Editing Talk:Door Key
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== Split the Door Keys == | == Split the Door Keys == | ||
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Not sure why this change was even reverted (unlike the other changes I made way back when), but I digress. | Not sure why this change was even reverted (unlike the other changes I made way back when), but I digress. | ||
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#{{User|Toadette the Achiever}} Per proposal. | #{{User|Toadette the Achiever}} Per proposal. | ||
#{{User|Niiue}} Per proposal. | #{{User|Niiue}} Per proposal. | ||
===Oppose=== | ===Oppose=== | ||
#{{User|Doc von Schmeltwick}} IMO, it's silly to split hairs over keys to begin with. It's a key...to a door. Nothing special about it. Yes, I know the sprites are different, but they're still simply the most basic of keys for this game. Spreading what amounts to "this is a key that opens a door in [location]" across three pages just feels excessive. | #{{User|Doc von Schmeltwick}} IMO, it's silly to split hairs over keys to begin with. It's a key...to a door. Nothing special about it. Yes, I know the sprites are different, but they're still simply the most basic of keys for this game. Spreading what amounts to "this is a key that opens a door in [location]" across three pages just feels excessive. | ||
#{{User|TheDarkStar}} - Per Doc. | #{{User|TheDarkStar}} - Per Doc. | ||
===Comments=== | ===Comments=== | ||
Using "(The Underwhere)" as an identifier for a key found in both the Underwhere and the Overthere seems pretty weird to me. {{User:Niiue/sig}} 00:04, June 10, 2020 (EDT) | Using "(The Underwhere)" as an identifier for a key found in both the Underwhere and the Overthere seems pretty weird to me. {{User:Niiue/sig}} 00:04, June 10, 2020 (EDT) | ||