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| They're dogs. RUFF! [[User:Phailure]] | | They're dogs. RUFF! [[User:Phailure]] |
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| Well, Chomp is its own species and there are other kind of Chomps (eg Fire/Flame Chomps) which have nothing in common with dogs. However, Chain Chomp is inspired by dogs and has dog-like traits.
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| {{unsigned|FlashRenegade}}
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| == Name? == | | == Name? == |
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| Should we add this? | | Should we add this? |
| :If a Chain Chomp "yanks" on it's chain 49 times, it will break off the chain and be able to move freely. <font style="background: white" face="none"><span style="border:3px solid red"><span class="plainlinks"><span style="cursor:wait"><span style="font-family:Franklin Gothic Demi">[[File:MushroomSMW.PNG|link=]] ''[[User:Nintendo Wii and EA|<span style="color:red;">MUSH</span>]][[Special:Contributions/Nintendo Wii and EA|<span style="color:red">ROOM</span>]] [[User talk:Nintendo Wii and EA|<span style="color:red;">DOM</span>]]<span class="plainlinks">[http://mysimsfanon.wikia.com/ <span style="color:red;">AIN</span>]</span> ''[[File:MushroomSMW.PNG|link=]]</span></span></span></span></font> 19:22, 5 February 2013 (EST) | | :If a Chain Chomp "yanks" on it's chain 49 times, it will break off the chain and be able to move freely. <font style="background: white" face="none"><span style="border:3px solid red"><span class="plainlinks"><span style="cursor:wait"><span style="font-family:Franklin Gothic Demi">[[File:MushroomSMW.PNG|link=]] ''[[User:Nintendo Wii and EA|<span style="color:red;">MUSH</span>]][[Special:Contributions/Nintendo Wii and EA|<span style="color:red">ROOM</span>]] [[User talk:Nintendo Wii and EA|<span style="color:red;">DOM</span>]]<span class="plainlinks">[http://mysimsfanon.wikia.com/ <span style="color:red;">AIN</span>]</span> ''[[File:MushroomSMW.PNG|link=]]</span></span></span></span></font> 19:22, 5 February 2013 (EST) |
| ::Uh, where? {{User:BabyLuigiOnFire/sig}}
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| :::In the section on Super Mario Bros 3. And it's been added. {{User:FlashRenegade}}
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| == Update ==
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| Shouldn't this be updated?
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| {{User:Electrical Bowser jr./sig}}
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| :Updated to what? {{User|Yoshi876}}
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| == Originally from Zelda? ==
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| I have heard that the Chain Chomp artwork originated from the zelda series, but was first used in Mario series. Is this true?
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| {{User:Iggy Koopa Jr/sig}} 14:37, 25 August 2013 (EDT)
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| Yes it's true. [[User:MarioKart7player|MarioKart7player]] ([[User talk:MarioKart7player|talk]]) 19:06, 8 February 2015 (EST)
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| ==Super Mario Galaxy==
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| May someone who knows the Galaxy games well-enough write about Chain Chomp's appearances in these games?
