Editing Talk:Big Cheep Cheep

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:::::::::::::@FOY: While Mario may be a Japanese series, this is an <big><u>'''''English'''''</u></big> wiki. Therefore, basing a merge solely on a Japanese name is ridiculous. <small>also it's "subjective", not "speculative"</small> {{User:TheDarkStar/sig}} 10:12, October 30, 2019 (EDT)
:::::::::::::@FOY: While Mario may be a Japanese series, this is an <big><u>'''''English'''''</u></big> wiki. Therefore, basing a merge solely on a Japanese name is ridiculous. <small>also it's "subjective", not "speculative"</small> {{User:TheDarkStar/sig}} 10:12, October 30, 2019 (EDT)
::::::::::::::Again, I differ you to Cheep/Flopsy Fish/Bub, all of which have been merged. Boss Bass and Big Bertha are from the same game and, ''ahem'', '''use the same graphics''', and if this is about the Big Cheep and Boss Bass, you said above you'd be fine with merging them, TDS. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:13, October 30, 2019 (EDT)
::::::::::::::Again, I differ you to Cheep/Flopsy Fish/Bub, all of which have been merged. Boss Bass and Big Bertha are from the same game and, ''ahem'', '''use the same graphics''', and if this is about the Big Cheep and Boss Bass, you said above you'd be fine with merging them, TDS. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:13, October 30, 2019 (EDT)
::::::::::::::Since no one is checking the proposal for its opening statement, I'd just like to ask TheDarkStar which one {{file link|BossBass SMB3.jpg|this artwork}} - which seems newly drawn for the "<big><u>'''''English'''''</u></big>" guide - is supposed to be. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:20, October 30, 2019 (EDT)
::::::::::::::Since no one is checking the proposal for its opening statement, I'd just like to ask TheDarkStar which one {{media link|BossBass SMB3.jpg|this artwork}} - which seems newly drawn for the "<big><u>'''''English'''''</u></big>" guide - is supposed to be. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:20, October 30, 2019 (EDT)
:::::::::::::::Well, it ''looks'' like a Boss Bass, but the Baby Cheep nearby shows that it's a Big Bertha. (As an aside, I'd be perfectly fine with merging all this into Boss Bass, which has actually tried to devour Mario, unlike Big Cheep Cheeps.) {{User:TheDarkStar/sig}} 10:24, October 30, 2019 (EDT)
:::::::::::::::Well, it ''looks'' like a Boss Bass, but the Baby Cheep nearby shows that it's a Big Bertha. (As an aside, I'd be perfectly fine with merging all this into Boss Bass, which has actually tried to devour Mario, unlike Big Cheep Cheeps.) {{User:TheDarkStar/sig}} 10:24, October 30, 2019 (EDT)
::::::::::::::::[[Parachute|Large-sized]] [[Cheep Cheep Chase|normal Cheeps]] have. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:26, October 30, 2019 (EDT)
::::::::::::::::[[Parachute|Large-sized]] [[Cheep Cheep Chase|normal Cheeps]] have. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:26, October 30, 2019 (EDT)
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:::::::::::::::::::As, sorry, TheFlameChomp. I misunderstood your argument, which could have made me confused if i remembered that you participated. --{{User:FanOfYoshi/sig}} 11:53, October 30, 2019 (EDT)
:::::::::::::::::::As, sorry, TheFlameChomp. I misunderstood your argument, which could have made me confused if i remembered that you participated. --{{User:FanOfYoshi/sig}} 11:53, October 30, 2019 (EDT)
::::::::::::::::::::Previous agreement was more than the disagreement, if you want to know. --{{User:FanOfYoshi/sig}} 03:31, October 31, 2019 (EDT)
::::::::::::::::::::Previous agreement was more than the disagreement, if you want to know. --{{User:FanOfYoshi/sig}} 03:31, October 31, 2019 (EDT)
