Editing Talk:Blurp

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== History section ==
== History section ==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|vetoed|[[MarioWiki:Proposals#Rules|Rule #15]]. A discussion can take place, but there doesn't need to be a proposal for something like this.}}
{{ProposalOutcome|vetoed|[[MarioWiki:Proposals#Rules|Rule #15]]. A discussion can take place, but there doesn't need to be a proposal for something like this.}}
This article appears to have enough information to add a History section, and right now I think that it looks a bit awkward without one, so should this section be added?
This article appears to have enough information to add a History section, and right now I think that it looks a bit awkward without one, so should this section be added?


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== Consider the ''Super Mario Maker'' games a design cameo rather than a full appearance ==
== Consider the ''Super Mario Maker'' games a design cameo rather than a full appearance ==
{{Settled TPP}}
 
{{Proposal outcome|failed|6-15}}
{{TPP}}
See above (this affects both Blurp and Deep Cheep). In SMM/2's SMW and NSMBU styles, the designs of Blurp and Deep Cheep are used to stand in for the green Cheep Cheeps in fitting with the bases of said styles. However, they are always treated simply as Cheep Cheeps (and it doesn't even act like Deep Cheep in NSMBU style). This proposal aims to reflect that: treating these as normal Cheep Cheeps that, for stylistic reasons, happen to resemble Blurp and Deep Cheep and not being Blurp and Deep Cheep themselves. They would not be completely excised from the pages, as the usage of their designs can be noted in an "other appearances and references" section'''(EDIT:, or can be noted in an abridged "Super Mario Maker/Super Mario Maker 2" section if that is preferred)'''.
See above (this affects both Blurp and Deep Cheep). In SMM/2's SMW and NSMBU styles, the designs of Blurp and Deep Cheep are used to stand in for the green Cheep Cheeps in fitting with the bases of said styles. However, they are always treated simply as Cheep Cheeps (and it doesn't even act like Deep Cheep in NSMBU style). This proposal aims to reflect that: treating these as normal Cheep Cheeps that, for stylistic reasons, happen to resemble Blurp and Deep Cheep and not being Blurp and Deep Cheep themselves. They would not be completely excised from the pages, as the usage of their designs can be noted in an "other appearances and references" section'''(EDIT:, or can be noted in an abridged "Super Mario Maker/Super Mario Maker 2" section if that is preferred)'''.


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#{{User|Blinker}} Per all. Seems like a similar situation to, say, Fishin' Lakitu.
#{{User|Blinker}} Per all. Seems like a similar situation to, say, Fishin' Lakitu.
#{{User|OhoJeeOnFire}} Per all. In the game, they are called “Cheep Cheeps,” but in ''New Super Mario Bros. U'', they are called “Deep Cheeps.”
#{{User|OhoJeeOnFire}} Per all. In the game, they are called “Cheep Cheeps,” but in ''New Super Mario Bros. U'', they are called “Deep Cheeps.”
#{{User|LinkTheLefty}} Sure. All this boils down to is an aesthetic skin. You wouldn't say Peach's Daisy color scheme in the older ''Super Smash Bros.'' games is a true appearance of Daisy.


===Oppose===
===Oppose===
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#{{User|Ray Trace}} Per 7feetunder.
#{{User|Ray Trace}} Per 7feetunder.
#{{User|Somethingone}} Just because this one single appearance isn’t named by the sound effects means that it’s only a cameo? I’m sorry, but this makes no sense to me. If the galoombas were called goombas by the sound effects, would we be considering that a cameo? Just because it isn’t named doesn’t mean it doesn’t appear, and I feel like this passing would just make a bunch of slippery slope “name determines all” cases of inconsistent consistency. Also, per 7feetunder.
#{{User|Somethingone}} Just because this one single appearance isn’t named by the sound effects means that it’s only a cameo? I’m sorry, but this makes no sense to me. If the galoombas were called goombas by the sound effects, would we be considering that a cameo? Just because it isn’t named doesn’t mean it doesn’t appear, and I feel like this passing would just make a bunch of slippery slope “name determines all” cases of inconsistent consistency. Also, per 7feetunder.
#{{User|OhoJeeOnFire}} Obviously not. Per all.


===Comments===
===Comments===
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:::How can it possibly be fan fiction if it's clearly based on an official design in official material? {{User:Swallow/sig}} 14:44, October 16, 2021 (EDT)
:::How can it possibly be fan fiction if it's clearly based on an official design in official material? {{User:Swallow/sig}} 14:44, October 16, 2021 (EDT)
::::Koopa Troopa in ''Mario Clash'' is built directly off Shellcreeper's original design, but it's not a direct appearance of Shellcreepers. Adult Yoshis for years used a design built off Baby Yoshis in ''Yoshi's Story'', but we don't consider those Baby Yoshis too. And then there's that whole kerfuffle that took years to sort out regarding Cheep Chomp being redesigned to resemble Boss Bass and subsequently recolored to look less like it. This is actually also fairly comparable to how the wiki formerly considered the Goombas in ''Mario Kart 7'' to be Big Goombas based on appearance alone. In some respects, it can also be compared to how Bullet Bill would occasionally use a design many people would more associate with Banzai Bills. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:56, October 16, 2021 (EDT)
::::Koopa Troopa in ''Mario Clash'' is built directly off Shellcreeper's original design, but it's not a direct appearance of Shellcreepers. Adult Yoshis for years used a design built off Baby Yoshis in ''Yoshi's Story'', but we don't consider those Baby Yoshis too. And then there's that whole kerfuffle that took years to sort out regarding Cheep Chomp being redesigned to resemble Boss Bass and subsequently recolored to look less like it. This is actually also fairly comparable to how the wiki formerly considered the Goombas in ''Mario Kart 7'' to be Big Goombas based on appearance alone. In some respects, it can also be compared to how Bullet Bill would occasionally use a design many people would more associate with Banzai Bills. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:56, October 16, 2021 (EDT)
:::::(continued in below section)