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| {{unsigned|FlashRenegade}}
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| :They don't appear. Those are Chomps. They are not on chains.[[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 23:25, 29 June 2014 (EDT)
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| :It's true they are 3 types of chomps in galaxy chomp, golden chomp, and chomp pup.[[Kamek64]]
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| == Possible typo in the "Super Smash Bros. for Nintendo 3DS / Wii U" section. ==
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| Under the "Super Smash Bros. for Nintendo 3DS / Wii U" and Tips subsection the first tip is written as "If a platform that can break is broken with one of these chained to it, the Chain Chomp will fall '''of''' the stage as well." Should this have been "fall '''off''' the stage" or was the typo present in the actual game? If the latter, I feel there should be a `[sic]` beside it to indicate the error exists within the actual source. {{unsigned|Anadian}}
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| :According to [[smashwiki:List of tips (SSB4-3DS)#Assist Trophy|Smash]][[smashwiki:List of tips (SSB4-Wii U)#Assist Trophy|Wiki]], it's a typo. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 07:50, January 25, 2020 (EST)
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| == ? ==
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| Why should Chain Chomp & Mini Bow-Wow be split? {{User|SONIC123CDMANIA+&K(B&ATSA)}} 13:51, February 13, 2023 (CST)
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| I was going to ask the same question. Apparently there was a [[MarioWiki:Proposals/Archive/58#Determine_The_Legend_of_Zelda:_Link.27s_Awakening_and_its_reissues_as_a_guest_appearance_and_create_an_article_covering_all_three_versions_and.2For_its_Mario-related_subjects|big proposal to split out Zelda content as guest appearances]]. The banner was [https://www.mariowiki.com/index.php?title=Chain_Chomp&oldid=3745031|added for visibility]. The deadline for the discussion was April 20, 2022, but I can't tell from the discussion what changed from that. I feel like the banners should have context on their deadlines? I feel like we could remove the banner at no interruption. {{User:Geniusguy445/sig}} 13:47, April 30, 2023 (EDT)
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| == History section is split off ==
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| The problem is, this is a featured article with the meat of its content moved to another page. Do we all agree on the split here, for starters? If so, should we unfeature the page and nominate History of Chain Chomp for featured status, or should we just move the status to the History page? {{User:Mario/sig}} 00:00, December 2, 2023 (EST)
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| : No way. It really doesn't look that big to me. Not to mention I've had doubts over several of these like Boo being split. [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 09:57, December 9, 2023 (EST)
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| ::I've since reverted the edits and I'm likely to do the same to the other pagesm {{User:Mario/sig}} 12:33, December 9, 2023 (EST)
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| == Mechanical? ==
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| Remember from the previous section were we discussed that bullet bills might be robotic? Well the same thing mighy apply to chain chomps. I mean, I know Thiers already a Mechanical chain chomp variant, but in super mario galaxy, they're created by machines like chomp boxes. You don't have to agree, I'm just saying they might not be living enemies, that all. [[Special:Contributions/31.104.129.126|31.104.129.126]] 16:07, January 1, 2025 (EST)
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| :There's no game which even gets close to hinting the possibility of them being robotic. {{User:Nightwicked Bowser/sig}} 16:24, January 1, 2025 (EST)
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| ::Really? Why? [[Special:Contributions/31.104.129.126|31.104.129.126]] 16:25, January 1, 2025 (EST)
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| :::Because you pulled that thought out of thin air, that's why. {{User:Nightwicked Bowser/sig}} 16:28, January 1, 2025 (EST)
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| ::::Okay.... [[Special:Contributions/31.104.129.126|31.104.129.126]] 16:29, January 1, 2025 (EST)
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| :::::Wait, but I could've sworn I saw them being created by chomp boxes in super mario galaxy [[Special:Contributions/31.104.129.126|31.104.129.126]] 17:02, January 1, 2025 (EST)
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| :::::::Yes, but Goombas, Dry Bones and Bob-ombs spawn from Baddie Boxes in 3D Land. There's not much (or enough) difference between the two. {{User:RetroNintendo2008/sig}} 17:37, January 1, 2025 (EST)
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| :::::::Adding to this, ''boulders'' can be seen coming from those boxes sometimes too (notably in the Good Egg Galaxy, where one spawns boulders in a normal mission and Chomps in the comet mission), and boulders aren't mechanical (they're geological, of course). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:43, January 1, 2025 (EST)
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| ::::::::Alrighty then, chain chomps are living enemies [[Special:Contributions/31.104.129.126|31.104.129.126]] 17:49, January 1, 2025 (EST)
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| == Split the SMRPG Chain Chomp from Chain Chomp ==
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| {{TPP}}
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| {{Early notice|February 22}}
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| <gallery>
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| SMRPG NS Chomp.png| the "special" Chain Chomp
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| SMRPG NS Chain Chomp.png| the regular Chain Chomp
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| </gallery>
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| In [[Super Mario RPG: Legend of the Seven Stars]], exactly in [[Booster Tower]], you can rescue the "special" Chain Chomp. You can later use her as a weapon for Bowser. I think this Chain Chomp should get her own page because:
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| * This Chain Chomp actually has her own little story, where apparently "She's been locked up ever since she took a bite out of [[Booster]]." And now want's to help.
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| * Like shown in the pictures above, in the [[Super Mario RPG (Nintendo Switch)|remake]] she actually has a distinctive design separating her from other enemy Chain Chomp's in that game.
