Editing Talk:Chain Chomp (unchained)
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==Split Chomp and Incoming Chomp== | ==Split Chomp and Incoming Chomp== | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|green|split 7-0}} | ||
Chomps are, as far as I can tell, specifically the ''Yoshi's Story''/''Super Mario Galaxy'' rolling Chain Chomp heads, while Incoming Chomps are the ''Yoshi'' series ones that jump out from the background to destroy part of the level. Two different names, two distinct behavioral patterns, and no evidence they're the same other than "they're chainless Chain Chomps" (which is way too broad and unspecific anyway). | Chomps are, as far as I can tell, specifically the ''Yoshi's Story''/''Super Mario Galaxy'' rolling Chain Chomp heads, while Incoming Chomps are the ''Yoshi'' series ones that jump out from the background to destroy part of the level. Two different names, two distinct behavioral patterns, and no evidence they're the same other than "they're chainless Chain Chomps" (which is way too broad and unspecific anyway). | ||
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== Unchained Chomp == | == Unchained Chomp == | ||
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Should that name really be on here? It seems to apply more for Chain Chomps that have broken free yet still trail their Chains behind them (like in SMB3, Sunshine, SM64DS, and the NSMB games), as that's how it additionally works in SMM, while this article covers Chomps that lack a Chain entirely. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:59, 26 May 2018 (EDT) | Should that name really be on here? It seems to apply more for Chain Chomps that have broken free yet still trail their Chains behind them (like in SMB3, Sunshine, SM64DS, and the NSMB games), as that's how it additionally works in SMM, while this article covers Chomps that lack a Chain entirely. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:59, 26 May 2018 (EDT) | ||
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== Merge to Chain Chomp? == | == Merge to Chain Chomp? == | ||
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Should we merge this to Chain Chomp? They have the same Japanese name, and as far as i can tell, they might be intended to be the same thing. --{{User:FanOfYoshi/sig}} 11:47, 22 February 2019 (EST) | Should we merge this to Chain Chomp? They have the same Japanese name, and as far as i can tell, they might be intended to be the same thing. --{{User:FanOfYoshi/sig}} 11:47, 22 February 2019 (EST) | ||
:We have official English names. And there's no chain involved, hence the name. {{User:Alex95/sig}} 11:49, 22 February 2019 (EST) | :We have official English names. And there's no chain involved, hence the name. {{User:Alex95/sig}} 11:49, 22 February 2019 (EST) | ||
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==Merge with Chain Chomp== | ==Merge with Chain Chomp== | ||
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{{ | {{ProposalOutcome|vetoed|The proposer has decided to let the above conversation play out first.}} | ||
[I am makeing this to settle the talk] | [I am makeing this to settle the talk] | ||
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== Merge to [[Chain Chomp]] == | == Merge to [[Chain Chomp]] == | ||
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OK, I'm going to go into this article's history a bit. A loooooong time ago, someone on here decided that the SMG "Chomps" were the same as [[Incoming Chomp]] (spoiler: they aren't). Incoming Chomp was later moved to Chomp and then Incoming Chomp was split off, leaving a disorganized mess of abitrarily chosen examples of chainless Chain Chomps (notably lacking ''Mario Party 3'' and ''Mario Kart DS'' info, since those were explicitly called "Chain Chomps"). A problem with this, other than the parenthesized one there, is that "Chomp" itself isn't necessarily referring to chainless Chain Chomps specifically; it was an alternative term for Chain Chomps as a whole, and really has been since the beginning, first appearing as a standalone term in that context in the SMW2 guide. Additionally, a SM64 guide called the Chain-Chomp "Big Chomp," Chain Chomps were called "Chomps" in-game for SMRPG and PM64, and ''Mario Party 3'' uses "Chain Chomp" to describe them with ''and'' without chains, yet has [[Big Chomp and Little Chomp]] (both with chains). All of these games aside from SMRPG were released in the N64 era fairly close to each other, showing that it was not a consistent state of chain. On another note, some chainless ones in MKDS were replaced by identically acting chained-but-loose ones in MKW. The rolling ones for a bit may have been a bit deliberate, though "Golden Chomp" and "Silver Chomp" can just as easily be seen as being in the same boat as "Red Chomp" from TTYD. Either way, those too are explicitly called "Chain Chomps" in MKT, leaving our most recent name the same as the "full" Chain Chomp name (and again, "normal" Chain Chomps use the name "Chomp" as well). | OK, I'm going to go into this article's history a bit. A loooooong time ago, someone on here decided that the SMG "Chomps" were the same as [[Incoming Chomp]] (spoiler: they aren't). Incoming Chomp was later moved to Chomp and then Incoming Chomp was split off, leaving a disorganized mess of abitrarily chosen examples of chainless Chain Chomps (notably lacking ''Mario Party 3'' and ''Mario Kart DS'' info, since those were explicitly called "Chain Chomps"). A problem with this, other than the parenthesized one there, is that "Chomp" itself isn't necessarily referring to chainless Chain Chomps specifically; it was an alternative term for Chain Chomps as a whole, and really has been since the beginning, first appearing as a standalone term in that context in the SMW2 guide. Additionally, a SM64 guide called the Chain-Chomp "Big Chomp," Chain Chomps were called "Chomps" in-game for SMRPG and PM64, and ''Mario Party 3'' uses "Chain Chomp" to describe them with ''and'' without chains, yet has [[Big Chomp and Little Chomp]] (both with chains). All of these games aside from SMRPG were released in the N64 era fairly close to each other, showing that it was not a consistent state of chain. On another note, some chainless ones in MKDS were replaced by identically acting chained-but-loose ones in MKW. The rolling ones for a bit may have been a bit deliberate, though "Golden Chomp" and "Silver Chomp" can just as easily be seen as being in the same boat as "Red Chomp" from TTYD. Either way, those too are explicitly called "Chain Chomps" in MKT, leaving our most recent name the same as the "full" Chain Chomp name (and again, "normal" Chain Chomps use the name "Chomp" as well). | ||