@HappyToad: This is a completely different situation to Bloobers being renamed to Bloopers. Those are the same thing but with different names, while these are different things but with the same name. {{User:Hewer/sig}} 05:49, October 16, 2021 (EDT)
@HappyToad: This is a completely different situation to Bloobers being renamed to Bloopers. Those are the same thing but with different names, while these are different things but with the same name. {{User:Hewer/sig}} 05:49, October 16, 2021 (EDT)
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I can't check at the moment, but I'm fairly certain that several objects that had its own name in ''Super Mario Maker 2'' did not have its own name in the first ''Super Mario Maker''. One example we have on hand is "Bill Blaster" in the Bull's-Eye Blaster article. Yet it'd be unnecessary to, for example, split the ''Super Mario Maker'' version into the parent Bill Blaster article simply because it did not have its name until ''Super Mario Maker 2''. Is it possible that Blurps and Deep Cheeps are just a simple oversight, and the Blurps in that one level are just named Cheep Cheeps generically? Nothing else to my knowledge just has its ''shaken'' alternate completely changed in other styles. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 06:56, October 18, 2021 (EDT)
I can't check at the moment, but I'm fairly certain that several objects that had its own name in ''Super Mario Maker 2'' did not have its own name in the first ''Super Mario Maker''. One example we have on hand is "Bill Blaster" in the Bull's-Eye Blaster article. Yet it'd be unnecessary to, for example, split the ''Super Mario Maker'' version into the parent Bill Blaster article simply because it did not have its name until ''Super Mario Maker 2''. Is it possible that Blurps and Deep Cheeps are just a simple oversight, and the Blurps in that one level are just named Cheep Cheeps generically? Nothing else to my knowledge just has its ''shaken'' alternate completely changed in other styles. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 06:56, October 18, 2021 (EDT)
:Considering green is treated as the basic and red is the "shaken" (at least in the original), I doubt it, especially considering the underwater spike traps. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:29, October 18, 2021 (EDT)
:Considering the fact that It hasn't changed in SMM2, and that's it cannot be an oversight, i doubt it too. --{{User:FanOfYoshi/sig}} 13:56, October 19, 2021 (EDT)
==Post-proposal discussion==
I sense you’re muddying the waters with these examples rather than clarifying your point.<br> • Baby Yoshis using what would become adult Yoshi’s design has long become an obsolete concept.<br> • Mario Clash’s turtle enemies are undoubtedly Koopa Troopas, not just explicitly but also by the fact that they can be jumped on, a trait not seen in Shellcreepers. To avoid confusion and to properly communicate their defense method in various remakes of Mario Bros. that came out after SMB and the conception of Koopas, Shellcreepers were replaced with Spinies, existing enemies who fit into that same archetype; should we treat the latter as a “design cameo” and not an actual Spiny?<br> • Cheep Chomp’s design allusion to Big Bertha has a history behind it. The enemy has been carrying the torch of the man-eating fish archetype for the past one or two decades, at a time when Big Bertha failed to make any appearances beyond SMB3 only to later be repurposed to simply being a big floundering Cheep Cheep.<br> • The confusion between Bullet Bill and Banzai Bill has long been sorted out in official media.<br>Nowadays, enemy designs are more meaningfully assigned and on-brand, so it’s no use invoking these antiquated situations to support your case. Mario Maker is most definitely a part of the Mario franchise's modern history. Under these circumstances, Cheep Cheeps being reskinned as Blurps in the SMW style of SMM is, to say the least, an active, established reference to the Blurp enemy, corroborated by them acting entirely the same as before, a point I’ve already made above. Differences should not boil down to name--or throwaway utterances--alone. {{User:Koopa con Carne/Sig}} 01:17, October 23, 2021 (EDT)
:And in that, they are treated as the basic form of that enemy icon, which is specifically called Cheep Cheep regardless of theme or style, completely at odds with how they handle things like Spike Trap, which are ''also'' functionally identical (and just because Jelectro wouldn't make sense if called spiky, Sea Urchin definitely would). You say that "differences should not boil down to name," but when I'm talking about them ''not'' being different in the same game right next to each other across all languages, that point holds no water at all. The fact that '''nowhere in any SMM game are the terms "Blurp" or "Deep Cheep" used''' when they explicitly label ''everything'' is significant, and if you don't think it is, that's troublesome. Additionally, people keep bringing up something about "avoiding confusion," but I fail to see how that is relevant when Spike Trap's underwater replacement is an obscure ''Legend of Zelda'' enemy from a 1993 game (even if it acts more like the near-identical Gordo or Unibo), or when one considers the naming usage to be "throwaway utterances." Also, supporters have brought up another point: by our current naming rules, if these are to share pages with Blurp and Deep, the article titles would need to be changed to "Cheep Cheep" with an identifier since that'd still be the most recent in-game name. Even if you source priority exception Blurp since it's been named in-game in SMW and SPP, Deep's never actually been named in-game at all iirc, and source tier 1 is generally treated as no-exception. Also, Cheep Cheep has looked like Blurp before. It did a lot in N64 games, and they didn't even properly localize them in all of them. Another thing: in SMM2's update, Spikes act as Snow Spikes but look and are treated in-game and on here as normal Spikes, unlike the Snow Pokeys that get a different design and name. This in turn shows there is not a "one size fits all" for this, and if a behavioral-cameo-without-changing-the-subject can happen, the same can be said for a visual one. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:54, October 23, 2021 (EDT)

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