Editing Super Mario Odyssey

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]], [[1-UP Studio]]<ref>[http://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-UP Studio]. Retrieved March 10, 2018.</ref>
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]], [[1-UP Studio]]<ref>[http://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-UP Studio]. Retrieved March 10, 2018.</ref>
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|release={{flag list|Australia|October 27, 2017<ref>http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey</ref>|Japan|October 27, 2017<ref>https://www.nintendo.co.jp/switch/aaaca/sp/index.html</ref>|HK|October 27, 2017<ref name=HK>[http://www.nintendo.com.hk/pressrelease/e3_20170614.html ''Super Mario Odyssey'' HK release announcement]. ''Nintendo.co.hk''. Retrieved June 14, 2017.</ref>|Europe|October 27, 2017<ref>https://www.nintendo.co.uk/News/2017/June/The-Nintendo-Switch-journey-comes-to-E3-to-reveal-new-worlds-for-Mario-s-odyssey-1233791.html</ref>|Mexico|October 27, 2017<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/</ref>|USA|October 27, 2017<ref name=E32017>Nintendo (June 13, 2017). [https://www.youtube.com/watch?v=wGQHQc_3ycE ''Super Mario Odyssey'' - Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved June 13, 2017.</ref>|South Korea|December 1, 2017<ref name=SouthKorea>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|December 1, 2017<ref name=ROC>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|March 16, 2020<ref name=Tencent>[https://www.nintendoswitch.com.cn/topics/6ff1f459-9281-4706-b7f8-52bab6f45d21 Tencent Nintendo Switch website]</ref>}}
|release={{release|Australia|October 27, 2017<ref>http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey</ref>|Japan|October 27, 2017<ref>https://www.nintendo.co.jp/switch/aaaca/sp/index.html</ref>|HK|October 27, 2017<ref name=HK>[http://www.nintendo.com.hk/pressrelease/e3_20170614.html ''Super Mario Odyssey'' HK release announcement]. ''Nintendo.co.hk''. Retrieved June 14, 2017.</ref>|Europe|October 27, 2017<ref>https://www.nintendo.co.uk/News/2017/June/The-Nintendo-Switch-journey-comes-to-E3-to-reveal-new-worlds-for-Mario-s-odyssey-1233791.html</ref>|Mexico|October 27, 2017<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/</ref>|USA|October 27, 2017<ref name=E32017>Nintendo (June 13, 2017). [https://www.youtube.com/watch?v=wGQHQc_3ycE ''Super Mario Odyssey'' - Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved June 13, 2017.</ref>|South Korea|December 1, 2017<ref name=SouthKorea>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|December 1, 2017<ref name=ROC>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|March 16, 2020<ref name=Tencent>[https://www.nintendoswitch.com.cn/topics/6ff1f459-9281-4706-b7f8-52bab6f45d21 Tencent Nintendo Switch website]</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|genre=3D [[Genre#Platform games|platformer]], action-adventure
Line 12: Line 12:
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1|switchgcn=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|serials={{flag list|Japan|HAC-AAACA-JPN|USA|HAC-P-AAACA-USA}}
|serials=HAC-AAACA-JPN (Japan)
}}
}}
'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twentieth entry in the [[Super Mario (series)|''Super Mario'' series]],<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> the eighth 3D ''Super Mario'' title overall, and the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]'' and the third 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 64 DS]]'' and ''[[Super Mario 3D Land]]''. It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]].
'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twentieth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「<span lang=ja></span>日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> the eighth 3D ''Super Mario'' title overall, and the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]'' and the second 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 3D Land]]''. It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]].


Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s.
Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s.
 
The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. Additionally, [[Super Mario Cereal]] was released on December 11, 2017.<ref>McWhertor, Michael (November 29, 2017). "[https://www.polygon.com/2017/11/29/16714980/super-mario-cereal-amiibo-nintendo-kelloggs Nintendo’s new Super Mario breakfast cereal is also an amiibo]". Polygon. Retrieved April 23, 2022.</ref> The cereal is based on this game, and the box is an amiibo that works with the game.
{{br|toc=1}}
{{br|toc=1}}


Line 27: Line 25:


[[File:SuperMarioOdyssey story02.png|thumb|upright=1.1|Mario meets Cappy.]]
[[File:SuperMarioOdyssey story02.png|thumb|upright=1.1|Mario meets Cappy.]]
Cappy begins nudging Mario to awaken him. Mario wakes up, startling Cappy, who attempts to flee. Upon being calmed down, Cappy introduces himself and explains to Mario that Bowser not only had attacked their kingdom, destroying its airship armada, but had also kidnapped [[Tiara]], Cappy's sister, to use her as Peach's wedding headdress. Together, the two decide to team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into Mario's cap, allowing Mario to use his abilities. Cappy then informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the [[Top-Hat Tower]]. While exploring the tower, Mario captures a [[frog]], first learning of this being Cappy's main ability. Upon reaching the top, they encounter the [[Broodals]], who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named [[Topper]], Mario and Cappy use a [[spark pylon]] to travel to Fossil Falls of the [[Cascade Kingdom]], where they find the airship, named the [[Odyssey]], which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat [[Madame Broode]], who is the boss of the Broodals, and [[Broode's Chain Chomp|her Chain Chomp]]. Using the power of the [[Multi Moon]] obtained from Madame Broode, the Odyssey becomes functional once more, and Mario and Cappy use it to chase after Bowser and the Broodals.
Cappy begins nudging Mario to awaken him. Mario wakes up, startling Cappy, who attempts to flee. Upon being calmed down, Cappy introduces himself and explains to Mario that Bowser not only had attacked their kingdom, destroying its airship armada, but had also kidnapped [[Tiara]], Cappy's sister, to use her as Peach's wedding headdress. Together, the two decide to team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into Mario's cap, allowing Mario to use his abilities. Cappy then informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the [[Top-Hat Tower]]. While exploring the tower, Mario captures a [[frog]], first learning of this being Cappy's main ability. Upon reaching the top, they encounter the [[Broodals]], who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named [[Topper]], Mario and Cappy use a [[spark pylon]] to travel to Fossil Falls of the [[Cascade Kingdom]], where they find the airship, named the [[Odyssey]], which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat [[Madame Broode]], who is the boss of the Broodals, and her [[Chain Chomp]]. Using the power of the [[Multi Moon]] obtained from Madame Broode, the Odyssey becomes functional once more, and Mario and Cappy use it to chase after Bowser and the Broodals.


[[File:Mario vs Bowser Odyssey.png|thumb|left|upright=1.1|Mario and Cappy confront Bowser in the Nimbus Arena.]]
[[File:Mario vs Bowser Odyssey.png|thumb|left|upright=1.1|Mario and Cappy confront Bowser in the Nimbus Arena.]]
Line 43: Line 41:


==Gameplay==
==Gameplay==
''Super Mario Odyssey'' returns to the explorative sandbox-like gameplay seen in ''Super Mario 64'' and ''Super Mario Sunshine''. Mario explores various large areas in order to collect Power Moons. Collecting Power Moons increases the power of the Odyssey so it can move on to the next area, each of which is accessed in a mostly linear order. There is no central hub world, unlike in the aforementioned games. The game instead has a map screen from where locations are selected.
''Super Mario Odyssey'' returns to the explorative sandbox-like gameplay seen in ''Super Mario 64'' and ''Super Mario Sunshine'', where Mario explores various areas in order to collect Power Moons to power the Odyssey to fly from kingdom to kingdom. There is no central hub world, as the Odyssey is rather used to move from one location to the others. Mario maintains his moveset from previous 3D titles, including the [[Triple Jump]], the [[Long Jump]], the [[Side Somersault]], the [[Backward Somersault]], the [[Roll]], the [[Ground Pound]], the Ground Pound Jump, the [[Spin Jump]], and the returning [[dive]]. In addition, a new character called Cappy allies with Mario and takes possession of his cap. Mario can throw Cappy as if he were a [[boomerang]] for a long-range attack. He can use Cappy as an extra platform to bypass obstacles, use Cappy in conjunction with his dive move to cross large distances, and also use Cappy to "capture" certain objects and enemies to take control of them, replacing the traditional power-up system seen in the previous ''Super Mario'' games since ''[[Super Mario Galaxy]]''. There are 52 capturable targets in total.<ref>https://m.imgur.com/kvntP40</ref>  
 
Mario maintains his moveset from previous 3D titles, including the [[Triple Jump]], the [[Long Jump]], the [[Side Somersault]], the [[Backward Somersault]], the [[Roll]], the [[Ground Pound]], the Ground Pound Jump, the [[Spin Jump]], and the returning [[dive]]. In addition, a new character called Cappy allies with Mario and turns into Mario's cap. He grants Mario access to the [[Cap Throw]], a move where Mario throws Cappy as if he were a boomerang for a long-range attack. Cappy can interact with many of the game's objects, or be used as an extra platform. Cappy can also "[[capture]]" certain objects and enemies so Mario can take control of them. Each of those objects gives Mario new abilities. This makes capturing a key element, as it replaces the traditional power-up system seen in the previous ''Super Mario'' games since ''[[Super Mario Galaxy]]''. There are 52 capturable targets in total.<ref>https://m.imgur.com/kvntP40</ref>  
 
The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the {{button|switch|jc-left}} button, where they gain independent movement. While moving, Cappy acts as though he was thrown. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the {{button|switch|jc-left}} button again, they will automatically travel back to the first player's head until they press the {{button|switch|jc-left}} button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player.
 
One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic.
 
Mario has a [[Health Meter|life meter]] with three health wedges, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom]]s or [[Game Over]]s. Each time Mario dies, the penalty is a loss of 10 coins. This is the first 3D game of the [[Super Mario (franchise)|''Super Mario'' franchise]] not to feature lives.
 
If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins.
 
While ''Super Mario Odyssey'' is primarily a three-dimensional game, certain sections switch the game into a sidescrolling mode. These are visually based on the game ''[[Super Mario Bros.]]'', making use of that game's 8-bit graphics and general gameplay. This further means that Mario cannot use moves introduced later in the series in these sections, such as the Triple Jump and the Cap Throw. However, Mario's health is shared between normal gameplay and these sections. These sections are usually entered through [[8-bit pipe]]s, and they allow Mario to move across the surface of various walls in the game. While earlier sections mostly hew to a normal side perspective, later areas project these sections onto objects of varying shapes, such as cylinders and cubes. Many of the game's songs have chiptune renditions that play while Mario is in these areas.
 
The game makes use of several of the new functions available in Nintendo's Joy-Con and Pro Controller. Motion controls are a major part of the game. Nearly every action done with the {{button|switch|X}} or {{button|switch|Y}} button can instead be done by shaking the controller, sometimes with a stronger effect than just pressing the button. In addition, certain moves are entirely exclusive to using motion controls. This is especially true of the game's capturable characters and objects. HD Rumble is used to indicate hidden places where Mario can [[Ground Pound|ground-pound]] to find items. [[Hint Art]] consists of pictures found in the game that cryptically hint at the locations of Power Moons. These make use of the Nintendo Switch's capture function, enabling the player to store a screenshot of the picture in the system's album for reference as they look for the Power Moon in the game. ''Super Mario Odyssey'' supports [[amiibo]], primarily tying the functions to the new character [[Uncle amiibo]]. With either controller's NFC touchpoint, the player can scan amiibo for a number of effects. Many amiibo are referred to by name, even if the game does not give them an effect specific to the character. A number of ''Super Mario''-franchise characters have costumes in the game, including [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]]. Their amiibo unlock these costumes earlier than normal.<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref>  Any amiibo can be used to reveal the location of a Power Moon on the map. The {{button|switch|left}} button allows the player to scan amiibo at any time for different benefits than the ones listed before, with dedicated effects for most Mario, Peach, and Bowser amiibo. Mario amiibo make the player temporarily invincible, Peach amiibo increase the player's maximum health, and Bowser amiibo show the player where regional coins are. Other amiibo provide basic items such as coins and [[Heart (item)|Hearts]].


An Assist Mode is available. This mode makes the game easier by introducing a number of additional features. The player has six health wedges instead of three, and standing still for long enough refills Mario's health one wedge at a time. If the player touches [[lava]] or [[poison (obstacle)|poison]] or falls down a [[pit]], they are returned to a safe location by a [[bubble]] while losing only one health wedge. All of those hazards are normally very dangerous. Swimming no longer has an air meter. Arrows that point the player to the objective appear on the ground. Sometimes, they move along walls, point across the air, or point upward. In certain cases involving prolonged air movement, if Mario is on certain detours, or if the goal is to return to the Odyssey, an arrow hovers over Mario and points to the destination or back to the main path. If all objectives in a kingdom are completed and the player still needs more Power Moons to advance to the next kingdom, Assist Mode points the player to Hint Toad, then to the location of the closest Power Moon revealed on the map. Switching modes from Regular Mode to Assist Mode or vice versa can be done through the Options menu. This resets the player's position to a prior save point, but Power Moons are kept.
The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the {{button|switch|Left}} button, where they gain independent movement, where they act as an animate [[Cap Throw]]. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the {{button|switch|Left}} button again, they will automatically travel back to the first player's head until they press the {{button|switch|Left}} button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player.


''Super Mario Odyssey'' contains a number of [[minigame]]s spread across the game world. Some of these require going into a specific menu to access, while others start when Mario enters them on the game's main map. These usually make use of Mario's existing movement options, instead of having minigame-only controls. Each of them can be played to obtain Power Moons. In addition, scores in each minigame can be uploaded to the internet, and players can view the scores of all players or ones from players on their Friend List.
Mario's [[Health Meter|life meter]] also returns with three health, like in ''Super Mario Galaxy''. Additionally, there are no lives (and, by extension, [[1-Up Mushroom]]s and [[Game Over]]s) in the game, making this the first 3D ''[[Super Mario (franchise)|Super Mario]]'' game not to feature them, as Mario instead loses ten [[coin]]s upon dying. The coins that Mario collects serve as currency. There are two types of coins—global yellow coins, which can be found and used in any kingdom, and purple [[regional coin]]s, which are different in every kingdom and can be used only in the kingdom they were found in. Mario can spend his coins at the [[Crazy Cap]] stores to buy items for the Odyssey and costumes. [[amiibo]] support includes Mario, Peach, Bowser, and a new character called [[Uncle amiibo]], which unlocks more costumes, including ones based on [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]];<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref> others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo.