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| However, in the Post-game after beating [[Punchinello|Leveled-Up Punchinello]] upgrades Bowser's Chain Chomp to the [[Wonder Chomp]], so it does make me think that maybe information from Bowser's Chain Chomp should be added to the existing page for Wonder Chomp instead?
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| '''Proposer''': {{User|Kirby the Formling}}<br>
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| '''Deadline''': March 1, 2025, 23:59 GMT
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| ===Split to "Chain Chomp (Super Mario RPG)"===
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| #{{User|Mario}} Looks like a reverse case of [[Ankoopa]] where, instead of just homogenizing an existing enemy, the remake intentionally creates a visual distinction to differentiate from the "regular" iteration. Wonder Chomp should probably still be split from this since it's an upgraded form of her, similar to Super Hammer.
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| #{{User|Nightwicked Bowser}} My preferred choice.
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| #{{User|Camwoodstock}} Primary option. This really is a reverse Ankoopa, huh? If they're distinct from an ordinary Chain Chomp, and the remake only furthered the difference, we don't see why not.
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| #{{User|Rykitu}} Per all
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| #{{User|EvieMaybe}} i'd rather keep an equippable weapon in an RPG in a separate article from the enemy that also appears in it. even if this chain chomp wasn't a character with a distinct design and a little story, the sheer difference in the role it plays should warrant a split on its own.
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| #{{User|FanOfYoshi}} per
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| #{{User|PrincessPeachFan}} Yeah.
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| #{{User|Kirby the Formling}} per
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| #{{User|Nintendo101}} Arf! Arf! (Good idea. I agree with Doc that "weapon" may be a better identifier since there are enemy Chain Chomps in the game.)
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| #{{User|Sparks}} Per all!
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| #{{User|Pizza Master}} Per all.
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| ===Merge with [[Wonder Chomp]]===
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| #{{User|Camwoodstock}} Secondary option, as from what we can tell, these are the same "character" as far as the game is concerned.
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| ===Keep it as it is now===
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| ===Comments===
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| Is that "special design" visible in gameplay or is that just an artwork thing? In the original, at least, she has a distinct lighter palette compared to the enemy ones. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:38, February 15, 2025 (EST)
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| :In-game, the weapon Chain Chomp uses the design from the original game and the enemy Chain Chomp uses the standard design they have in most games. {{User:Nightwicked Bowser/sig}} 16:47, February 15, 2025 (EST)
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| ::And that includes when it's chained up when you initially find it, and not just when Bowser swings it around? Also, I'd say "Chain Chomp (weapon)" would be a better identifier than "Chain Chomp (''Super Mario RPG'')." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:48, February 15, 2025 (EST)
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| :::Yes, that Chain Chomp has the original design in that instance as well. {{User:Nightwicked Bowser/sig}} 16:51, February 15, 2025 (EST)
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| ::::Yes, yes indeed https://www.youtube.com/watch?v=Hsa0CW1dDEU ( the tutorial video on how to get her ). I actually did not noticed that she actually had a lighter pallete in the original game, if that's the case that it actually gives even more of a reason on why she should be splited, since it turns out that she was always suppost to be distinctive. [[User:Kirby the Formling|Kirby the Formling]] ([[User talk:Kirby the Formling|talk]]) 16:53, February 15, 2025 (EST)
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| :::::Interesting they'd do that for the one and not the enemy, but OK then, thanks for the clarification. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:54, February 15, 2025 (EST)
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| Also worth noting is even in the original game, they had distinct artwork intended for each:
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| <gallery>
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| SMRPG Chomp art.jpg|Enemy
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| SMRPG Chomp.png|Weapon
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| </gallery>
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| contrasting with [[Lazy Shell]], which uses the same artwork at a 90-degree difference in angle for both its roles. I'd have brought this up sooner, but I forgot we actually ''had'' the artwork for the enemy-type. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:52, February 16, 2025 (EST)
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| The identifier should probably be something along the lines of "(weapon)", not only because type of thing has priority over game, but also because a game identifier doesn't work when the other type of Chain Chomp also appears in the same game. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 16:39, February 16, 2025 (EST)
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