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|developer=[[HAL Laboratory]] | |developer=[[HAL Laboratory]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo 64:'''<br>{{ | |release='''Nintendo 64:'''<br>{{release|Japan|January 21, 1999|USA|April 26, 1999|Brazil|April 26, 1999<ref>https://www.imdb.com/title/tt0201955/releaseinfo?ref_=tt_ql_dt_2</ref>|Europe|November 19, 1999|Australia|January 5, 2000|China|November 15, 2005 (iQue Player)<ref>http://web.archive.org/web/20071028192241/http://www.ique.com:80/news/game_news_051101a.htm</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html</ref>|Australia|June 12, 2009|USA|December 21, 2009}} | ||
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|de=y|jp=y|zh_simp=y}} | ||
|genre=[[Genre#Fighting | |genre=[[Genre#Fighting|Fighting]] | ||
|modes= | |modes=1-4 players | ||
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=G8+ | |ratings={{ratings|esrb=E|pegi=7|cero=A|acb=G8+}} | ||
|platforms=[[Nintendo 64]]<br>[[Virtual Console]] ([[Wii]]) | |platforms=[[Nintendo 64]]<br>[[Virtual Console]] ([[Wii]]) | ||
| | |media={{media|n64=1|iqp=1|wiidl=1}} | ||
|input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1}} | |input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1}} | ||
}} | }} | ||
'''''Super Smash Bros.''''' is a [[Genre#Fighting | '''''Super Smash Bros.''''' is a [[Genre#Fighting|fighting]] game and the first installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It was released for the [[Nintendo 64]] in 1999 and created by [[Nintendo]] and [[HAL Laboratory]]. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups, a unique health system, and on a variety of Nintendo-themed stages. | ||
Although ''Super Smash Bros.'' is not a part of the ''[[Mario (franchise)|Mario]]'' franchise, the game is heavily influenced by said franchise, more so than any other Nintendo franchise. | |||
==Gameplay== | ==Gameplay== | ||
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Below are specific rules and differences between the two fighting modes: Time and Stock. | Below are specific rules and differences between the two fighting modes: Time and Stock. | ||
===Time=== | ===Time=== | ||
In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner. | In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner. | ||
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==Playable characters== | ==Playable characters== | ||
[[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]] | [[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]] | ||
''Super Smash Bros.'' features 12 playable characters from various Nintendo franchises, eight being default and four of them | ''Super Smash Bros.'' features 12 playable characters from various Nintendo franchises, eight being default and four of them unlockable. | ||
Of the roster, there are four characters from the ''Mario'' franchise: [[Mario]], [[Donkey Kong]], [[Yoshi]], and [[Luigi]]. | |||
Legend: | |||
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black" | |||
|- | |||
!Special Moves | |||
|- | |||
|''Standard Special Move'' | |||
|- | |||
|''Up Special Move'' | |||
|- | |||
|''Down Special Move'' | |||
|} | |||
{{br}} | |||
===Default characters=== | ===Default characters=== | ||
{| | {|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
! | !width=12%|Character | ||
! | !width=12%|Franchise | ||
! | !width=39%|Description | ||
! | !width=25%|Special Moves | ||
|- | |- | ||
! | !rowspan=3|[[File:Mario SSB Artwork.png|75px]]<br>[[Mario]] | ||
! | |rowspan=3|[[Mario (franchise)|''Mario'']] | ||
|rowspan=3|Although best known as the mustachioed plumber who battles the [[Koopa Troop|Turtle Tribe]] with his distinct jumping action, this internationally famous hero has also acted as a referee, a driver, and even [[Dr. Mario|a doctor]]! He's been linked to [[Princess Peach]] of the [[Mushroom Kingdom]] for years, but to this day their true relationship remains a mystery. | |||
|[[Fireball]] | |||
|- | |- | ||
|[[Super Jump Punch]] | |[[Super Jump Punch]] | ||
|- | |||
|[[Mario Tornado]] | |[[Mario Tornado]] | ||
|- | |- | ||
|[[File:DK SSB Artwork.png|75px]]<br>[[Donkey Kong]] | !rowspan=3|[[File:DK SSB Artwork.png|75px]]<br>[[Donkey Kong]] | ||
|[[Donkey Kong (franchise)|''Donkey Kong'']] | |rowspan=3|[[Donkey Kong (franchise)|''Donkey Kong'']] | ||
|Donkey Kong | |rowspan=3|Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, [[Diddy Kong|Diddy]]. | ||
|[[Giant Punch]] | |[[Giant Punch]] | ||
|- | |||
|[[Spinning Kong]] | |[[Spinning Kong]] | ||
|- | |||
|[[Hand Slap]] | |[[Hand Slap]] | ||
|- | |- | ||
|[[File:Link SSB Artwork.png|75px]]<br>[[Link]] | !rowspan=3|[[File:Link SSB Artwork.png|75px]]<br>[[Link]] | ||
|''The Legend of Zelda'' | |rowspan=3|''The Legend of Zelda'' | ||
|Link is | |rowspan=3|Link is the valiant boy hero of "Legend of Zelda" series in which he fights against the evil [[Ganon]] to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes his adventures head on! | ||
|[[ | |[[Link#Boomerang|Boomerang]] | ||
|- | |- | ||
|[[ | |[[Link#Spin Attack|Spin Attack]] | ||
|- | |- | ||
|[[File:Yoshi SSB artwork.png|75px]]<br>[[Yoshi]] | |[[Link#Bomb|Bomb]] | ||
|[[Yoshi (franchise)|''Yoshi'']] | |- | ||
|Yoshi is | !rowspan=3|[[File:Samus SSB Artwork.png|75px]]<br>[[Samus Aran|Samus]] | ||
|rowspan=3|''Metroid'' | |||