The game features a "[[Snapshot Mode]]," where players can suspend the game with {{button|switch|down}} and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an [[Nintendo Entertainment System|NES]]-, [[Game Boy]]-, or [[Super Nintendo Entertainment System|SNES]]-styled color scheme.
The game features a "[[Snapshot Mode]]," where players can suspend the game with {{button|switch|down}} and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an [[Nintendo Entertainment System|NES]]-, [[Game Boy]]-, or [[Super Nintendo Entertainment System|SNES]]-styled color scheme.
Line 70: Line 54:
{{Main|Balloon World}}
{{Main|Balloon World}}
[[File:Mario with Balloon SMO.jpg|thumb|Mario hiding a balloon in the Cascade Kingdom]]
[[File:Mario with Balloon SMO.jpg|thumb|Mario hiding a balloon in the Cascade Kingdom]]
Balloon World is a major minigame similar to {{wp|hide-and-seek}} that was added to ''Super Mario Odyssey'' in a free update released on February 21, 2018. In order to play, Mario must find Luigi in a kingdom and talk to him to begin. Mario is given a balloon that he can hide in spots around the kingdom for other players to find. Mario can also find balloons that other players around the world have already hidden. There is a time limit for placing and finding the balloons. Players can share codes so that their friends can specifically look for their balloons.
Balloon World is a minigame similar to {{wp|hide-and-seek}} that was added to ''Super Mario Odyssey'' in a free update released on February 21, 2018. In order to play, Mario must find [[Luigi]] in a kingdom and talk to him to begin. Mario is given a balloon that he can hide in spots around the kingdom for other players to find. Mario can also find balloons that other players around the world have already hidden. There is a time limit for placing and finding the balloons.
{{br}}
{{br}}


Line 79: Line 63:
!colspan=2 style="background:#FF2400;color:white;"|Input(s)
!colspan=2 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=45% style="background:#FF2400;color:white;"|Dual Joy-Con or Pro Controller
!width=45% style="background:#FF2400;color:white;"|Single-player controls<br>(dual Joy-Con or Pro Controller)
!width=45% style="background:#FF2400;color:white;"|Horizontal Joy-Con <br> (Two-player only)
!width=45% style="background:#FF2400;color:white;"|Two-player controls<br>(horizontal Joy-Con)
|-
|-
!colspan=3 style="background:#FF7733;"|Orientation
!colspan=3 style="background:#FF7733;"|Orientation
Line 89: Line 73:
|-
|-
|First-Person Mode
|First-Person Mode
|{{button|switch|rightstickbutton}}; while in First-Person Mode, tilt {{button|switch|rightstick}} or move Joy-Con (R) or Pro Controller to look around, and press {{button|switch|r}} or {{button|switch|l}} to reset. (Cannot use First-Person Mode in two-player mode)
|{{button|switch|rightstickbutton}}; while in First-Person Mode, tilt {{button|switch|rightstick}} or move Joy-Con (R) or Pro Controller to look around, and press {{button|switch|r}} or {{button|switch|l}} to reset
|Cannot use First-Person Mode in two-player mode
|Cannot use First-Person Mode in two-player mode
|-
|-
Line 110: Line 94:
|Hold {{button|switch|sl}} or {{button|switch|sr}} + {{button|switch|stick}}
|Hold {{button|switch|sl}} or {{button|switch|sr}} + {{button|switch|stick}}
|-
|-
|[[Roll]]
|Roll  
|Hold {{button|switch|zl}} or {{button|switch|zr}} + tap {{button|switch|y}} or {{button|switch|x}} or flick controller
|Hold {{button|switch|zl}} or {{button|switch|zr}} + tap {{button|switch|y}} or {{button|switch|x}} or flick controller
|Hold {{button|switch|sl}} or {{button|switch|sr}} + tap {{button|switch|jc-left}} or flick Joy-Con
|Hold {{button|switch|sl}} or {{button|switch|sr}} + tap {{button|switch|jc-left}} or flick Joy-Con
Line 117: Line 101:
|While rolling, press {{button|switch|y}} or {{button|switch|x}} and {{button|switch|b}} or {{button|switch|a}} at the same time
|While rolling, press {{button|switch|y}} or {{button|switch|x}} and {{button|switch|b}} or {{button|switch|a}} at the same time
|While rolling, press {{button|switch|jc-left}} and {{button|switch|jc-bottom}} or {{button|switch|jc-right}} at the same time
|While rolling, press {{button|switch|jc-left}} and {{button|switch|jc-bottom}} or {{button|switch|jc-right}} at the same time
|-
|Spin
|Rotate {{button|switch|leftstick}} quickly in two circles
|Rotate {{button|switch|stick}} quickly in two circles
|-
|-
!colspan=3 style="background:#FF7733;"|Hops, skips, and jumps
!colspan=3 style="background:#FF7733;"|Hops, skips, and jumps
Line 132: Line 112:
|While landing from standard jump, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|While landing from standard jump, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Triple Jump]]
|Triple Jump
|While landing from Double Jump, hold {{button|switch|leftstick}} and press {{button|switch|b}} or {{button|switch|a}}
|While landing from Double Jump, hold {{button|switch|leftstick}} and press {{button|switch|b}} or {{button|switch|a}}
|While landing from Double Jump, hold {{button|switch|stick}} and press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|While landing from Double Jump, hold {{button|switch|stick}} and press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Backward Somersault]]
|Backward Somersault
|Hold {{button|switch|zl}} or {{button|switch|zr}} + press {{button|switch|b}} or {{button|switch|a}}
|Hold {{button|switch|zl}} or {{button|switch|zr}} + press {{button|switch|b}} or {{button|switch|a}}
|Hold {{button|switch|sl}} or {{button|switch|sr}} + press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|Hold {{button|switch|sl}} or {{button|switch|sr}} + press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Side Somersault]]
|Side Somersault
|While running, move {{button|switch|leftstick}} in opposite direction + {{button|switch|b}} or {{button|switch|a}}
|While running, move {{button|switch|leftstick}} in opposite direction + {{button|switch|b}} or {{button|switch|a}}
|While running, hold {{button|switch|stick}} in opposite direction + {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|While running, hold {{button|switch|stick}} in opposite direction + {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Long Jump]]
|Long Jump
|While running, hold {{button|switch|zl}} or {{button|switch|zr}} + tap {{button|switch|b}} or {{button|switch|a}}
|While running, hold {{button|switch|zl}} or {{button|switch|zr}} + tap {{button|switch|b}} or {{button|switch|a}}
|While running, hold {{button|switch|sl}} or {{button|switch|sr}} + tap {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|While running, hold {{button|switch|sl}} or {{button|switch|sr}} + tap {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
Line 153: Line 133:
|-
|-
|[[Wall Jump]]
|[[Wall Jump]]
|While Mario is sliding down a wall, press {{button|switch|b}} or {{button|switch|a}}
|While Mario is sliding down a wall in midair with his hand planted, press {{button|switch|b}} or {{button|switch|a}}
|While Mario is sliding down a wall, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|While Mario is sliding down a wall in midair with his hand planted, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Ground Pound]]
|Ground Pound
|In midair or in water, tap {{button|switch|zl}} or {{button|switch|zr}}
|In midair, tap {{button|switch|zl}} or {{button|switch|zr}}
|In midair or in water, tap {{button|switch|sl}} or {{button|switch|sr}}
|In midair, tap {{button|switch|sl}} or {{button|switch|sr}}
|-
|-
|Ground Pound Jump
|Ground Pound Jump
Line 167: Line 147:
|After initiating Ground Pound but before impact, press {{button|switch|y}} or {{button|switch|x}} or flick controller
|After initiating Ground Pound but before impact, press {{button|switch|y}} or {{button|switch|x}} or flick controller
|After initiating Ground Pound but before impact, press {{button|switch|jc-left}} or flick Joy-Con
|After initiating Ground Pound but before impact, press {{button|switch|jc-left}} or flick Joy-Con
|-
|[[Spin Jump]]
|During spin, press {{button|switch|b}} or {{button|switch|a}}
|During spin, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|Quick Drop
|During Spin Jump, press {{button|switch|zl}} or {{button|switch|zr}}
|During Spin Jump, press {{button|switch|sl}} or {{button|switch|sr}}
|-
|Spinning Ground Pound
|During Spin Jump, hold {{button|switch|zl}} or {{button|switch|zr}} until impact
|During Spin Jump, hold {{button|switch|sl}} or {{button|switch|sr}} until impact
|-
|Spinning Ground Pound Jump
|During Spinning Ground Pound impact, press {{button|switch|b}} or {{button|switch|a}}
|During Spinning Ground Pound impact, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
!colspan=3 style="background:#FF7733;"|Cappy
!colspan=3 style="background:#FF7733;"|Cappy
|-
|-
|[[Cap Throw]]
|Cap Throw
|{{button|switch|y}} or {{button|switch|x}} or flick controller
|{{button|switch|y}} or {{button|switch|x}} or flick controller
|{{button|switch|jc-left}} or flick Joy-Con
|{{button|switch|jc-left}} or flick Joy-Con
Line 202: Line 166:
|Press {{button|switch|jc-left}} or flick Joy-Con during Ground Pound impact
|Press {{button|switch|jc-left}} or flick Joy-Con during Ground Pound impact
|-
|-
|Cap Throw & Hold
|Homing Throw
|Throw cap (any method except Spin Throw), then hold {{button|switch|y}} or {{button|switch|x}}
|Throw cap (any method), then flick controller in desired direction
|Throw cap (any method except Spin Throw), then hold {{button|switch|jc-left}}
|Throw cap (any method), then flick controller in desired direction
|-
|Homing Cap Throw
|Throw cap (any method except Spin Throw), then flick controller in desired direction
|Throw cap (any method except Spin Throw), then flick controller in desired direction
|-
|-
!colspan=3 style="background:#FF7733;"|Combos
!colspan=3 style="background:#FF7733;"|Combos
|-
|-
|[[Cap Jump]]
|[[Cap Jump]]
|Cap Throw & Hold, then run into or land on Cappy
|Throw and hold Cappy, then run into him
|Cap Throw & Hold, then run into or land on Cappy
|Throw and hold Cappy, then run into him
|-
|-
|Catch Jump
|Catch Jump
Line 228: Line 188:
|In midair, throw cap, press {{button|switch|sl}} or {{button|switch|sr}}, and then hold {{button|switch|jc-left}}
|In midair, throw cap, press {{button|switch|sl}} or {{button|switch|sr}}, and then hold {{button|switch|jc-left}}
|-
|-
!colspan=3 style="background:#FF7733;"|Water only
!colspan=3 style="background:#FF7733;"|Miscellaneous
|-
|-
|[[Swim]]
|Spin
|{{button|switch|leftstick}} while in water
|Rotate {{button|switch|leftstick}} quickly in two circles
|{{button|switch|stick}} while in water
|Rotate {{button|switch|stick}} quickly in two circles
|-
|-
|Ascend
|Spin Jump
|{{button|switch|b}} or {{button|switch|a}} while in water
|During spin, press {{button|switch|b}} or {{button|switch|a}}
|{{button|switch|jc-bottom}} or {{button|switch|jc-right}} while in water
|During spin, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Quick Swim]]
|Quick Drop
|After initiating Ground Pound but before ending, press {{button|switch|y}} or {{button|switch|x}}, or flick controller while in water
|During Spin Jump, press {{button|switch|zl}} or {{button|switch|zr}}
|After initiating Ground Pound but before ending, press {{button|switch|jc-left}}, or flick Joy-Con while in water
|During Spin Jump, press {{button|switch|sl}} or {{button|switch|sr}}
|-
|-
!colspan=3 style="background:#FF7733;"|8-bit
|Spinning Ground Pound
|During Spin Jump, hold {{button|switch|zl}} or {{button|switch|zr}} until impact
|During Spin Jump, hold {{button|switch|sl}} or {{button|switch|sr}} until impact
|-
|-
|[[Jump]]
|Spinning Ground Pound Jump
|{{button|switch|A}} or {{button|switch|B}} or flick controller
|During Spinning Ground Pound impact, press {{button|switch|b}} or {{button|switch|a}}
|{{button|switch|jc-bottom}} or {{button|switch|jc-right}} or flick controller
|During Spinning Ground Pound impact, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}}
|-
|-
|[[Dash]]
|Hold item
|Hold {{button|switch|X}} or {{button|switch|Y}} and use {{button|switch|leftstick}}
|Press {{button|switch|y}} or {{button|switch|x}} near a grabbable object
|Hold {{button|switch|jc-left}} and use {{button|switch|stick}}
|Press {{button|switch|jc-left}} near a grabbable object
|-
|-
|[[Crouch]]
|Throw item
|Press {{button|switch|ZL}} or {{button|switch|ZR}}, or push {{button|switch|leftstick}} down
|Press {{button|switch|y}} or {{button|switch|x}} for short throw; flick controller for long throw
|Press {{button|switch|SL}} or {{button|switch|SR}}, or push {{button|switch|stick}} down
|Press {{button|switch|jc-left}} for short throw; flick Joy-Con for long throw
|-
|-
!colspan=3 style="background:#FF7733;"|Miscellaneous
|[[Swim]]
|{{button|switch|leftstick}} while in water
|{{button|switch|stick}} while in water
|-
|-
|Talk
|Descend
|{{button|switch|A}} near certain NPCs
|{{button|switch|zl}} or {{button|switch|zr}} while in water
|{{button|switch|jc-right}} near certain NPCs
|{{button|switch|sl}} or {{button|switch|sr}} while in water
|-
|-
|Hold item
|Ascend
|Press {{button|switch|y}} or {{button|switch|x}} near a grabbable object
|{{button|switch|b}} or {{button|switch|a}} while in water
|Press {{button|switch|jc-left}} near a grabbable object
|{{button|switch|jc-bottom}} or {{button|switch|jc-right}} while in water
|-
|-
|Throw item
|[[Quick Swim]]
|Press {{button|switch|y}} or {{button|switch|x}} for short throw; flick controller for long throw
|{{button|switch|zl}} or {{button|switch|zr}}, then {{button|switch|y}} or {{button|switch|x}}, or flick controller while in water
|Press {{button|switch|jc-left}} for short throw; flick Joy-Con for long throw
|{{button|switch|sl}} or {{button|switch|sr}}, then {{button|switch|jc-left}}, or flick Joy-Con while in water
|-
|-
|Ledge-clinging
|Ledge-clinging
|{{button|switch|leftstick}} left or right to shimmy along handholds; {{button|switch|leftstick}} up, {{button|switch|b}}, or {{button|switch|a}} to climb up; {{button|switch|leftstick}} down to let go and fall. Hold {{button|switch|X}} or {{button|switch|Y}} to move faster.
|{{button|switch|leftstick}} left or right to shimmy along handholds; {{button|switch|leftstick}} up, {{button|switch|b}}, or {{button|switch|a}} to climb up; {{button|switch|leftstick}} down to let go and fall
|{{button|switch|stick}} left or right to shimmy along handholds; {{button|switch|stick}} up, {{button|switch|jc-bottom}}, or {{button|switch|jc-right}} to climb up; {{button|switch|stick}} down to let go and fall. Hold {{button|switch|jc-left}} to move faster.
|{{button|switch|stick}} left or right to shimmy along handholds; {{button|switch|stick}} up, {{button|switch|jc-bottom}}, or {{button|switch|jc-right}} to climb up; {{button|switch|stick}} down to let go and fall
|-
|-
|Pole-climbing
|Pole-climbing
|{{button|switch|leftstick}} up or down to ascend or descend, left or right to rotate around the pole. Hold {{button|switch|X}} or {{button|switch|Y}} to climb faster, shake controller to climb even faster
|{{button|switch|leftstick}} up or down to ascend or descend, left or right to rotate around the pole
|{{button|switch|stick}} up or down to ascend or descend, left or right to rotate around the pole. Hold {{button|switch|jc-left}} to climb faster, shake controller to climb even faster
|{{button|switch|stick}} up or down to ascend or descend, left or right to rotate around the pole
|-
|View map
|{{button|switch|-}} or {{button|switch|up}}
|{{button|switch|-}}
|-
|Pause Menu
|{{button|switch|+}}
|{{button|switch|+}}
|-
|amiibo Button
|{{button|switch|right}} (Unavailable in 2 player mode)
|Unavailable in 2 player mode
|}
|}
</center>
</center>
====Cappy (Two-player)====
 
==Kingdoms==
There are seventeen named locations that Mario can explore, most of which are in what the game calls "kingdoms." Each location has a specific theme, some being similar to themes seen in previous ''Super Mario'' titles, others being original themes. Some locations are based on a real-world location (e.g., Metro Kingdom's main area, New Donk City, is based on {{wp|New York City}}). Bowser is after various items in some of these locations, which all tie to his preparations for his wedding.
<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|width=65% class="wikitable"
!rowspan=2 width=10% style="background:#FF2400;color:white;"|Action(s)
!colspan="3"style="background:#FF2400;color:white;"|Kingdoms
!colspan=2 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=45% style="background:#FF2400;color:white;"|Dual Joy-Con or Pro Controller
|colspan="3"style="background:#B79819;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Main game'''
!width=45% style="background:#FF2400;color:white;"|Horizontal Joy-Con <br> (Two-player only)
|-
|Camera control
||{{button|switch|rightstick}} to move
|{{button|switch|jc-top}} + {{button|switch|stick}} to move
|-
|Cap Jump (for Mario)
|{{button|switch|A}} or {{button|switch|B}}
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}
|-
|Jump out
|{{button|switch|X}} or {{button|switch|Y}}
|{{button|switch|jc-left}}
|-
|Move
|{{button|switch|leftstick}} after Jump out
|{{button|switch|stick}} after Jump out
|-
|Jump
|{{button|switch|A}} or {{button|switch|B}}, after Jump Out
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}, after Jump out
|-
|Ground Pound
|{{button|switch|ZL}} or {{button|switch|ZR}}, after Jump Out
|{{button|switch|sl}} or {{button|switch|sr}}, after Jump Out
|-
|Return
|{{button|switch|X}} or {{button|switch|Y}} after Jump out
|{{button|switch|jc-left}} after Jump out
|-
|Float (8-bit only)
|{{button|switch|A}} or {{button|switch|B}}
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}
|-
|Pause Menu
|{{button|switch|+}}
|{{button|switch|+}}
|-
|View map
|{{button|switch|-}} or {{button|switch|up}}
|{{button|switch|-}}
|}
</center>
 
==Kingdoms==
There are seventeen named locations that Mario can explore, most of which are in what the game calls "kingdoms." Each location has a specific theme, some being similar to themes seen in previous ''Super Mario'' titles, others being original themes. Some locations are based on a real-world location (e.g., Metro Kingdom's main area, New Donk City, is based on {{wp|New York City}}). Bowser steals an item from some of these locations, which all tie to his preparations for his wedding.
 
