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===Course World===
===Course World===
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course. Players always start a level in Small form, regardless of their form in the previous level.
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course. Players always starts level at Small form, regardless of power-up in the previous level, even if played on the same style.


Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
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Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible.
Similarly to ''[[Super Mario Bros. 3]]'', the final level in any individual world can alternatively be represented by an [[airship]] (which resembles [[Bowser's Airship]]) rather than a castle, though the final level of a whole Super World will always use a castle icon resembling [[Bowser's Castle]] from most of the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Regardless, these end-level icons are purely aesthetic, and a level of any theme can be placed on them.


All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
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SMM2 WorldMaker CourseIcon Airship.png|[[Airship]]
SMM2 WorldMaker CourseIcon Airship.png|[[Airship]]
SMM2 WorldMaker CourseIcon Castle.png|Castle
SMM2 WorldMaker CourseIcon Castle.png|Castle
SMM2 WorldMaker CourseIcon BowserAirship.png|[[Bowser's Airship]]
SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship
</gallery>
</gallery>


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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario; however, Luigi's sprites remain being a recolor of Mario's (or identical to Mario's, in case of Frog Luigi in single-player) in this game, unlike in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes where Luigi was given unique sprites from Mario's.
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario; however, Luigi's sprites remain being a recolor of Mario's (or identical to Mario's, in case of Frog Luigi in single-player) in this game, unlike in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes where Luigi was given unique sprites from Mario's.
*[[Thwomp]]s have been given new sprites for when they are idle and attacking, rather than being static the whole way through.
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
*Thwomps that move horizontally require the player be in front or on top of them to attack, unlike in the original where they are much more sensitive and can be triggered from below and above.
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
*Thwomps that move horizontally will only stop at a wall, even though some in the original game could stop on their own.
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they are much more sensitive and can be triggered from below and above.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*[[Slide|Sliding]] into most enemies that normally damage the player when they're jumped on, such as [[Spiny]]s and [[Fire Piranha Plant]]s, will defeat them rather than damage the player to stay consistent with the other styles.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
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*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead.
*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
**They will also stop being airborne if hit by [[Tail Mario]]'s tail, rather than not being affected by it.
*[[Frog Mario|Frog characters]] can now run on water.  
*[[Frog Mario|Frog characters]] can now run on water and crouch, with the addition of the suit's eyes closing.
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
**Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi.  
**Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi.
**Frog characters can crouch with the addition of the suit's eyes closing.
**Frog characters receive tweaked idle and horizontal swimming poses.
**Frog characters receive tweaked idle and horizontal swimming poses.
**Frog characters can crouch and slide down slopes.
**Frog characters can crouch and slide down slopes.
**Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry.
**Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry.
*Water in the Forest theme is translucent and less blue.
*The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen.
*The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen.
*Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level.
*Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level.
**All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette.
**All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette.
*Larry's sprites are a brighter shade of green, the same that Bowser, Bowser Jr. and Lemmy use.
*Larry's sprites are a brighter shade of green, the same as Bowser, Bowser Jr. and Lemmy use.
*Wendy's rings are slower and now disappear after a short time.
*Wendy's rings are slower and now disappear after a short time.
*The ball Lemmy stands on disappears when he is stomped on, then reappears beneath him when he reemerges, rather than him remaining stationary on his ball while spinning in his shell, to be consistent with other game styles.  
*The ball Lemmy stands on disappears when he is stomped on, and he jumps around in the same fashion as the others, then the ball reappears beneath him when he reemerges, rather than remaining stationary on his ball while spinning in his shell, to be consistent with other game styles.  
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall.
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall.
*Roy and Ludwig no longer shake the screen while jumping in their shells.
*Roy no longer shakes the screen while attacking with his shell.
*Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles.
*Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles.
*When most Koopalings go inside their respective shells, the original sprites are replaced with Bowser Jr.'s shell sprites, while Morton, Roy, and Ludwig receive modified sprites of the originals.
*When the Koopalings go inside their respective shells, the original sprites are replaced with Bowser Jr.'s shell sprites, while Morton, Roy, and Ludwig receive modified sprites of the originals.
**Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green.
**Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green.
*All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors.
*All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors.
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*Stomping on a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
*Stomping on a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
*The player can no longer freeze enemies by touching them on the screen.


===''Super Mario Maker''===
===''Super Mario Maker''===
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*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black.
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black.
*[[Spiny Egg]]s are now animated.
*[[Spiny Egg]]s are now animated.
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one.
*The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect.
*The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect.
*The background of the underground theme now has waterfalls.
*The background of the underground theme now has waterfalls.
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*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style.
*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style.
*Characters now face forward during their lava death animation rather than sideways.
*Characters now face forward during their lava death animation rather than sideways.
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one.
 
<gallery position="center">
<gallery position="center">
SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform
SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform
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==Trivia==
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''.


==References==
==References==

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