Editing Talk:Diddy Kong Pilot (2003)
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{{Proposal outcome|passed|6-3|allow more coverage}} | {{Proposal outcome|passed|6-3|allow more coverage}} | ||
This game is in a weird position. It was ''technically'' never released as-is for the system it was made for... but was then released with a different set of characters and other scattered graphic/interface/sound changes while keeping virtually everything else intact. Plus, the fact that it was leaked by a Rare employee means that it actually did have an "official" release... even if it's not in the intended manner nor one Nintendo themselves will acknowledge. Plus, unlike most vaporware articles (such as the 2001 DKP, which is practically an alpha build), this is, for all intents and purposes, a complete game: the only thing it lacks is polish and a proper options menu - and because of ''Banjo-Pilot'', it's technically not "vaporware" anyway | This game is in a weird position. It was ''technically'' never released as-is for the system it was made for... but was then released with a different set of characters and other scattered graphic/interface/sound changes while keeping virtually everything else intact. Plus, the fact that it was leaked by a Rare employee means that it actually did have an "official" release... even if it's not in the intended manner nor one Nintendo themselves will acknowledge. Plus, unlike most vaporware articles (such as the 2001 DKP, which is practically an alpha build), this is, for all intents and purposes, a complete game: the only thing it lacks is polish and a proper options menu - and because of ''Banjo-Pilot'', it's technically not "vaporware" anyway. | ||
Normally, we don't make articles for subjects from unreleased games or exclusively unused content from released games, but again, this game is in such a weird position I'd like to make an exception, namely for the race tracks. There's so much information on them that the current format prevents us from documenting in full (general layout, screenshots, letter positions, balloon positions, coin positions, full differences in B-P), but if we can make articles for them, then that won't be an issue. The naming priority for the articles would be the names used in DKP while playing as the Kongs, since the Krems use reversed versions of those courses with different names. | Normally, we don't make articles for subjects from unreleased games or exclusively unused content from released games, but again, this game is in such a weird position I'd like to make an exception, namely for the race tracks. There's so much information on them that the current format prevents us from documenting in full (general layout, screenshots, letter positions, balloon positions, coin positions, full differences in B-P), but if we can make articles for them, then that won't be an issue. The naming priority for the articles would be the names used in DKP while playing as the Kongs, since the Krems use reversed versions of those courses with different names. |