Progression is based around collecting [[Power Moon]]s from each kingdom. Each one increases the power of the Odyssey, and a differing amount per kingdom are required to gain the ability to move on to the next kingdom. Power Moons are hidden everywhere, in a large number of different ways. There are always more Power Moons available than needed to move on, so the player can pick which ones to find, or aim to locate them all.
 
Most kingdoms in ''Super Mario Odyssey'' have a number of objectives. These are tied to a storyline for the kingdom, and often are completed by collecting the Power Moon at the end. Some objectives instead reward [[Multi Moon]]s, which are worth three Power Moons. As the storyline advances, new areas open up, new characters appear and more Power Moons become available. Some events may block off access to certain Power Moons, but the completion of each final objective opens up the kingdom fully. After completing the game, a number of additional changes occur. These add extra activities and have non-player characters from each kingdom appear in the other kingdoms.
 
As the player progresses, they encounter two split paths, one for the [[Wooded Kingdom]] and the [[Lake Kingdom]], and the other for the [[Snow Kingdom]] and the [[Seaside Kingdom]]. The player has to go to all kingdoms in the game, so this choice is for choosing one kingdom to access first, permanently putting that kingdom ahead of the other one in the game's linear order. While overall a minor distinction, [[warp hole]]s in the game are affected by this order.
<center>
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Kingdoms
|-
|colspan="3"style="background:#B79819;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Main game'''
|-
|-
!width=16% style="background:#D3CA6B;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{chart icon|SMO-totalM}}×31 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×3 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{chart icon|SMO-totalM}}×31 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×3 {{chart icon|SMO-totalB}}×1
Line 417: Line 313:
|{{chart icon|SMO-MoonSand}} ''[[List of Power Moons in the Sand Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonSand}} ''[[List of Power Moons in the Sand Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|A hot desert turned cold when the [[Binding Band]] was taken. [[Tostarena Town]] is towards the south, and the ancient [[Tostarena Ruins]] occurs near the center. Below the [[Inverted Pyramid]] lies a frigid [[Underground Temple]] that chilled the surface.<br>'''Unlock criterion:''' collect 5 Power Moons in the Cascade Kingdom
|colspan="3"align=center|A hot desert turned cold when the [[Binding Band]] was taken. [[Tostarena Town]] is towards the south, and the ancient [[Tostarena Ruins]] occurs near the center. The [[Inverted Pyramid]] floats above the sands, unsealing the frigid [[Underground Temple]] that chilled the desert.<br>'''Unlock criterion:''' collect 5 Power Moons in the Cascade Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|04. or 05. [[Lake Kingdom]] <small>(Lake Lamode)</small><br>{{chart icon|SMO-totalM}}×44 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×7 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|04. [[Lake Kingdom]] <small>(Lake Lamode)</small><br>{{chart icon|SMO-totalM}}×44 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×7 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
Line 440: Line 336:
|colspan="3"align=center|Lake Lamode is at the base of a small canyon with glistening walls. The domed [[Water Plaza]] that occurs on the lakebed is home to the [[Lochlady|Lochladies]] and houses the [[Lochlady Dress]] stolen by the [[Broodals]]. Hidden areas are concealed by [[Zipper (Super Mario Odyssey)|zipper]]s.<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
|colspan="3"align=center|Lake Lamode is at the base of a small canyon with glistening walls. The domed [[Water Plaza]] that occurs on the lakebed is home to the [[Lochlady|Lochladies]] and houses the [[Lochlady Dress]] stolen by the [[Broodals]]. Hidden areas are concealed by [[Zipper (Super Mario Odyssey)|zipper]]s.<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|04. or 05. [[Wooded Kingdom]] <small>(Steam Gardens)</small><br>{{chart icon|SMO-totalM}}×80 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|05. [[Wooded Kingdom]] <small>(Steam Gardens)</small><br>{{chart icon|SMO-totalM}}×80 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
Line 480: Line 376:
|{{chart icon|SMO-Moon}} The Sixth Face
|{{chart icon|SMO-Moon}} The Sixth Face
|-
|-
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{chart icon|SMO-totalM}}×35 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{chart icon|SMO-totalM}}×35 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4
Line 501: Line 397:
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Lost Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Lost Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|Tropical islands inhabited by unusual flora and large insects, surrounded by a [[Poison (obstacle)|poisonous sea]]. The ruins here rotate and can be physically shifted. The ''Odyssey'' is grounded here by Bowser's [[airship]]. [[Klepto]] makes a habit of stealing Cappy.<br>'''Unlock criterion:''' complete "Hat-to-Hat Combat"
|colspan="3"align=center|Tropical islands inhabited by unusual flora and large insects, surrounded by a [[Poison (obstacle)|poisonous sea]]. The ruins here rotate and can be physically shifted. The ''Odyssey'' is grounded here by Bowser's [[airship]].<br>'''Unlock criterion:''' complete "Hat-to-Hat Combat"
|-
|-
!width=16% style="background:#D3CA6B;"|08. [[Metro Kingdom]] <small>(New Donk City)</small><br>{{chart icon|SMO-totalM}}×85 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×12 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|08. [[Metro Kingdom]] <small>(New Donk City)</small><br>{{chart icon|SMO-totalM}}×85 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
Line 524: Line 420:
|colspan="3"align=center|"The Big Banana" — a concrete jungle from [[Donkey Kong (game)|Mario's past]]. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncy [[taxi]]s drive around the streets, and [[New Donker]]s walk the sidewalks. They host the [[Jump-Rope Challenge|Jump-Rope]] and [[RC Car Challenge]]s here. A [[manhole]] blocks access to the [[Underground Power Plant]].<br>'''Unlock criterion:''' collect 10 Power Moons in the Lost Kingdom
|colspan="3"align=center|"The Big Banana" — a concrete jungle from [[Donkey Kong (game)|Mario's past]]. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncy [[taxi]]s drive around the streets, and [[New Donker]]s walk the sidewalks. They host the [[Jump-Rope Challenge|Jump-Rope]] and [[RC Car Challenge]]s here. A [[manhole]] blocks access to the [[Underground Power Plant]].<br>'''Unlock criterion:''' collect 10 Power Moons in the Lost Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|09. or 10. [[Snow Kingdom]] <small>(Shiveria)</small><br>{{chart icon|SMO-totalM}}×57 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|09. [[Snow Kingdom]] <small>(Shiveria)</small><br>{{chart icon|SMO-totalM}}×57 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
Line 545: Line 441:
|colspan="3"align=center|A glacial canyon filled with [[freezing water]]. Blizzards are common here. [[Shiverian]]s have established a town under the ice, where they compete in the [[Bound Bowl Grand Prix]].<br>'''Unlock criterion:''' collect 20 Power Moons in the Metro Kingdom or 10 in the Seaside Kingdom
|colspan="3"align=center|A glacial canyon filled with [[freezing water]]. Blizzards are common here. [[Shiverian]]s have established a town under the ice, where they compete in the [[Bound Bowl Grand Prix]].<br>'''Unlock criterion:''' collect 20 Power Moons in the Metro Kingdom or 10 in the Seaside Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|09. or 10. [[Seaside Kingdom]] <small>(Bubblaine)</small><br>{{chart icon|SMO-totalM}}×73 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|10. [[Seaside Kingdom]] <small>(Bubblaine)</small><br>{{chart icon|SMO-totalM}}×73 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
Line 585: Line 481:
|{{chart icon|SMO-MoonLuncheon}} ''[[List of Power Moons in the Luncheon Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonLuncheon}} ''[[List of Power Moons in the Luncheon Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|Mount Volbono is an active volcano in a [[lava]] sea. Large vegetables sit at the base of the mountain near [[Peronza Plaza]], home of the [[Volbonan]]s. Full traversal necessitates [[Capture|capturing]] a [[Lava Bubble]], as many platforms are separated by lava flows. [[Stupendous Stew]] is cooked at the mountain peak.<br>'''Unlock criterion:''' collect 10 Power Moons in the Snow Kingdom and 10 Power Moons in the Seaside Kingdom
|colspan="3"align=center|Mount Volbono is an active volcano in a [[lava]] sea. Large vegetables sit at the base of the mountain near [[Peronza Plaza]], home of the [[Volbonan]]s. Full traversal necessitates [[Capture|capturing]] a [[Lava Bubble]], as many platforms are separated by lava flows. [[Stupendous Stew]] is cooked at the mountain peak.<br>'''Unlock criterion:''' collect 10 Power Moons in the Snow Kingdom or the Seaside Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|12. [[Ruined Kingdom]] <small>(Crumbleden)</small><br>{{chart icon|SMO-totalM}}×12 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|12. [[Ruined Kingdom]] <small>(Crumbleden)</small><br>{{chart icon|SMO-totalM}}×12 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×1
Line 627: Line 523:
|{{chart icon|SMO-MoonBowser}} ''[[List of Power Moons in Bowser's Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonBowser}} ''[[List of Power Moons in Bowser's Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|Bowser's domain, emulating {{wp|Japanese castle}}s and enshrouded by colorful storm clouds. Sections are separated by [[spark pylon]]s. The castle walls are made of [[soft wall|plaster]] that [[Pokio]]s can use to climb. Bomb-firing [[turret]]s line narrow walkways, and poison ponds occur near the top of some buildings.<br>'''Unlock criterion:''' complete "Battle with the Lord of Lightning!"
|colspan="3"align=center|Bowser's domain, emulating {{wp|Japanese castle}}s and enshrouded by colorful storm clouds. Sections are separated by [[spark pylon]]s. The castle walls are made of [[soft wall|plaster]] that is penetrable by [[Pokio]]s. Bomb-firing [[turret]]s line narrow walkways, and poison ponds occur near the top of some buildings.<br>'''Unlock criterion:''' complete "Battle with the Lord of Lightning!"
|-
|-
!width=16% style="background:#D3CA6B;"|14. [[Moon Kingdom]] <small>(Honeylune Ridge)</small><br>{{chart icon|SMO-totalM}}×38 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|14. [[Moon Kingdom]] <small>(Honeylune Ridge)</small><br>{{chart icon|SMO-totalM}}×38 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×2
Line 652: Line 548:
|colspan="3"style="background:#6AAAC4;color:white;"|[[File:SMO Asset Sprite Odyssey (Yellow Sail).png|30x30px]] '''The Odyssey Continues...'''
|colspan="3"style="background:#6AAAC4;color:white;"|[[File:SMO Asset Sprite Odyssey (Yellow Sail).png|30x30px]] '''The Odyssey Continues...'''
|-
|-
!width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{chart icon|SMO-totalM}}×116 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×6
!width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{chart icon|SMO-totalM}}×104 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×6
!colspan="2"width=34% style="background:#BDDAE5;"|Power Moons
!colspan="2"width=34% style="background:#BDDAE5;"|Power Moons
|-
|-
Line 671: Line 567:
|{{chart icon|SMO-MoonMushroom}} ''[[List of Power Moons in the Mushroom Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonMushroom}} ''[[List of Power Moons in the Mushroom Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|The [[Castle Grounds]] around Peach's Castle. It is based heavily on the castle seen in ''[[Super Mario 64]]''. Inside the castle, [[Toadette|Archivist Toadette]] records Mario's feats. [[Yoshi]] can be found inside his [[Yoshi's Egg|egg]] on the castle's roof. The towers across the grounds contain [[painting]]s of the large bosses, which the player can enter for rematches.<br>'''Unlock criterion:''' complete "Bowser's Moon Wedding"
|colspan="3"align=center|The [[Castle Grounds]] around Peach's Castle. Her castle can be entered, where [[Toadette|Archivist Toadette]] records Mario's feats. A [[Courtyard (Peach's Castle)|Courtyard]] can be accessed behind the castle, near the [[Goomba Woods]]. [[Yoshi]] occurs on the roof. The towers across the grounds contain [[painting]]s of the large bosses.<br>'''Unlock criterion:''' complete "Bowser's Moon Wedding"
|-
|-
!width=16% style="background:#BDDAE5;"|16. [[Dark Side]] <small>(Rabbit Ridge)</small><br>{{chart icon|SMO-totalM}}×26 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×5
!width=16% style="background:#BDDAE5;"|16. [[Dark Side]] <small>(Rabbit Ridge)</small><br>{{chart icon|SMO-totalM}}×26 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×5
Line 692: Line 588:
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Dark Side|Click here for the remaining moons...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Dark Side|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|Home of the Broodals and white [[rabbit]]s. The Broodals can be refought inside [[Rabbit Ridge Tower]]. [[Hint Art]] is hung on the vegetable-shaped moon rocks.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 250 Power Moons
|colspan="3"align=center|Home of the Broodals and white [[rabbit]]s. They can be refought inside the tall, carrot-like cave. [[Hint Art]] is hung on the vegetable-shaped moon rocks.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 250 Power Moons
|-
|-
!width=16% style="background:#BDDAE5;"|17. [[Darker Side]] <small>(Culmina Crater)</small><br>{{chart icon|SMO-totalM}}×3 {{chart icon|SMO-totalF}}×1
!width=16% style="background:#BDDAE5;"|17. [[Darker Side]] <small>(Culmina Crater)</small><br>{{chart icon|SMO-totalM}}×3 {{chart icon|SMO-totalF}}×1
Line 712: Line 608:
|-
|-
|style="background:#f4a9ae"|[[File:SMO Art - Mario.png|100px]]<br>'''[[Mario]]'''
|style="background:#f4a9ae"|[[File:SMO Art - Mario.png|100px]]<br>'''[[Mario]]'''
|align=left style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. ''Super Mario Odyssey'' has Mario going on a world voyage to stop the forced marital union between [[Princess Peach]] and [[Bowser]]. Mario's advanced movement options from ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' return alongside completely new abilities. Many of these involve his new traveling companion, Cappy.
|align=left style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. ''Super Mario Odyssey'' has Mario going on a world voyage to stop the forced marital union between [[Princess Peach]] and [[Bowser]]. Considered a return to form, Mario's advanced movement options from ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' return alongside completely new abilities. Many of these involve his new traveling companion, Cappy.
|-
|-
|style="background:#6fc8cc"|[[File:SMO Art - E3 Char4.png|100px]]<br>'''[[Cappy]]'''
|style="background:#6fc8cc"|[[File:SMO Art - E3 Char4.png|100px]]<br>'''[[Cappy]]'''
|align=left style="background:#c7e9ea"|A white [[Bonneter]] that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of [[Mario Cap|Mario's cap]] during the game and can be tossed at characters and objects, allowing Mario to temporarily [[capture]] them and use their abilites. In multiplayer, the second player controls Cappy while the first controls Mario, somewhat similar to how multiplayer worked with the [[Co-Star Luma]] in ''[[Super Mario Galaxy 2]]''.
|align=left style="background:#c7e9ea"|A white [[Bonneter]] that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of [[Mario Cap|Mario's cap]] during the game and can be tossed at characters and objects, allowing Mario to temporarily "[[capture]]" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the [[Co-Star Luma]] in ''[[Super Mario Galaxy 2]]''.
|}
|}


Line 721: Line 617:
[[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]]
[[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]]
Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a {{wp|national treasure}} and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the [[Moon Kingdom]]. After [[Princess Peach]] is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be [[capture]]d, but a few species include both hatted and hatless individuals. Unlike enemies, [[Mario]] can [[jump]] on characters without harming them, and the ones wearing hats twirl when struck by [[Cappy]].
Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a {{wp|national treasure}} and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the [[Moon Kingdom]]. After [[Princess Peach]] is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be [[capture]]d, but a few species include both hatted and hatless individuals. Unlike enemies, [[Mario]] can [[jump]] on characters without harming them, and the ones wearing hats twirl when struck by [[Cappy]].
Many characters have dialogue, which appears on the screen when the player gets close to them. Certain characters have a more elaborate set of lines, and the player can start talking to them by pressing the {{button|Switch|A}} button while close to them. These characters have small speech bubbles with ellipses appear above their heads, which turns into a prompt for the button. Some of those characters instead have blue exclamation marks in their speech bubbles. This indicates that their dialogue is especially relevant to the events of the game. Talking to NPCs is optional, as none of them block off progression except for [[Sphynx]], an NPC who hosts quizzes based on the game's events. However, Sphynx is only blocking access to a story location once, all other instances are simply bonuses. Some NPCs, usually Cappy when he is not playable, do automatically start conversations when the player enters a radius.
Interacting with NPCs, or completing tasks that they hint at or direct Mario to do, often rewards the player with Power Moons.
When an enemy is near an NPC, that NPC cowers in fear and any dialogue they normally have is replaced with a fitting line based on species. (Major characters have their own specific line.) This also means Mario cannot enter a conversation with an NPC while an enemy is nearby. Captured characters are never allowed to start conversations. Even if they are not an enemy, the {{button|Switch|A}} button will not allow the player to start a conversation.


