Editing Talk:Clawing for More

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Hmm, so let’s start this proposal backward and work back to the point. Remember [[Super Pyoro]]? The minigame that is just {{id|Pyoro|minigame}} with a couple other layers of mechanics? What if Super Pyoro was just called “Pyoro”? (For some inane reason, work with me here.) Well, we’d probably just say “''WarioWare Gold'' also has Pyoro, but its version has a large number of mechanical additions” and only use one article.
Hmm, so let’s start this proposal backward and work back to the point. Remember [[Super Pyoro]]? The minigame that is just {{id|Pyoro|minigame}} with a couple other layers of mechanics? What if Super Pyoro was just called “Pyoro”? (For some inane reason, work with me here.) Well, we’d probably just say “''WarioWare Gold'' also has Pyoro, but its version has a large number of mechanical additions” and only use one article.


Still with me? Well, Boss Game [[Clawing for More (WarioWare Gold)|Clawing for More]] has the same mechanical base as standard microgame [[Clawing for More (WarioWare: Touched!)|Clawing for More]]: swipe down on the Touch Screen to extend the Ultra Hand to grab an object, then swipe up to pull back the Ultra Hand while carrying the object. It’s just that the Boss Game, being a Boss Game, adds a couple dozen layers of mechanics on top so that it’s a proper conclusion for 9-Volt’s stage. (By my count, its 5 layers, but level 1 only has 3 of them.) The core of the game remains the same: grab something with the Ultra Hand with one swipe on the touch screen, then use a second swipe to reel it back in. To further the point, they even both have the same opening: the man in the Boss Game in level 1 won’t start turning around until you’ve taken the first fish and made it back to the safety of the bush. The crab is so slow that unless you’re messing with the game like I do, there no way it kicks away the Ultra Hand before you’ve pulled all the way back down. Ergo, a little less than 1/3 of level 1 of Clawing For More ''Gold'' is level 1 of Clawing for More ''Touched!''. Given this, these two microgames are actually one microgame. As such, they should have one page, at this article, called "Clawing for More", covering the single subject with two renditions in the series.
Still with me? Well, Boss Game [[Clawing for More (WarioWare Gold)|Clawing for More]] has the same mechanical base as standard microgame [[Clawing for More (WarioWare: Touched!)|Clawing for More]]: swipe down on the Touch Screen to extend the Ultra Hand to grab an object, then swipe up to pull back the Ultra Hand while carrying the object. It’s just that the Boss Game, being a Boss Game, adds a couple dozen layers of mechanics on top so that it’s a proper conclusion for 9-Volt’s stage. (By my count, its 4 layers) The core of the game remains the same: grab something with the Ultra Hand with one swipe on the touch screen, then use a second swipe to reel it back in. To further the point, they even both have the same opening: the man in the Boss Game in level 1 won’t start turning around until you’ve taken the first fish and made it back to the safety of the bush. The crab is so slow that unless you’re messing with the game like I do, there no way it kicks away the Ultra Hand before you’ve pulled all the way back down. Ergo, a little less than 1/3 of level 1 of Clawing For More ''Gold'' is level 1 of Clawing for More ''Touched!''. Given this, these two microgames are actually one microgame. As such, they should have one page, at this article, called "Clawing for More", covering the single subject with two renditions in the series.


If they had different names, then saying the Boss Game is based on the non-boss microgame makes sense, but they have the same name, so it’s less that one is based on the other and more that the same game got promoted to boss fight.
If they had different names, then saying the Boss Game is based on the non-boss microgame makes sense, but they have the same name, so it’s less that one is based on the other and more that the same game got promoted to boss fight.

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