Editing Super Mario World: Super Mario Advance 2

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{about|the [[Game Boy Advance]] remake|the original game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]]
|image=[[File:Box NA - Super Mario World Super Mario Advance 2.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]]
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])
|release='''Game Boy Advance:'''<br>{{flag list|Japan|December 14, 2001|USA|February 11, 2002|Mexico|February 11, 2002<ref>{{cite|language=es-mx|deadlink=y|archive=web.archive.org/web/20020804185840/http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html|title=Nintendo-Juegos-''Super Mario World: Super Mario Advance 2''|publisher=Nintendo of Mexico|accessdate=June 28, 2024}}</ref>|Australia|April 2, 2002|Europe|April 12, 2002|South Korea|September 23, 2002|China|March 15, 2006 (iQue)<ref>{{cite|url=www.ique.com/games/supermarioworld.htm|title=iQue site|publisher=[[iQue]]|language=zh-hans|accessdate=June 28, 2024}}</ref>}}'''[[Player's Choice]]:'''<br>{{flag list|USA|October 2, 2006<ref>{{cite|url=https://www.ign.com/articles/2006/07/27/players-choice-round-two|language=en|author=Craig Harris|publisher=IGN|title=Player's Choice, Round Two|date=July 27, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 3, 2014|USA|December 25, 2014|Europe|March 10, 2016<ref>{{cite|date=March 7, 2016|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe|title=Nintendo Download: 10th March (Europe)|publisher=Nintendo Life|language=en|accessdate=June 28, 2024}}</ref>|Australia|March 11, 2016}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|May 25, 2023<ref>{{cite|language=en-us|author=@NintendoAmerica|date=May 25, 2023|url=https://x.com/NintendoAmerica/status/1661899970792792066|title="''Mamma mia! Three classic Game Boy Advance games have just been made available for #NintendoSwitchOnline + Expansion Pack members! ☑️ Super Mario Advance ☑️ Super Mario World: Super Mario Advance 2 ☑️ Yoshi’s Island: Super Mario Advance 3''"|publisher=X|accessdate=July 4, 2024}}</ref>|Japan|May 26, 2023<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=May 18, 2023|url=youtu.be/s4ooxNO0YSc|title=ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>|publisher=YouTube|accessdate=May 18, 2023}}</ref>|Europe|May 26, 2023<ref>{{cite|language=en-gb|author=@NintendoEurope|date=May 19, 2023|url=x.com/NintendoEurope/status/1659529341536018433|title=Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.|publisher=Twitter|accessdate=May 26, 2023}}</ref>|Australia|May 26, 2023<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=May 19, 2023|url=x.com/NintendoAUNZ/status/1659376584757854209|title=Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.|publisher=Twitter|accessdate=May 26, 2023}}</ref>|HK|May 26, 2023<ref>{{cite|language=zh-hant|author=任天堂(香港)有限公司|date=May 19, 2023|url=www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl|title=加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。|publisher=Facebook|accessdate=May 26, 2023}}</ref>}}
|release='''Game Boy Advance:'''<br>{{release|Japan|December 14, 2001|USA|February 11, 2002|Mexico|February 11, 2002<ref>[https://web.archive.org/web/20020804185840/http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html Official Mexican Website (Archived)]. From the Original[http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html].</ref>|Australia|April 2, 2002|Europe|April 12, 2002|South Korea|September 23, 2002|China|March 15, 2006 (iQue)<ref>[http://www.ique.com/games/supermarioworld.htm Official Chinese web page]</ref>}}'''Virtual Console (Wii U):'''<br/>{{release|Japan|April 3, 2014|USA|December 25, 2014|Europe|March 10, 2016<ref>[http://www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe Nintendo Download: 10th March (Europe)]. ''Nintendo Life''. Retrieved March 7, 2016.</ref>|Australia|March 11, 2016}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|genre=2D [[Genre#Platform games|platformer]]
|genre=2D [[Genre#Platform|platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|usk=0}}
|format={{format|gba=1|wiiudl=1|switchdl=1}}
|media={{media|gba=1|wiiudl=1}}
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|serials={{flag list|Japan|AGB-AA2J-JPN|USA|AGB-AA2E-USA|Europe|AGB-AA2P-EUR|Australia|AGB-AA2U-AUS|China|AGB-AA2C-CHN}}
}}
}}
'''''Super Mario World: Super Mario Advance 2''''' is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, sound, and [[level]] design changes from the original game, as the most noticeable alteration is the game being playable for only one-player (rather than two), with the addition of [[Luigi]] now playable in single player as an optional character. Additionally, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, as with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players.
'''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is making the game for one player only instead of two. However, [[Luigi]] is still playable but this time as an alternate character.