I'll do my best to summarize since this somehow got on the topic of Boss Bass and Big Bertha. Let me just clarify that it's not just Japanese names being the reason they are merged ([https://i.imgur.com/86uSB51.jpg since] [https://i.imgur.com/Yyu8gns.jpg having] [https://i.imgur.com/SVoSXOo.jpg the] [https://i.imgur.com/FhX8XMN.jpg same] [https://i.imgur.com/Fgnh4Jw.jpg name] [https://i.imgur.com/LLHeN6l.jpg alone] [https://i.imgur.com/6NQjIZW.jpg is] [https://i.imgur.com/4B6NHtp.jpg not] [https://i.imgur.com/elnhv1F.jpg enough]); it is the fact that they are treated as the same thing in [https://i.imgur.com/0FBmeSV.jpg numerous] [[Special:Diff/2557410#cite_note-2|profiles]], have {{file link|BossBass SMB3.jpg|artwork}} that blur the lines even in the English localization, and are [http://www.vgmuseum.com/end/nes/a/mario3-8.png intended] to be larger versions of the game's ordinary Cheep Cheeps (which themselves have behavioral variations). While we can't cite it, I'd even say ''Super Mario Bros. Encyclopedia'' handled it pretty well in this instance, under Boss Bass on page 50: "''It swims along the surface of the water and attacks by jumping. If found underwater, call them Big Berthas.''" (I'd venture a guess that this may have been the work of the book's less infamous translator.) Also, a correction: Bubba / Cheep Chomp is indeed bigger than Bub / Cheep Cheep in ''Super Mario 64'' and ''Super Mario 64 DS''. With that out of the way, to be honest, I can see the arguments for what to do with Boss Boss in relation to Big Cheep Cheep and Cheep Chomp.
I'll do my best to summarize since this somehow got on the topic of Boss Bass and Big Bertha. Let me just clarify that it's not just Japanese names being the reason they are merged ([https://i.imgur.com/86uSB51.jpg since] [https://i.imgur.com/Yyu8gns.jpg having] [https://i.imgur.com/SVoSXOo.jpg the] [https://i.imgur.com/FhX8XMN.jpg same] [https://i.imgur.com/Fgnh4Jw.jpg name] [https://i.imgur.com/LLHeN6l.jpg alone] [https://i.imgur.com/6NQjIZW.jpg is] [https://i.imgur.com/4B6NHtp.jpg not] [https://i.imgur.com/elnhv1F.jpg enough]); it is the fact that they are treated as the same thing in [https://i.imgur.com/0FBmeSV.jpg numerous] [[Special:Diff/2557410#cite_note-2|profiles]], have {{media link|BossBass SMB3.jpg|artwork}} that blur the lines even in the English localization, and are [http://www.vgmuseum.com/end/nes/a/mario3-8.png intended] to be larger versions of the game's ordinary Cheep Cheeps (which themselves have behavioral variations). While we can't cite it, I'd even say ''Super Mario Bros. Encyclopedia'' handled it pretty well in this instance, under Boss Bass on page 50: "''It swims along the surface of the water and attacks by jumping. If found underwater, call them Big Berthas.''" (I'd venture a guess that this may have been the work of the book's less infamous translator.) Also, a correction: Bubba / Cheep Chomp is indeed bigger than Bub / Cheep Cheep in ''Super Mario 64'' and ''Super Mario 64 DS''. With that out of the way, to be honest, I can see the arguments for what to do with Boss Boss in relation to Big Cheep Cheep and Cheep Chomp.


The first piece of evidence is that the internal filename for the Boss Bass stamp in ''NES Remix 2'' is <tt>content/Heri2/cmn/miiverse/HankoTgaUSEU.zlarc/Hanko_SMB3_PukupukuBig.tga</tt> (and it's the same in ''NES Remix Pack''). Piranhacus Giganticus / Big Piranha Plant and Grand Goomba / Big Goomba have similar treatment. However, there could be other reasons for this rather than deliberately connecting with Big Cheep Cheep; for instance, "Big" could just be an oversimplified translation of ''Kyodai'' rather than "Giant", which may have also partially been the reason why Giant Land was known as Big Island. It should also be noted that internal naming conventions are all over the place in the ''NES Remix'' games and include a mix of old and new names in addition to regional versions, although regarding ''Super Mario Bros. 3'' content specifically, it does use the original Japanese names outside of the big enemies (for example, ''Ultimate NES Remix'' uses <tt>SMB3_M_ATK_FATBROS_W4.Crsm</tt> for Sledge Brother, as opposed to Mega Bros). So it is certainly worth considering, but we shouldn't put too much stock in it by itself.
