Editing Talk:Big Lantern Ghost
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::::::I actually do, i just mean that it's in case of opposition to do anything, if there's further evidence. Unlike the consistent Big Boo, there's no evidence that the game was making a call back to previous enemies, or if it wasn't necessarily a reference. --{{User:FanOfYoshi/sig}} 02:04, February 3, 2020 (EST) | ::::::I actually do, i just mean that it's in case of opposition to do anything, if there's further evidence. Unlike the consistent Big Boo, there's no evidence that the game was making a call back to previous enemies, or if it wasn't necessarily a reference. --{{User:FanOfYoshi/sig}} 02:04, February 3, 2020 (EST) | ||
:::::::If they get split, which name will be chosen? --{{User:FanOfYoshi/sig}} 02:31, February 3, 2020 (EST) | :::::::If they get split, which name will be chosen? --{{User:FanOfYoshi/sig}} 02:31, February 3, 2020 (EST) | ||
::::::::While I much prefer Big Shy Guy, Giant Shy Guy would suffice for now until we can sort out | ::::::::While I much prefer Big Shy Guy, Giant Shy Guy would suffice for now until we can sort out non-Nintendo Power guide priority. To address your other point, it isn't necessary to find evidence that each game is making a deliberate reference to an earlier one when the distinguishing attribute makes it self-evident. That's why Big Thwomp's debut is ''Super Mario RPG: Legend of the Seven Stars'', Big Cheep Cheep's debut is ''Mario Kart 64'' (formerly listed as ''The Legend of Zelda: Four Swords Adventures''), and Big Wiggler's debut is currently ''Mario Kart Wii'', among other examples - as long as the developers obviously thought, "hey, let's take this standard enemy, but just change the size," it doesn't matter if all these appearances were consciously in their minds or not because the same result is achieved. Furthermore, Big/Giant Shy Guys from ''Super Mario Advance'' and Mega Guys from ''Yoshi's New Island'' are extremely similar to the regular-sized Shy Guys of their respective games, with the main difference being the Mega Eggdozer obtained from the latter - ignoring the fact that Yoshi wasn't playable in the former (much less that gameplay mechanic didn't exist yet), this would almost be like splitting "Big Guy" from Fat Guy because they don't provide Giant Eggs in ''Yoshi's Crafted World''. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:26, February 3, 2020 (EST) | ||
:::::::::I don't see how the last example is comparable, as giving 6 split eggs doesn't change what the enemy is. --{{User:FanOfYoshi/sig}} 13:05, February 3, 2020 (EST) | :::::::::I don't see how the last example is comparable, as giving 6 split eggs doesn't change what the enemy is. --{{User:FanOfYoshi/sig}} 13:05, February 3, 2020 (EST) | ||
::::::::::It's completely comparable because it's an alternate side-effect of defeating the same enemy type, which is the main difference between Big/Giant Shy Guy and Mega Guy in the first place. Another example related to big enemies would be splitting certain incarnations of Big Goomba and Big Wiggler based on side-effects when attacked by the player. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:29, February 3, 2020 (EST) | ::::::::::It's completely comparable because it's an alternate side-effect of defeating the same enemy type, which is the main difference between Big/Giant Shy Guy and Mega Guy in the first place. Another example related to big enemies would be splitting certain incarnations of Big Goomba and Big Wiggler based on side-effects when attacked by the player. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:29, February 3, 2020 (EST) |