The game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later re-released on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service in May 2023.
The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}} The classic game ''[[Mario Bros. (game)|Mario Bros.]]'' has been included in the game (like the other ''Super Mario Advance'' games), with multiplayer. ''Super Mario World: Super Mario Advance 2'' was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016.
==Gameplay and premise==
==Gameplay and premise==
{{main|Super Mario World}}
{{main|Super Mario World}}
[[File:Mario Picnic in Dino Land.png|thumb|left|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]]
[[File:Mario Picnic in Dino Land.png|thumb|left|250px|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]]
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]].
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Mario (franchise)|''Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]].


The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
Outside of the main mode of play, players may also play a remake of the ''[[Mario Bros. (game)|Mario Bros.]]'' game, included in all the other games in the ''Super Mario Advance'' series, which supports anywhere from one to four players.


==Controls==
==Controls==
The Wii U allows controls to be customized.
The Wii U allows controls to be customized
{|class=wikitable style="text-align:center"
===Game Boy Advance===
!Action(s)
*{{button|GBA|Pad}}: Move
!GBA
*{{button|GBA|R}}: [[Spin Jump]]
!Wii U
*{{button|GBA|A}}: Jump / Select level
!Switch (Dual Joy-Con / Pro Controller)
*{{button|GBA|B}}: Run (with {{button|gba|pad}}) / Shoot [[fireball]] (as [[Fire Mario]])
!Switch (Single Joy-Con)
*{{button|GBA|L}}: Pan camera / Toggle world map camera
|-
*{{button|GBA|Start}}: Pause
|Move
*{{button|GBA|Select}}: Use item in [[item storage|Item Stock]] / Show stats
|{{button|gba|Padleftright}}
 
|{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} ↔
===Wii U (default)===
|{{button|switch|Leftright}} / {{button|switch|Padleftright}} / {{button|switch|LeftStick}} ↔
*{{button|Wiiu|Pad}}: Move
|{{button|switch|Stick}}
*{{button|Wiiu|R}}: Spin Jump
|-
*{{button|Wiiu|A}}: Jump / Select level
|Crouch
*{{button|Wiiu|B}}: Run (with {{button|wiiu|pad}}) / Shoot fireball (as Fire Mario)
|{{button|gba|Pad}} Down
*{{button|Wiiu|L}}: Pan camera / Toggle world map camera
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}}
*{{button|Wiiu|Plus}}: Pause
|{{button|switch|Down}} / {{button|switch|Paddown}} / {{button|switch|LeftStick}} ↓
*{{button|Wiiu|Minus}}: Use item in Item Stock / Show stats
|{{button|switch|Stick}} ↓
|-
|Look up
|{{button|gba|Pad}} Up
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} ↑
|{{button|switch|Up}} / {{button|switch|Padup}} / {{button|switch|LeftStick}} ↑
|{{button|switch|Stick}} ↑
|-
|Spin Jump
|{{button|gba|R}}
|{{button|wiiu|R}}
|{{button|switch|R}}
|{{button|switch|SR}}
|-
|Jump / Select level
|{{button|gba|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Run / Interact / Special ability
|{{button|gba|B}}
|{{button|wiiu|B}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|Pan camera / Toggle world map camera
|{{button|gba|L}}
|{{button|wiiu|L}}
|{{button|switch|L}}
|{{button|switch|SL}}
|-
|Pause
|{{button|gba|start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|-
|Use item in [[item storage|Item Stock]] / Show stats
|{{button|gba|select}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}