''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons.
''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons.
Line 736: Line 626:
!width=15%|Locations
!width=15%|Locations
|-
|-
|style="background:white"|[[File:SMO Art - Wedding Peach.png|100x100px]]<br>[[Princess Peach]]
|style="background:#FFFFFF"|[[File:SMO Art - Wedding Peach.png|100x100px]]<br>[[Princess Peach]]
|align=left|The ruler of the Mushroom Kingdom. She is kidnapped by [[Bowser]] who aims to {{wp|Forced marriage|force her into marriage}}. The game's story revolves around [[Mario]]'s quest to stop the marriage and save her. The two are [[Princess Peach#Friends and love interests|very close]]. Once rescued, Mario attempts to {{wp|Marriage proposal|propose}} to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdoms, and gives Mario a [[Power Moon]] once spoken to.
|align=left|The ruler of the Mushroom Kingdom. She is kidnapped by [[Bowser]] who aims to {{wp|Forced marriage|force her into marriage}}. The game's story revolves around [[Mario]]'s quest to stop the marriage and save her. The two are [[Princess Peach#Friends and love interests|very close]]. Once rescued, Mario attempts to {{wp|Marriage proposal|propose}} to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a [[Power Moon]] once spoken to.
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Tiara.png|100x100px]]<br>[[Tiara]]
|style="background:#FFFFFF"|[[File:SMO Artwork Tiara.png|100x100px]]<br>[[Tiara]]
|align=left|Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued.
|align=left|Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued.
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Bonneter (Male).png|73x73px]][[File:SMO Artwork Bonneter (Female).png|73x73px]]<br>[[Bonneter]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Bonneter (Male).png|73x73px]][[File:SMO Artwork Bonneter (Female).png|73x73px]]<br>[[Bonneter]]s
|align=left|The dapper people of [[Cap Kingdom|Bonneton]]. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of [[capture|controlling other beings]] and [[Bonneter biologist|at least one]] takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped [[airship]]s. They are similar to {{wp|tsukumogami}}.
|align=left|The dapper people of [[Cap Kingdom|Bonneton]]. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of [[capture|controlling other beings]] and [[Bonneter biologist|at least one]] takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped [[airship]]s. They are similar to {{wp|tsukumogami}}.
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Artwork Frog.png|100x100px]]<br>[[Frog]]s {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Artwork Frog.png|100x100px]]<br>[[Frog]]s {{chart icon|SMO-capture}}
|align=left|Frogs are fast swimmers and capable of reaching great heights by [[jump]]ing. They wear hats as part of their defense strategy, which must be knocked-off to be [[capture]]d. The sole frog found on [[Moon Kingdom|Honeylune Ridge]] was brought to the [[moon]] by the first moonwalkers.
|align=left|Frogs are fast swimmers and capable of reaching great heights by [[jump]]ing. They wear hats as part of their defense strategy, which must be knocked-off to be [[capture]]d. The sole frog found on [[Moon Kingdom|Honeylune Ridge]] was brought to the [[moon]] by the first moonwalkers.
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Hint Toad.png|100x100px]]<br>[[Hint Toad]]
|style="background:#FFFFFF"|[[File:SMO Artwork Hint Toad.png|100x100px]]<br>[[Hint Toad]]
|align=left|The bespectacled member of the [[Toad Brigade]]. If given 50 [[coin]]s, Hint Toad marks the location of an uncollected [[Power Moon]] on the Travel Map. He is always located near the ''[[Odyssey]]''{{'}}s landing site within a kingdom, in close proximity to Uncle amiibo.
|align=left|The bespectacled member of the [[Toad Brigade]]. If given 50 [[coin]]s, Hint Toad marks the location of an uncollected [[Power Moon]] on the Travel Map. He is always located near the ''[[Odyssey]]''{{'}}s landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo.
|All kingdoms except the [[Darker Side]]
|All kingdoms except the [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Uncle amiibo.png|100x100px]]<br>[[Uncle amiibo]]
|style="background:#FFFFFF"|[[File:SMO Artwork Uncle amiibo.png|100x100px]]<br>[[Uncle amiibo]]
|align=left|Uncle amiibo is a robot that responds to scanned [[amiibo]]. For most figures, he will send them out into a kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him [[Crazy Cap#Luigi Cap|clothing]] based on the figure. Unlike most characters, Uncle amiibo can be stood on like a [[platform]]. He calls Mario "sport."
|align=left|Uncle amiibo is a robot that responds to scanned [[amiibo]]. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him [[Crazy Cap#Luigi Cap|clothing]] based on the figure. Unlike most characters, Uncle amiibo can be stood on like a [[platform]] and does not cower when an [[#enemies and obstalces|enemy]] is nearby. He calls Mario "sport."
|All kingdoms except the [[Darker Side]]
|All kingdoms except the [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Talkatoo.png|100x100px]]<br>[[Talkatoo]]
|style="background:#FFFFFF"|[[File:SMO Artwork Talkatoo.png|100x100px]]<br>[[Talkatoo]]
|align=left|A talking parrot. It tells Mario the names of Power Moons he does not have, but only up to three at a time.
|align=left|A talking parrot. It provides the names for uncompleted [[mission]]s, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted.
|All kingdoms except the [[Darker Side]]
|All kingdoms except the [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Tostarenan (Blue).png|75x75px]][[File:SMO Artwork Tostarenan (Green).png|75x75px]]<br>[[Tostarenan]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Tostarenan (Blue).png|75x75px]][[File:SMO Artwork Tostarenan (Green).png|75x75px]]<br>[[Tostarenan]]s
|align=left|The music-loving people of [[Sand Kingdom|Tostarena]]. Bowser indirectly burdens them with a cold snap when he steals their [[Binding Band]]. Tostarenans look like {{wp|calavera}}s and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. [[Slots]] are ran by Tosterenans across several kingdoms. They are related to the [[Chincho]] enemies that roam the desert at night. The [[Desert Wanderer]] is a Tostarenan.
|align=left|The music-loving people of [[Sand Kingdom|Tostarena]]. Bowser indirectly burdens them with a cold snap when he steals their [[Binding Band]]. Tostarenans look like {{wp|calavera}}s and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. [[Slots]] are ran by Tosterenans across several kingdoms. They are related to the [[Chincho]] enemies that roam the desert at night. The [[Desert Wanderer]] is a Tostarenan.
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Artwork Sheep.png|100x100px]]<br>[[Sheep]]
|style="background:#FFFFFF"|[[File:SMO Artwork Sheep.png|100x100px]]<br>[[Sheep]]
|align=left|Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all.
|align=left|Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all.
|[[Sand Kingdom]], [[Wooded Kingdom]],{{footnote|main|C}} [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Sand Kingdom]], [[Wooded Kingdom]],{{footnote|main|C}} [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Moe-Eye.png|100x100px]]<br>[[Moe-Eye]]s {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Artwork Moe-Eye.png|100x100px]]<br>[[Moe-Eye]]s {{chart icon|SMO-capture}}
|align=left|Fleet-footed beings that resemble {{wp|Moai|moai statues}}. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing {{button|switch|Y}} draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state.
|align=left|Fleet-footed beings that resemble {{wp|Moai|moai statues}}. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing {{button|switch|Y}} draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state.
|[[Sand Kingdom]], [[Moon Kingdom]]
|[[Sand Kingdom]], [[Moon Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Sphynx.png|100x100px]]<br>[[Sphynx]]
|style="background:#FFFFFF"|[[File:SMO Artwork Sphynx.png|100x100px]]<br>[[Sphynx]]
|align=left|The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of [[Darker Side|Culmina Crater]], in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company.
|align=left|The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of [[Darker Side|Culmina Crater]], in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company.
|[[Cascade Kingdom]],{{footnote|main|C}} [[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Cascade Kingdom]],{{footnote|main|C}} [[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Jaxi.png|100x100px]]<br>[[Jaxi]]
|style="background:#FFFFFF"|[[File:SMO Artwork Jaxi.png|100x100px]]<br>[[Jaxi]]
|align=left|A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across [[poison (obstacle)|poison]] and send enemies flying. It is implied that the [[Jaxi Statue|statues]] around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will.
|align=left|A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across [[poison (obstacle)|poison]] and send enemies flying. It is implied that the [[Jaxi Statue|statues]] around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will.
|[[Sand Kingdom]]
|[[Sand Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Glydon Artwork.png|100x100px]]<br>[[Glydon]] {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Glydon Artwork.png|100x100px]]<br>[[Glydon]] {{chart icon|SMO-capture}}
|align=left|Glydon is a world traveler similar to a {{wp|Draco (lizard)|draco lizard}}, seeking great heights to glide from. When captured, Glydon can be used like a {{wp|paraglider}} to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into [[quicksand]].
|align=left|Glydon is a world traveler similar to a {{wp|Draco (lizard)|draco lizard}}, seeking great heights to glide from. When captured, Glydon can be used like a {{wp|paraglider}} to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into [[quicksand]].
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SandKingdomKoopaSMO.jpg|100x100px]][[File:SMO Screenshot Koopa (Trace-Walking) 3.jpg|100x100px]]<br>[[Koopa Troopa|Koopa]]s (Trace-Walking)
|style="background:#FFFFFF"|[[File:SandKingdomKoopaSMO.jpg|100x100px]][[File:SMO Screenshot Koopa (Trace-Walking) 3.jpg|100x100px]]<br>[[Koopa Troopa|Koopa]]s (Trace-Walking)
|align=left|Koopas are turtle-like creatures. Some host a game called [[Koopa Trace-Walking|Trace-Walking]]. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the [[Koopa (species)|Koopa family]], they are harmless and seem to be unaffiliated with Bowser.
|align=left|Koopas are turtle-like creatures. Some host a game called [[Koopa Trace-Walking|Trace-Walking]]. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the [[Koopa (species)|Koopa family]], they are harmless and seem to be unaffiliated with Bowser.
|[[Sand Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]]
|[[Sand Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Koopa (Freerunning).png|100x100px]]<br>Koopas ([[Koopa Freerunning|Freerunning]])
|style="background:#FFFFFF"|[[File:SMO Artwork Koopa (Freerunning).png|100x100px]]<br>Koopas ([[Koopa Freerunning|Freerunning]])
|align=left|A quartet of Koopas called the [[Roving Racers]] that challenge Mario to races in each kingdom If victorious, he is awarded a Power Moon. Each Koopa is a different color and takes different routes. Their abilities are identical to Mario, but instead of capturing enemies or driving vechicles their movement in such states is represented by a spinning shell. This means Mario can still capture the enemy or use the vehicle. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the slowest purple Koopa is replaced with a much more challenging gold one for a Master Cup race.
|align=left|A quartet of Koopas called the [[Roving Racers]] that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup.
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Lakitu.png|100x100px]]<br>[[Lakitu]]s {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Artwork Lakitu.png|100x100px]]<br>[[Lakitu]]s {{chart icon|SMO-capture}}
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas that like fishing. Capturing one allows Mario to fish for [[Cheep Cheep]]s and other creatures in bodies of water.
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas that like fishing. Capturing one allows Mario to fish for [[Cheep Cheep]]s and other creatures in bodies of water.
|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s
|align=left|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon.
|align=left|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon.
|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Lochlady (Blue).png|100x100px]]<br>[[Lochlady|Lochladies]]
|style="background:#FFFFFF"|[[File:SMO Artwork Lochlady (Blue).png|100x100px]]<br>[[Lochlady|Lochladies]]
|align=left|{{wp|Merfolk}} that live in [[Lake Kingdom|Lake Lamode]]. They are world-renowned fashion designers. Their treasured [[Lochlady Dress]] is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the [[Style Sisters]] give Mario Power Moons when he wears specific outfits for them.
|align=left|{{wp|Merfolk}} that live in [[Lake Kingdom|Lake Lamode]]. They are world-renowned fashion designers. Their treasured [[Lochlady Dress]] is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the [[Style Sisters]] give Mario Power Moons when he wears specific outfits for them.
|[[Lake Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Lake Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMODorrieModel.png|100x100px]]<br>[[Dorrie]]s
|style="background:#FFFFFF"|[[File:SMODorrieModel.png|100x100px]]<br>[[Dorrie]]s
|align=left|Gentle giants that resemble {{wp|plesiosaur}}s. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in [[Bubblaine]] that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs.
|align=left|Gentle giants that resemble {{wp|plesiosaur}}s. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in [[Bubblaine]] that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs.
|[[Lake Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|[[Lake Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Steam Gardener.png|100x100px]]<br>[[Steam Gardener]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Steam Gardener.png|100x100px]]<br>[[Steam Gardener]]s
|align=left|Robots that tend to the [[flower (environmental object)|flowers]] of the [[Wooded Kingdom|Steam Gardens]]. Their [[Soirée Bouquet]]s are harvested by [[Torkdrift]] for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense [[Seed (Super Mario Odyssey)|giant seed]]s when [[Cap Throw|struck]]. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. [[Small bird]]s often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor.
|align=left|Robots that tend to the [[flower (environmental object)|flowers]] of the [[Wooded Kingdom|Steam Gardens]]. Their [[Soirée Bouquet]]s are harvested by [[Torkdrift]] for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense [[Seed (Super Mario Odyssey)|giant seed]]s when [[Cap Throw|struck]]. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. [[Small bird]]s often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor.
|[[Wooded Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Wooded Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Artwork Rabbit.png|100x100px]]<br>[[Rabbit]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Rabbit.png|100x100px]]<br>[[Rabbit]]s
|align=left|Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of [[Dark Side|Rabbit Ridge]] do not.
|align=left|Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of [[Dark Side|Rabbit Ridge]] do not.
|All kingdoms except the [[Lake Kingdom]] and [[Darker Side]]
|All kingdoms except the [[Lake Kingdom]] and [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{chart icon|SMO-capture}}
|align=left|The denizens of [[New Donk City]]. A [[Mechawiggler]] is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the [[Jump-Rope Challenge]], and the hatless blonde ones can be captured to play with an [[RC Car]]. The Crazy Cap franchise was established by New Donkers.
|align=left|The denizens of [[New Donk City]]. A [[Mechawiggler]] is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the [[Jump-Rope Challenge]], and the hatless blonde ones can be captured to play with an [[RC Car]]. The Crazy Cap franchise was established by New Donkers.
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Art - Pauline.png|100x100px]]<br>[[Pauline|Mayor Pauline]]
|style="background:#FFFFFF"|[[File:SMO Art - Pauline.png|100x100px]]<br>[[Pauline|Mayor Pauline]]
|align=left|The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a [[A Traditional Festival!|rooftop concert]] in commemoration of his heroism. Pauline is passionate about music and is the {{wp|Virtual band|singer}} behind "[[Jump Up, Super Star!]]" She is a popular figure in New Donk City, with her profile etched into the city's [[regional coin]] and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.<ref>{{cite|quote=Isn't my hat just fabulous?! I model my style after {{chart icon|SMO-Pauline}} Mayor Pauline!|author=[[New Donker]] in the [[Metro Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref> During "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]", Pauline speaks of her traumatic [[Donkey Kong (game)#Story|encounter]] with [[Donkey Kong]], and how the experience made her who she is today.
|align=left|The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a [[A Traditional Festival!|rooftop concert]] in commemoration of his heroism. Pauline is passionate about music and is the {{wp|Virtual band|singer}} behind "[[Jump Up, Super Star!]]" She is a popular figure in New Donk City, with her profile etched into the city's [[regional coin]] and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.<ref>{{cite|quote=Isn't my hat just fabulous?! I model my style after {{chart icon|SMO-Pauline}} Mayor Pauline!|author=[[New Donker]] in the [[Metro Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref> During "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]", Pauline speaks of her traumatic [[Donkey Kong (game)#Story|encounter]] with [[Donkey Kong]], and how the experience made her who she is today.
|[[Metro Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Metro Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Band.png|100x100px]]<br>[[Band (Super Mario Odyssey)|Band]]
|style="background:#FFFFFF"|[[File:SMO Artwork Band.png|100x100px]]<br>[[Band (Super Mario Odyssey)|Band]]
|align=left|Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered.
|align=left|Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered.
|[[Metro Kingdom]], [[Darker Side]]
|[[Metro Kingdom]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Shiverian.png|100x100px]]<br>[[Shiverian]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Shiverian.png|100x100px]]<br>[[Shiverian]]s
|align=left|The seal-like people of [[Shiveria]]. Bowser has stolen their famous [[Frost-Frosted Cake]] for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena.
|align=left|The seal-like people of [[Shiveria]]. Bowser has stolen their famous [[Frost-Frosted Cake]] for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena.
|[[Snow Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Snow Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Artwork Shiverian Racer.png|100x100px]]<br>[[Shiverian Racer]]s {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Artwork Shiverian Racer.png|100x100px]]<br>[[Shiverian Racer]]s {{chart icon|SMO-capture}}
|align=left|These Shiverians compete in the [[Bound Bowl Grand Prix]], a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed.
|align=left|These Shiverians compete in the [[Bound Bowl Grand Prix]], a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed.
|[[Sand Kingdom]],{{footnote|main|D}} [[Snow Kingdom]]
|[[Sand Kingdom]],{{footnote|main|D}} [[Snow Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Shiverian Elder.png|100x100px]]<br>[[Shiverian Elder]]
|style="background:#FFFFFF"|[[File:SMO Artwork Shiverian Elder.png|100x100px]]<br>[[Shiverian Elder]]
|align=left|The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake.
|align=left|The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake.
|[[Snow Kingdom]]
|[[Snow Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Bubblainian (Male).png|75x75px]][[File:SMO Artwork Bubblainian (Female).png|75x75px]]<br>[[Bubblainian]]s
|style="background:#FFFFFF"|[[File:SMO Artwork Bubblainian (Male).png|75x75px]][[File:SMO Artwork Bubblainian (Female).png|75x75px]]<br>[[Bubblainian]]s
|align=left|Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss [[Mollusque-Lanceur]] is drinking all of their [[Sparkle Water]], much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes.
|align=left|Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss [[Mollusque-Lanceur]] is drinking all of their [[Sparkle Water]], much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes.
|[[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Artwork Coach.png|100x100px]]<br>[[Coach (Super Mario Odyssey)|Coach]]
|style="background:#FFFFFF"|[[File:SMO Artwork Coach.png|100x100px]]<br>[[Coach (Super Mario Odyssey)|Coach]]
|align=left|The [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Moons for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro."
|align=left|The [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Moons for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro."
|[[Seaside Kingdom]]
|[[Seaside Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Dog.png|100x100px]]<br>[[Nintendog|Dog]]
|style="background:#FFFFFF"|[[File:SMO Artwork Dog.png|100x100px]]<br>[[Nintendog|Dog]]
|align=left|The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to [[glowing spot]]s and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the ''Odyssey''. It resembles a {{wp|Shiba Inu}}.
|align=left|The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to [[glowing spot]]s and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the ''Odyssey''. It resembles a {{wp|Shiba Inu}}.
|[[Sand Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], ''[[Odyssey]]''
|[[Sand Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], ''[[Odyssey]]''
|-
|-
|style="background:white"|[[File:SMO Artwork Volbonans.png|100x100px]]<br>[[Volbonan]]s {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Artwork Volbonans.png|100x100px]]<br>[[Volbonan]]s {{chart icon|SMO-capture}}
|align=left|Fork people that live at the base of [[Mount Volbono]]. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and [[meat]]s that surround the volcano. Their most important dish, the [[Stupendous Stew]], is appropriated by Bowser and monopolized by [[Cookatiel]]. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like [[Pole (bollard)|pole]]s. Some actively encourage Mario to do this. Volbonans apparently have ears.<ref>{{cite|quote=That brook is sweet on the ears.|author=[[Volbonan]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref>
|align=left|Fork people that live at the base of [[Mount Volbono]]. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and [[meat]]s that surround the volcano. Their most important dish, the [[Stupendous Stew]], is appropriated by Bowser and monopolized by [[Cookatiel]]. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like [[Pole (bollard)|pole]]s. Some actively encourage Mario to do this. Volbonans apparently have ears.<ref>{{cite|quote=That brook is sweet on the ears.|author=[[Volbonan]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref>
|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Poochy.png|100x100px]]<br>[[Poochy]]
|style="background:#FFFFFF"|[[File:SMO Poochy.png|100x100px]]<br>[[Poochy]]
|align=left|A spotted creature from [[Yoshi's Island (location)|Yoshi's Island]]. Poochy largely only appears in [[Hint Art]], pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of [[Bowser's Castle]]. Fishing him up as a captured Lakitu awards Mario a Power Moon.
|align=left|A spotted creature from [[Yoshi's Island (location)|Yoshi's Island]]. Poochy largely only appears in [[Hint Art]], pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of [[Bowser's Castle]]. Fishing him up as a captured Lakitu awards Mario a Power Moon.
|[[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Artwork Captain Toad.png|100x100px]]<br>[[Captain Toad]]
|style="background:#FFFFFF"|[[File:SMO Artwork Captain Toad.png|100x100px]]<br>[[Captain Toad]]
|align=left|The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario, so he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found.
|align=left|The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found.
|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Toad.png|100x100px]][[File:SMO Artwork Banktoad.png|100x100px]]<br>[[Toad (species)|Toads]]
|style="background:#FFFFFF"|[[File:SMO Artwork Toad.png|100x100px]][[File:SMO Artwork Banktoad.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their [[Starshroom]]. Hint Toad, Captain Toad, and Toadette are members of this team. [[Jammin' Toad]] gives Mario a Power Moon if he plays a specific piece from the [[Super Mario Odyssey sound test|Music List]].
|align=left|Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their [[Starshroom]]. Hint Toad, Captain Toad, and Toadette are members of this team. [[Jammin' Toad]] gives Mario a Power Moon if he plays a specific piece from the [[Super Mario Odyssey sound test|Music List]].
|[[Lost Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]{{footnote|main|A}}
|[[Lost Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|style="background:white"|[[File:SMO Artwork Toadette.png|100x100px]]<br>[[Toadette|Archivist Toadette]]
|style="background:#FFFFFF"|[[File:SMO Artwork Toadette.png|100x100px]]<br>[[Toadette|Archivist Toadette]]
|align=left|The newest member of the Toad Brigade. She keeps records of Mario's feats inside [[Peach's Castle]], and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette.
|align=left|The newest member of the Toad Brigade. She keeps records of Mario's feats inside [[Peach's Castle]], and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette.
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Snapshot Yoshi.jpg|100x100px]]<br>[[Yoshi]] {{chart icon|SMO-capture}}
|style="background:#FFFFFF"|[[File:SMO Snapshot Yoshi.jpg|100x100px]]<br>[[Yoshi]] {{chart icon|SMO-capture}}
|align=left|Yoshi is a [[dinosaur]]-like creature with a long tongue. He is found inside of an [[Yoshi's Egg|egg]] on the roof of Peach's Castle. Capturing him grants Mario access to the most moves of any capture, including the [[Flutter Jump]] and [[Swallow|ability to swallow enemies]]. Unlike most captures, Yoshi plays mostly like Mario, though without access to several of of his jumping moves. He has a [[Yoshi's House|house]] on the outskirts of Peach's Castle.  
|align=left|Yoshi is a [[dinosaur]]-like creature with a long tongue. He is found inside of an [[Yoshi's Egg|egg]] on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the [[Flutter Jump]] and the [[Swallow|ability to swallow enemies]]. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a [[Yoshi's House|house]] on the outskirts of Peach's Castle.  
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO-Luigi Art.png|100x100px]]<br>[[Luigi]]
|style="background:#FFFFFF"|[[File:SMO-Luigi Art.png|100x100px]]<br>[[Luigi]]
|align=left|Mario's younger twin brother and the host of [[Balloon World]]. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. His opening dialouge to Mario is different depending on the outfit Mario wears. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told.
|align=left|Mario's younger twin brother and the host of [[Balloon World]]. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told.
|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]{{footnote|main|E}}
|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]{{footnote|main|E}}
|}
|}
Line 888: Line 778:
===Enemies===
===Enemies===
[[File:SMO Screenshot Captured Pokio with Captain Toad.jpg|thumb|250px|A captured Pokio near Captain Toad.]]
[[File:SMO Screenshot Captured Pokio with Captain Toad.jpg|thumb|250px|A captured Pokio near Captain Toad.]]
''Super Mario Odyssey'' incorporates a fewer number of enemies than ''[[Super Mario 3D World]]'', which contains ~66. This game has ~47. About half of all enemies are [[capture|capturable]], and their placement and integration in the game's kingdoms promote use of the ability. Defeating all of the enemies in most small areas does not permanently remove them. Most reappear in a purplish, pulsating cloud after a few seconds, ensuring the capture remains accessible for the player. Some capturable enemies are analogous to [[List of power-ups|power-up]]s and give [[Mario]] comparable abilities. For instance, a captured Fire Bro allows Mario to throw [[fireballs]] as projectiles, similarly to [[Fire Mario]]. Approaching most [[#non-playable character|non-playable character]]s causes them to cower in fear, but they cannot be harmed. During the main game, most enemies – particularly wholly new ones – are restricted to one or two kingdoms. However, some begin to appear in other kingdoms as Mario completes story-related [[Mission|objectives]] and breaks [[Moon Rock]]s. Most of the new enemies incorporate design elements tied to the kingdom they are first encountered and compliment the overarching color scheme of the environment.
''Super Mario Odyssey'' incorporates a fewer number of enemies than ''[[Super Mario 3D World]]'', which contains ~66. This game has ~47. About half of all enemies are [[capture|capturable]], and their placement and integration in the game's kingdoms promote use of the ability. Defeating all of the enemies in most small areas does not permanently remove them. Most reappear in a purplish, pulsating cloud after a few seconds, ensuring the capture remains accessible for the player. Some capturable enemies are analogous to [[List of power-ups|power-up]]s and give [[Mario]] comparable abilities. A captured Fire Bro functions similarly to [[Fire Mario]], for example. Approaching most [[#non-playable character|non-playable character]]s causes them to cower in fear, but they cannot be harmed. During the main game, most enemies – particularly wholly new ones – are restricted to one or two kingdoms. However, some begin to appear in other kingdoms as Mario completes story-related [[Mission|objectives]] and breaks [[Moon Rock]]s. Most of the new enemies incorporate design elements tied to the kingdom they are first encountered and compliment the overarching color scheme of the environment.


