Editing Talk:Cleft
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== Classification, Implementation, and Translation == | == Classification, Implementation, and Translation == | ||
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OK, so, a lot of new information has come up that has thrown how we handle this for a major loop. To wit: | OK, so, a lot of new information has come up that has thrown how we handle this for a major loop. To wit: | ||
*The internal data for TTYD considers Moon Clefts the normal Clefts while the "Boggly" Clefts are a variant, explaining the color. The same situation goes for Pale Piranha and "Killer" Piranha. Likely what happened is that in development, Boggly Woods didn't have the "Monochrome" theme, with that being a last-minute thing warranting switching graphics around haphazardly. The pale Cleft and Piranha were likely intended as the Moon and Pit ones, particularly given the latter follows the "dark color" thing Pit enemies tend to have. As for Dark Puff, Ruff Puff was originally a late-game enemy, so having a weaker version earlier made more sense, ie the same situation with Dull and Dry Bones. | *The internal data for TTYD considers Moon Clefts the normal Clefts while the "Boggly" Clefts are a variant, explaining the color. The same situation goes for Pale Piranha and "Killer" Piranha. Likely what happened is that in development, Boggly Woods didn't have the "Monochrome" theme, with that being a last-minute thing warranting switching graphics around haphazardly. The pale Cleft and Piranha were likely intended as the Moon and Pit ones, particularly given the latter follows the "dark color" thing Pit enemies tend to have. As for Dark Puff, Ruff Puff was originally a late-game enemy, so having a weaker version earlier made more sense, ie the same situation with Dull and Dry Bones. |