Editing Talk:Dry Bones

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:I'm more invested in knowing what levels (or types of levels) an enemy occurs in, what gameplay function they serve in those levels, and whether they are generally common or rare within them. Some enemies are more abundant than others, or just restricted to particular sub-areas. Things like that are nice to know, and I think it helps me personally understand the subject better. I'm not sure knowing how many Dry Bones occurs specifically within specific levels helps me understand Dry Bones better than those other details I mention. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:33, February 27, 2025 (EST)
:I'm more invested in knowing what levels (or types of levels) an enemy occurs in, what gameplay function they serve in those levels, and whether they are generally common or rare within them. Some enemies are more abundant than others, or just restricted to particular sub-areas. Things like that are nice to know, and I think it helps me personally understand the subject better. I'm not sure knowing how many Dry Bones occurs specifically within specific levels helps me understand Dry Bones better than those other details I mention. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:33, February 27, 2025 (EST)
:i do not have an issue with how the information looks currently, but i do understand the "duplicated enemy number" issue, and agree that leaving the numbers off might be better. i think the space bullet lists take up help space out each entry, but swapping them for tables might end up being TOO big. the level appearances being separated into the bullet list also makes it easier to parse compared to plaintext. for everything else, per N101, as well as Camwoodstock's enemy quantity argument. {{User:EvieMaybe/sig}} 17:48, February 27, 2025 (EST)

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