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| Does this need the boss template? | | Does this need the boss template? |
| <br>- [[User: Yoshi Mastar|Yoshi Master]] | | <br>- [[User: Yoshi Mastar|Yoshi Master]] |
| :Tough to say. While it is a mini-boss, it's also optional. I'd still say so, though. <span style="font-family:Kunstler Script; color:#063;"><font size="5">'''{{color-link|#050|User:Wayoshi|W}}'''ayoshi</font></span> <sub>[[User talk:Wayoshi|T]]</sub><sup>[[Special:Contributions/Wayoshi|C]]</sup><sub>[[Special:Emailuser/Wayoshi|@]]</sub> <span class="plainlinks">[http://www.mariowiki.com/index.php/Special:Random http://www.mariowiki.com/images/2/24/Wayoshisig.png]</span> 17:52, 17 October 2006 (EDT) | | :Tough to say. While it is a mini-boss, it's also optional. I'd still say so, though. <span style="font-family:Kunstler Script; color:#063;"><font size="5">'''{{color-link|User:Wayoshi|#050|W}}'''ayoshi</font></span> <sub>[[User talk:Wayoshi|T]]</sub><sup>[[Special:Contributions/Wayoshi|C]]</sup><sub>[[Special:Emailuser/Wayoshi|@]]</sub> <span class="plainlinks">[http://www.mariowiki.com/index.php/Special:Random http://www.mariowiki.com/images/2/24/Wayoshisig.png]</span> 17:52, 17 October 2006 (EDT) |
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| :Atomic Boo should probably be in the secret bosses category. Or under the mini-boss category with a note saying: (optional). -- [[User: Son of Suns|Son of Suns]] | | :Atomic Boo should probably be in the secret bosses category. Or under the mini-boss category with a note saying: (optional). -- [[User: Son of Suns|Son of Suns]] |
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| ===Merge to [[Big Boo]]=== | | ===Merge to [[Big Boo]]=== |
| {{Settled TPP}} | | {{SettledTPP}} |
| {{Proposal outcome|passed|7-0|merge}} | | {{ProposalOutcome|passed|7-0|merge}} |
| {{quote|Atomic Teresa, the Japanese name of the Atomic Boo, is also the name of the Big Boos. Therefore, Atomic Boos first appeared in Super Mario World, just under a different name outside of Japan.|The Article}} | | {{quote2|Atomic Teresa, the Japanese name of the Atomic Boo, is also the name of the Big Boos. Therefore, Atomic Boos first appeared in Super Mario World, just under a different name outside of Japan.|The Article}} |
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| This is corroborated by TMK ([http://themushroomkingdom.net/smw_j-e.shtml], [http://themushroomkingdom.net/pmttyd_j2e.shtml]), New Super Mario Daijiten ([http://yossi6.s309.xrea.com/mario/dr.cgi?key=640]), Wikipedia ([http://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%88%E3%83%9F%E3%83%83%E3%82%AF%E3%83%86%E3%83%AC%E3%82%B5]), etc. Since they're clearly intended to be the same thing, I propose that this article be merged to [[Big Boo]] | | This is corroborated by TMK ([http://themushroomkingdom.net/smw_j-e.shtml], [http://themushroomkingdom.net/pmttyd_j2e.shtml]), New Super Mario Daijiten ([http://yossi6.s309.xrea.com/mario/dr.cgi?key=640]), Wikipedia ([http://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%88%E3%83%9F%E3%83%83%E3%82%AF%E3%83%86%E3%83%AC%E3%82%B5]), etc. Since they're clearly intended to be the same thing, I propose that this article be merged to [[Big Boo]] |
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| ==Split the Paper Mario boos into a separate article== | | ==Split the Paper Mario boos into a separate article== |
| {{Settled TPP}} | | {{SettledTPP}} |
| {{Proposal outcome|passed|11-5|split}} | | {{ProposalOutcome|passed|11-5|split}} |
| I'm going to disagree with the idea that the Atomic Boos from the Paper Mario series is the same thing as the Big Boos. To start off, the Atomic Boo isn't a species, it's a separate entity. Only one of it appears at any given point in each game (I'd consider [[Mansion Patrol]] to be a very weak opposition to this due to how estranged it is from the main game and this only applies to SPM), which is unlike the Big Boos that have a habit of appearing alongside each other. There's also the fact that the Atomic Boo is clearly formed by a bunch of Boos combining with each other in two installments (TTYD and SS) and is implied to be this way in SPM, which is something that also distinguishes themselves from Big Boos and makes it closer to, say, [[Boolossus]], another conglomeration of Boos who ''also'' has a separate article. That distinction in physiology alone is a huge reason why they shouldn't be in the same article. Yes, in TTYD they share the same name in Japan, and in SS they even share the same name in English, but the same name ''alone'' is not a good reason to merge two subjects, and this retreads the same reasons I laid out on [[Talk:Gritty Goomba (Gwarhar Lagoon)|the Gritty Goomba talk page]] and probably other places. | | I'm going to disagree with the idea that the Atomic Boos from the Paper Mario series is the same thing as the Big Boos. To start off, the Atomic Boo isn't a species, it's a separate entity. Only one of it appears at any given point in each game (I'd consider [[Mansion Patrol]] to be a very weak opposition to this due to how estranged it is from the main game and this only applies to SPM), which is unlike the Big Boos that have a habit of appearing alongside each other. There's also the fact that the Atomic Boo is clearly formed by a bunch of Boos combining with each other in two installments (TTYD and SS) and is implied to be this way in SPM, which is something that also distinguishes themselves from Big Boos and makes it closer to, say, [[Boolossus]], another conglomeration of Boos who ''also'' has a separate article. That distinction in physiology alone is a huge reason why they shouldn't be in the same article. Yes, in TTYD they share the same name in Japan, and in SS they even share the same name in English, but the same name ''alone'' is not a good reason to merge two subjects, and this retreads the same reasons I laid out on [[Talk:Gritty Goomba (Gwarhar Lagoon)|the Gritty Goomba talk page]] and probably other places. |
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| ==Re-merge [[Big Boo (Paper Mario)]] with [[Big Boo]]== | | ==Re-merge [[Big Boo (Paper Mario)]] with [[Big Boo]]== |
| {{Settled TPP}} | | {{SettledTPP}} |
| {{Proposal outcome|passed|9-2|merge}} | | {{ProposalOutcome|passed|9-2|merge}} |