The first piece of evidence is that the internal filename for the Boss Bass stamp in ''NES Remix 2'' is <tt>content/Heri2/cmn/miiverse/HankoTgaUSEU.zlarc/Hanko_SMB3_PukupukuBig.tga</tt> (and it's the same in ''NES Remix Pack''). Piranhacus Giganticus / Big Piranha Plant and Grand Goomba / Big Goomba have similar treatment. However, there could be other reasons for this rather than deliberately connecting with Big Cheep Cheep; for instance, "Big" could just be an oversimplified translation of ''Kyodai'' rather than "Giant", which may have also partially been the reason why Giant Land was known as Big Island. It should also be noted that internal naming conventions are all over the place in the ''NES Remix'' games and include a mix of old and new names in addition to regional versions, although regarding ''Super Mario Bros. 3'' content specifically, it does use the original Japanese names outside of the big enemies (for example, ''Ultimate NES Remix'' uses <tt>SMB3_M_ATK_FATBROS_W4.Crsm</tt> for Sledge Brother, as opposed to Mega Bros). So it is certainly worth considering, but we shouldn't put too much stock in it by itself.
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::Well, in most games in the mario series it is not refered to as Big Cheep Cheep, it is known as Boss Bass. Just putting my two cents in. {{User:HEROMARIO/sig}} 08:28, May 16, 2020 (EDT)
::Well, in most games in the mario series it is not refered to as Big Cheep Cheep, it is known as Boss Bass. Just putting my two cents in. {{User:HEROMARIO/sig}} 08:28, May 16, 2020 (EDT)


Another update: {{file link|SMW BigBass TorpedoTiny.png|prototype sprites}} for ''Super Mario World'' depict what is clearly Boss Bass looking simply like a large version of {{file link|Cheep-CheepL.gif|the game's Cheep Cheeps}} (note the non-slanty eyes), while {{file link|YI BigCheep.png|prototype sprites}} for ''Super Mario World 2'' show a large-sized Flopsy Fish with a smaller open mouth, though for all we know that might be an unused boss-type thing. Lunge Fish existed as a weird worm-looking thing in prototype revisions, so this may be an early example of the developmental behavior starting to simplify as more enemies were made. The former sprites in particular are near identical to ''Yoshi's Story'' "Blurps." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:39, July 26, 2020 (EDT)
Another update: {{media link|SMW BigBass TorpedoTiny.png|prototype sprites}} for ''Super Mario World'' depict what is clearly Boss Bass looking simply like a large version of {{media link|Cheep-CheepL.gif|the game's Cheep Cheeps}} (note the non-slanty eyes), while {{media link|YI BigCheep.png|prototype sprites}} for ''Super Mario World 2'' show a large-sized Flopsy Fish with a smaller open mouth, though for all we know that might be an unused boss-type thing. Lunge Fish existed as a weird worm-looking thing in prototype revisions, so this may be an early example of the developmental behavior starting to simplify as more enemies were made. The former sprites in particular are near identical to ''Yoshi's Story'' "Blurps." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:39, July 26, 2020 (EDT)
:One thing I want to add is that Porcu-Puffer had different, rounded eyes in the early ''Super Mario World'' assets, strongly resembling what would have been the game's version of Boss Bass. This likely means that when Boss Bass was axed, the redesigned eyes were nixed entirely and the ''Super Mario Bros. 3'' eyes of Boss Bass were given to the final version of Porcu-Puffer to retain the connection in some way. Another thing that may be pertinent to this discussion, also related to recent developments: apparently in the ''Super Mario 64'' source files, Bub is "<tt>puku</tt>" and Bubba is "<tt>buku</tt>" - in other words, from the Japanese names ''Pukupuku'' (Cheep Cheep) and ''Buku Buku'' (Blurp). This means that Cheep Chomp was intended to be derived from the ''Super Mario World'' Blurp after all, explaining why it originally had shades. Additionally, apparently in the ''Yoshi's Story'' source files, Cheep Cheep is "<tt>minipuku</tt>" (compare <tt>miniteresa</tt>) and the ''Yoshi's Story'' Blurp is "<tt>pukupuku</tt>". This explains why the game just refers to the latter as 「プクプク」 (''Pukupuku'', Cheep Cheep), which the translators misread as 「ブクブク」 (''Buku Buku'', Blurp). It's not clear which actor references Spiny Fish, but it might be "<tt>buku</tt>", which would explain why the game's version of Spiny Cheep Cheep looks so different; there doesn't seem to be a reference to ''Togepuku'' at any rate. There's also something called "<tt>[[Spray Fish#Names in other languages|teppou]]_gun</tt>", which I presume is the water shot from Blue Blurp. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:00, August 4, 2020 (EDT)