==Changes from the original game==
==Changes from the original game==
Line 93: Line 49:
===Gameplay===
===Gameplay===
[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to to further refine the game:
*The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as an optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world map.  
*The game's original two-player feature, making the game for only one player. Because of this, Luigi is reworked as an optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world maps.  
Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:
Rather than just a pallet swap of Mario as in the first game, Luigi plays differently from Mario in several ways:
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
**Luigi suffers from worse traction and lower running speed than his brother.
**Luigi suffers from worse traction and lower running speed than his brother.
**Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s.  
**Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s.  
**When Luigi is riding Yoshi, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed.   
*The Fall event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed.   
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
Line 107: Line 63:
*The save system is updated to allow players to save at any time, whether on the playfield or in the world maps, as opposed to the original game, which only allowed saving after completing a Ghost House, fortress, or castle.
*The save system is updated to allow players to save at any time, whether on the playfield or in the world maps, as opposed to the original game, which only allowed saving after completing a Ghost House, fortress, or castle.
**The player's life count and power-ups are also saved.
**The player's life count and power-ups are also saved.
*The maximum life count is raised from 99 to 999, and the maximum number of extra lives the player can get from jumping on or hitting enemies is raised from three to five.
*The maximum life count is raised to 999, and the maximum number of extra lives the player can get from jumping on or hitting enemies is raised from three to five.
**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen.  
**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen.  
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively.
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively.
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one.  In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. The timer stops counting down whenever a [[Metal ball|Big Steely]] is on screen. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins.
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one.  In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins.
*When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer.
*When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, keeping their reserve item.
*Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color:
*Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color:
**Green Yoshi - Super Mushroom
**Green Yoshi - Super Mushroom
Line 119: Line 75:
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the [[bonus game (Super Mario World)|bonus game]]:
*In the [[bonus game (Super Mario World)|bonus game]]:
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
*Mario/Luigi is capable of climbing [[beanstalk]]s faster if {{button|GBA|B}} is held while climbing in the GBA version.
*Mario/Luigi is capable of climbing beanstalks faster if {{button|GBA|B}} is held while climbing in the GBA version.
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).
Line 129: Line 85:
**Red Yoshi for Small Mario, Super Mario, ''Fire Mario'', and Caped Mario (if Blue Yoshi has not been found and fed yet).
**Red Yoshi for Small Mario, Super Mario, ''Fire Mario'', and Caped Mario (if Blue Yoshi has not been found and fed yet).
**Blue Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet) and ''Caped Mario''.
**Blue Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet) and ''Caped Mario''.


===Other===
===Other===
[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]]
[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]].]]
====Level design====
====Level design====
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their level of difficulty.
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their difficulty.
Notable changes include:
Notable changes include:
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
Line 139: Line 96:
*[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle).
*[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle).
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*[[Coin counter]]s have been added to certain areas, such as in [[Donut Plains 1]].
*[[Yoshi's House]] has ten berries instead of seven.
*[[Yoshi's House]] has ten berries instead of seven.
*The Super Mushroom in the last room of [[3 Lemmy's Castle|Lemmy's Castle]] is changed to a Cape Feather, along with most of the level being entirely redesigned.
*The Super Mushroom in the last room of [[Lemmy Koopa]]'s castle is changed to a Cape Feather, along with most of the level being entirely redesigned.
*In the seventh room of [[Front Door|Bowser's Castle]] (featuring Bowser statues that spit out flames), the first statue does not spit out flames.
*In the seventh room of Bowser's Castle (featuring Bowser statues that spit out flames), the first statue does not spit out flames.
*The [[Top Secret Area]] has a time limit.
*The Top Secret Area has a time limit.


