Editing Talk:Big Boo
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::I wasn't involved with prior discussions about the Boo in "Boo in a Box" from SMG, but I do not consider that their first attempt with this type of enemy because, in my opinion, it is a normal Boo that is big, and not a Big Boo, if that makes sense. There are a number of instances in SMG where the size of an enemy is changed subtly to serve a particular purpose in a level without changing anything else about the model or how it operates (such as Thwomps and Chomps [not Mini Chomps... there are literally normal Chomps that are slightly smaller than usual in SMG, but still much larger than Mini Chomps]), and those enemies are not considered separate in any paratext anywhere and probably aren't worth splitting. For "Boo in a Box", it felt like they expanded the size of the Boo model because they wanted the Power Star to be visible inside its body, not with the intention of making it the Big Boo enemy. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:59, January 12, 2024 (EST) | ::I wasn't involved with prior discussions about the Boo in "Boo in a Box" from SMG, but I do not consider that their first attempt with this type of enemy because, in my opinion, it is a normal Boo that is big, and not a Big Boo, if that makes sense. There are a number of instances in SMG where the size of an enemy is changed subtly to serve a particular purpose in a level without changing anything else about the model or how it operates (such as Thwomps and Chomps [not Mini Chomps... there are literally normal Chomps that are slightly smaller than usual in SMG, but still much larger than Mini Chomps]), and those enemies are not considered separate in any paratext anywhere and probably aren't worth splitting. For "Boo in a Box", it felt like they expanded the size of the Boo model because they wanted the Power Star to be visible inside its body, not with the intention of making it the Big Boo enemy. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:59, January 12, 2024 (EST) | ||
:::....except in the context of SMG, they actually ''de''creased the size of their Big Boo model in order to fit in the box with enough room for Mario to move around in safely. You can see it at its natural size on noclip.website, it's about the size of the 3DL/3DW ones, and the ones that accompany Mega Boo here. [https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf As for ''Super Mario World''], the label still says "Atomic Teresa," the "kyodai Teresa" is in the prose beneath and acts as a description, so it's less calling it "Giant Boo" and more saying "a giant Boo." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:15, January 12, 2024 (EST) | :::....except in the context of SMG, they actually ''de''creased the size of their Big Boo model in order to fit in the box with enough room for Mario to move around in safely. You can see it at its natural size on noclip.website, it's about the size of the 3DL/3DW ones, and the ones that accompany Mega Boo here. [https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf As for ''Super Mario World''], the label still says "Atomic Teresa," the "kyodai Teresa" is in the prose beneath and acts as a description, so it's less calling it "Giant Boo" and more saying "a giant Boo." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:15, January 12, 2024 (EST) | ||
::::Gotcha, though if that's the case about SMG, | ::::Gotcha, though if that's the case about SMG, than my impression is that they reduced its size so much that it really qualify as a Big Boo anymore, but that's me. More essentially: | ||
:::::''[I'm not sure] if the enemy's behavior in SMG2 was an intentional deviation from the Big Boos of prior 3D Mario games to convey it is truly something taxonomically different, or just the role they had for Big Boos to fill in SMG2. (A design that would be essentially identical to the Big Boos in SM3DL and SM3DW. Even if their function in-game was changed, I'm not sure having a behavioral change from one game to another alone are grounds for splitting, particularly in the modern era where designs of recurring enemies are more strictly unified in Super Mario games.)'' | :::::''[I'm not sure] if the enemy's behavior in SMG2 was an intentional deviation from the Big Boos of prior 3D Mario games to convey it is truly something taxonomically different, or just the role they had for Big Boos to fill in SMG2. (A design that would be essentially identical to the Big Boos in SM3DL and SM3DW. Even if their function in-game was changed, I'm not sure having a behavioral change from one game to another alone are grounds for splitting, particularly in the modern era where designs of recurring enemies are more strictly unified in Super Mario games.)'' | ||
::::These are my greater issues. It doesn't help that the Big Boo is an enemy that goes by different names throughout its appearances in Japan (on Mario Portal, when they could have retroactively standardized names, this enemy goes by アトミックテレサ in SMW, おやかたテレサ in SM64, でかテレサ in NSMBU/SM3DW) and does not have the same behavior in all games, but we still consider them all "Big Boo" here. I'm not sure what it is about the Mega Boo in SMG2 that makes it so different where it is incorrect to consider it a Big Boo. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 20:40, January 12, 2024 (EST) | ::::These are my greater issues. It doesn't help that the Big Boo is an enemy that goes by different names throughout its appearances in Japan (on Mario Portal, when they could have retroactively standardized names, this enemy goes by アトミックテレサ in SMW, おやかたテレサ in SM64, でかテレサ in NSMBU/SM3DW) and does not have the same behavior in all games, but we still consider them all "Big Boo" here. I'm not sure what it is about the Mega Boo in SMG2 that makes it so different where it is incorrect to consider it a Big Boo. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 20:40, January 12, 2024 (EST) |