:One thing I want to add is that Porcu-Puffer had different, rounded eyes in the early ''Super Mario World'' assets, strongly resembling what would have been the game's version of Boss Bass. This likely means that when Boss Bass was axed, the redesigned eyes were nixed entirely and the ''Super Mario Bros. 3'' eyes of Boss Bass were given to the final version of Porcu-Puffer to retain the connection in some way. Another thing that may be pertinent to this discussion, also related to recent developments: apparently in the ''Super Mario 64'' source files, Bub is "<tt>puku</tt>" and Bubba is "<tt>buku</tt>" - in other words, from the Japanese names ''Pukupuku'' (Cheep Cheep) and ''Buku Buku'' (Blurp). This means that Cheep Chomp was intended to be derived from the ''Super Mario World'' Blurp after all, explaining why it originally had shades. Additionally, apparently in the ''Yoshi's Story'' source files, Cheep Cheep is "<tt>minipuku</tt>" (compare <tt>miniteresa</tt>) and the ''Yoshi's Story'' Blurp is "<tt>pukupuku</tt>". This explains why the game just refers to the latter as 「プクプク」 (''Pukupuku'', Cheep Cheep), which the translators misread as 「ブクブク」 (''Buku Buku'', Blurp). It's not clear which actor references Spiny Fish, but it might be "<tt>buku</tt>", which would explain why the game's version of Spiny Cheep Cheep looks so different; there doesn't seem to be a reference to ''Togepuku'' at any rate. There's also something called "<tt>[[Spray Fish#Names in other languages|teppou]]_gun</tt>", which I presume is the water shot from Blue Blurp. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:00, August 4, 2020 (EDT)
::Interesting. Regarding the ''Story'' file names, it sort of makes me think of how ''Galaxy'' gives [[Prickly Piranha Plant]] the "normal" file name while the normal one has a "small" file name, though in this Cheep/Blurp case post-release sources seem more vague about the distinction. Related, are the files for the other "Huge Island" (and for that matter, Tiny Island) enemies more along the lines of "Big/Small [x]?" [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:24, August 5, 2020 (EDT)
::Interesting. Regarding the ''Story'' file names, it sort of makes me think of how ''Galaxy'' gives [[Prickly Piranha Plant]] the "normal" file name while the normal one has a "small" file name, though in this Cheep/Blurp case post-release sources seem more vague about the distinction. Related, are the files for the other "Huge Island" (and for that matter, Tiny Island) enemies more along the lines of "Big/Small [x]?" [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:24, August 5, 2020 (EDT)
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Probably intended to be a redesign of the Boss Bass, in SMW. --{{User:FanOfYoshi/sig}} 13:08, August 9, 2020 (EDT)
Probably intended to be a redesign of the Boss Bass, in SMW. --{{User:FanOfYoshi/sig}} 13:08, August 9, 2020 (EDT)
:No "probably" about it, {{file link|SMW BigBass TorpedoTiny.png|the tile bank}} has sprites for an open-mouthed one as well. The SMW2 one could be either an eaty one or not, as the seeming lack of animatable frames indicates it's probably unfinished. Regardless, the thicker outlines on the lips and fins indicate it was likely going to be rotated like the thick-lined open-mouthed ones in the final. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:21, August 9, 2020 (EDT)
:No "probably" about it, {{media link|SMW BigBass TorpedoTiny.png|the tile bank}} has sprites for an open-mouthed one as well. The SMW2 one could be either an eaty one or not, as the seeming lack of animatable frames indicates it's probably unfinished. Regardless, the thicker outlines on the lips and fins indicate it was likely going to be rotated like the thick-lined open-mouthed ones in the final. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:21, August 9, 2020 (EDT)


== Merge [[Boss Bass]] and [[Blurp (Yoshi's Story)]] here ==
== Merge [[Boss Bass]] and [[Blurp (Yoshi's Story)]] here ==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|passed|6-0-0-0-1|Merge}}
{{ProposalOutcome|passed|6-0-0-0-1|Merge}}
Honestly, I never thought I'd get this amount of definitive evidence for this, but the recent leaks have provided. [https://www.marioboards.com/attachments/5899/ Take a gander.]