Some capturable enemies wear hats that prevent them from being captured when initially struck by Cappy. A Cap Throw instead causes the hat to fall away, necessitating a second throw. With the exception of Chargin' Chuck, most enemies vulnerable to stomps can still be defeated while hatted. For enemies that can be stomped but take no damage, the stomp instead removes the hat. In some cases, enemies that typically wear hats occur without them, which moves the challenge away from contending with the enemy and toward utilizing them in the surrounding area.
Some of the returning enemies appear in 2D areas, retaining their behaviors and appearances from 2D pixel-based games, mostly from ''[[Super Mario Bros.]]'' A few of these enemies are only encounterable in 2D areas. Otherwise absent, a [[Boo]] cameos as the kamikazari in [[Princess Peach]]'s [[:File:SMO Artwork Peach (Yukata).png|Bowser's Castle Outfit]]. A number of enemies appear in concept art that are not in the final game, including [[Spike]], [[Galoomba]], [[Boo Guy]], [[Ghost Goomba]], and [[Spike Eel]], but most of these seem to be from an early, synthetic period of the game's development and do not necessarily represent intent of use. Some seemed to have been temporary placeholders for yet to be determined final design, such as in the Seaside Kingdom where Maw-Rays from ''[[Super Mario 64]]'' ultimately appear instead of Spike Eels.


