Editing Talk:Coin Bandit
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==Merge to Bandit== | ==Merge to Bandit== | ||
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Aside from the Japanese name, these are blatantly the same as the normal "Bandit" enemies from the ''Paper Mario'' games, where the blue color is unused in the first game and for NPCs (including a certain active pickpocket and hence pseudo-enemy) in the second. I think these should be merged. The only source to split them had very random lines it split upon. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:10, November 5, 2019 (EST) | Aside from the Japanese name, these are blatantly the same as the normal "Bandit" enemies from the ''Paper Mario'' games, where the blue color is unused in the first game and for NPCs (including a certain active pickpocket and hence pseudo-enemy) in the second. I think these should be merged. The only source to split them had very random lines it split upon. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:10, November 5, 2019 (EST) | ||
:What do we do about the bubble-spitting variant of the Crazy Dayzee, then? White and yellow are just aethistic changes, while the purple one has a ability. --{{User:FanOfYoshi/sig}} 02:08, November 6, 2019 (EST) | :What do we do about the bubble-spitting variant of the Crazy Dayzee, then? White and yellow are just aethistic changes, while the purple one has a ability. --{{User:FanOfYoshi/sig}} 02:08, November 6, 2019 (EST) | ||
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== Merge with [[Bandit]] == | == Merge with [[Bandit]] == | ||
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This hasn't reached a lot of attention and I don't know if it even needs a proposal, but these should be merged. The biggest reason is that the Bandit enemies in the first two ''Paper Mario'' games are clearly intended to be these (with the blue being unused in the first and used for NPCs in the second). Furthermore, the source that splits them also splits along behavioral lines (and [[Nep-Enut|straight-up nonexistent lines]] as well). For reference, the only JP source to separate them is internal data in YNI, and that's just how behavioral variants work to keep coding from clashing. | This hasn't reached a lot of attention and I don't know if it even needs a proposal, but these should be merged. The biggest reason is that the Bandit enemies in the first two ''Paper Mario'' games are clearly intended to be these (with the blue being unused in the first and used for NPCs in the second). Furthermore, the source that splits them also splits along behavioral lines (and [[Nep-Enut|straight-up nonexistent lines]] as well). For reference, the only JP source to separate them is internal data in YNI, and that's just how behavioral variants work to keep coding from clashing. |