Editing Talk:Culex
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== 2D or 3D in the infobox == | == 2D or 3D in the infobox == | ||
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By now most subjects in Super Mario RPG are being represented by their new 3D models in the remake which I 100% agree with, however Culex is an odd case. I'm proposing we decide whether his 2D sprite or 3D model would fit his infobox best. | By now most subjects in Super Mario RPG are being represented by their new 3D models in the remake which I 100% agree with, however Culex is an odd case. I'm proposing we decide whether his 2D sprite or 3D model would fit his infobox best. | ||
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#{{User|DesaMatt}} Per all. | #{{User|DesaMatt}} Per all. | ||
#{{User|LinkTheLefty}} 100% this. If Culex ''just'' had 3D representation in the remake, the other option would make sense, but he is presented as both, and the idea behind the 3D form is that he had a "post-game wish" granted. It is not his standard representation. And I know we don't have a general spoiler rule, but showing the 3D form as his main image ruins that for people who just glance at the page. 3D Culex is not Culex; it is "Culex 3D". 2D Culex is not "Culex 2D"; it is Culex. | #{{User|LinkTheLefty}} 100% this. If Culex ''just'' had 3D representation in the remake, the other option would make sense, but he is presented as both, and the idea behind the 3D form is that he had a "post-game wish" granted. It is not his standard representation. And I know we don't have a general spoiler rule, but showing the 3D form as his main image ruins that for people who just glance at the page. 3D Culex is not Culex; it is "Culex 3D". 2D Culex is not "Culex 2D"; it is Culex. | ||
===3D Model=== | ===3D Model=== | ||
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::::::If I may chim in, I wouldn't be against splitting the rematches, as they are similar to the ''Mario & Luigi series'' X bosses; stronger stats being the main thing about them. But my only real concern is the palettes, being closer to how ''Mario & Luigi: Paper Jam'' handled things and those boss rematches are also not split. It's a tricky slope cause X bosses could be seen as closer to other stronger variants of enemies (such as R enemies or such) and being stronger variants has been enough to keep things split, yet that would be inconsistent with how this game and ''Paper Jam'' goes about their rematches. {{User:Tails777/sig}} | ::::::If I may chim in, I wouldn't be against splitting the rematches, as they are similar to the ''Mario & Luigi series'' X bosses; stronger stats being the main thing about them. But my only real concern is the palettes, being closer to how ''Mario & Luigi: Paper Jam'' handled things and those boss rematches are also not split. It's a tricky slope cause X bosses could be seen as closer to other stronger variants of enemies (such as R enemies or such) and being stronger variants has been enough to keep things split, yet that would be inconsistent with how this game and ''Paper Jam'' goes about their rematches. {{User:Tails777/sig}} | ||
::::::It was not something I thought about when making this proposal, simple as that. The aim of this proposal is entirely for the infobox image. If you want to split them, then that should be your own proposal. {{User:Swallow/sig}} 05:17, November 22, 2023 (EST) | ::::::It was not something I thought about when making this proposal, simple as that. The aim of this proposal is entirely for the infobox image. If you want to split them, then that should be your own proposal. {{User:Swallow/sig}} 05:17, November 22, 2023 (EST) | ||