Editing Talk:Clawing for More

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== Split the two different versions of this microgame ==
== Split the two different versions of this microgame ==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|passed|8-0|split}}
{{ProposalOutcome|passed|8-0|split}}
Why are these two clearly different microgames merged into this article? I mean, sure, they both make use of the Ultra Hand, but they otherwise have completely different objectives: ''Touched!''{{'}}s version has the simple task of grabbing a ball, whereas ''Gold''{{'}}s version is a '''boss''' microgame, no less, and features the "complicated" task of grabbing some pelagic fish from a man's back pocket to feed to three different cats. This alone, I feel, is enough to warrant a split.
Why are these two clearly different microgames merged into this article? I mean, sure, they both make use of the Ultra Hand, but they otherwise have completely different objectives: ''Touched!''{{'}}s version has the simple task of grabbing a ball, whereas ''Gold''{{'}}s version is a '''boss''' microgame, no less, and features the "complicated" task of grabbing some pelagic fish from a man's back pocket to feed to three different cats. This alone, I feel, is enough to warrant a split.


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===Comments===
===Comments===
== The Split proposal ==
Do you think Nintendo INTENDED to make them two separate micro-games. Many returning micro-games have differences. Remember, They did the same thing with [[Loot Scoot]] and [[Wario's Adventure]] (But Wario's Adventure is reversed) --[[User:Partier|Partier]] ([[User talk:Partier|talk]]) 14:24, May 11, 2020 (EDT)
:Clawing for More has many more differences than Loot Scoot and Wario's Adventure do across their separate versions. It's not whether or not Nintendo ''wanted'' them to be classified as different microgames; it's if they work better, from an organizational point of view, as separate articles, and the microgame's differences between versions makes this true. {{User:JoeRunner/sig}} 17:08, May 11, 2020 (EDT)

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