Editing Talk:Boomerang Bro
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On one hand, we have Spookum and Snifit merged. On the other hand, we have King Boo and Boss Teresa split. What to do, what to do? {{User|Magikrazy51}} | On one hand, we have Spookum and Snifit merged. On the other hand, we have King Boo and Boss Teresa split. What to do, what to do? {{User|Magikrazy51}} | ||
Yeah i know exactly how you feel it's confusing isnt it {{User|Iggykoopa}} | Yeah i know exactly how you feel it's confusing isnt it {{User|Iggykoopa}} | ||
:A lot of the ''SMRPG'' enemies were given different names in the English version, but since they look the same as the "corresponding" enemies found in all other games, we went with the Japanese names that said they were indeed the same things. In the King Boo example, the ''SMS'' boss looks completely different than the King Boo seen in all other games, so we went with the Japanese names that said they were, in fact, different characters. For the Parabuzzy and Para-Beetle situation, they look like different things, so we went with the names that say they're different things, which happened to be from the English translation that time, rather than the Japanese. In ''this'' situation, the Boomerang Bros. also look like different things, so once again, we should go with the names that say they're different things, but this time it's not the English or Japanese versions that provides those names, but the French and Italian ones. In every case, we're assessing all the information we have about the subjects in question, and choosing the naming convention that makes the most sense, whether it's saying the things are the same (like ''SMRPG''), or different (like the other examples). It doesn't matter which region the names come from: it's all Nintendo, so it's all official and perfectly valid; no one office is any more important than any other, nor is any one team more or less reliable than any other. Going with the Japanese names a couple times doesn't mean we ''always'' have to "trust" them, and not going with Italy on the King Boo issue doesn't mean they'll ''never'' be right. How the different localizations named different species in different games shouldn't influence what we do about ''this'' situation: it's a case-by-case process. - {{User:Walkazo/sig}} 20:57, 1 April 2011 (EDT) | :A lot of the ''SMRPG'' enemies were given different names in the English version, but since they look the same as the "corresponding" enemies found in all other games, we went with the Japanese names that said they were indeed the same things. In the King Boo example, the ''SMS'' boss looks completely different than the King Boo seen in all other games, so we went with the Japanese names that said they were, in fact, different characters. For the Parabuzzy and Para-Beetle situation, they look like different things, so we went with the names that say they're different things, which happened to be from the English translation that time, rather than the Japanese. In ''this'' situation, the Boomerang Bros. also look like different things, so once again, we should go with the names that say they're different things, but this time it's not the English or Japanese versions that provides those names, but the French and Italian ones. In every case, we're assessing all the information we have about the subjects in question, and choosing the naming convention that makes the most sense, whether it's saying the things are the same (like ''SMRPG''), or different (like the other examples). It doesn't matter which region the names come from: it's all Nintendo, so it's all official and perfectly valid; no one office is any more important than any other, nor is any one team more or less reliable than any other. Going with the Japanese names a couple times doesn't mean we ''always'' have to "trust" them, and not going with Italy on the King Boo issue doesn't mean they'll ''never'' be right. How the different localizations named different species in different games shouldn't influence what we do about ''this'' situation: it's a case-by-case process. - {{User:Walkazo/sig}} 20:57, 1 April 2011 (EDT) |