Honestly, I never thought I'd get this amount of definitive evidence for this, but the recent leaks have provided. [https://www.marioboards.com/attachments/5899/ Take a gander.]


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== Welp I missed the proposal deadline ==
== Welp I missed the proposal deadline ==
{{talk}}
But now that I've got some time again, the show must go on so here's something I threw in why Boss Bass being Big Cheep Cheep is a baffling thought.
But now that I've got some time again, the show must go on so here's something I threw in why Boss Bass being Big Cheep Cheep is a baffling thought.


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:::::::::::::::::::::::Yes, that is a list of all relevant traits for each, not necessarily just the singular defining ones, though. In regards to ''all'' relevant traits, normal-sized Cheep Cheep and Porcupuffer have also been given the "eating" trait before and are ''certainly'' not the same as Boss Bass. It's even also the theme of the totally unrelated Lunge Fish. So...your point? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:39, September 7, 2020 (EDT)
:::::::::::::::::::::::Yes, that is a list of all relevant traits for each, not necessarily just the singular defining ones, though. In regards to ''all'' relevant traits, normal-sized Cheep Cheep and Porcupuffer have also been given the "eating" trait before and are ''certainly'' not the same as Boss Bass. It's even also the theme of the totally unrelated Lunge Fish. So...your point? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:39, September 7, 2020 (EDT)
::::::::::::::::::::::::My point is, what's your point? If Cat Bullet Bill being a cat is its main differentiating feature, does that make homing its main trait? Because by that logic, Boss Bass and Cheep Chomp's main differentiating trait is being big, angry-eyed buck-toothed Cheep Cheeps and their main trait eating. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 17:07, September 8, 2020 (EDT)
::::::::::::::::::::::::My point is, what's your point? If Cat Bullet Bill being a cat is its main differentiating feature, does that make homing its main trait? Because by that logic, Boss Bass and Cheep Chomp's main differentiating trait is being big, angry-eyed buck-toothed Cheep Cheeps and their main trait eating. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 17:07, September 8, 2020 (EDT)
:::::::::::::::::::::::::🤦🏻♀️ "Main trait" = "main differentiating feature" = "main defining characteristic" = "main distinguishing attribute." The difference from what you're saying is that by definition "the main trait" is a ''singular'' trait, not ''every single attribute at once''. On another note, your argument there cannot be made without ''also'' merging Bub and N64 ''Mario Party'' Cheeps to Blurp, since they're all goggle-wearing fish with wide mouths and short, blunt fins, along with having the primary trait of swimming around with a gaping expression; basically, not like "typical" Cheep Cheeps at all. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:46, September 8, 2020 (EDT)
:::::::::::::::::::::::::🤦🏻‍♀️ "Main trait" = "main differentiating feature" = "main defining characteristic" = "main distinguishing attribute." The difference from what you're saying is that by definition "the main trait" is a ''singular'' trait, not ''every single attribute at once''. On another note, your argument there cannot be made without ''also'' merging Bub and N64 ''Mario Party'' Cheeps to Blurp, since they're all goggle-wearing fish with wide mouths and short, blunt fins, along with having the primary trait of swimming around with a gaping expression; basically, not like "typical" Cheep Cheeps at all. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:46, September 8, 2020 (EDT)
::::::::::::::::::::::::::Yes it can, because SM64 is an anomaly to several enemy designs and swimming around with a gaping expression is typical Cheep Cheep behavior, not to mention that Blurps themselves borrowed that behavior and ended up omitted out. Both Cheep and Chomp then returned to form while the latter retained the Jp name makeover. Also who says main trait can only be singular, as in there being main ''trait'''s'''''? [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:16, September 13, 2020 (EDT)
::::::::::::::::::::::::::Yes it can, because SM64 is an anomaly to several enemy designs and swimming around with a gaping expression is typical Cheep Cheep behavior, not to mention that Blurps themselves borrowed that behavior and ended up omitted out. Both Cheep and Chomp then returned to form while the latter retained the Jp name makeover. Also who says main trait can only be singular, as in there being main ''trait'''s'''''? [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:16, September 13, 2020 (EDT)
