Editing Talk:Biting Bullet Bill
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==Merge Biting Bullet Bill with Bull's-Eye Bill== | ==Merge Biting Bullet Bill with Bull's-Eye Bill== | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|red|don't merge 4-5}} | ||
This enemy almost acts exactly as a Bull's-Eye Bill does in ''New Super Mario Bros. Wii'' (and evidently ''Super Mario Maker''), being a slower version of a Bullet Bill that curves dynamically to home in on the player. The chomping "wakawaka" motion is an aesthetic (not an attack), and it has a similar red tinge; the only real difference is that when this version fatigues, it pops. | This enemy almost acts exactly as a Bull's-Eye Bill does in ''New Super Mario Bros. Wii'' (and evidently ''Super Mario Maker''), being a slower version of a Bullet Bill that curves dynamically to home in on the player. The chomping "wakawaka" motion is an aesthetic (not an attack), and it has a similar red tinge; the only real difference is that when this version fatigues, it pops. | ||
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==Merge Biting Bullet Bill with Bull's-Eye Bill== | ==Merge Biting Bullet Bill with Bull's-Eye Bill== | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|passed|7-2|merge}} | ||
There was another proposal that failed by a hair two years ago, but it is proposed again in light of new information. As was stated, Biting Bullet Bills are functionally closer to modern Bull's-Eye Bills than the original incarnation from ''Super Mario Bros. 3'', homing on its target more directly rather than simply turning around after missing - the main difference is that this enemy pops when it fatigues (the "biting" motion is actually a mere aesthetic with the same hitbox and a misnomer since it has no real bite attack). The Nintendo Power guide for ''Super Mario Advance 3'' ultimately proved fruitless since it doesn't reference them. | There was another proposal that failed by a hair two years ago, but it is proposed again in light of new information. As was stated, Biting Bullet Bills are functionally closer to modern Bull's-Eye Bills than the original incarnation from ''Super Mario Bros. 3'', homing on its target more directly rather than simply turning around after missing - the main difference is that this enemy pops when it fatigues (the "biting" motion is actually a mere aesthetic with the same hitbox and a misnomer since it has no real bite attack). The Nintendo Power guide for ''Super Mario Advance 3'' ultimately proved fruitless since it doesn't reference them. | ||