Editing Switch Card
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[[File:OrangeSwitchCard.jpg|thumb|[[Orange Switch]] card]] | [[File:OrangeSwitchCard.jpg|thumb|[[Orange Switch]] card]] | ||
'''Switch Cards''' (スイッチカード) are a type of [[e-Reader]] [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|cards]] for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Upon scanning, these cards make massive changes to gameplay. Out of the seven released Switch Cards, only two of them were released outside of Japan | '''Switch Cards''' (スイッチカード) are a type of [[e-Reader]] [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|cards]] for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Upon scanning, these cards make massive changes to gameplay. Out of the seven released Switch Cards, only two of them were released outside of Japan. In total, there are fifteen '''e-Switch'''<ref>{{cite|author=Hodgson, David S J.|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|page=117|date=October 21, 2003|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4425-9}}</ref> effects, five of which are unused. Said effects also have unused pop-up icons that were supposed to appear on the [[Game Boy Advance]] screen when said effect was activated. | ||
Unlike the e-Reader [[World-e|levels]], these features were left out of the game's re-release in the [[Wii U]] [[Virtual Console]] and [[Game Boy Advance - Nintendo Switch Online]]. | Unlike the e-Reader [[World-e|levels]], these features were left out of the game's re-release in the [[Wii U]] [[Virtual Console]] and [[Game Boy Advance - Nintendo Switch Online]]. | ||
== | ==Switches released worldwide== | ||
*The [[Orange Switch]], designated X2, when activated, makes [[Fire Mario]]'s [[fireball]]s turn non-boss enemies into [[coin]]s, like in ''[[Super Mario World]]''. | *The [[Orange Switch]], designated X2, when activated, makes [[Fire Mario]]'s [[fireball]]s turn non-boss enemies into [[coin]]s, like in ''[[Super Mario World]]''. | ||
*The [[Blue Green Switch]], designated X3, when activated, makes [[grass]] with [[turnip]]s appear throughout the main game, which [[Mario]] could pluck and throw at enemies, like in ''[[Super Mario Bros. 2]]''. It is permanently on in World-e. | *The [[Blue Green Switch]], designated X3, when activated, makes [[grass]] with [[turnip]]s appear throughout the main game, which [[Mario]] could pluck and throw at enemies, like in ''[[Super Mario Bros. 2]]''. It is permanently on in World-e. | ||
==Switches released in Japan== | |||
*The [[1UP Kinoko ga 3UP Moon ni kawaru!|blue switch]], designated X1, when activated, changes most [[1-Up Mushroom]]s in the game into [[3-Up Moon]]s, allowing the player to accumulate [[extra life|extra lives]] much faster. | *The [[1UP Kinoko ga 3UP Moon ni kawaru!|blue switch]], designated X1, when activated, changes most [[1-Up Mushroom]]s in the game into [[3-Up Moon]]s, allowing the player to accumulate [[extra life|extra lives]] much faster. | ||
*The [[Luigi Power Up!!|yellow switch]], designated X4, when activated, gives [[Luigi]] his [[scuttle]] ability from ''Super Mario Bros. 2'' in the main game, and makes his fireballs bounce higher, like in ''[[Super Mario World: Super Mario Advance 2]]''. It is permanently on in World-e. | *The [[Luigi Power Up!!|yellow switch]], designated X4, when activated, gives [[Luigi]] his [[scuttle]] ability from ''Super Mario Bros. 2'' in the main game, and makes his fireballs bounce higher, like in ''[[Super Mario World: Super Mario Advance 2]]''. It is permanently on in World-e. | ||
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*The [[Teki Power Up! Tokuten x2!!|red switch]], designated X7, when activated, replaces most of the enemies in the game with more difficult ones, doubles any points gained and the bosses' health, and makes Mario go directly from any fully powered-up form to [[Small Mario]], rather than to [[Super Mario (form)|Super Mario]] whenever he gets hit, as in the [[Family Computer|Famicom]] version of ''[[Super Mario Bros. 3]]''. In the game's code, these are four separate effects, meaning that through the use of a cheat device, one could activate one effect without activating the others. | *The [[Teki Power Up! Tokuten x2!!|red switch]], designated X7, when activated, replaces most of the enemies in the game with more difficult ones, doubles any points gained and the bosses' health, and makes Mario go directly from any fully powered-up form to [[Small Mario]], rather than to [[Super Mario (form)|Super Mario]] whenever he gets hit, as in the [[Family Computer|Famicom]] version of ''[[Super Mario Bros. 3]]''. In the game's code, these are four separate effects, meaning that through the use of a cheat device, one could activate one effect without activating the others. | ||
== | ==Completely unused effects== | ||
*There was going to be an effect that caused point combos from defeating multiple enemies continuously would start at 4000 points. This would mean that the player would start earning extra lives starting from the third enemy. | *There was going to be an effect that caused point combos from defeating multiple enemies continuously would start at 4000 points. This would mean that the player would start earning extra lives starting from the third enemy. | ||
*There was going to be an effect that caused any block that contained a 1-Up Mushroom to contain three 1-Up Mushrooms instead. | *There was going to be an effect that caused any block that contained a 1-Up Mushroom to contain three 1-Up Mushrooms instead. |