|rowspan=3|Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form, Metroid, throughout the universe. | |||
|[[Samus Aran#Charge Shot|Charge Shot]] | |||
|- | |||
|[[Samus Aran#Screw Attack|Screw Attack]] | |||
|- | |||
|[[Samus Aran#Bomb|Bomb]] | |||
|- | |||
!rowspan=3|[[File:Yoshi SSB artwork.png|75px]]<br>[[Yoshi]] | |||
|rowspan=3|[[Yoshi (franchise)|''Yoshi'']] | |||
|rowspan=3|Yoshi is the friendly dinosaur of [[Yoshi's Island (location)|Yoshi's Island]]. He began as Mario's partner, but has since built his own identity, and now appears in many games. He uses his unique ability to turn whatever he swallows into an egg as his foremost attack. [[Yoshi (species)|Yoshi]]s come in a rainbow cloud of colors and are said to have a high IQ from a very early age. | |||
|[[Egg Lay]] | |[[Egg Lay]] | ||
|- | |||
|[[Egg Throw]] | |[[Egg Throw]] | ||
|- | |||
|[[Yoshi Bomb]] | |[[Yoshi Bomb]] | ||
|- | |- | ||
|[[File:Kirby SSB artwork.png|75px]]<br>[[Kirby]] | !rowspan=3|[[File:Kirby SSB artwork.png|75px]]<br>[[Kirby]] | ||
|''Kirby'' | |rowspan=3|''Kirby'' | ||
|Kirby | |rowspan=3|The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action. | ||
|[[ | |[[Kirby#Inhale|Swallow]] | ||
|[[ | |- | ||
|[[ | |[[Kirby#Final Cutter|Final Cutter]] | ||
|- | |||
|[[Kirby#Stone|Stone]] | |||
|- | |||
!rowspan=3|[[File:Fox SSB artwork.png|75px]]<br>[[Fox McCloud|Fox]] | |||
|rowspan=3|''Star Fox'' | |||
|rowspan=3|Following his dead father's footsteps as the young leader of the Star Fox Team, Fox McCloud's piloting of the super-high-performance combat ship ARWING for the Lylatian System is still fresh in our memories. His one weakness may be his difficulty earning the trust of his teammates. | |||
|[[Fox McCloud#Blaster|Blaster]] | |||
|- | |||
|[[Fox McCloud#Fire Fox|Fire Fox]] | |||
|- | |||
|[[Fox McCloud#Reflector|Reflector]] | |||
|- | |- | ||
|[[File: | !rowspan=3|[[File:Pikachu SSB artwork.png|75px]]<br>[[Pikachu]] | ||
|'' | |rowspan=3|''Pokémon'' | ||
| | |rowspan=3| | ||
Pikachu | |||
<br> | |||
|[[ | Mouse PKMN | ||
<br> | |||
Height 1'4" | |||
<br> | |||
Weight 13 lbs | |||
<br> | |||
When several of these Pokémon gather, their electricity could cause lightning storms. | |||
<br> | |||
(Pokédex excerpt) | |||
|[[Pikachu#Thunder Jolt|Thunder Jolt]] | |||
|- | |- | ||
|[[ | |[[Pikachu#Quick Attack|Quick Attack]] | ||
|- | |||
|[[Pikachu#Thunder|Thunder]] | |||
|[[ | |||
|} | |} | ||
===Unlockable characters=== | ===Unlockable characters=== | ||
{| | {|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
! | !width=10%|Character | ||
! | !width=10%|Franchise | ||
! | !width=35%|Description | ||
!width=15%|How to Unlock | |||
!width=50%|Special Moves | |||
|- | |- | ||
|[[File:LuigiSmash.PNG|75px]]<br>[[Luigi]] | !rowspan=3|[[File:LuigiSmash.PNG|75px]]<br>[[Luigi]] | ||
|''Mario'' | |rowspan=3|''Mario'' | ||
| | |rowspan=3|Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in [[Super Mario 64]], in [[Mario Kart 64]] he performed to the best of his ability. For one who seems to always be in the background, he has many fans who eagerly await his appearance. | ||
|Clear Break the Targets with all default characters. | |rowspan=3|Clear Break the Targets with all default characters. | ||
|[[Green Fireball|Fireball]] | |[[Green Fireball|Fireball]] | ||
|- | |||
|[[Super Jump Punch]] | |[[Super Jump Punch]] | ||
|- | |||
|[[Luigi Cyclone]] | |[[Luigi Cyclone]] | ||
|- | |- | ||
|[[File: | !rowspan=3|[[File:NessSmash.PNG|75px]]<br>[[Ness]] | ||
|'' | |rowspan=3|''EarthBound'' | ||
| | |rowspan=3|Ness was a seemingly-average kid from [[Onett]], but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden. | ||
|Clear 1-Player Game | |rowspan=3|Clear 1-Player Game without continuing on normal difficulty with 3 [[extra life|lives]]. | ||
|[[smashwiki:PK Fire|PK Fire]] | |||
|[[smashwiki: | |||
|- | |- | ||
|[[smashwiki:PK Thunder|PK Thunder]] | |[[smashwiki:PK Thunder|PK Thunder]] | ||
|- | |- | ||
|[[File:Jigglypuff SSB artwork.png|75px]]<br>[[ | |[[smashwiki:PSI Magnet|PSI Magnet]] | ||
|''Pokémon'' | |- | ||
| | !rowspan=3|[[File:FalcSmash.PNG|75px]]<br>[[Captain Falcon]] | ||
|Clear 1-Player Game. | |rowspan=3|''F-Zero'' | ||
|[[ | |rowspan=3|A regular pilot in the great galactic race F-ZERO Grand Prix, Captain Falcon is skilled at collecting prize money. Much about his past remains hidden in shadow, but it's clear that many a villain hold a powerful grudge against him. | ||
|[[ | |rowspan=3|Clear 1-Player Game in under 20 minutes. | ||
|[[ | |[[Captain Falcon#Falcon Punch|Falcon Punch]] | ||
|- | |||
|[[Captain Falcon#Falcon Dive|Falcon Dive]] | |||
|- | |||
|[[Captain Falcon#Falcon Kick|Falcon Kick]] | |||
|- | |||
!rowspan=3|[[File:Jigglypuff SSB artwork.png|75px]]<br>[[Jigglypuff]] | |||
|rowspan=3|''Pokémon'' | |||
|rowspan=3|The Balloon PKMN with the big, round eyes. It sings a soothing melody, sending those that hear it to sleep. When mad, it puffs itself up. As a Balloon PKMN, its body is light, weak, and easy to knock away. | |||
|rowspan=3|Clear 1-Player Game. | |||
|[[Jigglypuff#Pound|Pound]] | |||
|- | |||
|[[Jigglypuff#Sing|Sing]] | |||
|- | |||
|[[Jigglypuff#Rest|Rest]] | |||
|} | |} | ||
== | ==Non-playable characters== | ||
===[[Pokémon]]=== | |||
*[[Pokémon|Beedrill]] | |||
*[[Pokémon|Blastoise]] | |||
*[[Pokémon|Chansey]] | |||
*[[Charizard]] | |||
