Editing Talk:Costume Mario
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 217: | Line 217: | ||
====Comments==== | ====Comments==== | ||
I think going big is the obvious choice here. The placement and colors of the pixels is still accurate, the actual sprite is the same, but we can actually ''see it''. Look at Nintendo when they presented Mario Maker Costumes- They made them a few times larger for visibility. Here's what I present: Make it 2x or 3x larger, leave the transparent background, and call it a day. Upscaling the sprites doesn't make them less official or accurate. [[ | I think going big is the obvious choice here. The placement and colors of the pixels is still accurate, the actual sprite is the same, but we can actually ''see it''. Look at Nintendo when they presented Mario Maker Costumes- They made them a few times larger for visibility. Here's what I present: Make it 2x or 3x larger, leave the transparent background, and call it a day. Upscaling the sprites doesn't make them less official or accurate. [[Special:Contributions/76.231.86.37|76.231.86.37]] 04:38, 14 September 2015 (EDT) | ||
:Just because they do it doesn't mean we should. We don't enlarge any other sprite in this wiki, save for gallery pages, neither should we enlarge sprites here. People might think upscaling this equals higher quality when it's actually less useful than leaving the sprite the way it is. I can still ''see'' the sprite, mind you, and I'M the one with bad vision around here. {{User:Baby Luigi/sig}} 14:40, 14 September 2015 (EDT) | :Just because they do it doesn't mean we should. We don't enlarge any other sprite in this wiki, save for gallery pages, neither should we enlarge sprites here. People might think upscaling this equals higher quality when it's actually less useful than leaving the sprite the way it is. I can still ''see'' the sprite, mind you, and I'M the one with bad vision around here. {{User:Baby Luigi/sig}} 14:40, 14 September 2015 (EDT) | ||
::Well, there's a good reason they did it. Having 20x20 images when most people have 1080p screens is ridiculous. It's good you can personally see them, but realistically they aren't gonna be visible to most people at that size. Also, to the other person who said resizing them would make them blurry; There is no blurring when you resize pixels exponentially. Yes, blurry images would be bad, but the upscaled sprites would be crisp and sharp. Consistency would be the only plus side to leaving them x1, at expense of making the costumes hard to see. I usually like consistency too, but I think there are more advantages to resizing them. {{User|FlamingJumpCat}}'s proposal looks fairly attractive. [[ | ::Well, there's a good reason they did it. Having 20x20 images when most people have 1080p screens is ridiculous. It's good you can personally see them, but realistically they aren't gonna be visible to most people at that size. Also, to the other person who said resizing them would make them blurry; There is no blurring when you resize pixels exponentially. Yes, blurry images would be bad, but the upscaled sprites would be crisp and sharp. Consistency would be the only plus side to leaving them x1, at expense of making the costumes hard to see. I usually like consistency too, but I think there are more advantages to resizing them. {{User|FlamingJumpCat}}'s proposal looks fairly attractive. [[Special:Contributions/76.231.86.37|76.231.86.37]] 21:13, 14 September 2015 (EDT) | ||
:::I don't think it's ridiculous. Honestly, I think it's perfectly fine the way it is right now. As I said, we don't resize any other sprite in this wiki; any sprites used for illustrative purposes in the characters' respective articles are never resized, and for a good reason too. The main problem with this proposal is that it's ''extremely'' vague; the goal of it is to make it bigger, but it does '''not''' specify what size to resize the sprites to, hence, one of the main reasons I oppose it. And it being "hard" to see is mainly subjective, as I had stated; it's mostly the lack of contrast within the sprite that makes it hard to see, not because of the size, and I firmly think inflating the resolution of a sprite is a mistake you should not partake; we don't take screenshots of 8 bit games at any higher resolution than whatever game they're depicted. Same deal here. I would rather display sprites in an accurate size rather than display it at a larger resolution, especially if it's an anomaly to consistency within this wiki. Furthermore, I run a 1920x1080 computer and I really have no issues seeing the sprite; it's not invisible as some of you claim. {{User:Baby Luigi/sig}} 21:28, 14 September 2015 (EDT) | :::I don't think it's ridiculous. Honestly, I think it's perfectly fine the way it is right now. As I said, we don't resize any other sprite in this wiki; any sprites used for illustrative purposes in the characters' respective articles are never resized, and for a good reason too. The main problem with this proposal is that it's ''extremely'' vague; the goal of it is to make it bigger, but it does '''not''' specify what size to resize the sprites to, hence, one of the main reasons I oppose it. And it being "hard" to see is mainly subjective, as I had stated; it's mostly the lack of contrast within the sprite that makes it hard to see, not because of the size, and I firmly think inflating the resolution of a sprite is a mistake you should not partake; we don't take screenshots of 8 bit games at any higher resolution than whatever game they're depicted. Same deal here. I would rather display sprites in an accurate size rather than display it at a larger resolution, especially if it's an anomaly to consistency within this wiki. Furthermore, I run a 1920x1080 computer and I really have no issues seeing the sprite; it's not invisible as some of you claim. {{User:Baby Luigi/sig}} 21:28, 14 September 2015 (EDT) | ||
::::Screenshots of 8-bit games are a different ball park, in my opinion. Those are game screenshots, these are game ''assets''. While I think it's important to display screen sizes as they originally were, these are sprites ripped from their original environment. The pictures aren't displaying the game in a playable state, only the costumes and nothing else. And since we're dealing with what "looks better", there's bound to be some subjective points brought up. I think for the purpose of this article, the bigger sprites look more attractive and are even more user-friendly. I respect your proposal, but I firmly feel they should be resized. As for how much to resize them, that can be up for discussion. (Again, I realize you can see them just fine, but I think the larger sprites would make it easier on everyone. BTW, I got an account) [[User:ChromStrikes|ChromStrikes]] ([[User talk:ChromStrikes|talk]]) 21:50, 14 September 2015 (EDT) | ::::Screenshots of 8-bit games are a different ball park, in my opinion. Those are game screenshots, these are game ''assets''. While I think it's important to display screen sizes as they originally were, these are sprites ripped from their original environment. The pictures aren't displaying the game in a playable state, only the costumes and nothing else. And since we're dealing with what "looks better", there's bound to be some subjective points brought up. I think for the purpose of this article, the bigger sprites look more attractive and are even more user-friendly. I respect your proposal, but I firmly feel they should be resized. As for how much to resize them, that can be up for discussion. (Again, I realize you can see them just fine, but I think the larger sprites would make it easier on everyone. BTW, I got an account) [[User:ChromStrikes|ChromStrikes]] ([[User talk:ChromStrikes|talk]]) 21:50, 14 September 2015 (EDT) |