====Art====
====Art====
Some colors, text, and animations are altered as follows:
Some colors, text, and animations are altered as follows:
*Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model.
*With the GBA being technically inferior to the SNES, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the absence of a backlight in the handheld's original model.  
*On the ''Super Mario World'' title screen, the logo from the North American release of the original game is used across all regions, instead of using the logo from the original game's Japanese version in that region.  
*The Mario brothers' overalls were changed to the standard blue.
*The Mario brothers' overalls were changed to the standard blue, matching their official artwork.
*As in the special compilation cartridge [[Super Mario All-Stars + Super Mario World]], Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''.  Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's.
*As in the special compilation cartridge ''[[Super Mario All-Stars + Super Mario World]]'', Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''.  Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's.
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration).
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration).
*Bowser and Yoshi's arm colors were corrected to their main skin colors, resembling their official artwork.
*Bowser and Yoshi's arm colors were corrected to their main skin colors.
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''.
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''.
*The brown boss door in the [[Chocolate Fortress]], the only one of its kind in the SNES version, is recolored red like the rest of the boss doors.
*The brown boss door in the [[Chocolate Fortress]] stage, the only one of its kind in the SNES version, is recolored red like the rest of the boss doors.
*The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside them.
*The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside of them.
*The [[Koopalings]] and Bowser gain an additional finger on their hands.
*The [[Koopalings]] and Bowser gain an additional finger on their hands.
*After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits.
*After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits.
*The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips."
*The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips".
*As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[mine|Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi.
*As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi.
*[[Magikoopa]]s no longer use the incorrectly mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly.
*[[Magikoopa]]s no longer use the incorrectly-mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly.
*The Top Secret Area is represented by a unique smiling hill icon on the world map.
*The Top Secret Area is represented by a unique smiling hill icon on the world map.
*After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion.
*After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion.
Line 170: Line 125:
*The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen.  In the GBA version, the player cannot control the characters before the scene cuts to the world map.  Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box.
*The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen.  In the GBA version, the player cannot control the characters before the scene cuts to the world map.  Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box.
*Two other cinematics are added in the GBA version:
*Two other cinematics are added in the GBA version:
**When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach-imprinted coin, followed by Mario and Luigi appearing to do their V poses.  
**When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach coin, followed by Mario and Luigi appearing to do their V poses.  
**After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land.  Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it.
**After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land.  Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it.
Following clearing a castle stage, the text is changed as follows:
Following clearing a castle stage, the text is changed as follows:
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi.
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi.
*[[Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions.
*[[Iggy Koopa|Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions.
*The grammar and general flow of the text has been improved:  
*The grammar and general flow of the text has been improved:  
**[[Wendy|Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song".
**[[Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song".
**[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)".
**[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)".


Line 186: Line 142:
*Luigi is added in the credits sequence and the return to Yoshi's house.
*Luigi is added in the credits sequence and the return to Yoshi's house.
**In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis.
**In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis.
**Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the tongues of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the [[Super Nintendo Entertainment System|SNES]] original.
**Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the mouths of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the [[Super Nintendo Entertainment System|SNES]] original.
*The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]].  
*The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]].  
*While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version.
*While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version.
Line 193: Line 149:
**The text is restyled to be red with a navy-blue outline.
**The text is restyled to be red with a navy-blue outline.
**The background, though initially white, changes to a grass hill when a camera snapshot is heard.
**The background, though initially white, changes to a grass hill when a camera snapshot is heard.
**Bowser is also present in the background after it changes, using his world map sprite.
**When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save.
**When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save.


Line 199: Line 154:
The soundtrack has been changed as follows:
The soundtrack has been changed as follows:
*The quality of the entire soundtrack is downgraded for the GBA's inferior sound chip.
*The quality of the entire soundtrack is downgraded for the GBA's inferior sound chip.
*Digital voice acting is contributed for Mario and Luigi by [[Charles Martinet]], with a combination of new voice clips and those ripped from the first ''[[Super Mario Advance]]'' game.
*Digital voice acting is contributed for Mario and Luigi by [[Charles Martinet]], with a combination of new voice clips and those ripped from the first ''Super Mario Advance'' game.
*The [[Boo]]s were given laughter effects.
*The [[Boo]]s were given laughter effects.
*The Koopalings will shriek upon being dumped into lava pools.
*The Koopalings will shriek upon being dumped into lava pools.
Line 206: Line 161:
*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
====Manual====
*The world map and the profiles of enemies and bosses are moved to a separate flyer due to the difference in size between the manuals of SNES games and those of GBA games.


==Reception==
==Reception==
{|class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 229: Line 181:
|align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''"
|align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 241: Line 193:
|}
|}
{{br}}
{{br}}
===Sales===
The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}}


==Staff==
==Development and staff==
{{main|List of Super Mario World: Super Mario Advance 2 staff}}
{{see also|List of Super Mario World: Super Mario Advance 2 staff}}
The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.
As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final to fit in better with the GBA's screen resolution.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]].