*[[Pokémon|Clefairy]] | |||
*[[Pokémon|Goldeen]] | |||
*[[Pokémon|Hitmonlee]] | |||
*[[Pokémon|Koffing]] | |||
*[[Pokémon|Meowth]] | |||
*[[Pokémon|Mew]] | |||
*[[Pokémon|Onix]] | |||
*[[Pokémon|Snorlax]] | |||
*[[Pokémon|Starmie]] | |||
===Enemies=== | ===Enemies=== | ||
*[[ | *[[Fighting Polygons]] | ||
*[[Kirby]]s | *[[Kirby]]s | ||
*[[Yoshi (species)|Yoshis]] | *[[Yoshi (species)|Yoshis]] | ||
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*[[Giant Donkey Kong]] | *[[Giant Donkey Kong]] | ||
*[[Metal Mario]] | *[[Metal Mario]] | ||
*[[ | *[[Master Hand]] | ||
==Stages== | ==Stages== | ||
===Default stages=== | ===Default stages=== | ||
{|class=" | {|class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | ||
!width=15%| | |- | ||
!width=15%| | |||
!width=17%|Stage | !width=17%|Stage | ||
!width=68%|Description | !width=68%|Description | ||
|- | |- | ||
![[File:SSB Peach's Castle.png|100px]] | ![[File:SSB Peach's Castle.png|100px]] | ||
|align=center|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]] | |align=center|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]] | ||
|A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two bumpers in the upper right and left-hand corners of the stage. The challenger match against [[Luigi]] takes place here. | |A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two bumpers in the upper right and left-hand corners of the stage. The challenger match against [[Luigi]] takes place here. | ||
|- | |- | ||
![[File:Congojungle. | ![[File:Congojungle.jpg|100px]] | ||
|align=center|[[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] | |align=center|[[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] | ||
|A stage sloped towards the middle, with platforms on either side. There is also a [[Barrel Cannon]] moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the {{button|N64|A}} button, they can launch in whichever direction the arrow is pointing. This stage is the home stage of [[Donkey Kong]]. | |A stage sloped towards the middle, with platforms on either side. There is also a [[Barrel Cannon]] moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the {{button|N64|A}} button, they can launch in whichever direction the arrow is pointing. This stage is the home stage of [[Donkey Kong]]. | ||
|- | |- | ||
![[File:SSB Hyrule Castle.png|100px]] | ![[File:SSB Hyrule Castle.png|100px]] | ||
|align=center|[[ | |align=center|[[Hyrule Castle]] | ||
|A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage. This stage is the home stage of [[Link]]. | |A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage. This stage is the home stage of [[Link]]. | ||
|- | |- | ||
![[File:SSB Planet Zebes.png|100px]] | ![[File:SSB Planet Zebes.png|100px]] | ||
|align=center|[[ | |align=center|[[Planet Zebes]] | ||
|A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage. This stage is the home stage of [[Samus Aran|Samus]]. Also, the challenger match against [[Captain Falcon]] takes place here, as the game features no stages from the ''F-Zero'' series. | |||
|A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage. This stage is the home stage of [[Samus]]. Also, the challenger match against [[Captain Falcon]] takes place here, as the game features no stages from the ''F-Zero'' series. | |||
|- | |- | ||
![[File:SSB Yoshi's Island.png|100px]] | ![[File:SSB Yoshi's Island.png|100px]] | ||
|align=center|[[Super Happy Tree (stage)|Yoshi's Island]] | |align=center|[[Super Happy Tree (stage)|Yoshi's Island]] | ||
|A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they disappear if the player stays on the platform for a period of time. This stage is the home stage of [[Yoshi]]. | |A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they disappear if the player stays on the platform for a period of time. This stage is the home stage of [[Yoshi]]. | ||
|- | |- | ||
![[File:SSB Dream Land.png|100px]] | ![[File:SSB Dream Land.png|100px]] | ||
|align=center|[[ | |align=center|[[Dream Land (Super Smash Bros.)|Dream Land]] | ||
|A flat stage, with [[Whispy Woods]] at the center. Whispy sometimes blows air that pushes players in the direction he is facing. This stage is the home stage of [[Kirby]]. Also, the challenger match against Ness takes place here, as the game features no stages from the ''EarthBound'' series. | |A flat stage, with [[Whispy Woods]] at the center. Whispy sometimes blows air that pushes players in the direction he is facing. This stage is the home stage of [[Kirby]]. Also, the challenger match against Ness takes place here, as the game features no stages from the ''EarthBound'' series. | ||
|- | |- | ||
![[File:SSB Sector Z.png|100px]] | ![[File:SSB Sector Z.png|100px]] | ||
|align=center|[[ | |align=center|[[Sector Z]] | ||
|A very large stage, set on the [[Great Fox]]. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines. This stage is the home stage of [[Fox McCloud|Fox]]. | |||
|A very large stage, set on the [[Great Fox]]. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines. This stage is the home stage of [[Fox]]. | |||
|- | |- | ||
![[File:SSB Saffron City.png|100px]] | ![[File:SSB Saffron City.png|100px]] | ||
|align=center|[[ | |align=center|[[Saffron City]] | ||
