi'' flagpoles should stay. I'm pretty confident that they're supposed to reference the Goal Poles of the mainline ''Super Mario'' games, which makes these Exp. gauges extremely clever references. If not, I would find it extremely random for AlphaDream to model their Exp. gauge after some flagpoles if they have nothing to do with Goal Poles. {{User:Arend/sig}} 07:59, January 12, 2025 (EST)
:The flagpoles from SM64, SMS, and SMG are climbable. — [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 10:15, January 12, 2025 (EST)
::{{@|Arend}} to be clear, I would personally be fine with the ''Mario & Luigi'' flagpoles staying here. My position is neutral because I do not know those games as well as the mainline platformers. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:29, January 12, 2025 (EST)
{{@|Nightwicked Bowser}} - My interpretation, at least, is that even the ones from SMB1 take cues from those real-life "race mark end" flags, bringing their appearance in SM64 and the like full-circle. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:23, January 12, 2025 (EST)
:Has there ever been a statement about it being designed in relation to the [[Time Limit|timer]]? Could also be where the idea to call stages "courses" came from... [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:15, January 12, 2025 (EST)
{{@|Nintendo101}} - One thing I want to ask, if the coverage is made heavily rigid, how will that affect [[Checkpoint Flag]]? The entity in the first ''New Super Mario Bros.'' is for all intents and purposes a completely different thing, being a floating icon that only appears after being reached rather than a constantly visible physical object - it's even ''more'' different than these are. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:30, January 12, 2025 (EST)
:Offhand, no, because their mechanical gameplay function does not seem different. The appearance from ''New Super Mario Bros. Wii'' onward just seems like a mechanical evolution of that. However, Checkpoint Flags are outside the scope of this proposal. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:29, January 12, 2025 (EST)
::This seems like just as much a mechanical evolution in my opinion, especially since SM3DW added traits like "climbable from the bottom to the top" from these ones to the NSMB-codified ones. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:37, January 12, 2025 (EST)
:::The Goal Poles in ''Super Mario 3D World'' end the level when touched, replace the flag with that of the character, give the character a higher score towards the top of the pole than the bottom, and are even called Goal Poles in paratext. None of the flagpoles in ''Super Mario 64'', ''Super Mario Sunshine'', or ''Super Mario Galaxy'' do any of those things. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:41, January 12, 2025 (EST)
::::They also have a sound effect, a whistling one, associated with them. {{User:Mario/sig}} 13:56, January 12, 2025 (EST)
:::::So? Combining traits is done all the time. A good example is [[Ukiki]], which seems to have started out as two disparate enemies. Also, the "replacing the flag" thing didn't happen at all until 3DL if I'm remembering right, so that's an additional trait combination. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:58, January 12, 2025 (EST)
::::::Out of curiosity, would you consider the [[:File:Unknown name goal post.png|goal posts]] in the Wiggler Race levels from ''[[Super Mario Bros. Wonder]]'' to be [[Giant Gate]]s? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:37, January 12, 2025 (EST)
:::::::I haven't played Wonder yet, but that does look suspiciously similar to a Giant Gate from SMW. Without the "tape"-that-looks-more-like-a-bar, at least. Both are likely based on rally/slalom gates in the same manner. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:18, January 12, 2025 (EST)
::::::::I always thought the [[Giant Gate]]s and [[Midway Gate]]s were based on [https://www.google.nl/search?sca_esv=4fbe7c869920a6f3&q=rugby+goal&udm=2&fbs=AEQNm0A6bwEop21ehxKWq5cj-cHaxUZOSO72WoU7KkLyB7O1BOnPTqc2lmP5Jtiku-C_ETuS3sociDRHPGNCwJbzshSCv-pE55bgoMOVO3V0fNkqYQpmP8VMsFRRavnPyt8NrmI-mL_WZQTU3ahgdkmu8nmlg-L7ER3c8yGe9e24A2yUiiucyHpDGEPwTNK5TC-1Fxk4iWoN&sa=X&ved=2ahUKEwiE7O2uifOKAxWY0QIHHV8iE-4QtKgLegQIExAB&biw=1128&bih=707&dpr=2#vhid=2N71jGzh7V2t7M&vssid=mosaic rugby goals], given these are also two posts connected by a bar, and the fact that [[Chargin' Chuck|Football-playing Koopas]] were also introduced in the game and often guard these gates like how football players guard a football goal (and given that American Football was based on rugby). {{User:Arend/sig}} 11:07, January 13, 2025 (EST)

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