| As I mentioned above, Big Boos are pretty clearly just as much the same thing as Paper Big Boos to be the same thing as Goombas and Paper Goombas are. Main-series platforming games lack... | | As I mentioned above, Big Boos are pretty clearly just as much the same thing as Paper Big Boos to be the same thing as Goombas and Paper Goombas are. Main-series platforming games lack... |
| *Headbonking Goombas | | *Headbonking Goombas |
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| == Move the ''Dark Moon'' information to Boolossus == | | == Move the ''Dark Moon'' information to Boolossus == |
| {{Settled TPP}} | | {{TPP}} |
| {{Proposal outcome|failed|6-10|Do not move}}
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| For all intents and purposes, the "Big Boo" from ''[[Luigi's Mansion: Dark Moon]]'' is [[Boolossus]] from the predecessor and successor. Compare the battles in the [https://youtu.be/UGOK0NNQuMs first game] and the [https://youtu.be/pd_wCapYfGI?t=130 second game]: both times, it must be made to ram into a spiked obstruction to make it pop like a balloon into the smaller Boos, which are then captured in an atypical way (frozen in the first, imprisoned in train cars in the second). Both attack almost entirely by bouncing around and ramming. The only real differences are based on the differing gameplay elements and the different arena setpieces. To put this in perspective, these fights have more in common than the King Boo battles do. | | For all intents and purposes, the "Big Boo" from ''[[Luigi's Mansion: Dark Moon]]'' is [[Boolossus]] from the predecessor and successor. Compare the battles in the [https://youtu.be/UGOK0NNQuMs first game] and the [https://youtu.be/pd_wCapYfGI?t=130 second game]: both times, it must be made to ram into a spiked obstruction to make it pop like a balloon into the smaller Boos, which are then captured in an atypical way (frozen in the first, imprisoned in train cars in the second). Both attack almost entirely by bouncing around and ramming. The only real differences are based on the differing gameplay elements and the different arena setpieces. To put this in perspective, these fights have more in common than the King Boo battles do. |
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| #{{User|SmokedChili}} Per proposal. | | #{{User|SmokedChili}} Per proposal. |
| #{{User|Sgt. Sarge}} Yes I agree. After re-watching the boss fight again it is very similar to the Boolossus fight from the first LM. | | #{{User|Sgt. Sarge}} Yes I agree. After re-watching the boss fight again it is very similar to the Boolossus fight from the first LM. |
| | #{{User|Nintendo101}} Per proposal. |
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| ===Oppose=== | | ===Oppose=== |
| #{{User|DrippingYellow}} Ehh, I feel like if the developers originally intended the LM2 Big Boo to be Boolossus, they would've made it... look like Boolossus, especially considering that King Boo's general appearance ''was'' carried over from the first game, plus when they for-sure reintroduced Boolossus in LM3, they did use his original design. And as I said in the Crow proposal, it's not as simple as looking at the Japanese name, since the game was primarily developed by a Canadian company, with Nintendo staff credited as "supervisors".<br>Sure, it's ''possible'' that the Big Boo was intended to be Boolossus from the start, but if there's any doubt at all, then wouldn't it be more encyclopedia-like to take the English LM2 at face value? <s>(Also, you're citing as precedent a proposal that still has over a week left to vote on?)</s> <-- Ignore this, I'd mistook the proposal he was talking about for another proposal. Yeah, I definitely can't see the bat and mouse proposal not passing. | | #{{User|DrippingYellow}} Ehh, I feel like if the developers originally intended the LM2 Big Boo to be Boolossus, they would've made it... look like Boolossus, especially considering that King Boo's general appearance ''was'' carried over from the first game, plus when they for-sure reintroduced Boolossus in LM3, they did use his original design. And as I said in the Crow proposal, it's not as simple as looking at the Japanese name, since the game was primarily developed by a Canadian company, with Nintendo staff credited as "supervisors".<br>Sure, it's ''possible'' that the Big Boo was intended to be Boolossus from the start, but if there's any doubt at all, then wouldn't it be more encyclopedia-like to take the English LM2 at face value? (Also, you're citing as precedent a proposal that still has over a week left to vote on?) |
| #{{User|FanOfYoshi}} Per DrippingYellow. | | #{{User|FanOfYoshi}} Per DrippingYellow. |
| #{{User|Dark-Boy-1up}} Per DrippingYellow. Plus the big boo from Dark moon, and the Boolossus in the first and third game look not similar at all. | | #{{User|Dark-Boy-1up}} Per DrippingYellow. Plus the big boo from Dark moon, and the Boolossus in the first and third game look not similar at all. |
| #{{User|Mario}} Seems speculative. Contrary evidence being different appearance and explicitly different name in English, unlike the merged bats and mice (with weird deemphasis on the English name and too much emphasis on somewhat generic Japanese name of the thing not withstanding). Evidence being largely a shared design and similar boss battle (but not the same; boss battle involves a moving train in the sequel, first game involves a statue; boss battle is defeated through entirely different measures as well) doesn't inspire enough confidence for me to say Boolussus and Big Boo from LM2 are the same entities.
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| #{{User|Waluigi Time}} Per all.
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| #{{User|Swallow}} Per all
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| #{{User|Jdtendo}} Per all
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| #{{User|7feetunder}} I was considering proposing this myself... then the HD remaster got announced. Unlike the Super Soda thing, ''HD'' will definitely affect how we handle this, whether the name is changed or not. I'd rather wait for the remaster on this one.
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| #{{User|Okapii}} Per all, just seems too speculative imo.
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| #{{User|OmegaRuby}} Per all, however, the [[Luigi's Mansion 2 HD|Nintendo Switch remake]] might ultimately change all of this, so it's best to just wait for that to release. I'm really hoping I'm wrong, though.