|A large stage that features the most gimmicks. It is the home stage of [[Pikachu]] and [[Jigglypuff]], and the challenger match against Jigglypuff takes place on this stage. Various [[Pokémon]] emerge from the building in the middle, having effects on gameplay. | |||
|A large stage that features the most gimmicks. It is the home stage of [[ | |||
|} | |} | ||
===Unlockable stage=== | ===Unlockable stage=== | ||
{| | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | ||
!width=15%| | |- | ||
!width=15%| | |||
!width=17%|Stage | !width=17%|Stage | ||
!width=28%|Description | !width=28%|Description | ||
!width=40%|How to unlock | !width=40%|How to unlock | ||
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![[File:SSB Mushroom Kingdom.png|100px]] | ![[File:SSB Mushroom Kingdom.png|100px]] | ||
|align=center|[[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] | |align=center|[[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] | ||
|A large stage, featuring some gimmicks: moving platforms, [[Warp Pipe]]s, and others. | |A large stage, featuring some gimmicks: moving platforms, [[Warp Pipe]]s, and others. | ||
|Clear 1-Player Game with all default characters, and play each stage in VS Mode. | |Clear 1-Player Game with all default characters, and play each stage in VS Mode. | ||
|} | |} | ||
== | ==Items== | ||
{|class= | There are many items throughout the game that help fire up the battle. All items disappear after a period of time it is unused or if it is used to a certain extent. The following is a full list of them. | ||
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | |||
|- | |- | ||
!width=12%| | |||
!width=12%| | |||
!width=12%|Name | !width=12%|Name | ||
!width=12%|Series | !width=12%|Series | ||
!width=64%|Description | !width=64%|Description | ||
|- | |- | ||
![[File:Containers.jpg|75x75px]] | |||
![[Crate]], [[Capsule (Super Smash Bros. series)|Capsule]], [[Egg]], and [[Barrel]] | |||
|''Super Smash Bros.'' series | |''Super Smash Bros.'' series | ||
|The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items explode. | |The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items explode. | ||
|- | |- | ||
![[File:SSBbob-omb.jpg|75px]] | |||
![[Bob-omb]] | |||
|'' | |''Mario'' series | ||
|When grabbed and thrown at an enemy, this item explodes, but if left alone, it starts walking around until its timer reaches zero. | |When grabbed and thrown at an enemy, this item explodes, but if left alone, it starts walking around until its timer reaches zero. | ||
|- | |- | ||
![[File:SSBfireflower.jpg|75x75px]] | |||
![[Fire Flower]] | |||
|'' | |''Mario'' series | ||
|The Fire Flower can be used to blast opponents at close range with fire. | |The Fire Flower can be used to blast opponents at close range with fire. | ||
|- | |- | ||
![[File:SSBgreenshell.jpg|75x75px]] | |||
![[Green Shell]] | |||
|'' | |''Mario'' series | ||
|The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell disappears after being used a certain amount of times. | |The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell disappears after being used a certain amount of times. | ||
|- | |- | ||
![[File:SSBhammer.jpg|75x75px]] | |||
![[Hammer]] | |||
|''Donkey Kong'' series | |''Donkey Kong'' series | ||
|A character that obtains the hammer starts automatically attacking with it (much like the original ''Donkey Kong'' arcade game), causing significant damage to opponents hit. | |A character that obtains the hammer starts automatically attacking with it (much like the original ''Donkey Kong'' arcade game), causing significant damage to opponents hit. | ||
|- | |- | ||
![[File:SSBredshell.jpg|75x75px]] | |||
![[Red Shell]] | |||
|'' | |''Mario'' series | ||
|Similar to the Green Shell, but does less damage and homes in on characters. | |Similar to the Green Shell, but does less damage and homes in on characters. | ||
|- | |- | ||
![[File:SSBstarman.jpg|75x75px]] | |||
![[Super Star|Star]] | |||
|'' | |''Mario'' series | ||
|The Star makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct. | |The Star makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct. | ||
|- | |- | ||
![[File:SSBbeamsword.jpg|75x75px]] | |||
![[Beam Sword]] | |||
|''Super Smash Bros.'' series | |''Super Smash Bros.'' series | ||
|This is a sword that can be used to attack opponents with greater attack power. | |This is a sword that can be used to attack opponents with greater attack power. | ||
|- | |- | ||
![[File:SSBhomerunbat.jpg|75px]] | |||
![[Home-Run Bat|Home Run Bat]] | |||
|''Super Smash Bros.'' series | |''Super Smash Bros.'' series | ||
|This item can be very powerful; although it can't be thrown far, the player can use it to attack opponents and inflict a large amount of damage, usually an instant KO. | |This item can be very powerful; although it can't be thrown far, the player can use it to attack opponents and inflict a large amount of damage, usually an instant KO. | ||
|- | |- | ||
![[File:SSBmine.jpg|75px]] | |||
![[Motion-Sensor Bomb|Motion Sensor Bomb]] | |||
|'' | |''GoldenEye 007'' | ||
|When thrown, these activate wherever they land. The first character to approach an active bomb takes damage and is sent flying. | |When thrown, these activate wherever they land. The first character to approach an active bomb takes damage and is sent flying. | ||
|- | |- | ||
![[File:SSBbumper.jpg|75px]] | |||
![[Bumper (Super Smash Bros. series)|Bumper]] | |||
|''Super Smash Bros.'' series | |''Super Smash Bros.'' series | ||
|When thrown, this item remains in the same spot. If any character, including the user, touches it, they take damage, and are pushed in a single direction. | |When thrown, this item remains in the same spot. If any character, including the user, touches it, they take damage, and are pushed in a single direction. | ||
|- | |- | ||
![[File:SSBfan.jpg|75px]] | |||
![[Fan (Super Smash Bros. series)|Fan]] | |||
|''Super Smash Bros.'' series | |''Super Smash Bros.'' series | ||
|Because it is light, this item is good for quick attacks. But it doesn't do much damage and can't be thrown very far. | |Because it is light, this item is good for quick attacks. But it doesn't do much damage and can't be thrown very far. | ||
|- | |- | ||
![[File:Pokeball.gif|75px]] | |||
![[Poké Ball]] | |||
|''Pokémon'' series | |''Pokémon'' series | ||
|When thrown, the Poké Ball opens up, and a Pokémon pops out. The Pokémon that appears is random; it performs its special skill and leaves | |When thrown, the Poké Ball opens up, and a Pokémon pops out. The Pokémon that appears is random; it performs its special skill and leaves. | ||
|- | |- | ||
![[File:SSBstarrod.jpg|75x75px]] | |||
![[Star Rod (Kirby)|Star Rod]] | |||
|''Kirby'' series | |''Kirby'' series | ||
|When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star flies out. The Star Rod has only a limited amount of large stars it can shoot. | |When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star flies out. The Star Rod has only a limited amount of large stars it can shoot. | ||
|- | |- | ||
![[File:Maximtomatoart.gif|75x75px]] | |||
![[Maxim Tomato]] | |||
|''Kirby'' series | |''Kirby'' series | ||
|This is a healing item that restores up to 100% of damage. | |This is a healing item that restores up to 100% of damage. | ||
|- | |- | ||
![[File:SSBheartcontainer.jpg|75x75px]] | |||
![[Heart Container]] | |||
|''The Legend of Zelda'' series | |''The Legend of Zelda'' series | ||
|The Heart Container fully reduces the player's damage to 0%. | |The Heart Container fully reduces the player's damage to 0%. | ||
|- | |- | ||
![[File:SSBraygun.jpg|75x75px]] | |||
![[Ray Gun]] | |||
|''Super Smash Bros.'' series | |''Super Smash Bros.'' series | ||
|The Ray Gun can hit enemies from a distance with its long-range laser shot. | |The Ray Gun can hit enemies from a distance with its long-range laser shot. | ||
|} | |} | ||
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===Single-player mode=== | ===Single-player mode=== | ||
====1P Game==== | ====1P Game==== | ||
[[File:SSBClassic.png|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]] | [[File:SSBClassic.png|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]] | ||
In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but has their current score cut in half. Alternatively, they can quit, which results in a [[Game Over]]. | In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but has their current score cut in half. Alternatively, they can quit, which results in a [[Game Over]]. | ||
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Upon completing a main stage, the player may be awarded with [[smashwiki:List of bonuses#Super Smash Bros.|special bonuses]] by completing certain tasks. There are a total of 55 bonuses with some only being obtainable on certain stages due to their unique hazards. Bonuses are not required to achieve and are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved. | Upon completing a main stage, the player may be awarded with [[smashwiki:List of bonuses#Super Smash Bros.|special bonuses]] by completing certain tasks. There are a total of 55 bonuses with some only being obtainable on certain stages due to their unique hazards. Bonuses are not required to achieve and are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved. | ||
{| | {|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse" | ||
!colspan=2|One-player Game Stages | |- | ||
!colspan=2 style="background:orange"|<big>One-player Game Stages</big><br> | |||
|- | |- | ||
!width=15%|Stage 1 | !width=15%|Stage 1 | ||
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|- | |- | ||
!Stage 3 | !Stage 3 | ||
|The player fights [[Fox]] in [[Sector Z]]. | |The player fights [[Fox McCloud|Fox]] in [[Sector Z]]. | ||
|- | |- | ||
!Bonus Stage 1 | !Bonus Stage 1 | ||
|[[ | |[[Break the Targets!]] The player has to hit the 10 [[target]]s within a time limit of 2 minutes. Each character has a different arena for his target test. Getting KO'd in the target test causes the failure of the test, but not the loss of a life. | ||
|- | |- | ||
!Stage 4 | !Stage 4 | ||
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|- | |- | ||
!Stage 5 | !Stage 5 | ||
|The player fights [[ | |The player fights [[Pikachu]] in [[Saffron City]]. | ||
|- | |- | ||
!Stage 6 | !Stage 6 | ||
|The player fights a [[Giant Donkey Kong]] in [[Kongo Jungle (Super Smash Bros.)| | |The player fights a [[Giant Donkey Kong]] in [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]. The player gets two randomly chosen allies. | ||
|- | |- | ||
!Bonus Stage 2 | !Bonus Stage 2 | ||
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|- | |- | ||
!Stage 7 | !Stage 7 | ||
