Editing Superswift Save

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{{Power Shot infobox
[[File:SuperswiftSave.jpg|right|200px|thumbnail|The '''Superswift Save''' in action]]
|image=[[File:SuperswiftSave.png|230px]]
The '''Superswift Save''' is a Defensive [[Power Shot]] that appears in the game ''[[Mario Tennis: Power Tour]]''. In order to obtain it, [[Clay]] or [[Ace]] must reach Level 3 in Speed. Speed can be upgraded by playing the [[Treadmill]] and [[Duck Walk]] mini games. Clay or Ace can quip this shot as their Defensive Power Shot. In order to perform this shot the player must hold {{button|gba|R}} and {{button|gba|A}} simultaneously if the ball is out of the player's reach. Then Clay of Ace will create a cloud of fire and lunge for the ball, giving it more power.
|used_by=[[Chas]], [[Dweezil]], [[Clay]], [[Ace]]
|type=[[Power Shot (Mario Tennis series)|Defensive Power Shot]]
|appears_in=''[[Mario Tennis: Power Tour]]''
|ps_points=3 Speed
}}
The '''Superswift Save''' is a [[Power Shot (Mario Tennis series)|Defensive Power Shot]] that appears in the game ''[[Mario Tennis: Power Tour]]''. This [[Power Shot (Mario Tennis series)|Power Shot]] is used by [[Chas]] and [[Dweezil]] and can also be used by [[Clay]] or [[Ace]]. In order to obtain it, Clay or Ace must reach 3 PS Speed points, which are obtained by playing the [[Treadmill]] and [[Duck Walk]] mini games. Upon activation, the user while lunge for the ball, in a similar fashion to a normal lunge or the [[Running Save]]. This shot can be considered an enhanced version of the Running Save, as evidenced by its description and similar effects.


==In-game description==
[[Category: Mario Tennis: Power Tour]]
''"An enhanced Running Save that can reach distant balls.''"
[[Category: Mario Tennis: Power Tour Power Shots]]
 
{{MTPT}}
[[Category:Mario Tennis: Power Tour Power Shots]]
[[it:Difesa lampo]]

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