I'm pretty sure the "distinction" here was artificial, made up by fan sites like this one, and I feel it's time to set the record straight. The "difference" here is really no more great than piped vs planted vs walking Piranha Plants, and if anyone wants to say that "Chain Chomp" is an inaccurate title due to saying "chain," I'll remind them that most of the examples here don't exactly "chomp," either. To say nothing of [[Buzzy Beetle|other]] [[Pearl Bird|nonindicatively]] [[Swoopin' Stu|named]] [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|enemies]]. And of course, the most recent in-game name is "Chain Chomp" regardless. These have the same Japanese name and English name'''''S''''', but I'll go ahead and include options for keeping the "rolling" ones split, with and without the MK8 info since that's borderline (it rolls in place through the air as it bounces on the track | I'm pretty sure the "distinction" here was artificial, made up by fan sites like this one, and I feel it's time to set the record straight. The "difference" here is really no more great than piped vs planted vs walking Piranha Plants, and if anyone wants to say that "Chain Chomp" is an inaccurate title due to saying "chain," I'll remind them that most of the examples here don't exactly "chomp," either. To say nothing of [[Buzzy Beetle|other]] [[Pearl Bird|nonindicatively]] [[Swoopin' Stu|named]] [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|enemies]]. And of course, the most recent in-game name is "Chain Chomp" regardless. These have the same Japanese name and English name'''''S''''', but I'll go ahead and include options for keeping the "rolling" ones split, with and without the MK8 info since that's borderline (it rolls in place through the air as it bounces on the track). | ||
'''Proposer:''' {{user|Doc von Schmeltwick}}<br> | '''Proposer:''' {{user|Doc von Schmeltwick}}<br> | ||
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#{{User|FanOfYoshi}} Per proposal. | #{{User|FanOfYoshi}} Per proposal. | ||
#{{User|LinkTheLefty}} Unlike Wiggler and Flutter, the usage of Chain Chomp and Chomp is way too all over the place to actually be applied meaningfully; as it stands, navigation between the two subjects is convoluted and artificial, and if Nintendo stopped caring to keep track of them long ago (and arguably never did), there's really no reason to maintain it any longer. | #{{User|LinkTheLefty}} Unlike Wiggler and Flutter, the usage of Chain Chomp and Chomp is way too all over the place to actually be applied meaningfully; as it stands, navigation between the two subjects is convoluted and artificial, and if Nintendo stopped caring to keep track of them long ago (and arguably never did), there's really no reason to maintain it any longer. | ||
===Merge most but leave the rolling type (including MK8) split=== | ===Merge most but leave the rolling type (including MK8) split=== | ||
===Merge most but leave the rolling type (excluding MK8) split=== | ===Merge most but leave the rolling type (excluding MK8) split=== | ||
#{{User|LinkTheLefty}} Alternative to above; I believe the bouncing ''Mario Kart 8'' version should be excluded since they are replacements for the non-rolling Chomps from ''Mario Kart 64'', albeit with a twist. | #{{User|LinkTheLefty}} Alternative to above; I believe the bouncing ''Mario Kart 8'' version should be excluded since they are replacements for the non-rolling Chomps from ''Mario Kart 64'', albeit with a twist. | ||
===Oppose=== | ===Oppose=== | ||
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:::Of course. Also, it'd be stupid if "Big Teresa" were an enlarged "''Atomic'' Teresa," so that's probably from where that stems. Also, note that some other "big" enemies in YNI had "Mega" instead, yet they kept "Biggu Wanwan," when names for "big" enemies aren't exactly stable regardless. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:30, April 3, 2020 (EDT) | :::Of course. Also, it'd be stupid if "Big Teresa" were an enlarged "''Atomic'' Teresa," so that's probably from where that stems. Also, note that some other "big" enemies in YNI had "Mega" instead, yet they kept "Biggu Wanwan," when names for "big" enemies aren't exactly stable regardless. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:30, April 3, 2020 (EDT) | ||
::::The point is that the developers knew not to call it as such since they were well already aware of the big version of the enemy, meaning that ''Biggu'' wasn't (isn't?) strictly a separate dichotomy from standard big enemies. I think there are enough exceptions over the years, some even within the ''Yoshi'' franchise, showing that the line seems drawn at boss status instead of name. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:42, April 3, 2020 (EDT) | ::::The point is that the developers knew not to call it as such since they were well already aware of the big version of the enemy, meaning that ''Biggu'' wasn't (isn't?) strictly a separate dichotomy from standard big enemies. I think there are enough exceptions over the years, some even within the ''Yoshi'' franchise, showing that the line seems drawn at boss status instead of name. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:42, April 3, 2020 (EDT) | ||
:::::I'd still err to caution on this, due to PMSS and SMO having the "Deka" type (AFAIK) and YNI having the "Biggu" type in between those. They could have easily used "Deka" for YNI as well | :::::I'd still err to caution on this, due to PMSS and SMO having the "Deka" type (AFAIK) and YNI having the "Biggu" type in between those. They could have easily used "Deka" for YNI as well. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 11:53, April 3, 2020 (EDT) |