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| ===Comments=== | | ===Comments=== |
| @DrippingYellow I didn't say "precedent," I said "in the process" considering that while it isn't passed yet, it has overwhelming support. IMO it feels more like a halfhearted attempt to reconcile Boolossus with Big Boo that was went back on for LM remake and LM3 (and it still looks kinda off from normal Big Boos due to it and its smaller versions being lit in an odd unique way compared to everything else... even in the same room). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:47, January 11, 2024 (EST) | | @DrippingYellow I didn't say "precedent," I said "in the process" considering that while it isn't passed yet, it has overwhelming support. IMO it feels more like a halfhearted attempt to reconcile Boolossus with Big Boo that was went back on for LM remake and LM3 (and it still looks kinda off from normal Big Boos due to it and its smaller versions being lit in an odd unique way compared to everything else... even in the same room). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:47, January 11, 2024 (EST) |
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| ::::{{quote|Boooooo-m! Here comes the master of mischief, the tower of terror, '''the Big Boo'''! Ka ha ha ha...|Boo|Super Mario 64}} | | ::::{{quote|Boooooo-m! Here comes the master of mischief, the tower of terror, '''the Big Boo'''! Ka ha ha ha...|Boo|Super Mario 64}} |
| ::::I can think of offhand. Not even counting the misnamed normal Boo from SMRPG. That all being said, if it comes down to it, moving the Boolossus page to "Big Boo (''Luigi's Mansion'' series)" wouldn't be an issue. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:47, January 12, 2024 (EST) | | ::::I can think of offhand. Not even counting the misnamed normal Boo from SMRPG. That all being said, if it comes down to it, moving the Boolossus page to "Big Boo (''Luigi's Mansion'' series)" wouldn't be an issue. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:47, January 12, 2024 (EST) |
| :::::But isn't Boolossus the most recently used name anyway? I don't see why the whole article would have to be renamed. Unless you're talking about moving LM2's Big Boo to its own article, which... I'm not sure how I'd feel about that. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 19:18, January 13, 2024 (EST)
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| ::::::LM2r is coming out soon. We'll see what it does. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:34, January 13, 2024 (EST)
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| :The credits actually list both an NOA Localization as well as a "Japanese localization group" by [[Nintendo Software Technology Corporation]], whatever that's supposed to mean (is it a group that translates Japanese into English, or vice versa?), and there's also an "Asia Localization" section separate from the Korean and Chinese localizations. Correct me if i'm wrong, but I don't think I've seen a "Japanese Localization group" in any other Mario game's credits. Not that it narrows down the options that much, just confirms what we already knew: that there was something funky going on with the localization. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 20:56, January 11, 2024 (EST) | | :The credits actually list both an NOA Localization as well as a "Japanese localization group" by [[Nintendo Software Technology Corporation]], whatever that's supposed to mean (is it a group that translates Japanese into English, or vice versa?), and there's also an "Asia Localization" section separate from the Korean and Chinese localizations. Correct me if i'm wrong, but I don't think I've seen a "Japanese Localization group" in any other Mario game's credits. Not that it narrows down the options that much, just confirms what we already knew: that there was something funky going on with the localization. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 20:56, January 11, 2024 (EST) |
| ::Actually, that "Asia Localization" section isn't present in most versions of the credits. I found it in some Korean footage, alongside the Korean and Chinese sections, so it seems to be about those two. The sections actually seem to have been somewhat haphazardly shoved in the middle of the "Nintendo" section. Not sure about that Japanese localization group, though... [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:32, January 12, 2024 (EST) | | ::Actually, that "Asia Localization" section isn't present in most versions of the credits. I found it in some Korean footage, alongside the Korean and Chinese sections, so it seems to be about those two. The sections actually seem to have been somewhat haphazardly shoved in the middle of the "Nintendo" section. Not sure about that Japanese localization group, though... [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:32, January 12, 2024 (EST) |
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| Alrighty, I did some digging in the executable and found that: the LM2 Big Boo is in fact, referred to as "bigboo" interally, so that basically settles what the developers intended it to be, I think. (Not sure what Boolossus' internal name in the other ''Luigi's Mansion'' games is for comparison...)<br>Now the decision is whether to trust the internal name or to go by the Japanese version's name. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 20:50, January 13, 2024 (EST)
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| :That makes me a bit curious as to the LM3 internal name, actually. A distinct possibility is that they called this one a generic Big Boo due to Boolossus being returned to the painting, only to go back on that for LM3. I guess we don't know if NLG is developing the remake yet, so we'll see how that goes... regardless, I still think moving it out of the Big Boo article is the right way to go, since it's functionally still near-identical to Boolossus and very little to a prior Big Boo, and I still think it's most plausible they were trying to retroactively treat Boolossus as a normal Big Boo before going back on that for the third game. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:25, January 13, 2024 (EST)
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| ::...How is the distinct possibility you're mentioning not equivalent to the Big Boo not being Boolossus, exactly? Might I add, this isn't even the only instance of a generic Big Boo comprised of several smaller Boos. See: ''Paper Mario: The Thousand Year Door'' and ''Paper Mario: Sticker Star'', plus a similar smaller-enemies-combined-into-one-larger-enemy concept was explored in the ''New Super Mario Bros.'' games for the larger Goomba variants.<br>And if you're going to base the merge off of the possibility that they ''might'' rename the Big Boo into Boolossus for the remake, you wouldn't really lose anything by cancelling the proposal now and then waiting for the LM2 remake to come out to see if that's actually the case, then starting another proposal. As it stands, there's really not any proof of a connection currently other than the Japanese name. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 21:39, January 13, 2024 (EST)
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| :::From a conceptual and functional standpoint, they're basically the same. Boolossus is the Luigi's Mansion series version of Big Boo, which is what this is. Had they originally localized "Jumbo Teresa" as "Big Boo" for the first game, the purpose of this proposal would be different, but it would probably still be happening. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:43, January 13, 2024 (EST)
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| ::::(ec) Boos combining/splitting just seems like a occasional thing they do. See [[Boo Blast (move)]] as well. {{User:Mario/sig}} 21:47, January 13, 2024 (EST)
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| ::::Okay then, let's merge [[Gold Ghost]]s, [[Greenie]]s, and [[Goob]]s while we're at it. And what about [[Goomba]]s and [[Masked Ghoul]]s? The latter's article even mentions they act functionally the same. The truth of the matter is, the wiki's documentation has never been about organizing based on concepts and functions to my knowledge, it's been about providing unique coverage for enemies, obstacles, abilities, games, etc. that are distinct from each other, though obviously some exceptions have to be made in cases of objects with extremely close similarities, e.g. Cement Block and Hard Block, or objects that only exist in proximity with a minigame or something, e.g. [[Bomb seed]]s.