==Pre-release and unused content==
The game was produced by ''Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.
[[File:SMA2 - Early logo.png|300px|thumb|right|Early logo, from Nintendo Space World 2001]]
As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final release to fit in better with the GBA's screen resolution.<ref>{{cite|url=randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2|title=OH! MY GOD!! WHY'D THEY CHANGE THAT?|language=en|publisher=Random Hoo Haas|accessdate=June 28, 2024}}</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]].
<gallery>
Advance2A.jpg
Advance2B.jpg
Advance2C.jpg
Advance2D.jpg
Advance2E.jpg
</gallery>


==Glitches==
==Glitches==
[[File:ErrY00.png|thumb|Y00]]
[[File:ErrY00.png|thumb|right|Y00]]
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]].
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]].
 
*After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels (i.e. #2 Morton's Plains) if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For some reason, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen.
===999 lives glitch===
*If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (i.e. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level.
If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (e.g. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level.
*After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out.
 
*In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead a [[Beach Koopa]].
===Silver Yoshi===
In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead an [[Unshelled Koopa Troopa|unshelled Koopa]].
 
===Status menu glitch===
After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status menu, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For unknown reasons, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen.
 
===Yellow Switch Palace re-entry===
After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
SMA2 logo.jpg|The game's logo
SMA2 logo.jpg|Logo
SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]]
SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]]
Prima Guide-SMA2.jpg|[[Prima Games]] official guide
Prima Guide-SMA2.jpg|[[Prima Games]] official guide
SMA2 SMW Title Screen.png|''Super Mario World'' title screen
Advance2A.jpg|Early build image
</gallery>
</gallery>


==Media==
==Media==
{{Main-media}}
{{more media|section=yes}}
{{media table
{{media table
|file1=SMA2 Intro.oga
|file1=SMA2 Title Theme.oga
|title1=Intro
|title1=Title Theme
|length1=0:30
|length1=0:30
|file2=SMA2 Title Screen.oga
|file2=SMA2 Yoshis Island World 1 Theme.oga
|title2=Title screen
|title2=Yoshi's Island Theme
|length2=0:30
|length2=0:25
|file3=SMA2 Title Theme.oga
|file3=SMA2 Overworld Theme.oga
|title3=''Super Mario World'' Title Theme
|title3=Overworld theme
|length3=0:30
|length3=0:30
|file4=SMA2 Yoshis Island World 1 Theme.oga
|file4=SMA2 Athletic Theme.oga
|title4=Yoshi's Island
|title4=Athletic theme
|length4=0:25
|length4=0:29
|file5=SMA2 Overworld Theme.oga
|file5=SMA2 Starman Theme.oga
|title5=Overworld
|title5=Starman theme
|length5=0:30
|length5=0:30
|file6=SMA2 Athletic Theme.oga
|file6=SMA2 Status Screen.oga
|title6=Athletic
|title6=Status Screen
|length6=0:29
|length6=0:16
|file7=SMA2 Star World.oga
|title7=Star World
|length7=0:30
}}
}}


Line 312: Line 248:
|JapR=Sūpā Mario Adobansu Tsū
|JapR=Sūpā Mario Adobansu Tsū
|JapM=Super Mario Advance 2
|JapM=Super Mario Advance 2
|ChiS=超级马力欧世界
|Chi=超级马力欧世界
|ChiSN=iQue
|ChiR=Chāojí Mǎlì'ōu Shìjiè
|ChiSR=Chāojí Mǎlì'ōu Shìjiè
|ChiM=Super Mario World
|ChiSM=Super Mario World
|ChiT=超級瑪利歐ADVANCE 2
|ChiTR=Chāojí Mǎlì'ōu ADVANCE 2
|ChiTM=Super Mario Advance 2
}}
}}


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=Super Mario Advance 2}}
{{NIWA|StrategyWiki=Super Mario Advance 2}}
<references/>
<references/>
{{SMW}}
{{SMW}}
{{Super Mario games}}
{{Mario games}}
{{GBA}}
{{GBA}}
{{Virtual Console}}
{{NSO}}
[[Category:Super Mario World|*]]
[[Category:Super Mario World|*]]
[[Category:Super Mario World: Super Mario Advance 2|*]]
[[Category:Super Mario World: Super Mario Advance 2|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:Platforming games]]
[[Category:Platforming games]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: