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The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' or the '''Super Family Computer'''<ref>{{Cite|author=Nintendo Japan|url=https://www.nintendo.com/jp/character/mario/en/history/index.html|title=''Mario Portal''}}</ref> in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. The system was released in Japan on November 21, 1990; in South Korea later that year; in North America on August 23, 1991; in the United Kingdom and Ireland on April 11, 1992; in most of continental Europe on June 6, 1992; in Chile two days later; in Oceania in July 1992; in Brazil on August 30, 1993; in Croatia, the Czech Republic, Slovakia, Slovenia, and Yugoslavia in 1994; in Poland on November 15, 1994 (simultaneously with the original [[Nintendo Entertainment System]] and the [[Game Boy]]);<ref name=Rogers_2020/> and in Russia the following day. The South Korean version was rebranded the '''Super Comboy''' and was distributed by {{wp|SK Hynix|Hyundai Electronics}} to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original Nintendo Entertainment System and similarly went on to produce many popular games, many of which are of the [[Super Mario (franchise)|''Super Mario'' franchise]], most notably ''[[Super Mario World]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' or the '''Super Family Computer'''<ref>{{Cite|author=Nintendo Japan|url=https://www.nintendo.com/jp/character/mario/en/history/index.html|title=''Mario Portal''}}</ref> in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. The system was released in Japan on November 21, 1990; in South Korea later that year; in North America on August 23, 1991; in the United Kingdom and Ireland on April 11, 1992; in most of continental Europe on June 6, 1992; in Chile two days later; in Oceania in July 1992; in Brazil on August 30, 1993; in Croatia, the Czech Republic, Slovakia, Slovenia, and Yugoslavia in 1994; in Poland on November 15, 1994 (simultaneously with the original [[Nintendo Entertainment System]] and the [[Game Boy]]);<ref name=Rogers_2020/> and in Russia the following day. The South Korean version was rebranded the '''Super Comboy''' and was distributed by {{wp|SK Hynix|Hyundai Electronics}} to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original Nintendo Entertainment System and similarly went on to produce many popular games, many of which are of the [[Super Mario (franchise)|''Super Mario'' franchise]], most notably ''[[Super Mario World]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''{{iw|LylatWiki|Star Fox (game)|Star Fox}}'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units,{{ref needed}} at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' cartridges have this mold.
Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''[[LylatWiki:Star Fox (game)|Star Fox]]'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units,{{ref needed}} at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' cartridges have this mold.


The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with [[Royal Philips Electronics|Philips]], who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''Super Mario'' and ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Only [[Hotel Mario|one ''Super Mario'' title]] emerged from this arrangement, though two others were planned before being canceled. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s. Some games of the ''Super Mario'' franchise, such as ''[[Super Mario All-Stars]]'' and ''Super Mario World 2: Yoshi's Island'', were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancelation.<ref>{{cite|url=tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles|title=Development: ''Super Mario All-Stars''|publisher=The Cutting Room Floor|accessdate=November 13, 2023}}</ref><ref>{{cite|date=May 1993|title=''Nintendo Magazine System'' (AU) Issue #2|page=62|quote=As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD.}}</ref>
The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with [[Royal Philips Electronics|Philips]], who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''Super Mario'' and ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Only [[Hotel Mario|one ''Super Mario'' title]] emerged from this arrangement, though two others were planned before being cancelled. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s. Some games of the ''Super Mario'' franchise, such as ''[[Super Mario All-Stars]]'' and ''Super Mario World 2: Yoshi's Island'', were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancellation.<ref>{{cite|url=tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles|title=Development: ''Super Mario All-Stars''|publisher=The Cutting Room Floor|accessdate=November 13, 2023}}</ref><ref>{{cite|date=May 1993|title=''Nintendo Magazine System'' (AU) Issue #2|page=62|quote=As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD.}}</ref>


Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their {{wp|Sega Genesis}}, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''{{iw|sonicretro|Sonic the Hedgehog}}'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''Super Mario World 2: Yoshi's Island'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.
Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their {{wp|Sega Genesis}}, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''Super Mario World 2: Yoshi's Island'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.


The SNES was re-released as Super Famicom Jr. for Japan, and on October 20, 1997, it was released in North America as the {{wp|New-Style Super NES}}.<ref>{{cite|url=maru-chang.com/hard/shvc/english.htm#SNS-101|title=SHVC: Super Famicom|accessdate=July 9, 2023}}</ref> The newer model was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.
The SNES was re-released as Super Famicom Jr. for Japan, and on October 20, 1997, it was released in North America as the {{wp|New-Style Super NES}}.<ref>{{cite|url=maru-chang.com/hard/shvc/english.htm#SNS-101|title=SHVC: Super Famicom|accessdate=July 9, 2023}}</ref> The newer model was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.
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Super nintendo sns-101 box.jpg|SNES 2 package (includes ''Super Mario World 2: Yoshi's Island'')
Super nintendo sns-101 box.jpg|SNES 2 package (includes ''Super Mario World 2: Yoshi's Island'')
Super NES Player's Guide.jpg|Super NES [[Nintendo Power#Nintendo Player's Guide Gallery|Nintendo Player's Guide]]
Super NES Player's Guide.jpg|Super NES [[Nintendo Power#Nintendo Player's Guide Gallery|Nintendo Player's Guide]]
WiiclassicSNES.png|A {{iw|nwiki|Wii Classic Controller}} themed after a European SNES controller, rewarded by Australian [[Club Nintendo (rewards program)|Club Nintendo]]
WiiclassicSNES.png|A [[nwiki:Wii Classic Controller|Wii Classic Controller]] themed after a European SNES controller, rewarded by Australian [[Club Nintendo (rewards program)|Club Nintendo]]
Twitter NintendoAUNZ 2017-10-22c.jpg|Image macro from the official NintendoAUNZ social media accounts, showing ''Super Mario'' games for the system
Twitter NintendoAUNZ 2017-10-22c.jpg|Image macro from the official NintendoAUNZ social media accounts, showing ''Super Mario'' games for the system
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