Some of the returning enemies appear in 2D areas, retaining their behaviors and appearances from 2D pixel-based games, mostly from ''[[Super Mario Bros.]]'' A few of these enemies are only encounterable in 2D areas. In certain cases, enemies can move into and out of 2D areas. No enemy wears a hats in 2D areas. Otherwise absent, a [[Boo]] cameos as the kamikazari in [[Princess Peach]]'s [[:File:SMO Artwork Peach (Yukata).png|Bowser's Castle Outfit]]. A number of enemies appear in concept art that are not in the final game, including [[Spike]], [[Galoomba]], [[Boo Guy]], [[Ghost Goomba]], and [[Spike Eel]], but most of these seem to be from an early, synthetic period of the game's development and do not necessarily represent intent of use. Some seemed to have been temporary placeholders for yet to be determined final designs, such as in the Seaside Kingdom where Maw-Rays from ''[[Super Mario 64]]'' ultimately appear instead of Spike Eels.
Sorting the "kingdom" columns organizes them by occurrence in-game, not alphabetically.
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!width=10%|Name
!rowspan=2 class=unsortable|Description
!class="unsortable"|Description
!colspan=2 class=unsortable|Kingdoms
!class="unsortable" width=13%|Locations
!rowspan=2 class=unsortable|Spoils
!class="unsortable"|Spoils
!rowspan=2|Cap.
!Cap.
!rowspan=2|New
!New
|-style="color:white;background:#FF2400"
!width=6%|First
!width=6%|Last
|-
|-
|data-sort-value=Go style="background:white"|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]]
|data-sort-value="Go" style="background:#FFFFFF"|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]]
|align=left|Squat mushroom creatures that chase [[Mario]] when he is in their line of sight. Goombas are defeated when [[stomp]]ed. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. The tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba remains sure-footed on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated.
|align=left|Squat mushroom creatures that chase [[Mario]] when he is in their line of sight. Goombas are defeated when [[stomp]]ed. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. The tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba remains sure-footed on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated.
|data-sort-value=02|[[Cascade Kingdom]]
|All kingdoms except the [[Cap Kingdom]], [[Lost Kingdom]], [[Ruined Kingdom]], [[Moon Kingdom]], and [[Dark Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Parg style="background:white"|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]]
|data-sort-value="Parg" style="background:#FFFFFF"|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]]
|align=left|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings.
|align=left|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings.
|data-sort-value=01|[[Cap Kingdom]]
|[[Cap Kingdom]], [[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-  
|-  
|data-sort-value=Min style="background:white"|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|data-sort-value="Min" style="background:#FFFFFF"|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In some kingdoms, Mini Goombas are the only type of Goomba present upon first visit. They are replaced by normal Goombas when certain story-related objectives are completed. Mini Goombas otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by [[Cappy]].
|align=left|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In some kingdoms, Mini Goombas are the only type of Goomba present upon first visit. They are replaced by normal Goombas when certain story-related objectives are completed. Mini Goombas otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by [[Cappy]].
|data-sort-value=01|[[Cap Kingdom]]
|All kingdoms except the [[Cloud Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Ruined Kingdom]], [[Moon Kingdom]], [[Dark Side]], and [[Darker Side]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|—
|—
|-
|-
|data-sort-value=Chai style="background:white"|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]]
|data-sort-value="Chai" style="background:#FFFFFF"|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|slingshot}}. Pulling the Chain Chomp until its chain is stretched out and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike [[Stone marker|bull's-eyes]], and unseal hidden areas. Letting go also forces Mario out of the Chain Chomp without flying off with it.
|align=left|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback motor}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike [[Stone marker|bull's-eyes]], and unseal hidden areas. Letting go also forces Mario out of the Chain Chomp.
|colspan=2 data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]]
|None
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=BigC style="background:white"|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]]
|data-sort-value="BigC" style="background:#FFFFFF"|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|The Big Chain Chomp behaves identically to the normal-sized one, but it is harder to jump on. It is not close enough to any target to directly interact with it, but it can be launched into normal-sized Chain Chomps.
|align=left|The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp.
|colspan=2 data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]]
|None
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value="Bro" style="background:white"|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Broode's Chain Chomp]]
|data-sort-value="Bro" style="background:#FFFFFF"|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Broode's Chain Chomp]]
|align=left|[[Madame Broode]]'s pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She launches it at Mario like a {{wp|yo-yo}}. Capturing Broode's Chain Chomp and stretching the leash by running away allows Mario to fling the Chain Chomp back into into Madame Broode. This is the only way to damage her.
|align=left|[[Madame Broode]]'s pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a {{wp|yo-yo}} to strike him. Capturing Broode's Chain Chomp and pulling it back flings it into the boss. This is the only way to damage her.
|data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Moon Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|None
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bur style="background:white"|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|data-sort-value="Bur" style="background:#FFFFFF"|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|align=left|Colorful chestnut creatures. They pop out of the ground when Mario is near and lunge at him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|align=left|Colorful chestnut creatures. They pop out of the ground when Mario is near and lunge at him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BurC style="background:white"|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|data-sort-value="BurC" style="background:#FFFFFF"|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|align=left|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario.
|align=left|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario.
|data-sort-value=12|[[Ruined Kingdom]]
|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=T-r style="background:white"|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]]
|data-sort-value="T-r" style="background:#FFFFFF"|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]]
|align=left|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|align=left|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|data-sort-value=08|[[Metro Kingdom]]
|None
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=KooG style="background:white"|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|data-sort-value="KooG" style="background:#FFFFFF"|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|align=left|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters.
|align=left|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters.
|data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]]
|data-sort-value=12|[[Ruined Kingdom]]
|{{chart icon|SMO-ShellG}}×1
|{{chart icon|SMO-ShellG}}×1
|—
|—
|—
|—
|-
|-
|data-sort-value=KooR style="background:white"|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|data-sort-value="KooR" style="background:#FFFFFF"|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|align=left|Red-shelled Koopas turn around when they reach the edge of a platform.
|align=left|Red-shelled Koopas turn around when they reach the edge of a platform.
|data-sort-value=06|[[Cloud Kingdom]]
|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{chart icon|SMO-ShellR}}×1
|{{chart icon|SMO-ShellR}}×1
|—
|—
|—
|—
|-
|-
|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
|data-sort-value="Bull" style="background:#FFFFFF"|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba.
|align=left|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's Fist]]s function just like Bullet Bills when captured.
|data-sort-value=13|[[Bowser's Kingdom]]
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|data-sort-value=14|[[Moon Kingdom]]
|{{chart icon|SMO-Coin}}×1
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=FirB style="background:white"|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]]
|data-sort-value="Ban" style="background:#FFFFFF"|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Helmeted [[Koopa (species)|Koopa]]s that toss fireballs and leap long distances between volleys. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss fireballs that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|align=left|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|data-sort-value=11|[[Luncheon Kingdom]]
|{{chart icon|SMO-Coin}}×6
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=H style="background:white"|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]]
|data-sort-value="Pul" style="background:#FFFFFF"|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|align=left|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|align=left|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|data-sort-value=06|[[Cloud Kingdom]]
|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|cross}}
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|—
|—
|-
|data-sort-value=Char style="background:white"|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]]
|align=left|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. Unlike other hatted enemies, the helmet prevents a Chargin' Chuck from being defeated when stomped, but it does knock it away. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. One appears in a Crumbleden once its [[Moon Rock]] has been struck, in a [[sub-area]].
|data-sort-value=12|[[Ruined Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|{{chart icon|SMO-Coin}}×3
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|data-sort-value="Chin" style="background:#FFFFFF"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|data-sort-value=01|[[Cap Kingdom]]
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|
|{{chart icon|new}}
|-
|-
|data-sort-value=Bull style="background:white"|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]]
|data-sort-value="Chee" style="background:#FFFFFF"|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Ins some areas like the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's fist]]s function like Bullet Bills when captured.
|align=left|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|data-sort-value=03|[[Sand Kingdom]]
|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]]
|data-sort-value="Sno" style="background:#FFFFFF"|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]]
|align=left|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×6
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value=Pul style="background:white"|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|align=left|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|cross}}
|—
|—
|-
|data-sort-value=Chin style="background:white"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|—
|{{chart icon|new}}
|-
|data-sort-value=Chee style="background:white"|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value=Sno style="background:white"|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]]
|align=left|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|align=left|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|colspan=2 data-sort-value=09|[[Snow Kingdom]]
|[[Snow Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Kom style="background:white"|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|data-sort-value="Kom" style="background:#FFFFFF"|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|align=left|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed.
|align=left|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed.
|data-sort-value=04|[[Lake Kingdom]]
|[[Lake Kingdom]], [[Seaside Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Poi style="background:white"|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]]
|data-sort-value="Poi" style="background:#FFFFFF"|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]]
|align=left|[[Piranha Plant]]s that spit [[Poison (obstacle)|poison]]. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Cappy clears the poisons when tossed. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|align=left|[[Piranha Plant]]s that spit [[Poison (obstacle)|poison]]. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Cappy clears the poisons when tossed. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BigP style="background:white"|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|data-sort-value="BigP" style="background:#FFFFFF"|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|align=left|[[Big Piranha Plant]]s the spit poison. The poison pools on the nearby earth like a puddle. Throwing Cappy directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped.
|align=left|[[Big Piranha Plant]]s the spit poison. The poison pools on the nearby earth like a puddle. Throwing Cappy directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped.
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=FirP style="background:white"|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value="FirP" style="background:#FFFFFF"|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits [[fireball]]s in a 360° radius from a fixed position. The fireballs can defeat enemies and light [[lantern]]s.
|align=left|Piranha Plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits [[fireball]]s in a 360° radius from a fixed position. The fireballs can defeat enemies and light [[lantern]]s.
|data-sort-value=07|[[Lost Kingdom]]
|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Up style="background:white"|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]]
|data-sort-value="Up" style="background:#FFFFFF"|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]]
|align=left|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending itself into the air to drop on him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the [[hitbox]], so Mario receives damage if they are hit by a projectile or enemy. Captured Uproots are necessary in the fight against [[Torkdrift]].
|align=left|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending itself into the air to drop on him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the [[hitbox]], so Mario receives damage if they are hit by a projectile or enemy. Captured Uproots are necessary in the fight against [[Torkdrift]].
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=She style="background:white"|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]]
|data-sort-value="FirB" style="background:#FFFFFF"|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]]
|align=left|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to that of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or [[Ground Pound|ground-pounded]]. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Capturing one is required to damage [[Mechawiggler]]s.
|align=left|Helmeted [[Koopa (species)|Koopa]]s that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|
|-
|-
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]]
|data-sort-value="H" style="background:#FFFFFF"|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|align=left|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|data-sort-value=03|[[Sand Kingdom]]
|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|data-sort-value=05|[[Wooded Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×8
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Fuz style="background:white"|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|data-sort-value="She" style="background:#FFFFFF"|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]]
|align=left|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones and back. Fuzzies are usually found in groups. They damage Mario on contact. They cannot be defeated.
|align=left|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to that of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or [[Ground Pound|ground-pounded]]. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Capturing one is required to damage [[Mechawiggler]]s.
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|-
|data-sort-value="Coi" style="background:#FFFFFF"|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]]
|align=left|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|[[Sand Kingdom]], [[Wooded Kingdom]]
|{{chart icon|SMO-Coin}}×8
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value="Fuz" style="background:#FFFFFF"|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|align=left|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact.
|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|{{chart icon|cross}}
|{{chart icon|cross}}
|—
|—
|—
|—
|-
|-
|data-sort-value=Y style="background:white"|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|data-sort-value="Y" style="background:#FFFFFF"|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|align=left|Mysterious flying objects that appear in kingdoms after their Moon Rocks burst. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two hits to defeat, and the Goomba Tower formed is usually defeated after inflicting the first hit.
|align=left|Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two strikes to defeat.
|data-sort-value=05|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Kle style="background:white"|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|data-sort-value="Kle" style="background:#FFFFFF"|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|align=left|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|align=left|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|colspan=2 data-sort-value=07|[[Lost Kingdom]]
|[[Lost Kingdom]]
|{{chart icon|SMO-Cappy}}×1
|{{chart icon|SMO-Cappy}}×1
|—
|—
|—
|—
|-
|-
|data-sort-value=Tra style="background:white"|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|data-sort-value="Tra" style="background:#FFFFFF"|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|align=left|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike the abdomen damages Mario and prevents it from being stomped. A Trapeetle grips Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks.
|align=left|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike the abdomen damages Mario and prevents it from being stomped. A Trapeetle grips Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks.
|colspan=2 data-sort-value=07|[[Lost Kingdom]]
|[[Lost Kingdom]]
|None
|None
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Tro style="background:white"|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]]
|data-sort-value="Tro" style="background:#FFFFFF"|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]]
|align=left|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|align=left|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|data-sort-value=07|[[Lost Kingdom]]
|[[Lost Kingdom]], [[Moon Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|None
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Ur style="background:white"|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|data-sort-value="Ur" style="background:#FFFFFF"|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|align=left|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy.
|align=left|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy.
|data-sort-value=08|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=UrL style="background:white"|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>Urban Stingby Larva
|data-sort-value="UrL" style="background:#FFFFFF"|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>Urban Stingby Larva
|align=left|Larval forms of Urban Stingbies. They rapidly metamorphosize when Mario comes close. Until that happens, they are slow and harmless. They can be knocked away with Cappy, a stomp, or a [[kick]].
|align=left|Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a [[kick]].
|colspan=2 data-sort-value=08|[[Metro Kingdom]]
|[[Metro Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=D style="background:white"|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|data-sort-value="D" style="background:#FFFFFF"|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|align=left|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|align=left|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|data-sort-value=08|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|None
|None
|—
|—
|—
|—
|-
|-
|data-sort-value=Bit style="background:white"|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|data-sort-value="Bit" style="background:#FFFFFF"|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|align=left|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|align=left|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|data-sort-value=09|[[Snow Kingdom]]
|[[Snow Kingdom]], [[Luncheon Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|{{chart icon|cross}}
|{{chart icon|cross}}
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Ty style="background:white"|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]]
|data-sort-value="Ty" style="background:#FFFFFF"|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]]
|align=left|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind.
|align=left|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind.
|data-sort-value=02|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Snow Kingdom]]
|data-sort-value=09|[[Snow Kingdom]]
|{{chart icon|cross}}
|{{chart icon|cross}}
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Gu style="background:white"|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]]
|data-sort-value="Gu" style="background:#FFFFFF"|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]]
|align=left|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|align=left|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|data-sort-value=03|[[Sand Kingdom]]
|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Maw style="background:white"|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|data-sort-value="Maw" style="background:#FFFFFF"|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|align=left|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near.
|align=left|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near.
|data-sort-value=10|[[Seaside Kingdom]]
|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{chart icon|cross}}
|{{chart icon|cross}}
|—
|—
|—
|—
|-
|-
|data-sort-value=L style="background:white"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value="Spin" style="background:#FFFFFF"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|{{chart icon|SMO-Coin}}×1
|—
|—
|-
|data-sort-value="L" style="background:#FFFFFF"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|data-sort-value=06|[[Cloud Kingdom]]
|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|None
|None
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Mag style="background:white"|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|data-sort-value="Mag" style="background:#FFFFFF"|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|align=left|Rolling tomato enemies that home-in on Mario. Defeating a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|align=left|Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|data-sort-value=11|[[Luncheon Kingdom]]
|[[Luncheon Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Pok style="background:white"|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]]
|data-sort-value="Pok" style="background:#FFFFFF"|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]]
|align=left|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pokio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas otherwise disconnected. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|align=left|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas otherwise disconnected. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|data-sort-value=10|[[Seaside Kingdom]]
|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Sta style="background:white"|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|data-sort-value="Sta" style="background:#FFFFFF"|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|align=left|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario, but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact causes Mario to lose one health point. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|align=left|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|data-sort-value=08|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Bowser's Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{chart icon|SMO-Coin}}×6
|{{chart icon|SMO-Coin}}×6
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=A style="background:white"|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|data-sort-value="A" style="background:#FFFFFF"|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|align=left|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|align=left|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|colspan=2 data-sort-value=14|[[Moon Kingdom]]
|[[Moon Kingdom]]
|{{chart icon|SMO-Coin}}×8
|{{chart icon|SMO-Coin}}×8
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Moo style="background:white"|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|data-sort-value="M4" style="background:#FFFFFF"|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|align=left|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|align=left|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|data-sort-value=10|[[Seaside Kingdom]]
|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{chart icon|cross}}
|{{chart icon|cross}}
|—
|—
|{{chart icon|new}}
|{{chart icon|new}}
|}
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Kingdoms
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|data-sort-value="ParB" style="background:#FFFFFF"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba.
|[[Bowser's Kingdom]], [[Moon Kingdom]]
|None
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value="Char" style="background:#FFFFFF"|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]]
|align=left|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage.
|[[Ruined Kingdom]], [[Moon Kingdom]]
|{{chart icon|SMO-Coin}}×3
|{{chart icon|SMO-capture}}
|—
|}
 
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=10%|Name
!Description
!width=13%|Locations
|-
|style="background:#FFFFFF"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=left|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|[[Dark Side]]
|-
|-
|style="background:white"|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|style="background:#FFFFFF"|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|align=left|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|align=left|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|style="background:#FFFFFF"|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Cannons that shoot [[Bullet Bill]]s.
|align=left|Cannons that shoot [[Bullet Bill]]s.
|[[Sand Kingdom]]
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|[[Dark Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|align=left|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers.
|align=left|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers.
|[[Cloud Kingdom]]
|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|colspan=2|[[Snow Kingdom]]
|[[Snow Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|style="background:#FFFFFF"|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|align=left|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|align=left|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|[[Sand Kingdom]]
|[[Sand Kingdom]], [[Snow Kingdom]]
|[[Snow Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|[[Lost Kingdom]]
|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|[[Luncheon Kingdom]]
|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|style="background:#FFFFFF"|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|align=left|Touching an oil drum damages Mario. They only appear in 2D areas.
|align=left|Touching an oil drum damages Mario. They only appear in 2D areas.
|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=left|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|align=left|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|[[Cap Kingdom]]
|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|align=left|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|align=left|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|colspan=2|[[Sand Kingdom]]
|[[Sand Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|align=left|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it.
|align=left|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it.
|colspan=2|[[Wooded Kingdom]]
|[[Wooded Kingdom]]
|-
|-
|style="background:white"|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|style="background:#FFFFFF"|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|align=left|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|align=left|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|[[Lake Kingdom]]
|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|style="background:#FFFFFF"|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|align=left|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|align=left|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|[[Seaside Kingdom]]
|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|style="background:#FFFFFF"|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|align=left|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|align=left|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|[[Darker Side]]
|}
|}


===Bosses===
===Bosses===
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]]
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]]
There are thirteen bosses in ''Super Mario Odyssey'', most of which release a [[Multi Moon]] upon defeat. The most recurring bosses are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. Each Broodal is fought twice during the main story, with the second battle being harder than the first. They are visually similar to the [[Koopalings]],<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 147}}</ref> and are narratively comparable to [[Bowser Jr.]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. The fact that each of them physically recede into their hats during battle is a potential allusion to a {{wp|Hat-trick (magic trick)|magician's hat-trick}}.
There are thirteen bosses in ''Super Mario Odyssey'', most of which release a [[Multi Moon]] upon defeat. The most recurring bosses are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the [[Koopalings]],<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 147}}</ref> and are narratively comparable to [[Bowser Jr.]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. The fact that each of them physically recede into their hats during battle is a potential allusion to a {{wp|Hat-trick (magic trick)|magician's hat-trick}}.
 
'''Large bosses'''<ref>{{cite|author=[[Sho Murata|Murata, Sho]]|date=2019|title="Designer's Note" in "Cascade Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=87}}</ref> emphasize the utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict. With two exceptions, all bosses need to be attacked three times to be defeated. One hit causes a boss to execute a powerful attack that covers a large radius. The large bosses cannot receive damage in this state and must be avoided, but the Broodals can. While this does not reduce their health, it does end their attack early.
'''Large bosses'''<ref>{{cite|author=[[Sho Murata|Murata, Sho]]|date=2019|title="Designer's Note" in "Cascade Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=87}}</ref> emphasize the utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. [[Mario]] must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict.


Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight most of the bosses again are presented after completing the final objective of the main story, "[[Bowser's Moon Wedding]]", and these ones can be replayed. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.
Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "[[Bowser's Moon Wedding]]", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.  


Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon or at least descend from an ancestor that did.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref>
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref>


Bosses are listed below in the order that they are first encountered within their respective categories.
Bosses are listed below in the order that they are first encountered within their respective categories.
Line 1,375: Line 1,204:
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=13%|Kingdoms
!width=13%|Locations
!Cap.
!Cap.
|-
|-
!colspan=4 style="background:#FF7733;"|The Broodals
!colspan=4 style="background:#FF7733;"|The Broodals
|-
|-
|style="background:white"|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]]
|style="background:#FFFFFF"|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]]
|align=left|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground to whirl in a circle, with the range dependent on his remaining hats. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed for a stomp. Once struck, Topper hides in a hat, conjures many extra hats and releases them all across the field. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical. The only "tell" is that Topper can be heard mumbling to himself when Mario draws near the hat he is hidden within. Topper is the first boss in the game, and during the initial battle he is defeated after hitting him two times instead of the normal three. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}.
|align=left|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}.
|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|—
|—
|-
|-
|style="background:white"|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]]
|style="background:#FFFFFF"|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]]
|align=left|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals.
|align=left|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals.
|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|—
|—
|-
|-
|style="background:white"|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]]
|style="background:#FFFFFF"|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]]
|align=left|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown through it. Unlike his compatriots, hitting Spewart with Cappy does not make him flinch, but it does knock away his hat. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Each hit removes all of the poison, but Spewart refills the field for each phase.
|align=left|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake.
|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]]
|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]]
|—
|—
|-
|-
|style="background:white"|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]]
|style="background:#FFFFFF"|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]]
|align=left|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[Spin Jump]] high into the air and stomp him. He is too tall to stomp on with a normal jump. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manner. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization.
|align=left|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a [[boomerang]]. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[spin]] high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization.
|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]]
|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]]
|—
|—
Line 1,402: Line 1,231:
!colspan=4 style="background:#FF7733;"|Large bosses
!colspan=4 style="background:#FF7733;"|Large bosses
|-
|-
|style="background:white"|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]]
|style="background:#FFFFFF"|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]]
|align=left|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. However, she attempts to force Mario out from her Chain Chomp by swiping at him. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario.
|align=left|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario.
|[[Cascade Kingdom]], [[Moon Kingdom]]
|[[Cascade Kingdom]], [[Moon Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]]
|style="background:#FFFFFF"|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]]
|align=left|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins.
|align=left|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins.
|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]]
|style="background:#FFFFFF"|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]]
|align=left|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions to flip it over before getting the chance to attack its glass dome. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding.
|align=left|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding.
|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]]
|style="background:#FFFFFF"|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]]
|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a {{wp|Rock 'Em Sock 'Em Robots|Rock 'Em Sock 'Em Robot}}. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|{{chart icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|-
|-
|style="background:white"|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|style="background:#FFFFFF"|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|align=left|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only damage a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to vanish and remerge from a portal, aiming to quickly bulldoze through Mario before refastening itself to the surrounding walls. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear.
|align=left|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear.
|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]]
|style="background:#FFFFFF"|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]]
|align=left|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the best way to damage him, though he is also damaged when ground-pounded. Mollusque-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head that can only be cleared away as a captured Gushen. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]].
|align=left|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]].
|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]]
|style="background:#FFFFFF"|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]]
|align=left|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage it as a captured [[Lava Bubble]], traveling up the stream of lava it spits to land on its head. It is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where it has appropriated the local food.
|align=left|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage it as a captured [[Lava Bubble]], traveling up the stream of lava to get to its strikable head. It is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where it has appropriated the local food.
|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|style="background:#FFFFFF"|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|align=left|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|align=left|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
|-
|-
|style="background:white"|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]]
|style="background:#FFFFFF"|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]]
|align=left|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios. Their hammers can damage the legs and their jumps can reach the cockpits.
|align=left|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios.
|[[Bowser's Kingdom]], [[Dark Side]]
|[[Bowser's Kingdom]], [[Dark Side]]
|—
|—
Line 1,458: Line 1,287:
!width=38%|Description
!width=38%|Description
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Glowing [[Moon Rock]]s break apart into these moons once struck. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|align=center style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing.
|Multi Moons represent three Power Moons and are collected from story-related objects. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons in order for Moon Rocks to start glowing.
|-
|-
|align=center style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|align=center style="background:#FFFFFF"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|align=center style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|align=center style="background:white"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|align=center style="background:white"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|-
|-
|align=center style="background:white"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|align=center style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon.
|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|align=center style="background:white"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|align=center style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured.
|Most rocks break when kicked or thrown, releasing coins. Glowing rocks contain Power Moons and require multiple strikes to break. Kicking a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]].
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound.
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes. Collecting multiple Rocket Flowers makes him run even faster. They  
|align=center style="background:white"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|align=center style="background:#FFFFFF"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found.
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was located.
|align=center style="background:white"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|-
|-
|align=center style="background:white"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|align=center style="background:#FFFFFF"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|align=center style="background:white"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|align=center style="background:#FFFFFF"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|}
|}
Line 1,511: Line 1,340:
===Clothing===
===Clothing===
{{Main|Crazy Cap#Clothing}}
{{Main|Crazy Cap#Clothing}}
Mario can obtain a number of outfits and hats over the course of the game by purchasing them from [[Crazy Cap]] stores. Some items are instead provided during the game's story. Some of them are based on characters that have amiibo, and these can be unlocked early by using an amiibo of that character. Each costume consists of a suit for Mario and a cap for Cappy, which can be mixed and matched. In addition to changing Cappy's appearance, each hat uses different sound effects when Cappy is thrown into a wall and when Mario uses the Cap Jump based on their material. For example, hats made from metal use "clanging" sounds. When Cappy does anything more complex than being thrown, hitting an object or performing the Cap Jump, he uses the appearance of the Mario Cap regardless of what hat he is set to. Examples of this include pulling [[stump|post]]s or capturing things.
The majority of items come in matching pairs. Using a matching pair changes Mario's sprite in the game's two dimensional sections to match the costume. Many NPCs request that Mario use specific pairs when talking to them, in order to open doors to certain areas or just to receive a Power Moon. If Mario wears certain clothes or pairs of clothes when he talks to Luigi or Bowser (for the final battle), their dialogue is slightly changed to acknowledge the clothing.
Mario can change what he is wearing by using a [[closet]]. Almost every Crazy Cap store has a closet, and the Odyssey also has one. It addition, Mario can use a closet to select Random, which picks random items for himself and Cappy to wear and switches to different items every time Mario dies.
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
Line 1,525: Line 1,348:
!width=6%|Price
!width=6%|Price
|-style="text-align:center"
|-style="text-align:center"
|style="background:white"|[[File:SMO Mario Cap.png|75x75px]]<br>[[Mario Cap]]
|style="background:#FFFFFF"|[[File:SMO Mario Cap.png|75x75px]]<br>[[Mario Cap]]
|rowspan="2" style="background:white"|[[File:SMO Artwork Mario.jpg|100px]]<br>Mario Outfit
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario.jpg|100px]]<br>Mario Outfit
|''A red hat that has seen its fair share of adventures.''
|''A red hat that has seen its fair share of adventures.''
|Starting hat
|Starting hat
|—
|—
|-style="text-align:center"
|-style="text-align:center"
|style="background:white"|[[File:SMO Mario Suit.png|75x75px]]<br>Mario Suit
|style="background:#FFFFFF"|[[File:SMO Mario Suit.png|75x75px]]<br>Mario Suit
|''This tried-and-true outfit has weathered many adventures.''
|''This tried-and-true outfit has weathered many adventures.''
|Starting suit
|Starting suit
|—
|—
|- style="text-align:center"
|- style="text-align:center"
|style="background:white"|[[File:SMO Explorer Hat.png|75x75px]]<br>Explorer Hat
|style="background:#FFFFFF"|[[File:SMO Explorer Hat.png|75x75px]]<br>Explorer Hat
|rowspan="2" style="background:white"|[[File:SMO Artwork Mario (Explorer Outfit).jpg|100px]]<br>Explorer Outfit
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario (Explorer Outfit).jpg|100px]]<br>Explorer Outfit
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
| After reaching the [[Wooded Kingdom]].
| After reaching the [[Wooded Kingdom]].
|{{chart icon|SMO-CoinWooded}} 5
|{{chart icon|SMO-CoinWooded}} 5
|- style="text-align:center"
|- style="text-align:center"
|style="background:white"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|style="background:#FFFFFF"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
| After reaching the Wooded Kingdom.
| After reaching the Wooded Kingdom.
Line 1,557: Line 1,380:
!colspan=3 style="background:#FF7733;"|Trigger objects
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]]
|One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}.
|One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take.
|Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed.
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed.
|-
|-
|align=center style="background:white"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
|align=center style="background:#FFFFFF"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''.
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
|Throwing Cappy into a Hat Launcher fires him in the direction it is facing, increasing the range of a Cap Throw. Hat Launchers are generally needed to solve puzzles and access distant switches.
|Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches.
|-
|-
|align=center style="background:white"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
|align=center style="background:#FFFFFF"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|-
|-
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
|align=center style="background:#FFFFFF"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|-
|-
|align=center style="background:white"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
|align=center style="background:#FFFFFF"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
|-
|-
|align=center style="background:white"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|align=center style="background:#FFFFFF"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking it sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically.
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s have been collected, the Moon Rocks begin to glow and shift. Striking one sends it skyward, where it burst into a multitude of new [[Power Moon]]s to collect.
|-
|-
|align=center style="background:white"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:#FFFFFF"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|Stepping on a P Switch changes an element in the immediate environment.
|Stepping on a P Switch changes an element in the immediate environment.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
|Throwing Cappy on a scarecrow allows him to spin it, activating a switch. In most overworld cases, scarecrows trigger brief Timer Challenge with temporary platforms. Scarecrows can open certain special areas, usually through a gate or door. As long as Cappy is using a scarecrow, Mario cannot use Cappy's abilities. If the timer runs out, Cappy returns automatically. Otherwise, jumping on the scarecrow or leaving its area returns Cappy.
|Striking a scarecrow leaves Mario without Cappy for a brief period of time. In the overworld, striking a scarecrow triggers a brief Timer Challenge with temporary platforms. In some subareas, Mario must navigate an obstacle course-like area without Cappy's abilities.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]]
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
!colspan=3 style="background:#FF7733;"|Strikable objects
|-
|-
|align=center style="background:white"|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s
|Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
|Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]]
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Spin Throw)]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Spin Throw)]]
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
|-
|-
|align=center style="background:white"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]
|align=center style="background:#FFFFFF"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
|Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
|Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>{{Conjectural|Kickable objects}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>{{Conjectural|Kickable objects}}
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy, a [[Wall Jump]] or another attack such as a [[roll]]. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''.
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''.
|-
|-
|align=center style="background:white"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
|[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
|[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]]
|Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas.
|Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas.
|-
|-
|align=center style="background:white"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
|align=center style="background:#FFFFFF"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>Rock wall / [[Cheese|Cheese rock]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>Rock wall / [[Cheese|Cheese rock]]
|These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons.
|These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons.
|-
|-
|align=center style="background:white"|[[File:SMO Garbage.jpg|100x100px]]<br>{{Conjectural|Rockable objects}}
|align=center style="background:#FFFFFF"|[[File:SMO Garbage.jpg|100x100px]]<br>{{Conjectural|Rockable objects}}
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[Trash Can]]s, tables, [[barrel]]s, and easels.
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[bin]]s, trashcans, tables, [[barrel]]s, and easels.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]]
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]]
|The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
|The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>Sword
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>Sword
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding announcement poster]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding announcement poster]]
|Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way.
|Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]]
|Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
|Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
|-
|-
!colspan=3 style="background:#FF7733;"|Capturable objects
!colspan=3 style="background:#FF7733;"|Capturable objects
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{chart icon|SMO-capture}}
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{chart icon|SMO-capture}}
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{chart icon|SMO-capture}}
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{chart icon|SMO-capture}}
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{chart icon|SMO-capture}}
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{chart icon|SMO-capture}}
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{chart icon|SMO-capture}}
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
|-
|-
|align=center style="background:white"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{chart icon|SMO-capture}}
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{chart icon|SMO-capture}}
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
|-
|-
|align=center style="background:white"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{chart icon|SMO-capture}}
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{chart icon|SMO-capture}}
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{chart icon|SMO-capture}}
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{chart icon|SMO-capture}}
|Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
|Toy taxis used in the [[RC Car Challenge]]. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
|-
|-
|align=center style="background:white"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{chart icon|SMO-capture}}
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins.
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller increases his speed and causes him to briefly go off course to collect nearby coins.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{chart icon|SMO-capture}}
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
|-
|-
|align=center style="background:white"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{chart icon|SMO-capture}}
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{chart icon|SMO-capture}}
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
|-
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area on the perpendicular wall. Exiting an 8-bit pipe returns him to normal.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
|-
|-
|align=center style="background:white"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|align=center style="background:#FFFFFF"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
|-
|-
|align=center style="background:white"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|align=center style="background:#FFFFFF"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon.
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]].
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]].
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|Striking a slingshot with Cappy flings Mario over distant areas.
|Striking a slingshot with Cappy flings Mario over distant areas.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. The destination of a warp hole can vary depending on the order the player assigns to kingdoms. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the large bosses.
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the large bosses.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
|Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]]
|Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
|Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
|-
|-
|align=center style="background:white"|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]]
|align=center style="background:#FFFFFF"|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]]
|Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are used by the boss [[Torkdrift]] to protect its weak points.
|Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with [[Torkdrift]].
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.  
|Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.  
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
|These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
|These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
|-
|-
|align=center style="background:white"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|align=center style="background:#FFFFFF"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
|-
|-
|align=center style="background:white"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
|align=center style="background:#FFFFFF"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
|Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
|Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
|Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
|Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|Pressing a P Switch causes a Flower Road to form a bridge across [[pit|bottomless pit]]s. As it extends forward, the back end fades away, so Mario has to continue walking to avoid falling.
|Pressing a P Switch causes a Flower Road to form a nearby bridge across [[pit|bottomless pit]]s. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|Pendulous blocks that swing across empty space. They are difficult to stand on as they swing, and they can push Mario off platforms. They become parallel with the ground at the fullest arch of the swing, which makes them easier to land on.
|Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|Metal columns carried by a lava flow. They come in three sizes, which appear one after the other. They dissapear into the lava at the end of their path and reappear at the start.
|Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
|A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
|A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
|-
|-
|align=center style="background:white"|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]]
|Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s.
|Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|Platforms that can be vertically raised by a captured Uproot.
|Platforms that can be vertically raised by a captured Uproot.
|-
|-
|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|-
|-
|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|align=center style="background:#FFFFFF"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom.
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|Protrusions that shift in and out of walls.
|Protrusions that shift in and out of walls.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Rising Stone Pillar]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Rising Stone Pillar]]
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform (Super Mario Odyssey)|Rotating platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform]]
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
|-
|-
|align=center style="background:white"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|align=center style="background:#FFFFFF"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
|Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
|Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
|Lifts that sway back and forth like [[pendulum]]s.
|Lifts that sway back and forth like [[pendulum]]s.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
|-
|-
|align=center style="background:white"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]]
|align=center style="background:#FFFFFF"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]]
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]]
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|-
|-
!colspan=3 style="background:#FF7733;"|Wildlife
!colspan=3 style="background:#FF7733;"|Wildlife
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (big)|Bird]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (big)|Bird]]
|Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
|Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
|Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]]
|Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms.
|Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]]
|The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear.
|The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear.
|-
|-
!colspan=3 style="background:#FF7733;"|Wedding articles
!colspan=3 style="background:#FF7733;"|Wedding articles
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned.
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
|-
|-
|align=center style="background:white"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|align=center style="background:#FFFFFF"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Putting items into Stupendous Stew releases coins, and golden Turnips release Power Moons. Lava Bubbles can be used to heat up the stew for other Power Moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Knocking certain vegetables into Stupendous Stew releases coins or moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]]
|Signs that direct players towards the intended path of an area. Arrow Signs spin when struck by Cappy.
|Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air bubbles.
|Creates air bubbles.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
|-
|-
|align=center style="background:white"|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]]
|align=center style="background:#FFFFFF"|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]]
|Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
|Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]]
|Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
|Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]]
|The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]].
|The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]].
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]]
|Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey.
|Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress.
|-
|-
|align=center style="background:white"|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]]
|align=center style="background:#FFFFFF"|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]]
|Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
|Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]]
|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.
|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.
|}
|}
Line 2,163: Line 1,986:


===Sales===
===Sales===
As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref>
By December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. By March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref>


As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of June 30, 2024, the game has sold 28.21 million copies.<ref>Nintendo (August 2, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 2, 2024. [https://web.archive.org/web/20240802092641/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 2, 2024.</ref>
By March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of March 31st, 2024, the game has sold 27.96 million copies.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 7, 2024. [https://web.archive.org/web/20240507064731/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 7, 2024.</ref>


