Editing Talk:Big Boo (boss)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 130: Line 130:


==Merge The Big Boo (boss) with Big Boo==
==Merge The Big Boo (boss) with Big Boo==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|failed|2-6|do not merge}}
{{ProposalOutcome|failed|2-6|do not merge}}
There isn't really any reason to keep this separated from the general Big Boo article. As noted above, generic Big Boos are also called "The Big Boos" both in-game and in [http://proplayers.com.br/wp-content/uploads/2014/12/Super_Mario_World_-_1991_-_Nintendo1.pdf the manual], which has various enemy descriptions that alternate between singular and plural, individual and species. It also has the same Japanese name as Big Boos. As for its behavior, what about it? ''Super Mario World'' has enemies that can behave in different ways, sometimes without any difference in appearance, like Monty Moles which either charge towards Mario or walk forward while hopping.
There isn't really any reason to keep this separated from the general Big Boo article. As noted above, generic Big Boos are also called "The Big Boos" both in-game and in [http://proplayers.com.br/wp-content/uploads/2014/12/Super_Mario_World_-_1991_-_Nintendo1.pdf the manual], which has various enemy descriptions that alternate between singular and plural, individual and species. It also has the same Japanese name as Big Boos. As for its behavior, what about it? ''Super Mario World'' has enemies that can behave in different ways, sometimes without any difference in appearance, like Monty Moles which either charge towards Mario or walk forward while hopping.


Line 176: Line 176:


== Merge to [[Big Boo]] part Too ==
== Merge to [[Big Boo]] part Too ==
{{Settled TPP}}
{{TPP}}
{{Proposal outcome|passed|5-0|merge}}
6 1/2 years ago, back when we had a separate page for the ''Paper Mario'' appearances of Big Boo, this page failed to merge, partially due to some false information. I'm gonna throw this out of the way right now, the alleged "color difference" is straight-up false; they use the same palette, with the boss being on the Mode 7 layer with translucency applied, causing it to [https://www.spriters-resource.com/snes/smarioworld/sheet/143265/#comments look] as though it changes shades depending on how transparent it's set to be. Anyways, with the seeming exception of ''Mario Mania'' (which also splits ''actual'' color variations), all guidebooks treat these two interchangeably, with the manual even implying all the Big Boos in the game are the same individual. Additionally, another point I brought up above: until ''New Super Mario Bros. Wii'', Big Boos were almost exclusively used as bosses for quite a while in the ''Mario'' franchise (SM64, TTYD, MPL, etc), so why should the enemy have the priority? Especially in regards to SMA4, where this version outnumbers the generic enemy two to one?
6 1/2 years ago, back when we had a separate page for the ''Paper Mario'' appearances of Big Boo, this page failed to merge, partially due to some false information. I'm gonna throw this out of the way right now, the alleged "color difference" is straight-up false; they use the same palette, with the boss being on the Mode 7 layer with translucency applied, causing it to [https://www.spriters-resource.com/snes/smarioworld/sheet/143265/#comments look] as though it changes shades depending on how transparent it's set to be. Anyways, with the seeming exception of ''Mario Mania'' (which also splits ''actual'' color variations), all guidebooks treat these two interchangeably, with the manual even implying all the Big Boos in the game are the same individual. Additionally, another point I brought up above: until ''New Super Mario Bros. Wii'', Big Boos were almost exclusively used as bosses for quite a while in the ''Mario'' franchise (SM64, TTYD, MPL, etc), so why should the enemy have the priority? Especially in regards to SMA4, where this version outnumbers the generic enemy two to one?


Line 190: Line 189:
#{{User|Wikiboy10}} Yeah, I thought about this one on the Discord server. While the Big Boo bosses sometimes have an exclusive Japanese name, it is also sometimes shared with the Big Boo enemies, I feel it's one of those special cases where a subject has more than one Japanese name.
#{{User|Wikiboy10}} Yeah, I thought about this one on the Discord server. While the Big Boo bosses sometimes have an exclusive Japanese name, it is also sometimes shared with the Big Boo enemies, I feel it's one of those special cases where a subject has more than one Japanese name.
#{{User|LinkTheLefty}} With the boss identifier, this page really should've been all or nothing.
#{{User|LinkTheLefty}} With the boss identifier, this page really should've been all or nothing.
#{{User|SmokedChili}} Per all.


===Oppose===
===Oppose===
Line 197: Line 195:
@Swallow Outside of the mention of "Big Blue Boo" in the trivia section, what source material in what language considers this guy a separate thing from normal Big Boos?{{unsigned|Somethingone}}
@Swallow Outside of the mention of "Big Blue Boo" in the trivia section, what source material in what language considers this guy a separate thing from normal Big Boos?{{unsigned|Somethingone}}
:I'm removing my vote for now since it was an assumption, but I'm still unsure which to do. {{User:Swallow/sig}} 07:43, April 27, 2022 (EDT)
:I'm removing my vote for now since it was an assumption, but I'm still unsure which to do. {{User:Swallow/sig}} 07:43, April 27, 2022 (EDT)
Again, the reason this got split was due to pretty notable behavioral differences and a scripted event in one specific location, as well as a particular method for defeating. This is on top of other Big Boos that do appear in the game and act similar to normal Boos. Why it's more "notable" than Big Boos in ''Super Mario 64''? Well several Big Boos in that game don't have a boss-like event for it, no music, and they act similar to the Boos except it takes more hits to defeat. The palette part was generally an aside. Either way I can see whatever works so I'm not really in favor or oppose, I'm not entirely convinced either way. {{User:Bazooka Mario/sig}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)