:::::::::::::::::::::::::::Because the size for "main traits" can be made arbitrarily large, for example, putting amount of teeth as one when that doesn't affect anything. And even then, since a majority of K. Pukus in SMB3 didn't care about eating Mario, it was not a trait that differentiated them as a whole. Also, Cheeps don't normally have a "gaping" expression, they have an only slightly opened mouth usually. Also, while you say it was an anomaly for several enemy designs, no other ones made it look like a completely different pre-existing enemy. (Honestly, the only other "totally off" design I can think of off the top of my head is Thwomp, itself likely based on the SMK appearance to be frugal with polygons and textures. Typical Cheep Cheep could have been made with less textures than Bub.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:48, September 13, 2020 (EDT)
:::::::::::::::::::::::::::Because the size for "main traits" can be made arbitrarily large, for example, putting amount of teeth as one when that doesn't affect anything. And even then, since a majority of K. Pukus in SMB3 didn't care about eating Mario, it was not a trait that differentiated them as a whole. Also, Cheeps don't normally have a "gaping" expression, they have an only slightly opened mouth usually. Also, while you say it was an anomaly for several enemy designs, no other ones made it look like a completely different pre-existing enemy. (Honestly, the only other "totally off" design I can think of off the top of my head is Thwomp, itself likely based on the SMK appearance to be frugal with polygons and textures. Typical Cheep Cheep could have been made with less textures than Bub.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:48, September 13, 2020 (EDT)
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:::::::::::::::::Also, consider that we are aware of developers constantly recycling old ideas and clearly referencing Nintendo's unused internal material, so yes, I wouldn't hesitate to say that such things still play a not-insignificant factor in the overall design process even now. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:28, November 4, 2020 (EST)
:::::::::::::::::Also, consider that we are aware of developers constantly recycling old ideas and clearly referencing Nintendo's unused internal material, so yes, I wouldn't hesitate to say that such things still play a not-insignificant factor in the overall design process even now. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:28, November 4, 2020 (EST)
::::::::::::::::::@'''doc''' Hardly. Any arts major can make ”I'm an expert” claims like that but if they use their own artwork and experience as the point for the evolution of someone else's artwork and experience, they'll be just citing themselves. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 16:08, November 11, 2020 (EST)
::::::::::::::::::@'''doc''' Hardly. Any arts major can make ”I'm an expert” claims like that but if they use their own artwork and experience as the point for the evolution of someone else's artwork and experience, they'll be just citing themselves. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 16:08, November 11, 2020 (EST)
:::::::::::::::::::I can tell what looks more blatantly crude, all right? Don't make inappropriate non-comparisons, I didn't claim to be an "expert." From what I can tell, all your arguments at this juncture stem from a big "but what if the opposite," and is not getting anywhere. This has gone on for three and a half months and has gone nowhere in that time. I'd suggest putting it on hold until you can find something more concrete, like I did when suggesting merging them initially. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:53, November 11, 2020 (EST)
::::::::::::::::::::But you did say you're an experienced spriter when I pointed out there's no telling what's the chronology of the sprite sets. That doesn't shield your view from criticism or second opinions which you want me to stop by telling me to shut it until I find something more concrete while pretending your claim has gone undisputed. When the sprites' order is virtually impossible to tell, your experienced take is as much of a guess as mine. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 16:53, November 12, 2020 (EST)
:::::::::::::::::::::Just look at the lips on it, though, when they're sloppily divided it's clearly less finished than the ones with the smoothly connected lips. And while it ''could'' theoretically possible that they made the ones on he right first and started a rather boxy redesign before giving up completely halfway through, it just seems less likely from both a practical, economical, and artistic perspective. Anyways, I'm trying not to be rude here, but you are indeed the only person who is actively contesting it, with most others either begrudgingly accepting or not caring. But I'm not trying to peer pressure you here. I'm saying this conversation is pointlessly going in circles and the one thing you've brought up that legitimately made me need to stop and think for a bit was the Rip van Fish resemblance. Much as I did with Lava Piranha, therefore, stopping and waiting for something new to come up is most likely the best course of action for you, because as it stands, this is just needlessly taking time from both of us. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:04, November 12, 2020 (EST)
::::::::::::::::::::::Those lips looking unfinished to you doesn't equal the ”blue” sprite being an earlier design. YS big Blurps have similar sloppy lips and Cheep Chomp has a bigger upper lip which is especially prominent in Sticker Star, so the weird lips sprite is actually the basis for the later designs. As for your Lava Piranha case, you'd also have to tackle how Wiggler and Flutter are currently handled.  [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 17:25, November 14, 2020 (EST)
:::::::::::::::::::::::Drawing does not equal modeling. YS things were all made from very simple 3D forms placed in near proximity; note that Gabon, Don Bongo, Spiked Fun Guy, and Puffer all used the same feet, just recolored, while Pak E. Derm, Gabon, Don Bongo, and several other things had the same body with different textures and things sticking out from them. The renders were rather crude, but it's what they had to work with for smooth modeling at the time. Additionally, the prominent upper lip in later designs has nothing to do with the outright janky angles this sprite's lips are drawn in. As for Wiggler and Flutter, no, those actually have precedent of appearing together within the same game. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 03:46, November 15, 2020 (EST)
::::::::::::::::::::::::Mario World and Yoshi's Story both had Shigefumi Hino as a major CG designer so his art style is prominent in those whether drawing or modeling. In SMW, Blurps and Rips also have notably bigger upper lips and Cheep Cheeps are ambiguous enough to be interpreted that way too, and in YS the ”Blurps” also have such lips. The weird lips of the ”blue” sprite are consistent with those regardless of how janky they are, the design is just refined for the fishes that made it in. And the point with Wiggler/Flutter was about MarioWiki coverage consistency because they and Fire/Lava Piranha are two iterations and forms of a same enemy which is considered enough for a split despite the shared Japanese names. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 17:33, November 19, 2020 (EST)
:::::::::::::::::::::::::Yeah but see if Flutter was only a one-time thing that didn't appear alongside normal Wiggler ''then'' it'd analogous to Lava Piranha. And in that case I'd support merging. Anyways, it's not just the lips, the eyes also look crude, and, logically speaking, why would they ''deliberately'' make more crude a game whose basic purpose was to be a colossal advancement over what had previously been released? It sounds like shooting oneself in the foot, in my opinion. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:13, November 19, 2020 (EST)
::::::::::::::::::::::::::So you're adding an arbitary distinction to make the two cases seem different and would go for a likely unpopular option given the wiki track record of splitting subjects. SMW is a crude-looking game anyways with examples such as six-legged Spike Tops, Cheep Cheeps with extra fins and Blurps lacking fins. And if the big fish really is Boss Bass, then logically as Cheep was redesigned and got smaller pupils in the process, the big one would get similar treatment for proportional reasons since the bottom set makes it look like it's on speed and Porpupuffer's slanted irises are pretty small themselves. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 18:29, November 27, 2020 (EST)
:::::::::::::::::::::::::::"Arbitrary distinction?" Bud that's ''exactly'' how Lava Piranha works. And while yes, many if not most SMW sprites are horrendous, making good sprites worse would not be the way to go. Most proto sprites compared to the final looked even worse, not better. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:11, November 28, 2020 (EST)
===Did someone say 3D model===
If anyone has any questions related to the 3d model of... uh... the subject matter, I'm all ears. Can someone condense this if that's an ongoing point being discussed here? {{User:Bazooka Mario/sig}} 18:33, November 27, 2020 (EST)
:Well the discussion has... gone places but if you mean SM64 Bubba then tl;dr, it has files named "buku" (Blurp) but then eye textures for "puku" (Cheep Cheep) were found among them. Then later it was found out there's more unused files for "puku mother" which hasn't been brought up here yet. And I don't think the case for "buku" files in Yoshi's Story has been solved yet. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 10:13, November 28, 2020 (EST)
::More like too long; tried to read, but got lost. I think assets are reused all the time through game elements and if it saves them space to reuse textures for another enemy, they'll do that (textures at the time just can't exceed too much beyond a small space of, say, 64x64 pixels and color limitations probably come into play, and the aspect ratio has to be a factor of 2). The eye textures probably don't seem to be used since the space allocated for eyes just seem to be a solid color. Depends on how similar the meshes and uv look between the models but I think file names can be a bit jank in determining things since they don't always accurately reflect standard naming conventions. They could just attempt to reuse a mesh create files and folders for them, then decide to redesign the thing 100% but don't bother with retroactively renaming it because you have to redo what's written in the code (if I'm correct code reads file locations and file names; I'm not a coder) or you might have to change the material names assigned to an object (idk how older games do materials, but newer games have material information separate from texture files such as how Smash Ultimate has vertex coloration from a skin material assigned to areas that use the skin texture). {{User:Bazooka Mario/sig}} 11:27, November 28, 2020 (EST)
:::I am a coder, and that sounds basically right, as other files need to be specifically called from within the base ones to be compiled properly. As for the specific details on the leaked models, LinkTheLefty has more information on those than I. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:27, November 28, 2020 (EST)
==Yoshi's Story==
Could we remove the "misnamed" from the Yoshi's Story section? I think it's not a case of misnaming so much as the Big Cheep Cheeps in that game look like Blurps (kinda like how Yoshi's Island DS strategy guides refer to Cheep-Chomps as Boss Basses because they reuse the Super Mario 64 DS model). [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 10:53, April 4, 2024 (EDT)
== The simple and obvious. ==
I feel that it would be logical to split Boss Bass back and move all red Cheep Chomps to the Boss Bass page as they were always likely intended to be the same thing. Perhaps it would be interesting to also denote the similarity between Big Cheep Cheeps and Boss Bass by making Boss Bass (and thus Big Bertha) considered Big Cheep Cheep variants. They are similar but not the same. Similarly, the purple Cheep Chomp should be denoted as similar to the Snow Cheep Cheeps from Super Mario Odyssey, due to their purple coloration, but not a true variant due to differing dorsal fin coloration.
As for the SM64 Bubba, it would make sense to make it have it's own page, since it and Bubs are more obviously a variant of a Blurp, rather than just a normal Cheep Cheep with goggles for no reason. GameyFireBro [[User:GameyFireBro|GameyFireBro]] ([[User talk:GameyFireBro|talk]]) 00:35, March 23, 2025 (EDT)
[https://www.mariowiki.com/User:GameyFireBro]
:Mario Party Superstars confirmed that "Kyodai Pukupuku" (Boss Bass/Big Bertha) is just Big Cheep Cheep, even now (and it remained carnivorous). And Bub is outright called Cheep Cheep in the N64 ''Mario Party'' games, that's just an inconsistent localization. [[Cheep Cheep Chase]] is relevant to both points here. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:29, March 23, 2025 (EDT)
I mean... N64 version is a big Bub, thus a Big Cheep Cheep, not a Bubba. That's a Big Cheep Cheep that eats, but the fact of the matter is that the Boss Bass design is the same as the Cheep Chomp's albeit in the more typical red coloring, so if anything at the very least make the original Boss Bass be part of the Cheep Chomp page, names don't 100% matter, especially when even the most basic of enemies have had changing names plenty of times. [[User:GameyFireBro|GameyFireBro]] ([[User talk:GameyFireBro|talk]]) 00:38, March 23, 2025 (EDT)
:They gave them a purple coloration in NSMB to be distinct from the Big Cheep Cheeps they shared a stage with, and that stuck. The red ones from the earlier DS games are the same enemies with the same models, just with different textures applied. There's also the big Cheep Cheeps in ''Yoshi's Story'' looking like normal large Cheeps but acting like Boss Bass. Different enemies can be functionally similar and based off one another; we wouldn't merge [[Goombo]] to [[Goomba]] even though for all intents and purposes, they're the same thing. Because officially, they aren't. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:40, March 23, 2025 (EDT)
So then why NOT treat the red ones all as the same and the Cheep Chomps as Cheep Chomps? Have all the reds on one page, and purples another. [[User:GameyFireBro|GameyFireBro]] ([[User talk:GameyFireBro|talk]]) 00:43, March 23, 2025 (EDT)
:We treat all the red ''Bakubaku'' as the same as all the purple ''Bakubaku'' and the orange ''Bakubaku''. "Big ''Pukupuku''" is not the same thing, it is what ''Bakubaku'' is based on. Much like how Porcupuffer is also based on them. Also, this ignores how the more common Big Bertha ones are non-aggressive, more like most later Big Cheep Cheeps, and how the ''Mario Party Superstars'' Big Cheep Cheep is also carnivorous and appears in the game alongside Cheep Chomps, showing they can both be present and both be carnivorous. Splitting things by color rather than what the creators explicitly consider them is a very shortsighted thing to do. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:47, March 23, 2025 (EDT)

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