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| ::::They are sometimes visually distinct or have a different name between games, in which case some extra research is needed to determine whether it's just a reinterpretation or something else entirely. This is one of those cases: and from the little research that can be done (datamining), I had no choice but to conclude this was intended to just be a Big Boo, further supported by the fact that it just looks like a Boo, not Boolossus. Whether it's been retconned into Boolossus due to the Japanese version is up for debate, but unable to be confirmed. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 22:16, January 13, 2024 (EST)
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| :::::You're missing my point. The retcon has more to do with the LM3 appearance, and common mooks acting like other common mooks isn't a big deal, compared to two vastly similar bosses having a near-identical pattern of attack and weakness, plus consistent names in ''a'' contextually important language. I think it would be easier to list how the behavior and characterization of the jumbo ghost evolved with it all on one page as opposed to the middle one shoved off somewhere else amidst an already-bloated page. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:44, January 13, 2024 (EST)
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| ::::::We don't need to totally merge this Big Boo to Boolossus in order to list the evolution of Boolossus-type bosses. We do something similar already with [[Goombo]] in Super Mario Land being listed in the history section for the [[Goomba]], or [[Shellcreeper]]s being mentioned as predecessors to [[Koopa Troopa]]s, or the SMB3 Warp Zone having its article linked to in the [[Warp Zone]] article... you see where I'm going with this.
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| ::::::Describing the attack pattern "near-identical" seems like kind of an exaggeration in my eyes. They're both big Boos that you split apart into tinier Boos by popping them with a sharp object, which you can then deal with individually, and the combined Boo has a slam attack, but that's about where the similarities end. The method for defeating the Boos is completely different in LM2: its Boos are more like a stripped-down version of the Boos found throughout the game, whereas Boolossus' Boos (at least in LM1) have a unique behavior and battle method compared to other Boos.
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| ::::::Also... are you extrapolating that the Big Boo in LM2 was retconned to Boolossus based off of Boolossus' appearance with his "original design" (as far as we know, his only design) in LM3? Not to mention he only appears in the optional [[ScareScraper]] mode, if you even want to call that him being canonically released from his portrait. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 23:26, January 13, 2024 (EST)
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| :::::::There's not a lot more ''to'' the respective battles, though. Anyway, I still think the "Jumbo Teresa" thing adds more validation to a merge. Even if the direct programmers were English-language, the devs for the first game and the IP holders in general are Japanese-language (also, do we know if NLG did the pre-implementation design phase? I guess that's getting a bit too deep...). I suppose it really just comes down to point-of-view which is better, as either has justification to give priority. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:38, January 14, 2024 (EST)
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| ::::::::Please correct me if I am misreading this, but it sounds like even if this proposal doesn't fly, there would still be interest in consolidating the LM2 Big Boo and Boolosus info together under a "Big Boo (Luigi's Mansion series)" article or even just making a separate "Big Boo (Luigi's Mansion 2)" for the LM2 boss. If we ultimately decide here that this boss is not best understood as Boolosus, why couldn't that information just stay in the "Big Boo" article? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:52, January 14, 2024 (EST)
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| :::::::: You know, this is just speculation (so not much of an argument, just fun to think about), but I'm thinking, maybe someone at Nintendo suggested using the existing "Jumbo Teresa" character, and because of the language difference, that "Jumbo Teresa" became "Big Boo"? As in, "you could use this boss called Jumbo Teresa, he's a large Teresa made of smaller Teresa that you pop like a balloon", and whatever bilingual person was in charge of coordinating didn't know that what Jumbo Teresa was called in English and just translated that as "Jumbo Boo" or "Big Boo"? Might even explain the eyes, if the Japanese side thought it was Boolossus, and the Canadian side thought it was a regular large Boo, and both thought they were talking about the same thing? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 15:03, January 14, 2024 (EST)
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| :::::::::Wouldn't be surprised if it was something along those lines. It also didn't help that the ''Paper Mario'' games were revisiting the idea of Big Boo being composed of smaller Boos, which is exactly what Boolossus is. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:41, January 25, 2024 (EST)
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| == Split Mega Boo from ''Super Mario Galaxy 2'' == | | == Split Mega Boo from ''Super Mario Galaxy 2'' == |
| {{Settled TPP}} | | {{TPP}} |
| {{Proposal outcome|passed|8-1|Split}}
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| From what I can tell, the enormous "Mega Boo" from SMG2 is its own thing. The smaller Boos that accompany it are already a size larger than the game's normal Boos, and the Mega Boo itself is utterly enormous, functioning more as a prototypical [[Boohemoth]] than a normal Big Boo. Also, the names in English and Japanese (and Italian) are unique. | | From what I can tell, the enormous "Mega Boo" from SMG2 is its own thing. The smaller Boos that accompany it are already a size larger than the game's normal Boos, and the Mega Boo itself is utterly enormous, functioning more as a prototypical [[Boohemoth]] than a normal Big Boo. Also, the names in English and Japanese (and Italian) are unique. |
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| #{{User|Dark-Boy-1up}} Per proposal. | | #{{User|Dark-Boy-1up}} Per proposal. |
| #{{User|Nintendo101}} Per below. | | #{{User|Nintendo101}} Per below. |
| #{{User|OmegaRuby}} Per proposal.
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| ===Oppose=== | | ===Oppose=== |
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| ::I wasn't involved with prior discussions about the Boo in "Boo in a Box" from SMG, but I do not consider that their first attempt with this type of enemy because, in my opinion, it is a normal Boo that is big, and not a Big Boo, if that makes sense. There are a number of instances in SMG where the size of an enemy is changed subtly to serve a particular purpose in a level without changing anything else about the model or how it operates (such as Thwomps and Chomps [not Mini Chomps... there are literally normal Chomps that are slightly smaller than usual in SMG, but still much larger than Mini Chomps]), and those enemies are not considered separate in any paratext anywhere and probably aren't worth splitting. For "Boo in a Box", it felt like they expanded the size of the Boo model because they wanted the Power Star to be visible inside its body, not with the intention of making it the Big Boo enemy. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:59, January 12, 2024 (EST) | | ::I wasn't involved with prior discussions about the Boo in "Boo in a Box" from SMG, but I do not consider that their first attempt with this type of enemy because, in my opinion, it is a normal Boo that is big, and not a Big Boo, if that makes sense. There are a number of instances in SMG where the size of an enemy is changed subtly to serve a particular purpose in a level without changing anything else about the model or how it operates (such as Thwomps and Chomps [not Mini Chomps... there are literally normal Chomps that are slightly smaller than usual in SMG, but still much larger than Mini Chomps]), and those enemies are not considered separate in any paratext anywhere and probably aren't worth splitting. For "Boo in a Box", it felt like they expanded the size of the Boo model because they wanted the Power Star to be visible inside its body, not with the intention of making it the Big Boo enemy. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:59, January 12, 2024 (EST) |
| :::....except in the context of SMG, they actually ''de''creased the size of their Big Boo model in order to fit in the box with enough room for Mario to move around in safely. You can see it at its natural size on noclip.website, it's about the size of the 3DL/3DW ones, and the ones that accompany Mega Boo here. [https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf As for ''Super Mario World''], the label still says "Atomic Teresa," the "kyodai Teresa" is in the prose beneath and acts as a description, so it's less calling it "Giant Boo" and more saying "a giant Boo." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:15, January 12, 2024 (EST) | | :::....except in the context of SMG, they actually ''de''creased the size of their Big Boo model in order to fit in the box with enough room for Mario to move around in safely. You can see it at its natural size on noclip.website, it's about the size of the 3DL/3DW ones, and the ones that accompany Mega Boo here. [https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf As for ''Super Mario World''], the label still says "Atomic Teresa," the "kyodai Teresa" is in the prose beneath and acts as a description, so it's less calling it "Giant Boo" and more saying "a giant Boo." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:15, January 12, 2024 (EST) |
| ::::Gotcha, though if that's the case about SMG, then my impression is that they reduced its size so much that it doesn't really qualify as a Big Boo anymore, but that's me. More essentially: | | ::::Gotcha, though if that's the case about SMG, than my impression is that they reduced its size so much that it really qualify as a Big Boo anymore, but that's me. More essentially: |
| :::::''[I'm not sure] if the enemy's behavior in SMG2 was an intentional deviation from the Big Boos of prior 3D Mario games to convey it is truly something taxonomically different, or just the role they had for Big Boos to fill in SMG2. (A design that would be essentially identical to the Big Boos in SM3DL and SM3DW. Even if their function in-game was changed, I'm not sure having a behavioral change from one game to another alone are grounds for splitting, particularly in the modern era where designs of recurring enemies are more strictly unified in Super Mario games.)'' | | :::::''[I'm not sure] if the enemy's behavior in SMG2 was an intentional deviation from the Big Boos of prior 3D Mario games to convey it is truly something taxonomically different, or just the role they had for Big Boos to fill in SMG2. (A design that would be essentially identical to the Big Boos in SM3DL and SM3DW. Even if their function in-game was changed, I'm not sure having a behavioral change from one game to another alone are grounds for splitting, particularly in the modern era where designs of recurring enemies are more strictly unified in Super Mario games.)'' |
| ::::These are my greater issues. It doesn't help that the Big Boo is an enemy that goes by different names throughout its appearances in Japan (on Mario Portal, when they could have retroactively standardized names, this enemy goes by アトミックテレサ in SMW, おやかたテレサ in SM64, でかテレサ in NSMBU/SM3DW) and does not have the same behavior in all games, but we still consider them all "Big Boo" here. I'm not sure what it is about the Mega Boo in SMG2 that makes it so different where it is incorrect to consider it a Big Boo. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 20:40, January 12, 2024 (EST) | | ::::These are my greater issues. It doesn't help that the Big Boo is an enemy that goes by different names throughout its appearances in Japan (on Mario Portal, when they could have retroactively standardized names, this enemy goes by アトミックテレサ in SMW, おやかたテレサ in SM64, でかテレサ in NSMBU/SM3DW) and does not have the same behavior in all games, but we still consider them all "Big Boo" here. I'm not sure what it is about the Mega Boo in SMG2 that makes it so different where it is incorrect to consider it a Big Boo. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 20:40, January 12, 2024 (EST) |
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| ::::If they really wanted just a description for a Teresa that happens to be big, they would have used 巨大な, or 巨大化した like Monty Mole entry referencing Mega Mole. But no, they wrote 巨大テレサ like how most big enemies in SMB3 were named.<br>Besides, what ''about'' the Boo in a Box? "''It's internally Teresa Chief so it can be inferred to be a counterpart to Kuribo Chief from Gateway Galaxy and it's actually bigger than seen and thus should be on Big Boo's page''", that's how the logic goes. But Nintendo doesn't see it this way since they have never called it Big Boo or anything similar. Yet, Mega Boo should be split despite both Atomic Teresa and Kyodai Teresa being used as internal and final names respectfully, which is more than what can be said of Atomic Teresa and Teresa Chief, or the returning Deka enemies who are internally Kyodai in SMG2. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 12:12, January 13, 2024 (EST) | | ::::If they really wanted just a description for a Teresa that happens to be big, they would have used 巨大な, or 巨大化した like Monty Mole entry referencing Mega Mole. But no, they wrote 巨大テレサ like how most big enemies in SMB3 were named.<br>Besides, what ''about'' the Boo in a Box? "''It's internally Teresa Chief so it can be inferred to be a counterpart to Kuribo Chief from Gateway Galaxy and it's actually bigger than seen and thus should be on Big Boo's page''", that's how the logic goes. But Nintendo doesn't see it this way since they have never called it Big Boo or anything similar. Yet, Mega Boo should be split despite both Atomic Teresa and Kyodai Teresa being used as internal and final names respectfully, which is more than what can be said of Atomic Teresa and Teresa Chief, or the returning Deka enemies who are internally Kyodai in SMG2. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 12:12, January 13, 2024 (EST) |
| :::::I don't think the precise wording in the description really indicates anything either way, especially considering in the leaked prototype builds it wasn't Kyodai/Giant or anything in the ending cast role then either IIRC. As for the SMG one, I'm pretty sure the Japanese Nintendo also never split the mildly larger Boos from SMW2 (NoA did, and the Japanese materials later did for YNI), and also we have the mildly larger courtyard Boo from SM64 on here (all the more reasoning for 'Boss' Teresa to be considered its own thing), while I still believe the final wording implies bigger-than-standard-big, especially considering they went back to 'deka' for following games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:29, January 13, 2024 (EST) | | :::::I don't think the precise wording in the description really indicates anything either way, especially considering in the leaked prototype builds it wasn't Kyodai/Giant or anything in the ending cast role then either IIRC. As for the SMG one, I'm pretty sure the Japanese Nintendo also never split the mildly larger Boos from SMW2 (NoA did, and the Japanese materials later did for YNI), and also we have the mildly larger courtyard Boo from SM64 on here (all the more reasoning for 'Boss' Teresa to be considered its own thing), while I still believe the final wording implies bigger-than-standard-big, especially considering they went back to 'deka' for following games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:29, January 13, 2024 (EST) |
| :::::I've also found "Kyodai Teresa" is used as a description in the "Super Mario Pia" Japanese guidebook in regards to "Boss Teresa" (SM64 Big Boo/SMS King Boo), with the statement ボスとして登場する巨大テレサ。『スーパーマリオサンシャイン』では大きなベロを出している。(A giant Boo who appears as a boss. In ''Super Mario Sunshine'' he has a big tongue.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:12, January 13, 2024 (EST)
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| ::::::You're just asserting this assumption that "Kyodai Teresa" in text instead of as a label can only be a description. Doesn't mean Kyodai Teresa in either the manual or Mario Pia isn't a name unto itself. Nintendo isn't really that consistent with size classifications, Big and Hefty are interchangable, 3D World Mega characters are about the same as Big enemies and in SMG2 Big enemies vary from not-so-Big Koopas to Big Thwomps rivaling Mega Boos. The occasional not-Mega English localizations for 巨大 also use lowercase for naming, just look at "giant Goomba" from NES Remix 2. Finally, you're implying causation by correlation by trying to lump the slightly bigger Boos with Big Boos just because they are bigger than normal even though Nintendo decided not to play along in the end and still won't. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:14, January 15, 2024 (EST)
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| :::::::They did precisely that Yoshi's Island, and Galaxy's based on internal data. I'm not necessarily agreeing with everything else lumped here, just saying SMG2's is treated enough different from the -other large entities in the same game- to be classified differently. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:23, January 15, 2024 (EST)
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| ::::::::Assuming NoJ, NoA and the third party from YIDS onward are the same entity. And the internal data isn't obviously enough for Nintendo to consider Boo in a Box a Big Boo. And again, if it was then Mega Boo should just be Atomic Teresa because of its internal name and thus stay on this page. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:00, January 18, 2024 (EST)
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| :::::::::I'm only using internal for lack of better option, though. In this case, the materials treat SMG2's different from a standard "big" enemy, while saying pretty much diddley-squat about SMG's, though it is still a bigger-sized Boo. Really the only time "kyodai" is used for large enemies these days are for things like Mega Mario and for Hudson's ''Mario Party'' games - consistently localizing it in each as "mega." And it seems unusual that EAD would only do it for one specific enemy if they meant it to be the standard big type. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:18, January 18, 2024 (EST)
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| ::::::::::More like you're using internal for convenience of tying it to the slight size difference that Nintendo ignored in favor labeling it just Boo so the better option would be to move it to Boo article. So is it also for convenience that when I posted about Kyodai Teresa in SMW manual, you declared it's just a description and not used as a name to make it look like Kyodai Teresa became a proper name in SMG2 first and only. That's an especially ballsy move now that scrutinizing English localizations for making up stuff has become so bad Japanese IP holders would resort to AI translations instead. Mega Boo isn't that special anyway. If it was more like Small Mario vs Mini Mario, there'd be more ground for a split, but it's more like Big Koopa vs Giant Koopa or Mini Goomba vs Small Goomba in that they overlap enough to have the two merged. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 05:41, January 21, 2024 (EST)
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| :::::::::::SMG's is still about twice as large as a standard Boo in that game even after being downsized, though, so it is still a "big Boo" - and as I said before, Mega Boo has more functional similarities to the Boohemoth from the very next game, being of the "mobile wall" enemy type. The SMW thing, I'm more concerned with labels: the SMW Boo is explicitly labeled "Atomic Teresa," while the SMG one doesn't really get any label - and Big Boos have been labeled as "Boo" in generic situations otherwise, like the aforementioned ''Yoshi's Island'' naming history. I'm not denying that convenience factors into it, but it's based more on consistency. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 11:18, January 21, 2024 (EST)
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| ::::::::::::That's still weak reasoning to throw Boo in a Box here when it's only called Boo/Teresa. YNI Big Boo being named Deka Teresa in Japan doesn't suddenly vindicate YI Big Boo or Boo in a Box as Deka Teresa, it's the YI Teresas and the YNI Teresa and Deka Teresa being analogous in comparing size and SMG is from different series. Atomic Teresa label doesn't mean Kyodai Teresa can't be a second name to SMW Big Boo. And for Mega Boo acting like a wall, so what? Big Goomba needs spinning to kill it, Big Koopa needs Spin Drill and Big Piranha acts like 2D Piranha. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:50, January 23, 2024 (EST)
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| :::::::::::::They're still treated differently by SMG2's specific naming system. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:08, January 23, 2024 (EST)
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| ::::::::::::::I kind of regret bringing up the large Boo from SMG because it seems to have derailed this discussion. To be clear about my stance on this, while I personally do not think the large Boo from SMG is or was intended to be the Big Boo enemy in the final release of the game, that in no way means it is invalid for others to think differently. (And this is regardless of what Nintendo themselves have published... {{wp|The Death of the Author|Death of the author}} and all that. The Boo from Deep Dark Galaxy ''is'' objectively bigger than the normal ones, after all.) Besides, this has nothing to do with the Mega Boo from ''Super Mario Galaxy 2'' - the actual subject of the proposal. The naming convention in Japan seems to quite deliberately indicate that this enemy is basically a "super-duper-sized" Boo and not a run-of-the-mill Big Boo, and this seems apparent in the sheer size of the enemy in-game. Without any additional details, that's good enough for me to think the distinction is valid. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:37, January 23, 2024 (EST)
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| ::::::::::::::It's the same general naming system Mario series uses. Where Kyodai ovelaps with both Deka and Atomic. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:00, January 24, 2024 (EST)
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| :::::::::::::::I think the ''Super Mario World'' manual is a good point. I interpret it like the Switch Blocks in the ''New Super Mario Bros.'' manual, where it's sort of like "here's the new name, but you may recognize it by the old term." However, the thing about the ''Super Mario Galaxy 2'' Big Boo is...it's technically a "swarm" version of Boo, not a single one. I guess they just didn't label it as such because you don't encounter them individually? (But really, if we're splitting this, we may want to rethink the ''Super Princess Peach'' Blindfold Boo.) [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:41, January 25, 2024 (EST)
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| By the way... is there any chance that, if/after this proposal passes, the [[Talk:Giant Wiggler#Merge with Big Wiggler|Giant Wiggler situation]] could be revisited? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:04, January 24, 2024 (EST)
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| :In NSMB, Dai and Kyodai were the standard for big, while in NSMBW-onward, Deka is, that one ''may'' need to wait. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:26, January 24, 2024 (EST)
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| == Big Boo (character) ==
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| [[Talk:King Boo (Super Mario Sunshine)#Big Boss Boo|A while back]], I floated the idea of merging [[King Boo (Super Mario Sunshine)]] to Big Boo here based off various evidence, namely the Japanese "Boss Teresa" name and the ''Super Mario Pia'' guidebook outright treating SM64 Big Boo and SMS King Boo as the same boss. I realize now, however, the opposite should be done: the "Boss Teresa" instances on ''this'' page (SM64, early ''Mario Party'' series, ''Mario Pinball Land'' maybe) should be split off into a "Big Boo (character)" article and merged with SMS King Boo. The English localizations had a bad habit of using the name "Big Boo" when it arguably shouldn't, and while the "Boss Teresa" is indeed a big Boo, it differs from the standard "Big Boo" enemy about as much as [[Mega Goomba (boss)]] (ie, "Boss Kuribo") differs from [[Big Goomba]] (note how the ''Pia'' description does ''not'' list appearances of Atomic/Deka Teresa as the same as them). I have a draft of the page [[User:Doc von Schmeltwick/Projects/Boss Teresa|here]], but it is still a work-in-progress, namely on figuring out whether the ''Mario Party'' (1) and ''Mario Pinball Land'' sections should be there.
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| For the record, this "Boss Teresa" seems to be a prototype for [[King Boo]] from ''Luigi's Mansion'', supported by the pre-release King Boo art lacking the crown, an unused text string in ''Double Dash'' calling King Boo "Boss Teresa," and the two sharing a model and basic behavioral pattern in SM64DS, with King Boo getting more advanced abilities. This is similar to what [[Koopa Kid]] was to [[Bowser Jr.]], along with being mostly abandoned not long after the final character started becoming more prolific, and even replacing their original role in a later ''Mario Party'' game. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:02, January 13, 2024 (EST)
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| :...(Now that homework is all done I can talk here again) You lost me, why exactly is merging those appearances with the SMS boss on the table again? I haven't really seen a lot of evidence beyond the name (and I am sure you have other evidence, I know what your arguments are usually like). I'm aware that Japan is stingy on name choices (they had to publish a tweet when [[Foreman Spike]]'s Japanese name was changed to clarify they were the same, for one), and I see what you're trying to hunt at with "Boss Teresa is a prototype for King Boo", but where does the SMS-SM64-MP connection come from? Are you trying to get at grouping by concept or character?
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| :Also, I can't bother with discussion skimming right now, it's 11PM and I am on my phone, but I am pretty sure it was said that ''Pia'' has a few oddities to it. If someone can clarify what was going on there I'd be glad. {{User:Somethingone/sig}} 23:19, January 13, 2024 (EST)
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| ::Yeah I was following this discussion too until I saw the suggestion to merge with the Super Mario Sunshine King Boo. {{User:Mario/sig}} 23:28, January 13, 2024 (EST)
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| :::I agree that the SM64 Big Boo and SMS King Boo are suppose to be the same thing, and I support a merger. (Though I think the name "Big Boo (boss)" would be better.) — [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:47, January 13, 2024 (EST)
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| ::::@Somethingone & Mario ''Super Mario Pia'' guidebook explicitly labels them as the same thing, that's why. And while yes, ''Pia'' had some oddities, those were almost entirely via omission, not inclusion. @Nintendo101 Problem is, normal Big Boos also appear as bosses in ''Super Mario World'', the ''Paper Mario'' games, and depending on the above outcome, ''Luigi's Mansion: Dark Moon''. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:02, January 14, 2024 (EST)
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| :I still think what happened with Boss and King was more convergent evolution (with Double Dash's Boss Teresa being renamed at the last minute, resulting in King Teresa getting an alternate design that looks like a large normal boo, which in turn probably influenced his LM design having a larger white-colored body), but I still agree with the Boss Teresa merges. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 17:50, January 15, 2024 (EST)
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| ::The only other example of convergence of that type I can think of is [[Ukiki]], which we have merged. Granted, SM64DS still presents a problem on that front... [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:46, January 15, 2024 (EST)
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| :::Right, I meant more, because Double Dash's King Teresa's design was (probably) originally meant for Boss Teresa, and it stuck, the current design(s?) of King Boo is pretty much a blend between the two. But they're still officially different characters (or they were at the time of 64DS's release at least), unlike Ukiki, so it doesn't really matter. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 17:48, January 18, 2024 (EST)
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| Update: Thanks to the efforts of {{user|LinkTheLefty}}, we now have {{file link|MP1 Gas Boss Teresa name proof.jpg|proof that "Gas Boss Teresa" is an official name for the ''Mario Party'' one}}. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:06, April 23, 2024 (EDT)
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| == Split "Big Boo (character)" ==
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| {{Settled TPP}}
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| {{Proposal outcome|passed|7-0-1|Split, and merge with King Boo (Super Mario Sunshine)}}
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| Please read the above section and [https://www.marioboards.com/threads/47386/#post-2369256 my forum post here] in case I forget any details. Also, a demo of the intended page can be seen [[User:Doc von Schmeltwick/Projects/Boss Teresa|here]], so please give that a look-see.
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| So this is a character we have long overlooked, distinct from normal Big Boos. The "Boss Teresa" as it is primarily known in Japanese (with occasional ''precise'' wording differences, like how Sir Kibble in Kirby is sometimes called Lord/"Load" Kibble in some games regardless of language) is intended not just as any large Boo, but as a leader figure (whose role in the setting has since been displaced by the more famous [[King Boo]]).
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| The ''Super Mario Pia'' guidebook confirms that the "housemaster" Big Boo from ''Super Mario 64'' and the "casino glam" King Boo from ''Super Mario Sunshine'' are the same character, ''Bosu Teresa'', a name also attributed to the one in ''Mario Pinball Land'' (where he again appears alongside Petey Piranha). That name is also present in prototype materials for ''Double Dash!'', indicating that the "King Boo" there was designed as a hybrid of the SM64 and ''Sunshine'' designs before being renamed to the separate LM character at the last minute (explaining that particular design change), though ''64 DS'' shows they're (probably) not the same as each other. Additionally, the alternate name for the first appearance, ''Oyakata Teresa'' (both in-game, btw) is also used in ''Mario Party 2'' and ''4''. A variant of the ''Bosu Teresa'' name, ''Gasu Bosu Teresa'', is used for the gaseous version from the first ''Mario Party'' (which may need further split later). The main wrench here is ''Pinball Land'', as due to inconsistent sources (a similar situation existing for the [[Egyptian Koopa]]), it has the alternate JP name of ''Biggu Teresa'', which is more in-line with ''Yoshi's Island'' bosses and is shared with the "Terrorize" Big Boo from ''Super Mario RPG'' (a sharing that, given that being an extremely minor detail in that game's manual and Nintendo's general avoidance of using RPG things outside of that Geno cameo at the time, is almost certainly a coincidence). Anyways, now that that lengthy explanation (better organized in the forum post '''''please read it if you haven't''''') is out of the way, I'll lay this out more simply.
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| *The following will be included on the page:
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| **''Super Mario 64'' - boss only, not the sized-up normal Boo object in the castle hall and also containing the cage in the courtyard
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| **''Mario Party'' - [[Running of the Bulb]] subject only, not the large-ish normal Boos in other minigames
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| **''Mario Party 2'' - Map character in Horror Land only, not the large Boos seen in a few minigames that are treated as normal Boos
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| **'''OPTIONAL:''' ''Super Mario Sunshine'' - The ''Pia'' guide is pretty specific that the big-tongue'd King Boo is the same as the SM64 Big Boo, and that both are different from the other large Boos in the series. Regardless, I know this one will be a point of contention for some, so I'm including an option to leave it out.
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| **''Mario Party 4'' - Boo's Haunted Bash map character only (he's blue. Callback to SMW, or just a different icon color?)
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| **''Mario Pinball Land'' - Given it's a pinball-themed followup to both SM64 and SMSun anyway, it makes sense regardless of the inconsistent name
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| Any other random iteration of Big Boo that is treated as a specific character in the series will '''not''' be included, nor will anything on the main [[King Boo]] page. This is for the "Boss Teresa" and variations only. This should help ease the overly long "names in other languages" section of this page by a few items.
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| I know that this is probably going to be unpopular for at least some people, but we probably wouldn't be having this conversation at all if Nintendo of America hadn't fallen back on using "Big Boo" so often in the early-to-mid nineties. (Seriously, they called ''normal'' Boos that in games that ''already'' had actually big Boos!)
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| '''Proposer''': {{User|Doc von Schmeltwick}}<br>
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| '''Deadline''': May 8th, 2024, 23:59 GMT
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| ===Support - and merge with [[King Boo (Super Mario Sunshine)]]===
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| #{{User|Doc von Schmeltwick}} - Per.
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| #{{User|Nintendo101}} I have been passively following the research done on this for awhile now, and I believe it is a well justified and researched split. While not every single piece of information from ''Super Mario Pia'' is accurate, the few inaccuracies I am familiar with are marginal oversights. I think it would be very unlikely for this specific statement about ''Super Mario Sunshine'' to be a mistake. It would also be in-line with other information we know concerning ''Super Mario Sunshine'' - that the Yoshis, bosses and enemies of the game are made of goop, contributing to their strange designs.
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| #{{User|Arend}} Makes sense I suppose - I could speculate that the Big Boo bosses from [[Donut Secret House]] and [[Doors o' Plenty]] could possibly be the same character too (they're boss battles distinct from regular ''Mario World'' Big Boo enemy encounters), but there might be too little evidence for that aside from the ''MP4'' Big Boo being blue.
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| #{{User|Hewer}} Super Mario Pia seems to be the main source for this character's existence and it tells us quite clearly that the Sunshine one is the same, so I don't really get why we'd do this at all without including the Sunshine boss. Per proposal.
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| #{{User|Blinker}} Per proposal.
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| #{{User|SONIC123CDMANIA+&K(B&ATSA)}} Yeah, I dunno why this never happened. Per proposal AND per all.
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| #{{User|Camwoodstock}} Yeah, the way we treat Sunshine King Boo especially has irked us for awhile now. This is long overdue for a merger of some sort. Per proposal!
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| ===Support - but keep separate from [[King Boo (Super Mario Sunshine)]]===
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| ===Oppose===
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| #{{User|SmokedChili}}I have three issues with Mario Pia. First, that's the only source I have seen which prioritizes ”Boss Teresa” over ”Oyakata Teresa” for SM64 Big Boo, by which I mean one or the other is used as a name. And since Oyakata Teresa has more backing as a proper name from Nintendo, Boss Teresa may be as little its name as Kyodai Teresa is for SMW Big Boo as Doc insisted on the previous proposal above. Second, Pia is as much of third party stuff as, say, Shogakukan's guide for Mario Pinball Land which the forum post points out comparing it to the official site. Though since the MPL developer wasn't Nintendo, I guess Nintendo themselves are as much of a third party source for that game. Third, the big (unfortunate) possibility ignored here is that Mario Pia staff may have been influenced by fan-driven info like Wikipedia, meaning they may have ended up thinking of Oyakata Teresa and Boss Teresa as separate characters regardless. Certainly makes sense [https://ja.wikipedia.org/wiki/3D%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%9E%E3%83%AA%E3%82%AA%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA%E3%81%AE%E3%82%AD%E3%83%A3%E3%83%A9%E3%82%AF%E3%82%BF%E3%83%BC%E4%B8%80%E8%A6%A7#%E6%95%B5%E3%82%AD%E3%83%A3%E3%83%A9%E3%82%AF%E3%82%BF%E3%83%BC%EF%BC%88%E3%82%AE%E3%83%A3%E3%83%A9%E3%82%AF%E3%82%B7%E3%83%BC%EF%BC%89 why Pia missed ''Mario Galaxy'' for Spiny Cheep Cheep]. My other reason for opposing is that Big Boo article takes creative liberties in covering so many different Teresas because they are ”Big Boos” in English or just because they're bigger than usual Boos. So, if it's okay to keep here the DDR Mario Mix giant Boo/Teresa, then there should be nothing wrong with keeping ”master/boss/etc. Teresas” here as well under the same umbrella term. And I'm not a fan of these generic/specific character splits anyway.
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| ===Comments===
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| So, Pia claims that this slot machine spinner is the same guy as the three time appearing spook from 64. What about the Encyclopedia Super Mario Bros that says that the enemies are made from Bowser Jr's. Magic Paintbrush, then? [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 11:04, April 25, 2024 (EDT)
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| :They only list subjects on a by-game basis aside from the core cast. For what it's worth, they use the "oyakata" title for 64. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:17, April 25, 2024 (EDT)
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| == King boo? ==
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| You see: king boo is shown to be larger than other boos and is similar to big boos In many ways:
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| 1) super mario 64 ds: king boo has the same model as big boo, but has a crown.
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| 2)super princess peach: before the king boo boss fight starts, he starts off as a large boo with no crown, possibly the same size as big boos
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| 3) super mario bros wonder: king boo is shown to be a giangantic boo king, almost the same size as boohemoth
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| Now I know you might start asking about the Luigi's mansion thing were king boo isn't big at all and probably think I'm mistaken, and If you disagree with me, than I understand, just think about what I said. [[Special:Contributions/85.255.236.231|85.255.236.231]] 14:39, September 3, 2024 (EDT)
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