|The player fights a team of 8 [[ | |The player fights a team of 8 [[Kirby]]s in [[Dream Land (Super Smash Bros.)|Dream Land]]. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character. The player fights two at a time. | ||
|- | |- | ||
!Stage 8 | !Stage 8 | ||
|The player fights [[ | |The player fights [[Samus Aran|Samus]] on [[Planet Zebes]]. | ||
|- | |- | ||
!Stage 9 | !Stage 9 | ||
|The player fights [[Metal Mario]] at [[ | |The player fights [[Metal Mario]] at [[Meta Crystal]]. | ||
|- | |- | ||
!Bonus Stage 3 | !Bonus Stage 3 | ||
|[[ | |[[Race to the Finish!]] The player has to reach the white door at the end while avoiding three [[Fighting Polygons]], bombs, and bumpers within one minute. Like the two previous bonus stages, failure does not result in the loss of a life. | ||
|- | |- | ||
!Stage 10 | !Stage 10 | ||
|The player fights a team of 30 [[ | |The player fights a team of 30 [[Fighting Polygons]] on the [[Battlefield]] stage. The polygons are fought three at a time. | ||
|- | |- | ||
!Final Stage | !Final Stage | ||
|The player fights [[ | |The player fights [[Master Hand]]. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on [[Final Destination]]. | ||
|} | |} | ||
====Training mode==== | ====Training mode==== | ||
[[File:SSBTrain.png|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]] | [[File:SSBTrain.png|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]] | ||
Training mode | Training mode is, as the name suggests, a mode primarily used to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded. | ||
There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle. | There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle. | ||
Unlike later ''Super Smash Bros.'' games, the computer player cannot be controlled using a controller, and only one computer player can be present at a time | Unlike later ''Super Smash Bros.'' games, the computer player cannot be controlled using a controller, and only one computer player can be present at a time. | ||
{{br}} | {{br}} | ||
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[[File:SSBBonus.png|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]] | [[File:SSBBonus.png|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]] | ||
The final mode in single-player mode is Bonus Practice. There are two games, "Board the Platforms" and "Break the Targets". Both games appear as bonus stages in the [[#One-player Game|One-player mode]]. Unlike other modes, if the player waits after selecting a character, the game automatically starts. | The final mode in single-player mode is Bonus Practice. There are two games, "Board the Platforms" and "Break the Targets". Both games appear as bonus stages in the [[#One-player Game|One-player mode]]. Unlike other modes, if the player waits after selecting a character, the game automatically starts. | ||
=====Board the Platforms!===== | |||
=====[[Board the Platforms!]]===== | |||
Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player is sent back to the character selection screen. | Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player is sent back to the character selection screen. | ||
=====Break the Targets!===== | =====[[Break the Targets!]]===== | ||
Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player is brought back to the character selection screen. | Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player is brought back to the character selection screen. | ||
{{br}} | {{br}} | ||
===Versus mode=== | ===Versus mode=== | ||
[[File:Super Smash Select.png|thumb|left|230px|The Character Selection screen.]] | [[File:Super Smash Select.png|thumb|left|230px|The Character Selection screen.]] | ||
In VS. | In VS. mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter they want. They can also select the costume color for each character. The player is also able to set rules for this match; in a [[#Time|time match]], the player can pick the amount of time that can be played, and in a [[#Stock|stock match]], the players can pick the amount of the lives they and the computers have. Also, after playing a certain number of VS. matches, players can choose which items appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%. | ||
The next screen is the stage selection screen, where players pick the stage to play on before the battle starts. | The next screen is the stage selection screen, where players pick the stage to play on before the battle starts. | ||
Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the {{button|n64|Start}}. Teams are distinguished by costume color of each player, which is either red, green, or blue. | Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the {{button|n64|Start}}. Teams are distinguished by costume color of each player, which is either red, green, or blue. | ||
In ''Super Smash Bros.'', VS. mode is notably the only multi-player mode in the game. | |||
{{br}} | {{br}} | ||
===Options=== | ===Options=== | ||
In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. ''Super Smash Bros.'' is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. ''Super Smash Bros.'' is also the only game in the series to have this option. The next option is the backup clear, which removes the game's data, which cannot be restored. The European version has an additional option for changing the game's language to English, French or German. | In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. ''Super Smash Bros.'' is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. ''Super Smash Bros.'' is also the only game in the series to have this option. The next option is the backup clear, which removes the game's data, which cannot be restored. The European version has an additional option for changing the game's language to English, French or German. | ||
===Data=== | ===Data=== | ||
[[File:StarFoxRecords.png|thumb|The VS. record of Fox]] | [[File:StarFoxRecords.png|thumb|The VS. record of Fox]] | ||
The last menu, the records, shows the profile of each character (and any unlocked characters), which is very similar to trophies in later games in the ''Super Smash Bros.'' series. The next part is the VS. Records, where players can see how many KOs, TKOs, and SD's are recorded. By pressing {{button|n64|A}}, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc. By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage. | The last menu, the records, shows the profile of each character (and any unlocked characters), which is very similar to trophies in later games in the ''Super Smash Bros.'' series. The next part is the VS. Records, where players can see how many KOs, TKOs, and SD's are recorded. By pressing {{button|n64|A}}, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc. By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage. | ||
The last of the records is the unlockable Sound Test. Players can hear sound effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters. | The last of the records is the unlockable Sound Test. Players can hear sound effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters. {{br}} | ||
{{br}} | |||
==Reception== | ==Reception== | ||
''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.<ref name=Gamespot> | ''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.<ref name=Gamespot>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot ''Super Smash Bros.'' Review]</ref> GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".<ref name=Gamespot></ref> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".<ref name=Gamespot></ref> He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system".<ref>[http://www.gamecritics.com/review/smashbros/main.php GameCritics.com ''Super Smash Bros.'' Review]</ref> There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was deemed one of the ten best ''Mario'' games of all time by ScrewAttack from GameTrailers.<ref>[http://www.gametrailers.com/player/22754.html ScrewAttack - Top 10 ''Mario'' Games]</ref> It was given an Editors' choice award from IGN.<ref>[http://ign64.ign.com/articles/160/160494p1.html IGN.com - ''Smash Bros'' Review Nintendo 64]</ref> | ||
In ''[[Nintendo Power]]''{{'}}s review, they praise the game for its lively graphics and sound design and ease of control, but does criticize the game for having repetitive music. Satisfaction has the lower score of 7.3/10 while play control scored the highest at 8.2/10.<ref> | In ''[[Nintendo Power]]''{{'}}s review, they praise the game for its lively graphics and sound design and ease of control, but does criticize the game for having repetitive music. Satisfaction has the lower score of 7.3/10 while play control scored the highest at 8.2/10.<ref>''Nintendo Power'' magazine volume 120, page 125.</ref> | ||
{|class="wikitable | {|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase.''" | |align="left"|"''The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%] | |colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref> | ''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref>[https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm The Magic Box: Platinum Game Chart, Japanese Console Games Sold Over 1 Million]</ref> 2.93 million have been sold in North America,<ref>[https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box - US Platinum Chart Games.]</ref> and 650,000 have been sold elsewhere, as of December 31, 2009. | ||
==Staff== | ==Staff== | ||
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==Development== | ==Development== | ||
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref> | ''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl</ref> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Smash Bros. pre-release and unused content}} | {{main|List of Super Smash Bros. pre-release and unused content}} | ||
[[Bowser]], [[Mewtwo]], and [[King Dedede]] were planned as playable characters, but they were cut.<ref> | [[Bowser]], [[Mewtwo]], and [[King Dedede]] were planned as playable characters, but they were cut.<ref>http://games.yahoo.co.jp/qa/detail?qid=1090755405</ref> [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] initially lacked the sign, bridge and sliding stone block present in the final version. | ||
<gallery> | <gallery> | ||
SmashBetaPeachCastle.jpg|Early version of Peach's castle. | SmashBetaPeachCastle.jpg|Early version of Peach's castle. | ||
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*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started. | *In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started. | ||
*The Japanese version does not have the congratulatory screens shown after completing the mode. | *The Japanese version does not have the congratulatory screens shown after completing the mode. | ||
====Point yield==== | ====Point yield==== | ||
The point yield for most of the bonuses were altered between the Japanese and international versions. | The point yield for most of the bonuses were altered between the Japanese and international versions. | ||
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==Glitches== | ==Glitches== | ||
[[File:Madio close to the screen.png|thumb|Mario much closer to the camera than usual]] | |||
{{main|List of Super Smash Bros. glitches}} | {{main|List of Super Smash Bros. glitches}} | ||
===3D | ===3D Glitch=== | ||
The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect. | The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect. | ||
===Black hole=== | ===Black hole glitch=== | ||
All | All 4 players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs hit each other and continuously stay, trapping the players within. | ||
===PK thunder freeze=== | ===PK thunder freeze glitch=== | ||
Only two players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have two tails, and if it reaches the edge of the screen, the game cannot handle it and freezes. | Only two players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have two tails, and if it reaches the edge of the screen, the game cannot handle it and freezes. | ||
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DKAlt-SSB64.png|[[Donkey Kong]] | DKAlt-SSB64.png|[[Donkey Kong]] | ||
LinkAlt-SSB64.png|[[Link]] | LinkAlt-SSB64.png|[[Link]] | ||
Ssbsamus.jpg|[[Samus]] | Ssbsamus.jpg|[[Samus Aran|Samus]] | ||
YoshiAlt-SSB64.png|[[Yoshi]] | YoshiAlt-SSB64.png|[[Yoshi]] | ||
KirbyAlt-SSB64.png|[[Kirby]] | KirbyAlt-SSB64.png|[[Kirby]] | ||
Ssbfox.jpg|[[Fox]] | Ssbfox.jpg|[[Fox McCloud|Fox]] | ||
Ssbpikachu.jpg|[[Pikachu]] | Ssbpikachu.jpg|[[Pikachu]] | ||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{more media|section=yes}} | |||
{{media table | {{media table | ||
|file1=Super Smash Bros Peach's Castle.oga | |file1=Super Smash Bros Peach's Castle.oga | ||
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*''[[Donkey Kong Country]]'': The [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage is based on this game. His 1P Mode ending also was taken directly from the stock art for ''Donkey Kong Country''. | *''[[Donkey Kong Country]]'': The [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage is based on this game. His 1P Mode ending also was taken directly from the stock art for ''Donkey Kong Country''. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': Two of Yoshi's alternate costumes are based on the Cyan and Pink Yoshis. | *''[[Super Mario World 2: Yoshi's Island]]'': Two of Yoshi's alternate costumes are based on the Cyan and Pink Yoshis. | ||
*''[[Super Mario 64]]'': | *''[[Super Mario 64]]'': Mario's moves and voice clips were taken from ''Super Mario 64''. Although Luigi was absent in ''Super Mario 64'', his moves and voice clips are identical to Mario's, but sped up. The [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage is based on this game. | ||
*''[[Yoshi's Story]]'': Yoshi's voice clips were reused in this game. Also, the [[Super Happy Tree (stage)|Yoshi's Island]] stage is based on this game. Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of ''Yoshi's Story'' where Baby Bowser cursed Yoshi's Island to become a storybook. | *''[[Yoshi's Story]]'': Yoshi's voice clips were reused in this game. Also, the [[Super Happy Tree (stage)|Yoshi's Island]] stage is based on this game. Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of ''Yoshi's Story'' where Baby Bowser cursed Yoshi's Island to become a storybook. | ||
*''[[Mario Party]]'': Although not in the game itself, the Nintendo Power ad when announcing ''Super Smash Bros.'' alludes to ''Mario Party'' when stating that Nintendo's famous cast had previously "partied heartily" when announcing their new role in the fighting ring. | *''[[Mario Party]]'': Although not in the game itself, the Nintendo Power ad when announcing ''Super Smash Bros.'' alludes to ''Mario Party'' when stating that Nintendo's famous cast had previously "partied heartily" when announcing their new role in the fighting ring. | ||
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|ChiM=Nintendo Stars: Great Fray | |ChiM=Nintendo Stars: Great Fray | ||
}} | }} | ||
==Trivia== | |||
*This is the only [[Wii]] [[Virtual Console#Wii|Virtual Console]] release related to the ''[[Mario (series)|Mario]]'' franchise that has not been re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service. | |||
*''Super Smash Bros.'' is the only game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series to receive an ESRB rating of E for Everyone. Its successors are both rated T for Teen while the Nintendo 3DS and Wii U versions (alongside ''Super Smash Bros. Ultimate'') are rated E10+ for Everyone 10+. | |||
==References== | ==References== | ||
{{NIWA | {{NIWA|FZeroWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros.|NWiki=1|Nookipedia=1|SmashWiki=1|StrategyWiki=1|WiKirby=1|ZeldaWiki=1}} | ||
<references/> | <references/> | ||
{{SSB}} | {{SSB}} | ||
{{ | {{Mario games}} | ||
{{N64}} | {{N64}} | ||
{{Virtual Console}} | {{Virtual Console}} | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Crossover games]] | [[Category:Crossover games]] | ||
[[de:Super Smash Bros.]] | [[de:Super Smash Bros.]] | ||
[[it:Super Smash Bros.]] | [[it:Super Smash Bros.]] |