==Artbook==
==Artbook==
Line 2,211: Line 2,034:
*''[[Famicom Grand Prix II: 3D Hot Rally]]'': The Mechanic Cap and Mechanic Outfit originate from this game.
*''[[Famicom Grand Prix II: 3D Hot Rally]]'': The Mechanic Cap and Mechanic Outfit originate from this game.
*''[[Super Mario Bros. 2]]'': Mario holds and throws [[vegetable]]s found in the [[Luncheon Kingdom]] the same way as he does in this game. [[Mini Rocket|Rocket Ships]], now known as Mini Rockets, are reused from this game.
*''[[Super Mario Bros. 2]]'': Mario holds and throws [[vegetable]]s found in the [[Luncheon Kingdom]] the same way as he does in this game. [[Mini Rocket|Rocket Ships]], now known as Mini Rockets, are reused from this game.
*''[[Super Mario Bros. 3]]'': The music that plays in the [[Slots]] minigame room and the [[Picture Match]] areas is an arrangement of "[[Spinning Slots]]" from this game. The sound effect that plays when a [[Rocket Flower]] is used is the sound effect that plays when the [[P-Meter|Power Meter]] is full in this game. A scene of Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Jizo]]s in Bowser's Kingdom resemble the original design of [[Statue Mario]]. The concept of traveling to different kingdoms originated from this game, with the [[Seaside Kingdom]] sharing the same Japanese name as [[Water Land]]. One of Bowser's animations for slamming into the ground is based on an attack from this game.
*''[[Super Mario Bros. 3]]'': The music that plays in the [[Slots]] minigame room and the [[Picture Match]] areas is an arrangement of "[[Spinning Slots]]" from this game. The sound effect that plays when a [[Rocket Flower]] is used is the sound effect that plays when the [[P-Meter|Power Meter]] is full in this game. A scene of Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Jizo]]s in Bowser's Kingdom resemble the original design of [[Statue Mario]]. The concept of traveling to different kingdoms originated from this game, with the [[Seaside Kingdom]] sharing the same Japanese name as [[Water Land]].
*''{{wp|Qix}}'': The Sombrero and Poncho originate from the Game Boy version of this game.
*''{{wp|Qix}}'': The Sombrero and Poncho originate from the Game Boy version of this game.
*''[[Super Mario Land]]'': Moe-Eyes are similar to the Moai statues and enemies found in the [[Easton Kingdom]], and the Aviator Cap originates from Mario's [[Sky Pop]] outfit in this game.
*''[[Super Mario Land]]'': Moe-Eyes are similar to the Moai statues and enemies found in the [[Easton Kingdom]], and the Aviator Cap originates from Mario's [[Sky Pop]] outfit in this game.
*''[[Dr. Mario (game)|Dr. Mario]]'': Mario's Doctor Outfit and Doctor Headwear originate from this game.
*''[[Dr. Mario (game)|Dr. Mario]]'': Mario's Doctor Outfit and Doctor Headwear originate from this game.
*''[[Super Mario World]]'': A piano arrangement of this game's [[Ground Theme (Super Mario World)|overworld theme]] and underwater theme can be heard on radios in New Donk City. When controlled by Mario, a Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on. Sprites of [[Fuzzy|Fuzzies]] from this game are used when Fuzzies appear in 8-bit segments. An arrangement of the music that plays in this game during the bonus areas plays in some of the challenge areas. A scene depicting Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Yoshi's House]] is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words ''"Hello! Sorry I'm not home, but I've gone to..."'' This reference was kept in the German and Spanish localizations but not the French. The sound effect that plays when a [[Chargin' Chuck]] is stomped is the same one that would play in ''Super Mario World''.
*''[[Super Mario World]]'': A piano arrangement of this game's [[Ground Theme (Super Mario World)|overworld theme]] and underwater theme can be heard on radios in New Donk City. When controlled by Mario, a Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on. Sprites of [[Fuzzy|Fuzzies]] from this game are used when Fuzzies appear in 8-bit segments. An arrangement of the music that plays in this game during the bonus areas plays in some of the challenge areas. A scene depicting Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Yoshi's House]] is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words ''"Hello! Sorry I'm not home, but I've gone to..."'' This reference was kept in the German and Spanish localizations but not the French.
*''[[NES Open Tournament Golf]]'': Mario's Golf Cap and Outfit are notably used in this game.
*''[[NES Open Tournament Golf]]'': Mario's Golf Cap and Outfit are notably used in this game.
*''[[Mario Paint]]'': Mario's Painter Outfit, Black Tuxedo, and Conductor Wig and Outfit from this game's artwork appear.
*''[[Mario Paint]]'': Mario's Painter Outfit, Black Tuxedo, and Conductor Wig and Outfit from this game's artwork appear.
Line 2,223: Line 2,046:
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs, such as [[Diddy Kong]], [[Dixie Kong]], [[Tiny Kong]], [[Cranky Kong]], [[Candy Kong]], [[Rambi]], [[Expresso]], [[Squawks]], and [[King K. Rool]]. Diddy is also the basis of an outfit and cap that Mario can wear.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs, such as [[Diddy Kong]], [[Dixie Kong]], [[Tiny Kong]], [[Cranky Kong]], [[Candy Kong]], [[Rambi]], [[Expresso]], [[Squawks]], and [[King K. Rool]]. Diddy is also the basis of an outfit and cap that Mario can wear.
*''[[Mario's Picross]]'': The Explorer Hat and Explorer Outfit originate from this game.
*''[[Mario's Picross]]'': The Explorer Hat and Explorer Outfit originate from this game.
*''[[Super Mario 64]]'': ''Super Mario Odyssey'' is considered a spiritual successor to both this game and ''Super Mario Sunshine''. The structure of the kingdoms carries over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed. This game also introduced utilizing [[cap]]s as power-ups. The number on Mario's football jersey and baseball uniform is "64." There is [[Koopa Freerunning|a minigame]] involving a footrace with [[Koopa Troopa]]s, much like with [[Koopa the Quick]]. Mario can jump into some paintings in specific kingdoms to get to other kingdoms. In the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], the music that plays after Mario jumps into a painting and the two different actions of how Mario exits the paintings reflecting on if he won or lost are used. Mario's idle animation is similar to the one in this game, in which he falls asleep and begins to mutter about various kinds of pasta.<ref>Looygi Bros (August 15, 2019). [https://youtu.be/_V18Kq7IZmY What is Mario saying in his sleep? - Super Mario Odyssey]. ''YouTube''. Retrieved April 20, 2023.</ref> [[Treasure chest]]s that need to be opened in a certain order to obtain a [[Power Moon]] return. In the [[Seaside Kingdom]], the "Treasure Trap Hidden in the Inlet" Power Moon has the same order to open the treasure chests as the "[[Treasure in the Ocean Cave|Treasure of the Ocean Cave]]" [[Power Star]] in [[Jolly Roger Bay]]. The jingle that plays when Mario collects a non-plot-specific Power Moon is an arrangement of the Power Star jingle from this game, while the original jingle plays when Mario collects a Power Star in the Mushroom Kingdom. The [[regional coin]]s in the Mushroom Kingdom have the design of the coins from this game. There is an outfit and cap, aptly named "Mario 64 Suit" and "Mario 64 Cap," respectively, that, when equipped, change Mario's clothes and face to the polygon-like texture used in this game. Another outfit and cap, called "Metal Mario Suit" and "Metal Mario Cap," respectively, changes Mario into his [[Metal Mario|metal form]] from this game and similarly changes his texture. Yoshi can be found on the rooftop of Peach's Castle in the Mushroom Kingdom just like in this game. [[Klepto]] grabs [[Cappy]] just like how he grabs Mario's cap in this game. A scene of Mario fighting Bowser in this game and the music that plays when he fights Bowser play when he captures Bowser, and the music can also be heard during a part of "Break Free (Lead the Way)." Mario can perform this game's variation of the [[Spin Jump]] when he jumps off one of the bouncy red flowers found in-game. The backyard in Peach's Castle from this game returns, and it and the castle proper are set to an arrangement of the location's original music cue, "[[Inside the Castle Walls]]." The jingle that plays when the player has triggered an event returns. The water surrounding Peach's Castle can be drained like in this game. The Power Moon obtained from looking up to the ceiling in Peach's Castle is similar to how Mario looks up to the ceiling to access the course [[Tower of the Wing Cap]]. The map that [[Hint Toad]] consults is a map of the [[Bob-omb Battlefield]].<ref>@Frying_Pants. (November 5, 2017). [https://web.archive.org/web/20221225074155/https://twitter.com/Frying_Pants/status/926991088933629952 "The map that Hint Toad consults in Odyssey is a map of Bob-Omb Battlefield from Mario 64."] ''Twitter''. Retrieved December 28, 2022.</ref> [[Torkdrift]] is also a notable [[Spindrift]]. Finally, the post-credits ending has Mario exclaim, ''"Thank you so much for playing my game!"'
*''[[Super Mario 64]]'': ''Super Mario Odyssey'' is considered a spiritual successor to both this game and ''Super Mario Sunshine''. The structure of the kingdoms carries over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed. This game also introduced utilizing [[cap]]s as power-ups. The number on Mario's football jersey and baseball uniform is "64." There is [[Koopa Freerunning|a minigame]] involving a footrace with [[Koopa Troopa]]s, much like with [[Koopa the Quick]]. Mario can jump into some paintings in specific kingdoms to get to other kingdoms. In the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], the music that plays after Mario jumps into a painting and the two different actions of how Mario exits the paintings reflecting on if he won or lost are used. Mario's idle animation is similar to the one in this game, in which he falls asleep and begins to mutter about various kinds of pasta.<ref>Looygi Bros (August 15, 2019). [https://youtu.be/_V18Kq7IZmY What is Mario saying in his sleep? - Super Mario Odyssey]. ''YouTube''. Retrieved April 20, 2023.</ref> [[Treasure chest]]s that need to be opened in a certain order to obtain a [[Power Moon]] return. In the [[Seaside Kingdom]], the "Treasure Trap Hidden in the Inlet" Power Moon has the same order to open the treasure chests as the "[[Treasure in the Ocean Cave|Treasure of the Ocean Cave]]" [[Power Star]] in [[Jolly Roger Bay]]. The jingle that plays when Mario collects a non-plot-specific Power Moon is similar to the "Course Clear" jingle from this game, while the original jingle plays when Mario collects a Power Star in the Mushroom Kingdom. The [[regional coin]]s in the Mushroom Kingdom have the design of the coins from this game. There is an outfit and cap, aptly named "Mario 64 Suit" and "Mario 64 Cap," respectively, that, when equipped, change Mario's clothes and face to the polygon-like texture used in this game. Another outfit and cap, called "Metal Mario Suit" and "Metal Mario Cap," respectively, changes Mario into his [[Metal Mario|metal form]] from this game and similarly changes his texture. Yoshi can be found on the rooftop of Peach's Castle in the Mushroom Kingdom just like in this game. [[Klepto]] grabs [[Cappy]] just like how he grabs Mario's cap in this game. A scene of Mario fighting Bowser in this game and the music that plays when he fights Bowser play when he captures Bowser, and the music can also be heard during a part of "Break Free (Lead the Way)." Mario can perform this game's variation of the [[Spin Jump]] when he jumps off one of the bouncy red flowers found in-game. The backyard in Peach's Castle from this game returns, and it and the castle proper are set to an arrangement of the location's original music cue, "[[Inside the Castle Walls]]." The jingle that plays when the player has triggered an event returns. The water surrounding Peach's Castle can be drained like in this game. The Power Moon obtained from looking up to the ceiling in Peach's Castle is similar to how Mario looks up to the ceiling to access the course [[Tower of the Wing Cap]]. The map that [[Hint Toad]] consults is a map of the [[Bob-omb Battlefield]].<ref>@Frying_Pants. (November 5, 2017). [https://web.archive.org/web/20221225074155/https://twitter.com/Frying_Pants/status/926991088933629952 "The map that Hint Toad consults in Odyssey is a map of Bob-Omb Battlefield from Mario 64."] ''Twitter''. Retrieved December 28, 2022.</ref> [[Torkdrift]] is also a notable [[Spindrift]]. Finally, the post-credits ending has Mario exclaim, ''"Thank you so much for playing my game!"'
*''[[Mario Artist (series)|Mario Artist]]'': The Painter's Cap originates from Mario's outfit in this series' box art.
*''[[Mario Artist (series)|Mario Artist]]'': The Painter's Cap originates from Mario's outfit in this series' box art.
*''[[Super Mario Sunshine]]'': ''Super Mario Odyssey'' is the first 3D ''Super Mario'' game since ''Super Mario Sunshine'' to feature open sandbox-style levels. Additionally, Mario can once again slide while grabbing on a ledge. Mario retains this game's version of the Spin Jump as well. Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid of [[F.L.U.D.D.|FLUDD]]. The [[Gushen]] enemy capture grants Mario abilities very similar to FLUDD's various nozzles, including cleaning [[burning goop]] in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeating [[Mollusque-Lanceur]] that is very similar to how numerous bosses in ''Super Mario Sunshine'' are defeated (dousing in water by hovering from above). [[Isle Delfino]], the main setting of this game, is visually referenced on the world atlas present on a Japanese billboard advertisement for ''Super Mario Odyssey''.<ref>[http://nintendoeverything.com/super-mario-odyssey-advertising-starts-in-japan/]</ref><ref>[https://www.mariowiki.com/File:Super-Mario-Odyssey-Map.jpg]</ref> When Mario stands in smoke or the poison spat out by [[Poison Piranha Plant]]s, he gets covered in soot or the poison, resembling him being covered in [[goop]] from this game. Through an update released on February 21, 2018, Mario can receive the outfit and sunglasses like he received from the [[sunglasses vendor]] in this game.
*''[[Super Mario Sunshine]]'': ''Super Mario Odyssey'' is the first 3D ''Super Mario'' game since ''Super Mario Sunshine'' to feature open sandbox-style levels. Additionally, Mario can once again slide while grabbing on a ledge. Mario retains this game's version of the Spin Jump as well. Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid of [[F.L.U.D.D.|FLUDD]]. The [[Gushen]] enemy capture grants Mario abilities very similar to FLUDD's various nozzles, including cleaning [[burning goop]] in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeating [[Mollusque-Lanceur]] that is very similar to how numerous bosses in ''Super Mario Sunshine'' are defeated (dousing in water by hovering from above). [[Isle Delfino]], the main setting of this game, is visually referenced on the world atlas present on a Japanese billboard advertisement for ''Super Mario Odyssey''.<ref>[http://nintendoeverything.com/super-mario-odyssey-advertising-starts-in-japan/]</ref><ref>[https://www.mariowiki.com/File:Super-Mario-Odyssey-Map.jpg]</ref> When Mario stands in smoke or the poison spat out by [[Poison Piranha Plant]]s, he gets covered in soot or the poison, resembling him being covered in [[goop]] from this game. Through an update released on February 21, 2018, Mario can receive the outfit and sunglasses like he received from the [[sunglasses vendor]] in this game.
Line 2,280: Line 2,103:
**The skull and eye patch were removed from the Pirate Outfit, which was renamed along with the Pirate Hat to "Noble Outfit" and "Noble Hat."<ref>https://twitter.com/chinesenintendo/status/1258526341198000129?s=20</ref>
**The skull and eye patch were removed from the Pirate Outfit, which was renamed along with the Pirate Hat to "Noble Outfit" and "Noble Hat."<ref>https://twitter.com/chinesenintendo/status/1258526341198000129?s=20</ref>
**English names on the world maps were removed, including coordinate numbers and letters. This change applies to the maps both in-game<ref>https://twitter.com/chinesenintendo/status/1258525046114447361?s=20</ref> and on the cartridge<ref>https://twitter.com/chinesenintendo/status/1259755144796712961?s=20</ref> and download cards.<ref>https://twitter.com/chinesenintendo/status/1259770285227565056?s=20</ref>
**English names on the world maps were removed, including coordinate numbers and letters. This change applies to the maps both in-game<ref>https://twitter.com/chinesenintendo/status/1258525046114447361?s=20</ref> and on the cartridge<ref>https://twitter.com/chinesenintendo/status/1259755144796712961?s=20</ref> and download cards.<ref>https://twitter.com/chinesenintendo/status/1259770285227565056?s=20</ref>
==References==
===Notes===
{{footnote|note|A|Starts to appear in most of the kingdoms after Bowser's Moon Wedding is completed.}}
{{footnote|note|B|Appears here after A Tourist in the Metro Kingdom! is completed.}}
{{footnote|note|C|Appears here only after the kingdom's Moon Rock is shattered.}}
{{footnote|note|D|Appears here only after Bowser's Moon Wedding is completed.}}
{{footnote|note|E|Added in [[#Updates|Ver. 1.2.0]] on February 21, 2018.}}
===Citations===
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
;Websites
;Websites
*[https://www.nintendo.co.jp/switch/aaaca/index.html Japanese website]
*[https://www.nintendo.co.jp/switch/aaaca/index.html Japanese website]
Line 2,309: Line 2,120:
*[https://twitter.com/SuperMario_EU European Twitter page]
*[https://twitter.com/SuperMario_EU European Twitter page]
*[https://twitter.com/SuperMario_UK British Twitter page]
*[https://twitter.com/SuperMario_UK British Twitter page]
==References==
===Notes===
{{footnote|note|A|Starts to appear in most of the kingdoms after Bowser's Moon Wedding is completed.}}
{{footnote|note|B|Appears here after A Tourist in the Metro Kingdom! is completed.}}
{{footnote|note|C|Appears here only after the kingdom's Moon Rock is shattered.}}
{{footnote|note|D|Appears here only after Bowser's Moon Wedding is completed.}}
{{footnote|note|E|Added in [[#Updates|Ver. 1.2.0]] on February 21, 2018.}}
===Citations===
<references/>


{{SMO}}
{{SMO}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: