Super move

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Rambi using his Supercharge

Super moves[1][2] are moves first appearing in Donkey Kong Country 2: Diddy's Kong Quest. They are special abilities used by certain Animal Friends that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in Donkey Kong Land 2, and Donkey Kong Country 3: Dixie Kong's Double Trouble! They can be used by holding A Button and releasing, or Select Button in Donkey Kong Land 2 and R Button in the Game Boy Advance games. Three of the Animal Friends each have a super move of their own:

  • Rambi's "Supercharge"[3] (or super-dash) makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access Bonus Areas.
  • Enguarde's "Superstab"[4] is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
  • Rattly's "Superjump"[5] (or Super Jump)[6] is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.

Names in other languages[edit]

Language Name Meaning Notes
Italian Super mossa[7] Super move
Supermossa[8] Supermove
Supercharge
Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpādasshu
Super-dash
Italian Folle corsa[9] Crazy dash
Superstab
Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpādasshu
Super-dash
Italian Stoccata rapida[9] Quick thrust/stab
Superjump
Language Name Meaning Notes
Japanese スーパージャンプ[?]
Sūpājanpu
Super-jump
Italian Salto iperbolico[9] Hyperbolic jump

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 9.
  2. ^ 2004. Donkey Kong Country 2 Game Boy Advance instruction booklet. Nintendo of America (American English). Page 11.
  3. ^ "Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!" – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  4. ^ "Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!" – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  5. ^ "Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas." – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  6. ^ February 1997. Nintendo Magazine System (AU) Issue #47. Page 49.
  7. ^ Donkey Kong Country 2: Diddy's Kong Quest Italian manual. Page 9.
  8. ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 109.
  9. ^ a b c 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 117.